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Cake day: Jul 03, 2023

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You can probably get away with it if you write it in a confusing enough fashion; but you need to make it really confusing - to the point even CPU architecture experts could miss it unless they pay very close attention; and remember that the claims - which are the only part of the patent that has any legal meaning - may be limited by law to a single sentence each, but there is no limit on how cumbersome each sentence is; additionally, semicolons are not sentence terminators; this means that this entire comment I just wrote is technically a only one sentence.



Plot twist - what Collective Shout wanted all along was to get these specific games for free (and more importantly - without official transactions to prove they’ve bought them)


I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

Weren’t the black and white buttons replaced by triggers? The joystick buttons already existed in the first XBox.


The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony’s design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)


The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

  • Two clickable thumbsticks
  • Four face buttons
  • D-pad
  • Four triggers
  • Two menu buttons
  • The only thing the PS1 didn’t have (but games can’t use it, so maybe it doesn’t count?) - a button for showing the platform’s menu

You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don’t have that - your controller won’t work for games that expect these inputs to be available.

If I had to put a date on when this became the established standard, I’d say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

This is why I think the Steam Controller failed - you had to map it. You couldn’t use it like you would a standard controller even if the game was made for standard controllers.



He won’t die before releasing Half Life 3, which means he’s immortal.




When they reach the aspects of the game that they didn’t like they can just say “let’s skip this next part about CTF mode, because I signed a contract” and let the viewers deduce what they deduce.


Verhoeven didn’t even read the source material. Starship Troopers (the book), is only fascist if you assume that anyone that’s pro-military is fascist. Heinlein was a very unlikely fascist, given that he was largely libertarian. The point of the book was that people needed to be directly, personally invested in a society for it to function; the bugs were a plot device that he used to flesh out his social concepts. It was closer to utopian than fascist.

I don’t think Starship Troopers really describes an utopia - the impression I had when I read it was that it describes a fascist regime from the inside. And when I say “inside”, I don’t mean a rebel that tries to fight the system from within. Starship Troopers gives us the point of view of a conforming citizen who has fully internalized the fascist propaganda he was subjected to.

Dystopian fiction tends to have the protagonist quickly figure out how bad society is (and when I say “quickly” I mean soon after the story begins - it’s possible for the character to have a long prior history during which they were completely devoted to the totalitarian rule). The reader and the author already know we are dealing with an evil government, so it makes sense to bring the protagonist up to speed and make them the hero who fights against the atrocities - or at least tries to survive them.

Rico is different. He had some doubts early on, but they are quickly crushed and by the time he finishes his training he remains obedient for the rest of the story. And it’s not like he’s unaware of the establishment’s wrongdoings - he just doesn’t see them as wrongdoings, but just as how things are. Or even more than that - how things should be. And the democracy-accustomed reader is expected to understand the horror of these practices, even through the point of view of a character who admires them.

And this, in my opinion, is Starship Troopers’ greatest and most unique trait. Something that franchises Warhammer 40k or Helldivers are too tongue-in-cheek to truly replicate.



We’ll have real space travel before they finish.


After so many re-releases of Skyrim, I kind of forgot there were TES games before it…



And this only makes the claims that “this is not a political statement” more absurd. There may be room to argue that the original decision to let players select their pronouns is not political, but both the mod that removes it and the removal of that mod from Nexus are just pathetic attempts to get back at the other side. Can’t get more political than that.


This is a big deal because it’s a Bethesda RPG so you are going to spend 76% of the time in the character creation screen.


Rule of thumb - if there are two sides to the issue, but one side is only supported by heartless idiots, and these heartless idiots happen to be identified with the political camp you oppose - then it’s a political issue.


Never was so much cared by so many about something so meaningless.


If you don’t use anything from the engine itself, implement everything from scratch, only using the engine as an entry point that launches your own code, and pay unity two thousand dollars per year per seat for that privilege - I guess porting should be fairly easy.


The surface area is huge. This is not an SQL database where you can just change the ORM’s backend.


Not moving is what they’ll do if “changes are completely reverted and TOS protections are put in place”. In such a case, while punishing Unity is still desirable, there won’t be installation fees that justify the costs of rewriting the game.


How much of this is from confused people who thought they were buying Starfield?



Why is it a problem that IT was not prepared for so many concurrent players? Yes, it has multiplayer, but it’s mostly a single-player game. Did they pull a Diablo?