Boof
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.
If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)
In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …
Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.
They wanted long-distance, high-detail scenes, but that led to the game running like shit.
UE5+ is excellent for that. It allows for more detail than any other engine.
Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.
So I give them the benefit of the doubt here.
Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.
I don’t honestly get the downvotes, this is a valid point of view.
It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.
This may however help with that.
I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.
Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).
This is true, and I vouch for gamedevs to first test other engines to see the differences.
Calculating for the future is extremely important in pretty much everything.
Also I wouldn’t say there would be performance issues, unless you somehow completely screw up coding and compiling said code.
Projects should work on top of a bottom layer, or translation layer as it’s sometimes called; game logic calls for functions from there, instead of directly from the engine. This is also important for code security.
_move_entity might be calling the proprietary unity_move_object with a different reg stack, but when compiled the performance should be +/- 0.
As I said, it depends on how it’s built. And how proprietqry the engine is.
Unity from what I know supports universal code/mesh/texture formats, but if the devs opted for the “easier to use” proprietary systems- well, that’s a problem.
Now what I don’t know is how easy are scenes to export in Unity. They’re probably built with Blender or something else though in most cases, unless Unity has drastically changed.
I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.
Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.
Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.
In August 2020, Sterling came out as nonbinary on Twitter, initially saying they accept all pronouns,
but since expressing a preference for “they” specifically (in patreon)
I stopped following him a long while ago. And I give zero fucks about pronouns. Unless I actually care about the person, which in Jim’s case I really no longer do, I’m not doing the courtesy to Find out whatever pronoun they’ve changed to in recent months/years since I stopped giving a fuck.
He still likes being called Trash girl from the gender dumpster, so make of that what you will.
https://transcare.ucsf.edu/article/information-estrogen-hormone-therapy
While gender affirming hormone therapy usually results in an improvement in mood, some people may experience mood swings or a worsening of anxiety, depression, or other mental health conditions as a result of the shifts associated with starting a second puberty. If you have any mental health conditions it is recommended you remain in discussion with a mental health providers as you begin hormone therapy.
Jim has had a long, long history of mental health issues like anxiety and depression.
HRT can mess up with your mental state, which thus affects production value.
Everything you listed as “the bar” are just things everyone knows already. And don’t contribute towards game development time, aside from localization, which isn’t expected except by chinese players.
Thing is, the tools and literal hand-in-hand tutorials for indies are what make those a non-issue. It’s extremely easy to make a game these days, and release it.
All this says is that large game studios don’t see anything but money.
Game development should be about making the best product you can. It isn’t about getting paid 200 million for “development” costs.
Indies know this, and large game companies are A F R A I D. So when someone makes a product that’s good, and it threatens their model of minimal effort/maximum profit, they start making hitpieces like this.
Customers do not decide what games you make. Quit game development if you think we set the bar.
Customers choose the best product for their time, and I’m sorry, if that’s Baldur’s Gate 3 tier standards, and you can’t as an AAA studio with 10000 employees make as good of a product, that’s on your lack of skill. Stop crying, git gud.
It was originally posted about in 2018, and all “source” material for it seems to have been pruned.
All I can find now is Xiaomi labeling it as “fake news”, along with a translation of what might’ve been in the original closure statement, which said the service were to close Dec 1st. 2018.
Now it could’ve been real news, but once Xiaomi got caught saying it, they quickly redacted it because it might’ve been for internal consumption only.
Reminds me of Paypal trying to implement a 2000$ fine on users whose speech they don’t agree with, which after they were caught, they tried to say it never happened.
So take it as you will; I tend to believe big corporation leaks which are about to fuck over their customers, over said corporation trying to say it never happened once caught.
For some reading, see https://www.androidauthority.com/xiaomi-bootloader-unlocking-shutting-down-927526/
Pixel is more or less the best for tinkering currently. Also the only supported phone for Graphene. Xiaomi used to be decent to tinker with, but they’ve said they’re going to close off the bootloader in coming years, so no more tinkering. Huawei is entirely closed. Oneplus I heard used to be decent, but they’re just way too overpriced now, with other issues too. I guess motorola/nokia are options for low-range phones. No clue about Asus etc.
Yeah I’m not feeling great about the show. Sure it’s pretty, but it’s so slow.
Maybe that’s a deliberate choice, but as the first episode is, I give it a 7/10.
Not great, not good, but okay.