Cis white bisexual guy from Ukraine. That should about cover it.
I’m switching between Blue Prince and some other games, but it’s still such a good time whenever I play it. But then again, I’m a fan of both roguelikes and puzzle games. Just didn’t expect these two genres to mesh so well.
To quote one of my favourite book series of all times (Mistborn): “There’s always another secret”.
I haven’t noticed any performance issues and my PC is pretty old. I expected more hassle with installation, but you literally point it at game’s exe file and click 2 buttons.
I’m guessing there might be issues if you uncheck some of the restrictions like matching boss size to arena size, but I haven’t ran into anything on default settings.
Terraria. You can choose difficulty of the initial save depending on how familiar the players are, and there are several clear milestones that can serve as transfer point (usually marked by beating specific bosses). In a small world, 20 hours is probably doable? You can maybe find a suitable seed for world generation to be sure.
I was also thinking about Elden Ring - despite the game size, the minimum required amount of bosses to beat the game is surprisingly small, and you can also divide the game into milestones. If it’s too short (like, if your players are speedrunner), you can add the DLC on top.
This is why I’ve never really gotten into either League, Dota, or, lately, Deadlock. The matches are just too long and most of the length is padding.
Overwatch has its issues, but at least even the worst match is over after 15-20 minutes. And the stomps are even faster, reducing the amount of time you spend not having fun on either side.
Imagine is one of the favourite games in my IRL friend group whenever we get together. It’s basically Alias, but instead of explaining the word verbally, you use transparent cards with shapes drawn on them that you can overlap and move around. It’s chill, fun, and fits any group size.
Calico is my personal favourite, because the concept of making a kitty blanket is just too cute to pass on.
P. S. The link isn’t where I bought the game - I just googled the English version and posted the first link I found.
Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it’s stackable, too. That was one of DS2 unique mechanics I’m actually sad they didn’t add in DS3 and Elden Ring, because sometimes I don’t want to restart the whole playthrough in NG+.
HoloCure is another take on Vampire Survivors genre, but with slightly more complex mechanics (closer to a twin stick shooter) and VTuber themed characters. It’s also completely free on Steam as it’s a fan made project, but that does not detract from its quality in any way.
Different levels of censorship, sometimes - mostly regarding blood and corpses