Picture taken from their Twitter

DarkThoughts
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71Y

Why does Nitter.net block VPNs? Literally worse than Twatter.

sverit
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1191Y

With the words of the rust developer: Unity can get fucked

https://garry.net/posts/unity-can-get-fucked

Turun
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431Y

I read rust as the programming language for way too long reading that article, lmao.

@[email protected]
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6
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1Y

Same I was way confused. Didn’t know of a game also named Rust

EtzBetz
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81Y

Ohhhh me too, right until “Rust 2 won’t be a Unity game”

@[email protected]
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41Y

I’m buying rust and a few other games that I am probably not going to have time to play in order to support these companies.

Fuck unity! Unite!

@[email protected]
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61Y

Reminds me of when oracle changed their licensing model.

@[email protected]
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111Y

Oracle are the OGs of enshittification.

@[email protected]
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11Y

Was Oracle ever not shit?

William
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291Y

I would love to know what they would port to. UE and Godot seem like obvious candidates.

drphungky
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421Y

Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.

Pxtl
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81Y

Not only can UE do the exact same thing, but Epic doesn’t need small indies as much since they have a more diverse clientbase of heavy-hitters. Epic is much more able to absorb the damage if they make a pricing change that loses them the indie market.

@[email protected]
creator
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81Y

If it’s a 3D game, UE is a safe choice. If it’s 2D I’m willing to bet they’ll go with Godot.

@[email protected]
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1621Y

We have never made a public statement before now. That is how badly you fucked up.

Lmao shots fired. Unity’s C-suite made their own bed… and the bed is made out of anti-personnel mines. I genuinely hope this picks up steam.

Unity showed their hand when they made the announcement. I had never thought to look up who owned them before. Now that I am aware that they’re majority-owned by VC and PE firms, it’s pretty clear to me that this category of monetization-oriented behavior is here to stay, because that’s how VC and PE operate. Unless and until they somehow get a new owner, it’s my sincere opinion that Unity should absolutely not be seriously considered as a game engine for any new game project.

@[email protected]
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381Y

If there’s a penny in your hand, it’s a penny they need. Leave not one cent to be saved, not a morsel for tomorrow, because the people who control the money, want to own it all too.

There’s a subscription for every need, for every hobby, for ever facet of reality. No matter what you do you can give one of these firms between 30 and 300 dollars a month to send you a box of crap you don’t need.

There is no aspect of your life that is not fully monetized, and if there is, they’re coming for it. A stroll through the park? Buy water from a fountain that used to be free. An old game with friends you love? Why not buy the expansion, play online only a small fee to have the latest updates and play with anyone! They’ll find any avenue to sell to you and completely miss the point of what it is you’re looking for, in the quest to fill that need at the highest price you’ll pay.

@[email protected]
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201Y

LOL this is how capitalism operates.

@[email protected]
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121Y

This. We’re only just now feeling the sting more keenly in a number of ways because companies are desperate to stay the course with increased profits year over year despite there being a massive global economic slump.

The 2010’s were full of venture capital pumping money into companies, and when we asked, “How is this business profitable,” they’d respond “Just trust us, bro.” Well, now the well has dried up, the venture capitalists are here to collect, and we all get to be surprisedpikachuface.jpg watching this trainwreck unfold in slow motion.

@[email protected]
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841Y

Just the latest in a wave of companies that seem to be looking for ever-more scummy ways to take advantage of their customers in search of the Holy Dollar.

This is hardly a comprehensive list, there’s so many recently, but this is just what I could remember off the top of my head:

  • Wizards of the Coast
  • Adobe
  • X-Rite/Pantone/Danaher
  • Monotype
  • BMW
  • Netflix
  • Reddit
@[email protected]
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71Y
  • Wizards of the Coast

The OGL stuff and the Pinkerton incident, right?

  • Adobe

They’ve been pretty shitty for a while now. What have they done recently? (I don’t use any of their stuff.)

  • X-Rite/Pantone/Danaher

Don’t even know who these guys are.

  • Monotype

Something font-related?

  • BMW

This is the heated seat subscription, right? Anything else I’m not aware of?

  • Netflix

Account sharing?

  • Reddit

No explanation needed there.

brianorca
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161Y

Pantone suddenly decided to assert copyright and licensing to the literal names of colors in a way the broke art files going back decades.

morriscox
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8
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1Y

Evernote. Mentioning adding AI is code for incoming price hikes and limitations.

@[email protected]
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351Y

Add Google/YouTube to that list as well! Google is enshittifying both Chrome and YouTube to prevent ad blocking.

@[email protected]
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31Y

Add sony to that list for the recent ps plus price hike and google for their new invasive ad tracking feature in chrome and their youtube ad changes.

@[email protected]
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901Y

OMG that last bolded line made me legit LOL. Gotta love it!

FlashMobOfOne
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241Y

Agreed.

I was like… DAAAAAAAMN.

dinckel
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1401Y

Even if they do revert it, the trust has been lost. They’ve made mistakes before, but none as stupid as this one

@[email protected]
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511Y

It’s a matter of self-preservation to get away from Unity as soon as possible at this point.

@[email protected]
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31Y

Yeah, you should diversify your skills as a dev because soon the market for Unity devs might become noticeably worse. As a company, if you can afford it it might be worthwhile investing some money into Godot

@[email protected]
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261Y

Haven’t Hearthstone been made in Unity? Are we to believe Blizzard will be OK with this?

@[email protected]
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491Y

Looks like you’re right! Blizzard definitely isn’t okay with it. But I would expect them to get a sweetheart deal behind the scenes

@[email protected]
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61Y

Activision and Unity high fiving in the background

@[email protected]
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161Y

I’m willing to bet this won’t affect the AAA companies - they almost certainly have exclusive licencing deals already.

@[email protected]
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1071Y

Why stay at all whether they revert it or not? They’re egregiously incompetent and if they’ve done this sort of thing once, they’re going to do it again. Developers should go where their support will help make something better (Godot) and not stick with the crusty old Unity hag that is constantly pawing at their pockets hoping for the jingle of coins.

@[email protected]
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341Y
  1. It’s a significant effort to change engines
  2. Even though it’s just one dev, they’re giving Unity a reason to revert. If you just say “Yo, I’m OUT!” then they’ve already lost you and they have no reason to revert on your behalf.
@[email protected]
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21Y

If Developers were in a relationship with Unity, it’d be the sort where Unity always comes home drunk and is verbally abusive, but they stick around with the belief that Unity will change.

@[email protected]
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1501Y

Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.

This also applies to games that would be released in 2023 or 2024.

Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.

Ripping out the engine of your game isn’t a trivial thing.

@[email protected]
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-31Y

I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

my_hat_stinks
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1Y

Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tons of very successful games with low quality or stock assets, there are very few popular games with broken code.

Even then, it’s still a lot of effort to check every asset you’re using to ensure they work as expected in your new engine.

@[email protected]
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01Y

I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.

@[email protected]
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01Y

You’re completely right

@[email protected]
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-121Y

In this case it sounds like they were talking about their next game rather than a current project.

@[email protected]
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141Y

“has been hard at work these past 2+ years”

That doesn’t sound like a current project to you?

@[email protected]
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31Y

I didn’t click through and was going based on the headline. My mistake.

@[email protected]
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91Y

Their next game would be a current project.

@[email protected]
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31Y

Yeah, you’re right. I was thinking of it in terms of current project -> next project, but I see that’s not what was meant.

@[email protected]
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551Y

Many many hours is a massive understatement.

Thousands and thousands of hours is more appropriate

@[email protected]
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41Y

I don’t know how you could change the engine without rewriting the entire thing basically from scratch.

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1
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1Y

It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier

Alimentar
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Cause it’s probably not worth it for them to migrate and learn/train on a new engine unless Unity goes forward with their plans.

But you’re right, this completely destroyed Unity’s reputation. Even if they revert, who’s to say they won’t try something like this in the future.

@[email protected]
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11Y

This is the classic tactic of doing something just to see if people will accept it. Even if they backtrack, they absolutely WILL do shit like this again. It’s just like EA and micro transactions

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241Y

This is what we get with propietary software. We can’t go to another entity or create one to develop the engine for us moving forward. We can’t take the current state of the engine and just patch it to keep existing games alive.

If you depend on some work and that work is being done by software only some other company control, this company is really in the control of that work.

FartsWithAnAccent
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371Y

Fuck yeah devs! Get em!

@[email protected]
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-3011Y

Get fucked, you could have use godot to develop your game or any other free engine

@[email protected]
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131Y

This is exactly how I picture the Stallman fanatic crowd

@[email protected]
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11Y

Fanatic is really good word here. We should be sorry for the devs and just give them advice.

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31Y

I prefer to call them FOSSholes.

Chaotic Entropy
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511Y

Well that’s… a take.

@[email protected]
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26
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They are technically correct in that it’s the developers fault that they tied themselves to a proprietary game engine.

In the other hand Godot was nowhere near mature when the slay the spire devs most likely started development. They would be dumb if they used unity for their next game 🤷

Captain Aggravated
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-71Y

2014: “You guys should be careful building your industry around proprietary tools, you really should think about open source-” “Blah blah blah stop your moralizing, open source software isn’t 100% ready to go right now so we absolutely can’t use it, instead we’re just going to pay money for this turnkey solution.”

2023: “Help! The proprietary turnkey solution we’ve been paying for this whole time is enshitifying! Subscription models, mandatory cloud services, more and steeper fees!” “Open source tools are still a thing, you know.” “Yeah but we’ve spent a decade telling an entire generation of talent to learn the proprietary stuff so it’s hard to migrate, and we didn’t contribute any code or money to FOSS projects this whole time so it still isn’t up to snuff.”

Well I guess you can slide over to Unreal and kick that can down the road a bit waiting for Epic Games to enshitify their product as well, you can use and contribute to Godot, you can develop your own in-house engine, or you can keep taking it up the ass from Unity.

Just let me ask this: If even a few smaller games, something like Unrailed or Papers Please, used Godot and contributed what they paid to Unity to the Godot team…where would the engine be today?

@[email protected]
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41Y

It’s a business decision they made to go with Unity, there are risks that came along with it and they are dealing with it.

I’m sure FOSS options were considered at one point but it’s not really surprising that game devs are generally in the business of making games, and not in the business of spending money and resources to bootstrap FOSS tools or to please the community.

@[email protected]
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1051Y

Get fucked, you could have use critical thinking to develop your opinion or not been a prick

@[email protected]
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331Y

In 2017, when slay the spire released Godot was only 3 years old and not nearly ready for any serious development imo.

Just because it is quickly becoming a good option for game dev, doesn’t mean it’s a good option for every game ever in the past.

Kichae
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921Y

Unity: Successfully implemented a product strategy that floods the market with game developers that know how to use its product.

You, an insufferable prick: “Why would they use a product they could find ready-trained developers for when they could use a niche product no one has any skills in??!?”

drphungky
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131Y

The Unity training materials are amazing. I took their beginner programming course and even made a tiny little game of my own afterwards. I had plans to make a real game later for fun. It’s awesome software and they have a great ecosystem for beginners with no experience.

So it’s a huge loss, but why would I support them now when Godot exists? The only prospective user I can think of now is someone with no experience that needs all the tutorials, so they’re only using them to learn and have no dreams of making a successful game. All the wannabe devs who think they’re going to make the next great indie hit (and trust me based on game dev forums - there are a ton), why would they set themselves up to pay a ton of money to Unity when starting out? The people they’re going to hold onto are those who don’t have the skill or resources to switch, which probably coincides fairly well with those who don’t have the skill or resources to make a commercially successful game. So they’ve limited the amount of money this move makes to existing games they can squeeze some money out of, and maybe some potential breakout hits from people who are pot committed to Unity and not skilled enough to switch. It’s a crazy move.

@[email protected]
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661Y

I think many would agree that it’d be great for FOSS engines to get more attention and contributions, but this is the most asinine way to get that message across

@[email protected]
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661Y

It’s not even getting it across. It just associates FOSS engines with assholes.

Jaysyn
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1Y

Yeah, fuck console sales, amiright?

@Voyajer is either a jackass or doesn’t understand sarcasm.

Voyajer
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Buddy you’re at -6 for a low effort comment, don’t get buttmad at me. Why are you going back and checking your reduces so obsessively?

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201Y

the “just don’t do it” argument ignores the problem. it’s like replying “just don’t buy Apple products” to people complaining about right to repair. the key part is that regular people won’t know beforehand until they need to notice. by that point, it’s profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.

back in the context of game dev, add that to the part where not only people don’t anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there’s the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.

not to say that there’s a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity’s, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.

morriscox
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51Y

I’m reminded of a post recently where someone asked how to get rid of a dialog in Windows and got swamped with replies saying to install Linux. It’s like getting a check engine light in your car and being told to buy a truck.

@[email protected]
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341Y

Yes hindsight certainly is 20:20 isn’t it. What a pearl of wisdom you have bestowed upon us this day.

Electric_Druid
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121Y

Are people not allowed to change their minds? It’s called progress

prole
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481Y

Godot has just recently began to gain steam. I don’t think it was a viable option when StS was in development.

Jaysyn
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101Y

Unfortunately, it still isn’t for console development.

RealHonest
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51Y

On their website it says it is via third party publishers.

ɐɥO
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2381Y

Is it just me or are all big companies killing themself right now?

@[email protected]
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141Y

Not just companies, but countries too. We’ve apparently reached the Age of Idiocy where everyone that got big is just doing these epic face-plants. I don’t know if it’s desperation, arrogance, greed, or a combination, but so many shitty decisions coming out left and right all over the place.

@[email protected]
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221Y

Late stage capitalism. You can’t expect year over year growth for eternity without running into a resource cap. Profit growth is all the shareholders care about because it’s literally written into United States economics laws that investors get paid first. All these dirty tricks and bad decisions are coming from CEO’s with limited understanding of the effects of their policies, trying to push for an extra 2% on top of their already obscene margins

@[email protected]
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11Y

It’s time we move away from capitalism. :( It was obvious years ago that it’s not a sustainable ideology in the long run…

Natanael
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51Y

“activist investors” of the worst kind has forgotten what makes the companies valuable and want quick money

@[email protected]
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1591Y

Yeah, inflation rate is high, so central banks are trying to counteract that by basically slowing down the economy, so that our normally scheduled inflation countermeasures kick in appropriately. Well, and the usual way to slow down the economy is to make it more costly to loan money, i.e. increase interest rates. Which means investors can’t just pump money into any company anymore, they want that money to actually pay out to cover those interest rates. And that means companies need to actually be profitable to get money to finance their operation.

@[email protected]
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991Y

So does that mean all these businesses were always doomed to fail anyways, just living on borrowed money/time, and now the bill comes due, they’re all fucked?

prole
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221Y

Welcome to capitalism.

@[email protected]
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21Y

We’ve had capitalism on a gold standard and before circular debt creation too, it’s not that simple.

@[email protected]
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11Y

deleted by creator

@[email protected]
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21Y

I find it interesting how common it is to blame executive greed/stupidity, as if we all merely got super unlucky when companies were picking their CEOs. Every CEO is different, yet the outcome is almost universally the same: when company longevity and quarterly profits come into conflict, profits win.

The CEO of the modern public corporation embodies that conflict of interest, which is perhaps why they are so hateable – the job is inherently two-faced – but at the end of the day they’re just a face, a name, and a bundle of core competencies. No matter how many CEOs we go through, there will never be one who could satisfy the unending hunger of the public stock market. You will never find one who is not ultimately enthralled. The fundamental concept of know-nothings owning everything is just outright broken.

I don’t know if I think we should burn it all down, but one thing I’m sure of is that the problems won’t stop until we bring the people with investment money into close alignment with the long-term interests of the corporations they own (and/or oust/eat them)

@[email protected]
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621Y

Kind of. In the past investors were willing to be more patient, and company values were artificially high, because they were based on potential profits rather than actual profits. That’s shifting a bit as interest rates go up.

blargerer
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231Y

Eh. Most of these companies were profitable. Just not seeing the exponential growth that the stock market dictates when interest rates are high. Unity, not so much, but its revenue was always fine, its just a really poorly run company. Who knows where they piss the kind of money they are pulling in to.

@[email protected]
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561Y

Simplified: If you can borrow 1 Million USD for 0% apr and earn 1000 USD with that, you have 1000 USD in profits. Now change the apr to 5% and you are 49,000 USD in the red.

@[email protected]
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191Y

A lot of the wealth created by venture capital and the service economy were only ever possible with the help of what is essentially free money. With the increase in interest rates and the collapse of a major venture capital bank, those corporations dependent on low interest payments are going to collapse as well.

As interest rates climb and venture capital dries up, the companies who were just scraping by, or dependent on debt loading during development have had their runway cut short.

We are getting to the point where companies aren’t going to be utilize fronting a huge amount of debt as a strategy for long term growth.

Unity looks to be one of the companies who wanted to utilize the slow boil tactic perfected by the likes of Google or Amazon. Where they front the cost of tons of free and convenient services, hoping that companies become dependent on them, slowly creating fees over time until they become profitable.

If I were a guessing guy, they’ve hit the end of their run way, and have failed to secure a new injection of capital sufficient enough to make the payments on their loans. Likely their options have come to find a way to make your payments, or you’ll be giving your entire operation to a bank.

@[email protected]
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6
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1Y

I’d guess that companies that failed to turn profit when money was cheap are most likely doomed. However not all of the hype companies are like that. Some could be barely profitable, but shareholder pressure might push them to heavier monetization practices.

Barely profitable? Even massively profitable companies indulge in rent seeking behaviour. Line must always go up!

gila
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171Y

This would make sense if Unity increased their fees, but it doesn’t make sense to invent a new revenue stream based on a metric you can’t even accurately measure. That’s profit-seeking.

@[email protected]
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81Y

I’m guessing it’s their last ditch effort to remain in good solvency. A board member making trades before a big change is almost always a sign of the rats abandoning the ship.

gila
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61Y

Why can’t they remain solvent by adjusting their fee schedule though? It’s the same boilerplate terms other engines seem to make ends meet with. There are many different ways to correct course in the scenario presented, but the action taken doesn’t suggest that’s the scenario they’re in. Corporate profit-seeking is the primary driver of the inflation in the global economy - I think the above commenter has put the cart before the horse.

@[email protected]
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31Y

Why can’t they remain solvent by adjusting their fee schedule though?

Likely they’ve been remaining solvent through private equity, which has probably dried up. Their fees were probably just enough to entice further investment, but most of these companies operate on paying loans with new loans until they can become profitable in the long term.

Usually when a price hike that doesn’t make sense happens, it’s because they’ve failed to get a new injection of capital to remain in solvency. So they have to speed up the fee schedule to make their payments to the investors.

Corporate profit-seeking is the primary driver of the inflation in the global economy - I think the above commenter has put the cart before the horse.

It’s a public IPO, they don’t have to be profitable, they just have to appear as if they will be profitable to increase share price. This kind of hike is not something that a public IPO would do as it will assuredly drop stock price, which is illegal unless there is no alternative.

gila
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21Y

Without providing any basis for their charges, and without a way for devs to independently validate them, I can’t see how the charges could even be considered valid legally, let alone pull them out of insolvency. A dev fee per fingerprinted installation doesn’t have any precedent in the SaaS space to my knowledge. I don’t think it would be illegal for an IPO to do this if it was truly meant to increase longterm profitability - e.g. price speculation that’s happened today could similarly happen for any reason at any time on any stock. But the point is it won’t work without a monopoly they don’t have - they’ll have to go back on it (at least with regard to games already released), or end up in costly litigation

@[email protected]
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-11Y

Without providing any basis for their charges, and without a way for devs to independently validate them, I can’t see how the charges could even be considered valid legally

Ehhh, it very well might not be. But service providers have an awful lot of control of their platforms and who and how they allow access to it, and for how much. A lot of the interpretations in IP courts when it comes to the digital service seem to be about 5 years behind the actual industry. Add on the fact that a lot of the people running the IP courts barely know how to operate a computer, let alone the ins and outs of digital media and we usually get an environment that’s skewed towards the industry.

A dev fee per fingerprinted installation doesn’t have any precedent in the SaaS space to my knowledge.

I think it would be interpreted pretty close to what reddit did with their API access. Technically it’s just a different type of service fee, and it’s backed by a pretty simple logic of offsetting the cost of the involved traffic.

I don’t think it would be illegal for an IPO to do this if it was truly meant to increase longterm profitability - e.g. price speculation that’s happened today could similarly happen for any reason at any time on any stock.

The main sticking point would be that you would have to prove that there is a logical path to long-term profitability that surpasses or offsets the resulting devaluation of pursuing a completely different profit model.

I think it really depends on how big the devaluation will be at the end of everything, and if they loose large clients specify their reasons for leaving.

It’s all pretty complicated, but Im still guessing theyre having solvency issues, just by looking at their IPO price since the last quarter of 2021 they’ve lost about 50% of their value without any real signs of recovery.

@[email protected]
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11Y

And it’s most costly to increase interest rates not because those directly affect the investors, but because those interest rates affect the borrowers since the borrowers will need to make more and more money to be able to pay back the initial injection + interest.

If borrowers don’t think they can pay back, then they probably won’t borrow in the first place. If they do borrow but don’t make enough to pay back those loans + interest, then the investor loses out.

And if borrowers don’t borrow in the first place, then investors sit on their money when they could theoretically inject it into other businesses so they can earn on what they own, and not just let their assets stagnate (or decay). To investors, this might also be perceived as a loss.

Do I have that right?

@[email protected]
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21Y

In principle, yes, although two things to note:

  1. Borrowing isn’t always the active part. When a company is listed on the Stock Exchange, then investors play the active role by buying or selling their stock.

  2. Most investors don’t just have tons of money laying around. They have property, which they can list as security when borrowing money from banks. And then they lend that borrowed money to companies seeking(/allowing) investment. That means:
    a) With high interest rates, investors do have a need for their lent money to pay out, too. As do the banks, because they borrowed it from the central bank.
    b) Ultimately, lots of money will be given back to the central bank. The money is effectively removed from the economy then. If you’ve ever heard that inflation comes from too much money being in circulation, that’s how that ties back in.

I’m no expert either, though. I’m just summarizing what makes sense to me and what I’ve learnt from making this post a few weeks ago: https://feddit.de/post/2514573

@[email protected]
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21Y

Oh I see, so it’s like a merry-go-round, and everyone wants to have their money returned with more than they borrowed so that not only can they have some left over for themselves, but to also pay back those they themselves borrowed money from in order to lend in the first place. Recursive lending/borrowing up until the central banks, like you said.

Risky stuff. If any single entity along that lending/borrowing chain/network flops, it can send shockwaves to everyone else, all the way back to the central bank.

Thanks for the 2 cents.

@[email protected]
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191Y

Welcome to late stage capitalism. The US is totally doing great…

@[email protected]
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7
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1Y

I like to call it the “2023 Userbase Alienation Olympics”

@[email protected]
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41Y

Well, with the current happenings around the world loans got a lot more expensive and that’s basically what internet companies run on since the start, many of them never made a profit but even others will run their buissines to the ground during inflation and shit!

JokeDeity
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1011Y

I’ve said this for about a decade now: I firmly believe this world we live in now is the inevitable, unavoidable result of having every company run by people with business degrees and no passion for the businesses they run. When your entire education was focused on how to extract one more penny from customers and how to psychologically make addicts out of everyone, this is what we end up with. I fucking hate it. Everything is enshitified and it sucks.

@[email protected]
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121Y

deleted by creator

@[email protected]
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211Y

Agreed, VC have poured free money into excellent, but unsustainable businesses trying to chase ‘growth’ long enough that they can sell out just before everyone realizes that it won’t make money. It’s just a scam of rich people preying on other rich people.

Instead of trying to build a self sustaining company to begin with (which requires hard work to balance revenue against customer needs and desires) they build ‘free’ products that people love, but can’t make money, only to switch the company to crappy products that people hate, but now are trapped into using.

Our entire digital economy is built on these bait and switch companies and it sucks

@[email protected]
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21Y

I think I disagree a bit. It is the owners of the companies that have no passion for what they do. They just want that particular position in their portfolio to appreciate or spit out dividends.

Then they put the MBAs in charge to get the most efficient use of capital.

@[email protected]
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21Y

Sort of but not exactly, the recent shift is because money has gotten expensive and now investors are wanting to take a profit rather than tossing money around hoping to get lucky. So now these business types are scrambling to do anything that makes the business profitable when their entire business plan was unsustainable without the constant influx of money keeping them afloat under the guise of “growth”.

dinckel
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1Y

We just live in a dystopia. The leadership will milk you dry, for pennies, for short term profits. When you’re this greedy, you can’t see more than a day into the future. It’s just another reminder than corporations aren’t your friends

@[email protected]
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41Y

This angle is absolutely brutal. Never seen it that way.

@[email protected]
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41Y

I disagree. This is all the system working as expected. There is no such thing as infinite growth and yet we are conditioned to always need it or else it’s a failure.

We are on an ever accelerated race to the bottom.

The definition of success is woefully broken.

@[email protected]
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31Y

The system may be failing, but “infinite growth” is the natural result of inflation which is intentionally targeted to a positive number.

If you think your salary should keep up with inflation, then you too need infinite growth.

JokeDeity
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51Y

I feel like we’re saying the same thing.

@[email protected]
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21Y

Same thing different rhyming pattern ya.

@[email protected]
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01Y

I feel like this trend was outlined in economic theories over 100 years ago.

@[email protected]
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71Y

result of having every company run by people with business degrees and no passion for the businesses they run

You’d think that even soulless business ghouls would’ve learned somewhere along the way to put a price tag on things like long-term customer loyalty and the soft power of your brand. So either they’re too dumb to take all the variables into account or they’re looking only at short term gains.

JokeDeity
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81Y

Short term gains, every time. These people will take a dollar today over ten tomorrow every chance because they have tunnel vision and only focus on immediate profits happening RIGHT NOW. Ironically the people most likely to drone on about investments are the least likely to really understand their functionality and what investing time or money into something is supposed to mean and accomplish. Most companies these days feel like their just trying to gobble up enough cash to survive their impending failure, it feels so bleak.

@[email protected]
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281Y

The poor guys just want to fulfil the infinite company growth expectations of their stakeholders.

Eat the rich. ALIVE.

@[email protected]
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111Y

What really bugs me is that it’s not even infinite growth they’re after. What they want is as high growth as possible as soon as possible. Planning a sustainable long term profit business would mean great employee benefits to attract and keep the best, a ton of funding for new product development, and building things slightly more expensive so that they last longer.

There is no financial analysis that would say cutting safety measures is a net positive to your money in the long run. The bill will come due and you’ll lose an extraordinary amount of money when things blow up or derail. If I make a change that raises my risk to 1% over a year to have a safety incident which would cost me 5 billion, I’d have to save more than 50 million each year with that decision for it to make me more money. Plus it would take 100 years for the realized savings to cancel out the event. If it happened before 100 years, I’m at a net negative.

All of that is to say that the stakeholders aren’t just greedy bastards, they’re also dumb as fuck. But that’s not surprising – the type of person with that much money didn’t get it from consistently working over time. They think playing fast and loose will work in their favor always.

@[email protected]
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401Y

Corporate suicide is so hot right now, all the cool companies are doing it. Are you really even trying if you can’t feel the pain of the bullet in your foot?

Dudewitbow
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81Y

Publicly traded companies*

Private ones dont always have CEOs chasing every penny looking for only short term gains.

Trebach
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21Y

Depends on if they still have private investors propping them up.

If they’ve not paid back their loans to the private investors yet, said investors are looking for their loans to be paid back and then some.

rockerface 🇺🇦
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3501Y

I love that last line.

“We have never made a public statement before. This is how badly you fucked up.”

@[email protected]
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-51Y

It must have felt good to say but I suspect they’d have better chance of seeing positive results if they avoided confronting the Unity team’s egos.

@[email protected]
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131Y

The only way Unity can realistically fix it at this point is to pull a WotC and not just backtrack all these changes, but implement a legal mechanism that guarantees changes like this cannot ever be retroactively applied to past versions of the engine.

I don’t think Unity will do that.

@[email protected]
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231Y

If Unity dies, it dies.

@[email protected]
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351Y

A public statement ever? Or about this? If the former, damn.

ferret
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541Y

ever

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