I don’t know about ‘too much’ but all their titles lose me with the out of combat stuff, un-skippable story and exposition and cats.
I love the combat but it’s such a painful slog for me to get to it. It’s like actual physical pain whenever their guide characters speak or I’m forced to interact with a cat.
The stronghold, at the very least. It was a major problem in the first game to have your base of operations be a thing that you had to return to with travel time, so it’s a significant course correction to have it come with you.
Sure but that’s a mechanics improvement that people aren’t going to realise because they never bought the game… because an Age of Sail / Pirates setting has never been popular in CRPGs. They should have stuck with high fantasy.
Having a turn-based mode as an option is always welcome especially with large parties but again… people need to play the game to get a feel for any potential improvements there. They didn’t buy it, didn’t play it, and still didn’t do either when turn-based was added.
Larian had zero reason to change a winning formula so I’m not sure why that factors in your mind? Literally a “if it ain’t broke, don’t fix it”.
I agree that budget isn’t the defining difference, the setting is. DOS2 starts you off on a ship then dumps you on a tropical island. Did it suffer? No… because their game is clearly not a Pirates (Age of Sail) game. You even see a shot of the characters on a big ship during the trailer but then go straight back to combat on land.
There are many discussions on this particular issue and John absolutely refuses to acknowledge it because he likes the setting.
PoE2 actively addressed every criticism I had from the first game
Which of those issues you criticised are highlighted in the game trailers and ads that were run?
People buy games based on impressions, some people do research and watch streams but most CRPG buyers are going to avoid spoilers.
Half of the game trailer on Steam is ship, ship combat, upgrade your ship.
The sales numbers really say the rest. PoE as a setting died and there won’t be a third entry.
There’s a decent Post Mortem by Josh Sawyer but he still just doesn’t hit on the Age of Sail being an unpopular setting for this kind of game.
I didn’t like the gunpowder in PoE1 but could overlook it.
I absolutely hated the initial impression I got that PoE2 was an Age of Sail sort of setting. I wanted more in depth Castle and town building with story not to trade it in for a leaky ship.
It was never a mechanics or art or story thing for me… because I have never bought it and I’m hardly alone there.
I’m simply not interested in ships, guns and naval settings in RPGs.
Gen 1 Pokemon designs were straight rips of Dragon Quest monsters.
Arguably the Poke ball mechanic first appeared in anime such as Dragon Ball, Im not sure on any games predating Pokemon, but if they had patented it with the first games release it would have expired by now.
Nintendo will pull off some bullshit but they really shouldn’t have a leg to stand on.
I received a refund in 2018 though they have since tried changing their EULA and TOS to make it harder, they have no legal standing to refuse a refund to Australian customers.
I was refunded for around $750 USD IIRC and at one point was in email contact with Will Leverett prior to my refund being approved.
That’s hardly unique when damages exceed what a person can pay, wage garnishing is actually relatively common.
Nintendo also gave Gary Bowser a warning and he signed an agreement saying he would stop his illegal activities… and then he continued anyway.
They gave him an out at no cost and instead he landed himself in prison because he fucked around and found out.
In video games development, and more broadly in software development, Alpha state refers to a feature incomplete and largely untested state and is unrelated to internal/external sales, review, testing or release.
Alpha software is not thoroughly tested by the developer before it is released to customers.
While outside of recent trends, particularly in crowd funded games development, alpha releases to customers for paid software are less common they do occur and don’t have any bearing on the alpha state of the software.
In general, external availability of alpha software is uncommon for proprietary software, while open source software often has publicly available alpha versions.
Further
A feature-complete (FC) version of a piece of software has all of its planned or primary features implemented but is not yet final due to bugs, performance or stability issues. This occurs at the end of alpha testing in development.
And for Beta
Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. A beta phase generally begins when the software is feature-complete but likely to contain several known or unknown bugs
I am both a qualified software developer, and have worked in the video games industry. I hope you have learnt something.
The reliance on the terminal holds Linux back.
The second there’s a problem all the guides on how to get stuff configured or fix a problem start with… open Terminal. At that point your average user is asking for Windows.
I say this as someone with over twenty years of experience with Linux. Users hate command line interfaces.
Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.
https://en.wikipedia.org/wiki/Elite_(video_game)
While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!
Not a fan of all these posts having the same image, a screenshot of whatever the biggest news piece is would probably be an improvement