Chaotic Entropy
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Joined 2Y ago
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Cake day: Jul 06, 2023

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Because it’s badly reviewed and sales have dried up…?

Also because it is loaded with microtransactions, so they can make that back and more if they get you hooked.




Steam discussion forums on every game are a complete dumpster fire. Someone needs to do better, whether it is Steam themselves or moderators.



If that man could live on snark alone.


Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.


What a bizarrely restrictive set of criteria that focus on distribution logistics, rather than game.


Metal Fatigue

A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…



It’s not an overly sustainable service at the scale it is running.


“Gamers are dumb fucks and I’m a gamer.”

Well I can’t fault your logic.


I have a space in my heart reserved for Fallout Tactics: Brotherhood of Steel. :')


They’re raking in huge amounts of additional revenue across the franchise and its associated content, getting new F76 players in to their microtransaction store, etc. The last thing that they are doing right now is kicking themselves.

And the show was actually good.


They’re been working on BG3 for so long as a studio… I can imagine wanting to work on something else.

Here’s hoping for a Games Workshop based RPG, maybe a Warhammer Old World story.




People are well within their rights in being deeply disappointed by something that they had high hopes for. Go figure.


Host PC is AMD graphics which the host end of Moonlight (the game streaming tool) doesn’t support, but there is an open source fork called Sunshine that you can use instead. It’s a Windows 10 machine, so no need for Linux and is wired to my LAN with a powerline adaptor.

Client is my Raspberry Pi 400, running Moonlight, on the latest version of PiOS with my controllers bluetoothed. It’s wired to my LAN with a network switch and connected to my TV.


It’s the point at which it starts forcing you to do fast paced quick time events to progress… that’s not what I signed up for.


I swapped over to a Sunshine host (non-NVidia version of Moonlight) + Moonlight client combo for game streaming and it absolutely blew Steamlink out of the water for me. Went from lag, resolution switching and disconnects to buttery smooth on my Pi400 at 1080p.


Sup Com FA was a pretty elegant UI, yeah. Very unobtrusive but combined with the split screens, multi screens and all the hotkeys it was so versatile. Probably a bitch to create though and not used by most players at the time.


At this stage, I am loath to go back to any game where the UI takes up half the screen. RTS games especially just used so much screen real estate back in the day, that couldn’t be scaled or hidden to get any back. Like playing your game through a letterbox surrounded by stickers.


Yeah, I don’t know how unpopular the opinion is, but the original Witcher didn’t strike me as a particularly good game. It was a… fine… I guess game, but with mature elements and tone that other games in the genre lacked. I slogged through it in preparation of playing Witcher 3.


There are specific things about OoT that irritate me, but I can generally still get some enjoyment.


If you want to say something is a false positive by all means, but just pretending that culturally none of this exists helps no one.


You can find edgy teens with shit eating grins anywhere.


“We think that every employee below board level is a feckless idiot who can be replaced by a glorified predictive text model.”


I wonder if they’ll spend as much time defining what an LLM shouldn’t be talking about/doing as they would defining what a non-LLM should be talking about/doing.


I remember all the marketing and promises for Black and White 2 that were never realised. It doesn’t feel like they really managed the first sequel, let alone another one.


Yeah… bearing the brunt of your owner’s budget cuts doesn’t sound like a good time. I do wonder how well the studio will survive in the current climate as an independent.



If it starts to expand significantly in order to accelerate their efforts then that seed money will burn out increasingly fast. Unless they can establish significant ongoing income streams of some sort, or sacrifice capacity by keeping their structure similar to now, then they might burn out.



Like playing DND with players you can’t strategize with.





I really can’t say that I’m especially excited about all this megalith centric gameplay. Seems like an attempt to make space in to not space.


Well, someone already made Kingdom Rush. But we can all pretend that the British TV show “Time Commanders” would have been a great idea for table RTS controls.