This is great and advisable.
But what about online only games that can be nuked whenever the publisher feels like it?
I didn’t make it very far in to the game, I’d held on to my game pass subscription just waiting for it to come out, and cancelled my game pass after a few hours in Starfield. I made it to like the first big city a few small settlements after that, and everything felt so fucking lifeless. NPCs just didn’t seem to belong in the space they inhabited. Oblivion and Skyrim NPCs really seemed like they owned the space they inhabited. Fallout 4 even once you got your settlements going really felt like they were home. The constant loading screens just made everything feel like it’s own little universe, apart from the rest of the game. I did have fun raiding some base around the moon, one of the few times I had fun exploring. One of the few times I had fun, honestly.
Seven dollars to loading screen to your ship, watch an animation of your character sitting down, loading screen to space, loading screen to the system it’s in, Dodge some pirates, loading screen to the surface, hop along the completely barren landscape to go to a copy pasted outpost, loading screen back to your ship?
I feel like you could get all of the value of that dlc by just playing a mission over again.
I have probably a cumulative 2000 hours between civilization 4, 5, and 6. I disliked each as they came out, I had played 3 briefly right before 4 was released. But after a few games in each they really grew on me, and moving back to the older versions just didn’t slap the same way.
I’m sure 7 will be different in enough ways that people will initially hate it, and still spend dozens of hours playing it.
Cities 1 was a masterpiece upon release. For a while it got free updates to make it better. Then they released dlc, the first few were fine but they always got worse. By the end of the lifecycle of the first game they’d released a string of very poorly received dlcs.
Cities 2 came out to some of the worst reviews they’d received yet, and the fact that they released dlc before addressing the concerns of the community is pretty telling. It’s just a platform for continuous content and a lot of stuff that was in the base game for the first one was suddenly absent this release.
I’ve been waiting to buy it until the reviews start ticking back the right direction and it seems like that’s not going to happen.
I fucking loved that game. I was immersed immediately, running around town fucking shit up with my boys, getting in fights, getting in trouble, it was incredible.
I played it constantly for a few weeks, never even approached the ending. Then at some point I was immensely powerful, kitted to the nines, my friends were all dead, and I was just some random nameless Knight errant fighting goons and all the magic was gone. I haven’t played it since. Doubt I ever will.
Can’t wait for a sequel though
That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.
The same is likely true for Minecraft’s inventory achievement, though that’s slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.
Leaving the first planet in Stafield takes a little more effort, but not much. It’s safe to say that some of the 25% of players who haven’t done it haven’t ever opened the game. But that number will probably be close to 10%.
If there’s a penny in your hand, it’s a penny they need. Leave not one cent to be saved, not a morsel for tomorrow, because the people who control the money, want to own it all too.
There’s a subscription for every need, for every hobby, for ever facet of reality. No matter what you do you can give one of these firms between 30 and 300 dollars a month to send you a box of crap you don’t need.
There is no aspect of your life that is not fully monetized, and if there is, they’re coming for it. A stroll through the park? Buy water from a fountain that used to be free. An old game with friends you love? Why not buy the expansion, play online only a small fee to have the latest updates and play with anyone! They’ll find any avenue to sell to you and completely miss the point of what it is you’re looking for, in the quest to fill that need at the highest price you’ll pay.
I’m not saying it’s not worth ten dollars.
I just don’t feel like spending ten dollars.