29 | He/Him | Garlic Bread Enjoyer | Software Engineer
Can also try Shroom and Gloom when that comes out. Played the demo, loved it. Clearly very strongly inspired by StS, but in a way that none of the clones are. This one is very unique in many ways
While you are correct, I understand what they’re trying to say.
WoW suffers massively from adding new systems every patch, that feel like a full-time job. That never made any sense to me, given that an average WoW player already spends an abnormal amount of time playing the game, but they’re trying to fomo you into logging in even more.
It all probably just comes out to corporate metrics, because the people in Microsoft/Blizzard leadership don’t play their own games
That being said, i’ve excluded any mmos out of this list, purely because sometimes i struggle to call them my favorite games, despite having playing several thousand hours of each. Some of them have been unbelievably impactful at certain times in my life, but i’m afraid the embers are getting cold now
I would understand forcibly banning/removing something, if it poses a real existential threat to the majority of people.
But religion fueled bigotry, in a place where you can CHOOSE to buy and play something, or completely ignore and hide if you’d like? Come on. Adults can decide if they want to have access to this content on their own, without a completely unrelated third party constantly trying to fucking inject themselves in between
x as a service has always been a net negative for the consumer, and a net positive for the seller.
It strips them away from responsibility, because you can sell incomplete dogshit under a promise of future patches, or push something out for a price, and then continue raising the price, as you pump out more stuff into the system.
In the case of games specifically, we’ve all seen the typical outcomes. Low effort slop, with a flood of “micro” transactions at a later date, or complete abandonment
This is the exact same kind of late stage denial, that Ubisoft people are going through. They didn’t make a Dragon Age game. They just made generic slop with a Dragon Age branding. All these Assassin’s Creed games after the series reboot have been experiencing the exact same treatment. With 0 doubt in my mind, if the next Mass Effect ever comes out, it’ll be like this too.
Stop supporting these people. Spend your money on something actually good, especially if it’s made by an indie dev
Probably not. Steam for macOS still has no SteamPlay support, so your best bet is installing the regular Steam through a separate Heroic prefix. Works great, but it does still require Rosetta.
That said, Box64 and FEX are both making a lot of progress, so it’d be awesome to see these in action officially soon
For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.
Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.
The amount of options isn’t the issue.
For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.
Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.
Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.
Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine
Genuine question for PoE1 veterans: What is it exactly, that people want from the sequel?
With my little experience in 1, I was excited about the new gem system, and the idea of not having to deal with stacks of 20 prefixes on high-end mobs, and it seems that at least with the latter nothing has changed
I will continue claiming EGS games, and playing them through Heroic, purely out of spite to Tim Sweeney and his bullshit. He has to pay out of pocket for every license i claim, and i wont say no to that