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Cake day: Jul 24, 2023

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Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.


Imho the problem with the 3D-era pokemon games isn’t that they look low-fi, it’s that they look low-fi in a boring way. Like they were built from asset-store content from 15 years ago.

If ever there was a game that could’ve gotten away with some weird theme like voxel-art or heavy use of billboarded sprites, it’s pokemon. Like, imagine a pokemon game with pixelated hand-animated textures like in Megaman Legends. That would work.

Megaman Legends showing an expressive face texture


The end of an era. Now I’m nostalgic over their awful '90s games like Shogo. Was also such a shame that AvsP2 never got re-released because it was permanently trapped in rights hell.


No, it’s complaining about how some games are so swingy that even with skill-based matchmaking the game always seems to be a landslide in one direction or the other.


Overwatch is the worst for this.

Game one: We absolutely steamroll and as tank I do more than both DPS players put together. Yay.

Game two: We get our asses kicked and some Ana who doesn’t know to switch or group up when they’re getting dived spends the whole endgame screaming how awful our tank is.




I’ve never seen the Legion Go irl but the old one looked like the touchpad was just the right size too be unobtrusive but still practical. The new one looks like a thumb print reader.



I’ve never even heard of this before. Is it mostly a rendering library or is it a full game framework like Godot or Unity?



The animation and aesthetic is amazing and I like the music but … what’s the gameplay? I confess I got a little disappointed when it shifted to platformer perspective.


And I don’t make my own paints either when doing art. I still agree with the basic original point:

It is disappointing that we’re currently automating creativity far faster than manual labour. I’m angry that my art is getting automated away faster than my folding of laundry.



I wish they could come up with a more honest term for it than “vegan leather”. Call it “upholstery vinyl” or something. Frustrating how there’s no good standard quality grades for that stuff too. Like, the seats in my Prius don’t wear the way my belt and my boots do, and they’re all made of pleather vinyl.


Glass backs are the dumbest idea in the history of stupid.

The only way things like that could be defensible if they were easy to replace (bring back Moto-Z style magnetic backs!), but since phones are all held together with glue now, that’s not a thing.


This feels like a workaround for a core problem: Media (particularly games) are no longer transferable goods.

What’s needed is a proper legal standard WRT resale-ability and server support. Clear requirements on what a piece of software must be able to do without its private and impossible-to-acquire cloud server, and clear requirements on allowing transfers of ownership of non-recurring-subscription-based digital goods.


They also don’t have the thumb touchpads that Valve has put so much effort into. That’s a huge form-factor advantage.


God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.

Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.


On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.

And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.

So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.

That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.



Wasn’t there an official branded pokemon dotalike for a while? I mean, they tried the approach of “let’s make a conventional PC genre game but with Pokemon” and it didn’t stick.


Yes, many many many years ago. Beyond Earth is the palest of pale imitation.


Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.

The problem is that the game itself is not one of the better entries in the Civ series otherwise.


Fun bit of context: if I, an individual, found a way to remote into Sony Playstation and hack them in such a way that they disconnected from their controllers?

I would be in prison. For years. Remember what happened to Aaron Schwartz? Kevin Mitnick? They do not fuck around on computer crimes.

But when a corporation does it to their customers and competitors? Pay the fine and get back to business as usual.


I don’t think the controllers are literally “damaged”, it sounds like just muddling legal terminology with technical terminology.

The controllers are still physically functional in the same way they were before the patch, they’re just mo longer consistently connecting to the ps5. If Sony rolls back the patch they will return to normal.

That said, returns and reputational damages would be substantial to these companies and the fine does sound too small for such blatant anti-competitive and anti-consumer action.


Sony’s excuse is bullshit. If they really were convinced these were counterfeit 3rd party controllers, they should’ve popped up an on-screen message “defective counterfeit controller detected, please only use properly supported hardware”. That would’ve made the error clear. But random disconnects are just sabotage.


It’s not really about the strategy – jumping from board to a digital counterpart, it’s the book keeping that is the huge difference. All the stuff that happens automatically between turns - in civ, this is income, maintenance, trade routes, research, culture, production, population growth, happiness, religious pressure, diplomatic decay, auto move, terrain development, experience, etc figuring in all the bonuses and penalties applied by every citizen, every trade deal, every tech, every wonder, every cultural development, every special land, etc.

In theory in a 4X you’re supposed to be aware of all those rules and factors that are in play but in practice the game is too large to account for every instance.

In a boardgame, you’re executing that by hand, so it’s much more direct.


Well yes but actual no. While 4X games are turn based strategies where most rules are implemented through simple math, the obscene scale and complexity means they’d be impossible to implement on a board. And that’s before even considering fog of war.

For a TBS to work as a boardgame, it must have a real-world mechanical solution to its secrets (cards, Stratego units, etc) and it must be simple enough for humans to execute all of the logic within the game.


Give me an F-zero 99 + Mode7 Mario Kart Mario Maker game. Simple 2D maps.


I love the concept but that gameplay looks hella repetitive. Combined with a black and white art style that could get tiring, I’m worried about longevity.


I think I saw some co-op in the Golden Axe. If they lean into the multiplayer I could see it being good fun as a co-op soulslike without the oppressive grimdark atmosphere that tends to define the genre.

Shinobi looks cool, but there are enough amazing pixel-art platformers out there already.

No interest in Streets of Rage.

Crazy Taxi looks like Crazy Taxi. Which is neat but I don’t really have nostalgia for that.

I’m mostly disappointed they missed how awesome Armored Core 6 was and didn’t jump onto that bandwagon with a new Virtual On game.


Powerstone 2 was basically a Super Smash Bros-style 4-player fighting party-game but with the 3D-platformer gameplay of a Wrestlemania game. Instead of Smash Balls, there were a set of “Stones” where you’d get an ultimate if you got 3 of them. Very fun party/fighting game, much like Smash.


That’s Capcom. It was a Dreamcast flagship game but resurrecting it still isn’t up to Sega.


Why would they intentionally screw up so badly idk.

“Never attribute to malice that which is adequately explained by stupidity.”

They probably started with an overambitious design, took some ill-advised short-cuts, and pivoted the to the “extraction” format after they’d already marketed it as a different concept, and made a bad gamble or two. Normal gamedev stuff. Same as every Molyneux game.

A few years back this could’ve been another No Man’s Sky story where they fix it after launch… but that means going deeper and deeper into debt while you salvage the mess you’ve made. Post-COVID interest rates make that impossible. So now they’re broke and the project they spent the last years on is a stinker and they don’t have enough runway to fix it.

So they’re done.


Uh, have you not seen how many game studios are collapsing? It’s more likely an “oh crap we’re bankrupt interest rates jumped and we can no longer pay our loans’ carrying costs”.

The interest rate jump screwed a lot of businesses that depend heavily on loans to make it to profitability.

They probably took one look at their launch-day take, compared it against their loans, and said “fuck this we’re filing for bankruptcy and I’m and going to go get a regular-ass job”.


Did they miss the memo on Armored Core 6? If they’re bringing back a Dreamcast franchise, it’s Virtual On


Tomb Raider 2013 would only pop up the hud when you did something that involved it, by default the GUI was fully hidden.

The ultimate original “no hud FPS” was Jurassic Park Trespasser, where checking your health involved looking down at a tattoo on your breast.


Lenovo’s ones win for bang-for-your-buck. Not great for gaming or the like but for simple reading comics and watching videos you can’t beat the price for a big device like that.


Opens tab

Anime game with many characters with different gameplay? Sure I’ll take a look.

Zenless Zone Zero is an upcoming free-to-play urban fantas…

Closes tab.




F-Zero 99 is fun but too repetitive.
I've been playing more #FZero99 (just made it to A- rank, best finish is 6th so far). The game is excellent in some ways - the old Mode7 graphics look goddamned beautiful on a big modern HD screen, and they've done a brilliant job adapting the classic assets into new ways, like the new spin-attack. The game has a simple and clean design that adds only a little to the classic game - it handles like the original (which is similar to MarioKart without weapons), but now boost burns health and collisions drop coins that you can use to "superboost" which is a short-term access to an elevated faster track. It feels very random, but in a fun way - like, if Fall Guys was too chaotic for you don't pick this up. Getting into top ranks in a race seems to depend on a lucky melee kill (which gets you enough health to abuse the booster), or pummeling a fortunately-placed Gold Bumper or two (which quickly give you enough coins for the superboost). Both of those are available on a pretty random basis. The occasional lag-spike adds even more to the randomness of play. But still, I'm enjoying it. The big flaw imho is lack of variety. I'm so sick of Mute City and Big Blue, after only a few days playing. The main game currently only has a 4 track rotation with 2 voting options, and voters always take the easier option. It's a problem that the original SNES F-Zero only had 15 tracks, and they're trying to keep it to Knight (Easy) League for now except for the "expert tracks" mode which is just Port Town 2 and White Land 1. They're obviously going to bring in the other leagues over time, but that's still only 15 tracks and some of those are hard-mode-remakes of older ones. There's also only 4 cars to choose from - there's the speedy one, the brawler (important in these crowded courses), the fast-recharger (remember that health is boost) and the all-arounder. So good options to match your playstyle, but still: only 4. F-Zero was a SNES launch-title that smashed it out of the park with music and gameplay and graphics and style, but it was obviously made under a deadline and so it doesn't have an amazing amount of content, and you really feel that playing F-Zero 99. It's just too repetitive. I loved the OG, but I'd sacrifice nostalgia for some new, unfamiliar courses. But yeah, if you've got access to Nintendo Switch Online, I'd definitely give it a try. You can't beat the price: Free is my favourite flavour. It's easy to pick up, the tutorial is pretty quick, and it's fun. And it's a Nintendo "99" nostalgia game, which means it's certainly going to be time-limited. Play it while you can.
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