Yeah… victory belonging to the person with the widest reach and deepest pockets rather than the originator of the material/idea is one way to ensure that all creatives become paupers. This is one of those many on-paper ideas that, without the upheaval of pretty much every other established human social structure, would be awful in practice.
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…
Most AI companies will die quite dramatically, but the big players will weather the storm and soak up all the rewards that come from monopolising on such technology. The ultimate product can turn to slop if you’re the only game in town.