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Cake day: Aug 20, 2023

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I’m guessing minecraft beats it. Or if you look at an individual player with thousands of hours it’s probably one of the mario speedrunners.


Titan Souls is a fantastic boss rush game where you die in one hit but the bosses only take a few hits as well. You only have one arrow to shoot and you need to go pick it up or stand still to recall it to yourself before firing again.

https://store.steampowered.com/app/297130/Titan_Souls/


Are these any fun or are they mostly products of their time?


This has pretty much been standard for borderlands games since the inception, as well as looters in general. You just have to shift your perspective on the loot-- starting out you pick up everything, then past a certain point you start ignoring common drops entirely, then you can ignore tier 2, etc.

The way to look at it is that as you level your character what was formerly loot becomes garbage :)


This is a timely addition to the recent discussion on this comm
fedilink

I’m pretty sure you can still find people playing Doom deathmatch online, although these days it might be more limited to various events rather than finding random folks online any given day. The modding community is still going strong after 30 years though


I actually thought kerbal was a bit older. Maybe it was the years of early access or something


I believe that’s roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there’s another term I’m unaware of).

ed: However, I think it’s relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.


Looks like about 100 bucks a year, and more of that was in the early days of my account when I used to get sucked into sales (which also used to have those crazy huge discounts pop up for a game that lasted 8 hours) and before I had a giant backlog.

These days I almost never buy a game unless I want to play it immediately.


I’ve been wanting to play botw so I tried it on cemu awhile back but couldn’t get it to work. I’ll have to try it again and see if I can figure out what I was doing wrong.





Castlevania has always had a pretty heavy emphasis on movement abilities to access new areas

The -vania part always seemed a bit odd to me as well because of the history of the games, but it makes sense based on when the term became popularized. If someone had tried to coin a term for the genre earlier I think it would’ve been Metroid-like alone, specifically because the early entries of Castlevania didn’t really have any movement-based mechanics upgrades until SotN. Even things being locked behind item progression was only in Simon’s Quest before that (although it looks like Vampire Killer had some more open levels where you had to find keys). I’m not familiar with Rondo of Blood, which looks like it had some exploration of levels with the secondary character, but again without upgrading movement mechanics.

So you basically had Metroid ('86) and Super Metroid ('94) being quintessential examples of the modern metroidvania genre, whereas there were almost a dozen Castlevanias before SotN ('97) that were mostly linear.


I played so much goldeneye that when someone fired it up almost 20 years later the controls were still in my muscle memory. I played fps on pc even back then so I knew the controller wasn’t ideal, but it worked well enough.


I played through it again a couple months ago but when I went to check the DLC it looks like they haven’t ever done more than 35% discount even though they came out in 2017 and 2019. Meanwhile the base game has done 90% off in the past (also the current price). Guess they figure if you like it enough to go looking for DLC you’ll probably pay more.





The narration from that video has a poetic bent

I wake to the warmth of the waxing salt sun, and before I draw breath it sidewinds to the beetle moon. I muse on my many selves, think of the jewels I’ve loosened from the lime, and all the myriad forms space and time have lathed me to. I dream of the sky shelf and its cosmic tilt, the movers that ferried strangers across stellar gulfs and toward their numinous ends. The earth falls away to light and dust, and I dream no more. Now we become the specters that peopled the Caves of Qud.


Yeah it looks fun but I’m worried the learning curve is a little too steep to approach casually. I could see getting into it but it’d have to be at a time when I could really sink some hours into gaming time, like during some holidays or something.


I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn’t have a ton of replayability, but it’s still impactful in the way a good movie is.


Why not the free weekly epic giveaways as well? There have been some good games for free in the past


It’s cool watching people of different skill levels than you, not just the pros I think. Also when people take on challenges that take a long time, you can kind of skip through the vid at your leisure.

Plus sometimes you just don’t have the energy to game. It’s like Matt Groening said in that old Life is Hell comic (although about tv): Why is tv the best pal of all? When you’re tired, tv does the playing for you.


haven’t played it-- how do the mechanics change with the story?


sorry, badly phrased-- I was trying not to give away the mechanic. In the game the literal controls on your keyboard/controller get altered in order to advance the story


Maybe literally the only game that’s ever done storytelling through gameplay mechanics-- really cool concept


Real animals have friends. Beef cows are slaughtered at about 1 yr old, and they don’t keep them in isolation for a year



My last run I did with a shaman and put everything I could into lightning damage. It needed a 2 handed weapon so I basically just wandered up to bosses and thumped on them until they died in showers of sparks, while the AoE from the lightning arcs killed everything else around me. Plus I had a summon or two to redirect some enemy attention.





I played through Sigil recently and the whole time there was a gaping super shotgun sized hole in my enjoyment of it. I get that Romero fine tuned it to play without it but for me I realized that I can’t feel totally cozy playing doom without the ssg.


Yeah I prob should’ve posted one of the total conversion mods like doom zelda

https://youtu.be/iPTF8Jbb9Uw


I’m just surprised everyone has heard of a mod that’s like 2 weeks old.


Curses! Looks like word got out faster than I anticipated, which makes me happy as a doom fan :)


Doom II

…wait don’t downvote yet, you’ve gotta play it with the new ray tracing mod


Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I’m sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.


Tbf it was always gonna be hard to make good fps controls on the N64 controller. The movement itself was fine once you got used to it (including strafing etc), but the real sticking point as you mentioned is the shoulder button aiming. It pretty much forced you to stop dead to aim accurately. So you really had to pick your time to hold position and take a few shots before running again.

I still had a lot of fun with it despite knowing there were better options out there with mouse and keyboard (although come to think of it when I was first playing wolfenstein and Doom I think I played with keyboard only back then).