Captain Aggravated

Linux gamer, retired aviator, profanity enthusiast

  • 0 Posts
  • 288 Comments
Joined 2Y ago
cake
Cake day: Jun 20, 2023

help-circle
rss

I could probably build a gaming PC that matches the Series S for $500 with an AMD APU, some Ryzen thing with integrated graphics, no discrete GPU. The Steam Deck makes it work in a handheld format, I can do it in a PC case. Or, go buy used. There’s gonna be a lot of perfectly game capable machines being sold off because they won’t run Win 11. Slap Linux + Steam on there and you’re gaming.




If I understand the situation, they’re rebranding an Asus ROG handheld, which I imagine isn’t going to outsell the Steam Deck or whatever the thing Lenovo is shipping with both Windows or SteamOS on, because they’re late to the game and they’ll fuck it up somehow, and I give 50/50 odds that there will be an announcement that they’re cancelling the next home console launch.


You know, I must have a skeleton of above average quality. I type on a normal keyboard with some bad habits and have done so since I was a teenager. You’d think I’d have carpal tunnel syndrome from wrist to ankle by now but no I’m in good shape.


I hear about these cases of inflation, like the fact a pack of gum cost 15 trillion Zimbabwe dollars, or immediately after WWII the German…reichmarke or whatever they called it, was so worthless it took a wheelbarrow full to buy a loaf of bread.

Where do I get a wheelbarrow full of uselessly inflated USD? It’s not actually inflation, is it?


Inflation, yeah. The thing that has absolutely never been applied to wages?


Games are getting more expensive. Console prices are going nuts; the Playstation 2 launched at $299 USD.

Wages have been stagnant longer than I’ve been alive. More and more people are struggling to make ends meet let alone buy luxuries like video games, particularly the young because of our kleptogeriocracy.

Younger folks often use video games as a hangout spot, because young folks hanging out together in public is a felony now. So they play the same few games for tens of thousands of hours. Minecraft, Roblox, Fortnite, I think the crowd that spend their adolescences in Garrysmod are in the attrition phase. You’ve already got a copy of these games, why buy another?

A lot of studios are being closed because business major’s gonna business. Fuck brand recognition or loyalty, fuck development talent, fuck community building, fuck long-term strategy, we can realize a gain right now by sowing half the planet with salt, so that’s what we’re going to do. So what is there for people to buy?

That noise you heard last week was Xbox’s death rattle. One out of the three mainstream home console platforms is an outright stupid idea to buy now.



The way Nintendo’s been behaving, I would ask you to buy neither for awhile longer. Continue to be patient.

Easier combat isn’t either game I don’t think; compared to Wii and earlier Zeldas the combat is faster and more involved, often involving split second timing and ability to read subtle cues about the enemies. It’s not exactly Dark Souls, but even basic enemies have tactics.

Breath of the Wild has much tighter design, everything in the game serves everything else very well. Except rain. The story actually makes sense, it’s thin on the ground…literally but it functions. There is an aspect to Breath of the Wild…Classic Zelda games often presented puzzles to the player and ask them to solve the puzzle. There is one and only one solution to the puzzle, and the game will block you from circumventing it. Not Breath of the Wild; it presents problems for you to overcome. A complicated maze? Climb the walls. Big spikey death ball rolling across the path? Put a block in front of it. Many problems have several potential solutions. You have a toolkit, and if you use those tools to reach the goal you are succeeding at the game. I played through Breath of the Wild several times, maybe someday I’ll run through it again.

Tears of the Kingdom is bloated. The story doesn’t make sense, a lot of the mechanics are in each other’s way, it has what? four different crafting mechanics? Upgrading clothing, cooking food/elixirs, weapon crafting, vehicle crafting. The game has done so much trying to be everything to everyone that no single mechanic has room to actually shine. There is a greater variety of enemies, not many of the new ones are very fun to encounter. All of the new overworld bosses I had the exact same experience with: “What is that?” Get closer, before I could even process what I was looking at I was immediately killed. The actual dungeon bosses are visually spectacular but pose no challenge at all. It’s also very hazy. The one thing I said over and over again during my one and only run of ToTK was “What am I looking at?” There’s just this persistent thick fog throughout the whole thing, you can’t see. Frankly, I don’t think it’s a very good game. It’s a miraculous piece of software, all of the crafting systems interacting with the physics system, and it seems to function perfectly…I don’t think it’s very fun. I’ve played it through once, I’m never touching it again, I’m probably done with the Zelda franchise. Been a fan since 1991, I think this is where I get off.


The last EA game I bought was a SNES game. I can’t boycott them any harder.



spoiler

I’ve done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.


Subnautica comes to mind. It’s a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it’s honestly an easy game.


This is about maintaining the compromise that is intellectual property law.

IP law has been so perverted that I see a lot of the takietarians around here wanting to abolish it completely. That’s not a good idea. The US constitution empowers Congress to make laws that for a limited time give creators exclusive rights to their creations. FOR A LIMITED TIME. That’s the key feature. I know this is an EU petition, I imagine they have a similar concept of IP. That it belongs to the creator for awhile, and then enters the public domain as the heritage of all mankind.

Do away with copyright protection entirely, and you kill a lot of people’s jobs. The rate at which things will be created will drastically decrease. Throughout the 1980s, how many decade defining or genre defining video games came out of the United States? The nation known for a video game industry crash that decade? How many came out of the UK? How many out of Japan? How many out of the Soviet Union?

Okay so let’s make copyright permanent! Well no, because then you get Disney, a collection of stuffed suits who have MBAs instead of souls holding as much western culture hostage as they can in perpetuity.

So, we compromise. You create something, you get an amount of time of exclusive right of way, then it becomes public domain.

That length of time has gotten longer and longer to the point now that it’s more than 2 human lifetimes long. To an individual human, that’s as good as forever, so it has the problems of permanent copyright.

Especially in the realm of computer software and video games, where the life of a platform averages 10 years. There’s a whole body of software and games written for OLD systems that are still protected under copyright, but finding the copyright holder is damn near impossible. I’ll make up a game: Turtle Adventure for the Commodore 64, copyright 1985 by Bedsoft Inc. Bedsoft Inc was a sole proprietorship operated by Bartholomew Teethwick in Bristol, England. Mr. Teethwick published Turtle Adventure, a typing tutor game that didn’t really work right, and an advertisement for a Pacman clone to release in 1987 was circulated but that game was never made. The “company” was shut down in 1988 and Mr. Teethwick died of AIDS in 1991, unmarried, no children. Who’s going to sue me for posting Turtle Adventure on Github? Whose rights is copyright law protecting here?

Then you get into this model where video games don’t work at all without a central server somewhere. That’s just an end around of the deal. This software is supposed to end up in the public domain eventually. By copyrighting it, that’s the deal you made.

To patent something, you’re required to submit a technical description of your invention in sufficient detail for it to be replicated, because patent law is a similar compromise. You invent something, it’s yours for awhile then it belongs to humanity. You cannot have a patented trade secret. Why do we allow closed source software to be copyrighted?

The rules for software weren’t created for software, they were created for human readable works of literature, and they’ve been misused in ways that benefit large greed-based organizations like Microsoft.

Requiring game developers to publish their server side code when the game goes defunct is holding them to the deal they made when they installed that copyright notice. It is what they owe humanity.


Yeah at first during onboarding when you’re running like one smelter into one constructor on the ground with a wavy belt and spamming power poles everywhere it’s kinda goofy but when you start designing factories you can make some cool looking stuff.


Is RNG always bullshit? No; only a sith speaks in absolutes. There are appropriate uses of randomness in video games. Is RNG very often a source of bullshit? Absolutely. Do I feel like that’s the case in Blue Prince? ABSOLUTELY

“I got the pump room but not the boiler room again so I still can’t try doing the thing I’ve been trying to do.” Said players of a game designed to disrespect their time.

If, at the start of each in-game day, you were given all of the rooms you’d unlocked so far, and were allowed to arrange them however you like right then and there, and were then free to move around in it however much you please, would the game be worsened? I’m convinced it would only be improved, because pretty much all you would do is remove “Welp, for the fifteenth time, I know what I want to try, but random chance prevented me from doing so.”

The presentation is charming and the puzzles are intriguing but I think the community is putting up with the deeply terrible mechanics out of sheer novelty, and another game made like it isn’t going to be well received.


Adding bullshit RNG to a puzzle game to make it take longer might make it more “challenging” but doesn’t make it better, is my point.


Putting a jigsaw puzzle together is a challenge. You could increase that challenge by requiring yourself to roll a die and getting 6 five times in a row before you’re allowed to try to fit a piece. Does that sound like good game design to you?


Could it present the player withbsmallband large puzzles/mysteries without egregiously misusing RNG?

I’m not interested in the RNG telling me I can’t work on the thing that’s on my mind.


From what I saw of Blue Prince, it would be like playing Return of the Obra Dinn, except after you get one of the death scenes and the soundtrack blarps at you for awhile, there’s the door unlock sound, and there’s a random chance it’s going to make you arbitrarily replay the game.

I’m just not on board with all the shit they piled in front of the mystery to solve.


I propose we call Microsoft’s portable Xbox a “Xune.”


That question is the thesis statement of a 2 hour long video essay if ever I heard one.

Most games involve random chance somehow to make the game feel more alive and less deterministic, like in an early Zelda game, should the Octorok run 3, 4, 5, or 6 tiles forward? Should it turn left or right? Should it drop a rupee or a heard when killed? These I’m fine with.

In an RPG, things like monster encounter rates might use the RNG to simulate the behavior of a dungeon master, both “roll for initiative” and “I’ll have them encounter 4 groups of low level monsters on their way through the creepy forest.” Using an RNG and lookup table for that is a reasonable low overhead way to add some unpredictability and adventure to the game. Note: I don’t really play RPGs that much.

The term roguelike has started to be overused to mean any game that features procedural generation and permadeath. By that definition I think Tetris qualifies as a roguelike. The original Rogue kind of worked like a virtual dungeonmaster, it would create an RPG campaign for you to play in, and then it played like any RPG where you have to explore a dungeon, learn the mechanics etc. with permadeath and the consequence of having to relearn everything you’ve learned thusfar generating stakes and pressuring the player to survive, no “whatever, I’ll just die and respawn.” So that’s an innovative use of a computer random number generator. Most things that call themselves “roguelikes” are more “We designed a cool primary gameplay loop but can’t really be bothered with level design so here’s some procedural generation to beat your head against over and over again, maybe hoping to find a scenario you can possibly win.” Quite often, it’s not that the game randomly re-engineers itself, it throws the same pre-scripted things at you in a somewhat different order, so they end up playing more like old arcade games than an actual adventure.

A “roguelike” I’ve spent the most time with is FTL: Faster Than Light, and its roguelike structure is by far my least favorite feature. I don’t really like beating my head against the RNG hoping a permutation of combats, 50/50 “do you help with the giant spiders” encounters goes my way so that I have enough scrap, and that it gives me a shop with a useful array of weapons so that I have a chance at the end encounter.

Blue Prince takes the randomization to a whole other level. It might be compelling if it procedurally randomized the house for each playthrough such that you do have to learn YOUR way through it, and you have limited stamina so that each day you can only explore so far, but you can get upgrades to your stamina so that you can stay in the house longer and explore deeper, but…I can’t see the way they implemented the game’s RNG as anything other than flagrant disrespect of the player’s time.

The “AHA!” moment in a puzzle game is what you’re after. That hapens in the player’s mind. If the player thinks up the solution, but the mechanics of the game make it take a long time to implement, all you’re doing is grinding the player’s teeth together. And Blue Prince seems designed to maximize teeth grinding, because the player may know the solution to a puzzle, but contriving the circumstance necessary to implement that solution requires several unlikely rolls back to back to back to back to back.

Sorry, I’m just convinced it’s bad game design pretending to be novel.


Increasingly, the software published on disc or cartridge is incomplete or unfinished, because there is pressure from management to ship retail products on time, but game development is hard, so the dev team will use the time during manufacturing and distribution of discs or cartridges to write patches, which will be automatically downloaded when the game runs. And it’s getting to the point that the cartridge or disc just functions as a license key. Maybe some of the game’s assets will be stored there but not the complete game, as they’ll still require large downloads to function.

I’ve been a Nintendo + PC gamer my entire life; basically anything I’ve ever wanted to play was available with that combo…and I’m ditching Nintendo.


Well, I’m kinda curious how much longer home consoles are going to hang on.

Nintendo is releasing their second generation handheld. The Steam Deck is quite popular, and the rest of the PC gaming industry has been scrabbling to match it. Meanwhile, the PS5…exists and what’s an Xbox even for anymore?

People like to say consoles will continue to exist because they’re so much simpler than PCs to “just play” on, but that’s not really true anymore. My parents’ Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. We’re in a different world than when I was a kid, when I could really get a game, plug it in the SNES, flip the switch and it runs.

I could see Microsoft and Sony having an Atari or Sega moment. Exiting the hardware market, shutting down their platform, becoming a relatively minor game studio occasionally remembering to make a game in a property they haven’t published in awhile, like Atari putting out an Alone In The Dark game every 1.5 decades or so.


My mother got into it. I’m not going to.

A puzzle game that puts RNG in between the player and the ability to attempt a solution is something I’m not willing to tolerate.

how is it different from playing Riven with one of your sticks of RAM poorly seated so the computer crashes on a semi-regular basis resetting your progress?

No. Not for me. I’d be more interested in wearing the corner fire hydrant in my ass than playing that.


That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”

Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.

There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.

There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.

The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.


Do you mean Stardew Valley or Haunted Chocolatier?

Stardew Valley is a combination of a creativity toy, a dating simulator, a soap opera and a security blanket. You’re actually able to return to a humble artisanal life, make absolute bank doing it, and beat the giant megacorp should you choose do to so. A decreasing number of places offer that kind of hopeful feeling in reality.

Haunted Chocolatier? I don’t know, didn’t really see the appeal when it was explained to me.


Remember when it was a joke that the iPhone cost that much? “It’s $500, you have no choice of carrier, the battery doesn’t hold a charge, and the reception isn’t very…”


Being entirely honest: You can skip Tears of the Kingdom. I don’t think it’s a particularly fun game. It’s a miraculous piece of software, the various systems interact without crashing…somehow. But I don’t think it’s a particularly fun game.




I’ve enjoyed the hell out of Buckshot Roulette. It’s about playing Russian Roulette. With a pump action shotgun. There’s power-ups!


This is Lemmy, you can say kill here. In fact, please do. It’s weird that we’re doing that Orwellian shit to the kids.


Not only on Switch 2. There was at least one Tony Hawk Pro Skater game that did this.

If I remember the episode of Guru Larry, the developer noticed their rights to the IP were set to expire, so they went to shit out one last game as fast as possible. They had to get the game published by a certain date, as in discs on store shelves by this date. The game was not going to be ready in time, so they put the tutorial level on the disc to print and distribute it while they finished the game, which would then be a multi-gigabyte download. Meaning that a physical copy of the game is worthless once the servers shut down.


You mean the one that was hilariously unfinished as a retail release?


I imagine the other factor is the tooling at the chip fabs. When you can make an entire microcontroller that small, for 20 cents apiece, why bother continuing to make less powerful chips? We can just do this now.

Reading the article, they mentioned “medical devices and earbuds” as potential use cases.


Reading another commenter say it has 16k of flash memory and 1k of RAM in a 2x4 pin package, so even if the core has some speed to it…what exactly are you going to achieve with that?

Other than being 32-bit it’s not too far from the specs of an ATTINY85. I have a couple of those kicking around to play with, it’s 8k of flash, 512 bytes of RAM and 512 bytes of EEPROM and with an external oscillator it can be clocked at up to 20 MHz.

Let’s take my cordless router as an example. It has a brushless motor that can turn at ~20,000 RPM. The microcontroller would have to be able to read the shaft position sensor and make changes to the H-bridge or whatever circuit is driving the motor two if not four times per revolution. How many machine instructions do you think each of those operations takes? Ten? It also has to at least occasionally look at the speed selector to vary the motor RPM, and is probably monitoring the battery or communicating with the battery pack’s own controller to prevent the nine or ten ways you can kill lithium cells by using them.

You’re probably approaching the limit of what you can do with 16k of flash, 1k of memory and 6 IO pins.


It’s going to be about equivalent to the ATMEGA328P you get on a garden variety Arduino can do, albeit with a lot less IO. You’re probably looking at the speed controller in a power tool or the onboard computer of a Qi charger or something. In a lot of cases, you just need something that can run a few lines of C.


I am reminded of my favorite moment from The Modern Rogue, on the subject of implantable RFID chips:

Jason: “Can I crush it up and snort it up my nose?”

Bobick: “If we made a list of things you could do, that would be on the list.”