
Linux gamer, retired aviator, profanity enthusiast


At least some of the problems I reported about Bazzite are inherited from Fedora. Bazzite didn’t create Anaconda.
Fedora has the problem of being generally fine, but most of the world for the last decade has been targeting Ubuntu as THE Linux distro, so there’s a lot if Git repos out there that don’t include instructions for Fedora. Way fewer things are packaged in rpm rather than deb. I’ve never seen Linux Mint kernel panic unless I was fucking around with the video drivers, I’ve seen Fedora kernel panic.
The main reason I’m using Fedora right now rather than Mint is Mint tends to have an older codebase, and we’re at a point in PC technology where things like wayland offer support for video and graphics stuff that don’t work well under X11. like my 1440p ultrawide 144Hz monitor sitting next to a 1080p 60hz side monitor. Fedora KDE has it ready to go, Mint Cinnamon does not.


I had one fail fairly early, giving me a cryptic message because apparently it couldn’t cope with how I’d set up the partitioning.
I’ve had a Linux Mint install fail because it couldn’t cope with a BIOS setting, the error message gave a plain English explanation “it’s probably the XMBT (or whatever acronym) setting in the BIOS, see this page on the Ubuntu wiki for details:” and it gave a hyperlink, because the installer runs in a live environment, it had a copy of Firefox ready to go, AND it gave a QR code so you could easily open that link on a mobile device. THAT’S how it’s done.


Having played with it for a little while now that I’ve got it installed…I think it’s alright for a mostly or entirely gaming machine. I wouldn’t want to use it, or any immutable distro, as my main computer.
I’ve attempted to stay out of the trendy distro of the month club, remember Garuda? Remember Peppermint? Remember Endeavour?


Bazzite offers KDE or GNOME, and in the menu mentions KDE is what is used in SteamOS.
I installed Bazzite on my HTPC recently. It was the worst install process I’ve seen in over ten years of using Linux. I shall enumerate the problems I had:
And if it doesn’t randomly lock up, you’ve got Bazzite installed!
Bazzite markets itself as a newbie friendly Linux. They’ve got that configurator on their website that gives you a little Cosmo quiz about what system you have, what desktop you want etc. which is good! That is good user friendly design. But the actual software you get rattles like a Chrysler. How many noobs are going to bounce right off that?


Two occur to me: Chell from the Portal games, and Lufia from Lufia and the Fortress of Doom. And both of those almost don’t count.
I almost don’t want to count Chell because she’s almost not a character, but I’ve had quite a bit of fun playing as her.
Lufia is one of the rare SNES JRPGs not made by Squaresoft or Enix, it was published by Taito. Gameplay is similar to classic Final Fantasy, the story manages to be quite tragic. Lufia, the title character, is not the player character, Enter Your Name is the player character, and Lufia is a playable party member/his love interest/…well, play the game to find out. So there’s reasons why I hesitate to call her a “protagonist.”
I have to mention a fun thing that series did: Lufia 1 starts with a playable prologue/tutorial section where you play as some legendary heroes fighting an ultimate battle. Lufia 2 is a prequel, and it’s the story of those legendary heroes, which ends with that same ultimate battle as the final boss. In Lufia 1, the heroes speak very formally. They sound stalwart and brave and a bit old fashioned, as legendary heroes should. In Lufia 2, we know these characters more as real people, and the dialog treads the exact same ground but it’s much less formal, makes them sound less hypercompetent.


What I’ve been told Haunted Chocolatier is going to be…is not for me. In fact, Stardew Valley has evolved into something that is not for me. I’ve played Stardew Valley, enjoyed my time with it, put it away, did other things, had some SV content come up in my Youtube feed, watched a couple videos, they’re talking about stuff that wasn’t in the game when I stopped playing, casually mentioning locations and items I don’t recognize, and I find I’m not curious enough to learn what those are. Eric Barone is a creative powerhouse the likes of which I will never be, I see Stardew Valley as nothing short of a masterpiece of solo game development, but I just might be done with his work.
If I hear the phrase “Lucas Pope’s new game” I’d probably get and play that.


I can’t think of any games I’m looking forward to at this point, since Subnautica 2 died. I have no planned video game purchases at this point.
I’m not really looking forward to anything at all, if I’m honest. Nothing. I can’t hope for the future anymore, every future I’ve ever met has been fuckgarbage because that’s what futures are. Putrid fuckgarbage.


I’ll allow it for smaller studios that have a big, offbeat idea. Games like Factorio, Satisfactory, Kerbal Space Program and Subnautica. All of these games had multi-year early access campaigns that were very successful, Satisfactory in particular. I think it’s appropriate for weird games like these that have uncommon mechanics like factory building, space flight or scuba diving.
Thinking about Satisfactory, I imagine their sales weren’t spectacular on launch day last year, but a lot of their customer base had already bought the game, so they got their $30. Maybe another way to phrase it is, who cares if it sells before or after launch?


I remember when 7 expansion slots was pretty normal. Of course, one would be your video card, one would be a graphics accelerator, one would be a sound card, one would be a modem, one would be an Ethernet NIC, and one would be a SCSI adapter. now a lot of that shit is either obsolete or built right into the motherboard.


KSP2 is a pretty apt comparison because it was fucked over by corporate acquisitions.
Someone had a vision, formed a studio called Squad, ran a very successful early access campaign and built a critically acclaimed game. Then, it was acquired by Take Two Interactive which of course has some parent company whatever, and then you start getting ideas like "We’ll make an expansion to the original game. No, we’ll make it a whole other game but it has to be based on the original code, which is a big pile of tech debt spaghetti. They put out some cool looking trailers, they show off some beautiful artwork, then the lizard people in the C suite say “Wait, we could make big profits this quarter if we shut down the whole studio, laid off all developers, and left the game as it is on sale on Steam.” Which is where the game is now.
This is the future of the Subnautica franchise under Krafton. Krafton, by causing this whole kerfluffle by being shitty dead souled businessmen, have already burned down Subnautica.


First question: Why is it okay for payment processors to conduct censorship of any kind? Why is it their place to decide what is and is not buyable?
Second question: What’s the next thing some right-wing death cult is going to pressure them into censoring? Anything addressing minority rights? Any adult content at all? What about sex toys, birth control drugs, abortion drugs, hormone treatments? What else are they going to cull from society by saying “Get rid of this or we’re not going to allow you to do any business in the world?”


That was my take.
Before the Krafton acquisition, Unknown Worlds Entertainment has produced Natural Selection 2 (the first was a Half Life mod, not sure it counts), which sold 300,000 copies, Subanutica sold “over five million” at a $30 price point, and I can’t find any sales numbers for Below Zero, but for back of the napkin math let’s say it sold about as well as Subnautica at ~5 million copies, again at $30.
So both Subnautica and Below Zero grossed $150 million. Subtract the 30% that Steam takes, and you’re left with $100 million, so $200 million between those two games would have been the net take.
Meanwhile, Moonbreaker happened, and I have no sales figures for that.
Everybody talks about what a massive hit Subnautica is, and while it is a successful game, Stardew Valley sold 40 million copies. Subnautica 2 stood a good chance of being a solid commercial success with tons of 2 hour Youtube video essays about how it compares to the original. It was never going to make $750 million. Even if it outsold Subnautica and Below Zero combined at double the price. Add in merch, Peeper plushies, T-shirts, ball caps, they were talking about a movie…Subnautica 2 was going to make a good chunk of that but wasn’t going to make it all.
As far as I can tell, they never intended to pay that $250 million bonus, it was probably offered in bad faith as incentive to sell the studio, and when it looked like they were actually going to pull off the conditions Krafton broke the contract in order to break the contract.
If I get my way, Krafton will never do business in the United States again, and since I’m a vengeful asshole that likes doing brain surgery with a backhoe, I’d probably ban Samsung, Hyundai, Kia, Toyota, Sony, Nintendo and Honda, and half of those aren’t even Korean.


I mean, the publisher seems to be pretty stupid, because…how did they figure that $250 million?
There are two entries in the Subnautica series, Subnautica and Below Zero. Subnautica has sold “over 5 million copies” at a retail price point of $30. So that’s $150 million in gross revenue. For this back of the napkin math I’ll assume that the “over five million” and the number of copies sold at a discount come out in the wash. 30% of that gross revenue is going to immediatley go to Steam or whatever other platform, so the company got $100 million in net revenue before their own expenses like rent and power bills gets at it.
I cannot find sales figures for Below Zero, but it sells for the same price point and I don’t think it could have possibly sold more than Subnautica did, so let’s figure another $150 million gross, $100 million net.
Subnautica as a franchise netted its studio ~$200 million across the launch of two games selling ~10 million copies.
And Krafton had agreed to pay out a $250 million bonus for reaching a certain revenue target in 2025, which they were on track to do given the announced early access launch.
Just to put them in the black for that bonus, Subnautica 2 would have to sell better than both previous games put together at a higher price, and that doesn’t touch the purchase of the studio, operating expenses, or the dump truck of cocaine that must have been involved in these financial decisions.
Yeah, it sounds like you didn’t explore the wrecks or their surroundings, because all the blueprints you say you need can be found above 250m fairly easily. There are Seamoth parts and a free depth upgrade for the Seamoth available right at sea level in the Aurora. I’ve finished the game several times without building a seabase at all.
Also found in great abundance around the red grass plateaus especially near wrecks.
You’ll get radio messages from Lifepod 17, 6 and 7.
Lifepod 17 will give you a HUD marker that takes you straight to it, depending on where your lifepod spawned you’ll likely pass a small wreck and a scatter, and there is a large wreck within sight of it. I would actually be surprised if you couldn’t complete the Seamoth, scanner room and bioreactor right there.
Lifepod 6 and 7 are both “coordinates corrupted” quests; it won’t give you a HUD marker but a picture and a hint as to their location (lifepod 4 is similar). 6 is similarly within sight of a large wreck and a scatter, going to Lifepod 7 will take you past a large scatter and a small wreck.
All three of these are fully explorable with a seaglide, high capacity air tank, and repair tool. I recommend a rebreather and an air bladder. You can find scanner room, bioreactor and seaglide parts in addition to scrap titanium outside the wrecks, and laser cutter, propulsion cannon, mobile vehicle bay, modification station, battery chargers, plus several useful databoxes including the vehicle upgrade console, and a strong chance of +30 bottles of water in supply crates.
It can be a bit of a bother for new players telling scannable fragments from the background scenery of the wrecks; act a bit like a bloodhound, drag your nose around looking for the scanner icon to pop up in the corner of the screen.
I’ll give an oblique hint for further in the game: there may come a point where you say to yourself, “Well now what?” And the game doesn’t seem to give you somewhere to go like it has been. go deeper.
Very, very light spoilers:
This is a survival game, gathering resources from the environment to craft tools, vehicles, food and water are core mechanics, as is finding and scanning fragments of technology to unlock blueprints. You actually don’t need to craft very much, I have done a run of this game where I built no seabases, only one of the three submarines, crafted no food or water surviving only on what you can scavenge, and only made seven tools.
A common complaint I see people make with this game is that the inventory doesn’t stack, so where do I put my 900 titanium? Frankly they’re playing it like Minecraft, and it’s not Minecraft. You don’t need to hoard treasure chests worth of everything, most common materials are relatively easy to find and with the possible exception of Lithium, if you have more than five of basically any raw material on hand that you don’t have an immediate idea of how to use, you’re probably doing it wrong.
Base building is entirely optional; the idea is you’re a castaway, survivor of a shipwreck who is waiting to be rescued, you’re not moving in. To quote the game itself, “Treat this space as your home, but never forget that it is not.”
Fragments of the Seamoth can be found around wrecks in the red grass plateaus, there’s a guaranteed one near Lifepod 17 aka “Ozzy from the cafeteria WHAT THE HELL GUYS?” The game hints that you can find Seamoth parts around there by the line “Our pod was almost crushed by the Seamoth bay on the way down.” You can also find several guaranteed Seamoth parts in the Aurora, I think enough to outright complete the blueprint.
Moonpool parts can be found just about anywhere you’ll find Cyclops hull fragments; I tend to find them either in the Mushroom Forest or around wrecks in the Sparse/Grand Reef.
The Scanner Room you can add to a seabase can detect scannable fragments, and you can display them on the HUD with a craftable upgrade.
I don’t think this holds up under scrutiny. Theoretically sure, installing using your distro’s package manager is the beginner skill, compiling from source is the advanced skill.
The reality is, people transplanting from Windows often own hardware they want to continue to use, that require software that isn’t in a distro’s package manager. For me, this included a DisplayLink docking station, an Epson printer and a SpaceMouse. For some, it will include gaming keyboards or mice, stream decks, who knows what else. A lot of times, there are folks making open source software for these things, but they don’t package them. So you end up on Github as a beginner looking for the thing to make your thing work.
As you migrate into the ecosystem, you start buying hardware that is well supported by the Linux ecosystem, that problem starts to fade away.
by rpm vs deb, I wasn’t meaning downloading individual files…though I’ve done that. DisplayLink offered their driver as a .deb. At first, that Epson printer only issued a .rpm, and I had to use Alien to install a .rpm on a Linux Mint computer. With time, they offered a .deb, and eventually the printer was just natively supported by CUPS. I meant, I find that the Debian/Ubuntu repos (the dpkg/APT system that uses .deb files) have more stuff in them than Fedora’s repos (the DNF package manager that uses .rpm files) do.
When I built my current PC, Wayland support in Mint Cinnamon was “We’ve just now added it, it doesn’t work worth a damn but you can try it.” They’re coming along, but they’re behind.
Is an older codebase generally good for new users? The first distro I installed on an x86 PC was Mint Cinnamon 17. Quiana. On a then brand new Dell Inspiron laptop. For about 6 months, the kernel that shipped with the OS didn’t support the laptop’s built-in trackpad. I had to manually update the kernel through Mint Update for the trackpad to work. There’s problems at the bleeding edge, but there’s problems at the trailing edge as well.