
I had the choice when buying a new PC to go with single threaded 64-bit or multiple cores. Particularly for gaming, I figured a single core was all I really needed, and 64-bit was the future.
The correct choice at the time was multiple cores. Everything going to 64-bit wasn’t going to happen until that computer was long dead.

How do I put this.
AI isn’t exactly the cause of the rise in the price of hardware. Only 1/6th of the purchased Nvidia cards are actually in data centers. Same for the memory.
We’re not using it.
What’s really drumming up all the prices is that the billionaires are convinced that AI is going to replace tons and tons of people. It’s not. It’s the insane corporate hype that’s doing all the damage.
It will replace some, sure. The same way the electric drill replaced carpenters. One electric drill does not replace one carpenter. That’s not how that works. Instead the carpenters can work a bit faster and their job is a bit easier. It’s worth buying and it’s worth using, but it doesn’t really replace a person. Accountants didn’t disappear as a profession when spreadsheets were invented.
There were books written in the 1980s about how household appliances raised the standard of cleanliness. Turns out people change clothes more when cleaning clothes doesn’t involve a washing board. And I don’t think Roombas replaced that many jobs either.
In particular, I think this is a thing that will happen for software development. I don’t think it’ll reduce the number of developers we need. I think the standards for development will just be higher. All the front end stuff in particular is going to get easier, and you won’t need as many frameworks. We’ll especially need just as many devs, if not more, in the short term. Someone’s going to have to fix the mess all these companies are going to make after they’ve fired half their devs and tried to just vibe code everything.
The PvP is the majority of the challenge of the game. If you remove that, for the PvE players it becomes Cookie Clicker and they’re done in a week. And it also reduces the participation in the PvP side and damages that part of the game as well.
The cat & mouse mechanic is integral to the game’s success. If that doesn’t work, this isn’t a game.

The game would have been appropriately hyped if it weren’t for a few massive fuckups.
Resource gathering was supposed to be a cat & mouse game. But the potential PvP while gathering resources doesn’t appeal to the masses, so marketing added a “you can’t touch me” PvE flag.
Item duplication. There were exploits that allowed item duping. They didn’t reset the economy after those exploits were addressed, and they didn’t catch everyone.
They decided the content was too easy (especially given the duped gear above) and made everything much harder after a couple weeks. Again, no server reset. So if you didn’t get in in the first couple weeks and duplicate some items in that time, you were forever behind.
You’re running closed source software that has permissions to read your keyboard input to other applications (other than apps running as admin), they can access your files, and and they can communicate over the Internet.
You’re inherently trusting these publishers if you’re gaming on Windows. Who is the publisher of Darkest Dungeon or Deep Rock Galactic or Lethal Company?
Tell me how any other app uploading your entire documents directory is okay then. “Into the kernel” is largely fear mongering. Other, less trustworthy apps can do plenty of damage, and you don’t seem to care about those.
If you really want to be secure, you can’t do gaming on the same machine as your security sensitive stuff. It’s not limited to these anti-cheats.

https://sell.amazon.com/pricing#referral-fees
I guess, according to you, it costs more to host files than it does to ship you a physical USB.
Maybe all these apps stores need to look into physical delivery in order to bring their costs down.

Game files and updates need to be distributed
You also recognize that 30% of each game sale applies to each game sale, right?
Do you really think 30% of developing a game is hosting not just the original game, but also the updates and the save files? CDNs only make it cheaper.
Steam is able to charge 30% because they effectively have a walled garden on PC games. Very few publishers are well known enough to successfully sell their game outside of Steam.
It’s not as egregious as the Apple or Google stores, but they’re basically all in this together. It’s like the old mob families where they split territory.

most are quite happy with the services they get back from that 30% cut.
I agree with most of that, but this part just isn’t true. 30% is highway robbery. It’s a scam. But PC gamers are trained that Steam is where the games are, with few exceptions. If you don’t pay steam their cut, your game doesn’t sell at all.
Consider all that goes into development of a game and compare that to the effort/infrastructure to host a download and display a webpage. Is Steam really providing 30% of the game experience?
I think Steam could be profitable at less than a 10% cut.

Reminds me of this old Digital Blasphemy wallpaper from 2000.
Best language, suitable for all but the most low level stuff where you don’t want a garbage collector. For that use Rust.
C#, Rust, and maybe just a minimum amount of JavaScript, and I didn’t think you need anything else.
The worst part of C# is that sometimes Java devs sneak in, but that happens in every language.