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Cake day: Jul 10, 2023

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I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?

But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.




Damn, who shit in your cornflakes this morning?

Their drivers have always been available directly from their website.

This app is just for Windows, I’m not sure why you’re blabbing on about package managers


The new app has fewer account requirements than the one it is replacing. With GFE, you needed an account just to get automatic driver updates. With the new app, you can do just about anything except redeem free bundled games without an account.


I’d put Jedi Survivor up there, despite the technical issues. Also no list of best Star Wars games is complete without Republic Commando.


It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?


A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.


Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections





It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.


I rented PotC from blockbuster once and all i remember are insane loading times and super janky combat



It can be a good experience, depending on the kinds of games you play and your tolerance for input latency. Don’t go in expecting a miracle and you might be surprised how good it is.

The best experience I’ve had so far is with an Apple TV running Steam Link. My Xbox controller is also able to connect to my PC through the floor just fine, which i find helps a bit with the lag compared to pairing it with the Apple TV.


his other works include twisted metal and drawn to death.

not bad games, but also not games known for their ahem quality storytelling.


i don’t really count remasters that were outsourced, that is 2k and grove street games’ sin


there are gta v mods that add rtgi and hair simulation?


there are gta v mods that add rtgi and hair simulation?


When has Rockstar themselves put out a bad game?


the play store, like other download stores, provides discoverability, trust, and all the infrastructure to distribute and automatically update your software products.

this is not a worthless service, otherwise publishers wouldn’t have flocked to Steam on Windows in the late ‘00s/early ‘10s. only the very biggest ones like EA and Ubisoft felt like they could make more money by rolling their own.

this doesn’t justify using anticompetitive practices to maintain your market position, but there is real value being provided there.


This is Lemmy, nobody reads the article. They just react to the headline they know is cherry picked and find a way to work it into whatever circlejerk suits their fancy.


it is ok on a 2060. the high minimum spec is not because of performance, but because older GPUs do not support mesh shaders. that is why it runs ok on a 2060 while being unplayable on the much faster 1080 Ti


You can play the two “finished” levels from beginning to end, but the actual gameplay is very rough.


Consumers also won when a Walmart would open up in their neighborhood and run the local stores out of business by selling everything at a loss.

Of course, once the competition was eliminated, Walmart stopped selling things at a loss.


Before Steam existed i would even crack games I had legitimate copies of solely because pre-Steam DRM was such an enormous pain in the ass to deal with.

Even today Denuvo is a veritable paradise compared to what DRM used to be like.


this is how we get companies like walmart and amazon.

they roll in, throwing bags of money into a bottomless pit as long as it takes to amass a large customer base and ruin existing competitors. Then they start enshittifying, and everyone wonders where all the competition went.


It’s confusing to you that manufacturing, shipping, and selling physical copies of a game was more expensive than digital distribution?

That is not what is confusing to me.

Digital distribution is the norm and everybody knows you don’t need 30% to make it sustainable.

I’m not sure I buy this. Epic’s 12% is the bare minimum just to cover basic infrastructure costs for distributing modern AAA games. It doesn’t even include transaction fees, which vary based on which payment method the user selects (whereas Steam and other storefronts eat these as part of their 30% cut).

Simply sustaining your existing platform is also not enough. Where Epic runs a barebones storefront and client with little in the way of useful features beyond “download game and keep it updated”, storefronts like GOG and Steam take their actual profit and re-invest it in improving their platform for everyone. Think of all the time and money that goes into making things like Steam Input, Proton, or even GOG themselves fixing up older games for modern PCs.

The fact that it has been 5 years and Epic still hasn’t been able to make their 12% cut break even speaks volumes.


the 30% cut is brutal

This part always confuses me. When Steam started allowing non-Valve games on their storefront, 30% was considered a bargain compared to selling your games at retail. In fact, PC versions of games were often $10 cheaper than their console counterparts specifically because distribution and platform fees were lower. It wasn’t until MW2 came out that PC prices started reflecting console prices.



i’m not defending it. literally the first thing i said was that users shouldn’t have to do this.

and it’s not the tailored experiences, i’m talking about the “feature” that puts web results in the start menu search.

all i did was add some nuance to the conversation and you’re crucifying me over it because i didn’t pile on the circlejerk.


I’ve never had this change reverted in an update.

And it does not take 5 minutes, I can do it in less than 30 seconds. It’s a single key in the registry.


You shouldn’t have to, but it’s also something that you only have to do once and takes less than 30 seconds.

It’s a minor annoyance but people act like microsoft crashed an suv into their living room and killed their cat.


The first thing I do on any new Windows install is turn web results off in search. This resolves the exact problem people are constantly complaining about.


Plenty of great games aren’t janky, those are mostly older games in niche genres.

Fore example, I wouldn’t consider Super Mario World, Doom 2016, or Breath of the Wild to be janky.

Being janky doesn’t mean a game is bad, but it does stop a game from getting a 9 or 10 out of 10 in my book. A game needs to be nearly flawless to get those kinds of scores.


it’s funny how this was a pretty long and nuanced discussion about modding, but social media is brewing a shitstorm over this one cherry-picked statement.



I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

I think this is mostly just the fact that the people who spend the most time on social media are also basically kids with very little spending money. None of my millennial peers even blinked when AAA game prices went up to $70 with the new console generation. We have fairly mature careers and have paid off our student debt by now.