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Cake day: Jun 19, 2023

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Factorio

The Factory Must Grow

I’m almost 100 hours into my new space age save, and I’ve played nearly 1k hours since I bought it 5ish years ago. By far one of the most enjoyable games I’ve ever played and I highly recommend it to everyone who enjoys sandbox games


The games that sit at the top of the player counts are almost always multiplayer competitive games. In a lot of ways, there’s been nearly 0 movement in the space at all since covid. The same games are still right there at the top because no new massively multiplayer game has released to top them. FPS players play CoD, Apex, Fortnite and Pubg, Dota is massive in Asian countries, GTA V has a huge cult following (check out its twitch category).

Satisfactory being top 10 is an outlier rather than the norm, being a single player game.

I agree with the other commenter who said that players of these games consider themselves players of Apex/CoD/Pubg before they consider themselves overall gamers. That’s the case with me now, and I rarely launch anything outside of CoD or Apex as I have little to no interest in single player games.


I’ve found that most people on this site don’t care about copyright in any form, so they’ll just ignore it like everything else


Banking tech is still run on FORTRAN and COBAL. It’s ancient and pretty much can’t be upgraded. Until there’s a major push for new technologies across all banking it’ll keep being this bad


Damn, that was the game I was most excited for. Respawn FPS games are my favorite (TF1/Apex) and I was really interested to see what they’d do with star wars


Mine was too. We still had a couple systems using the old methods, but mostly had moved to the token system.

You also just get laid off? They took out ~50% of the payments department at my last job


The Linux series was one of the best, because it showed what would happen if someone who didn’t know what they were doing tried to move to Linux. Linux shills have been preaching “it’s the year of the Linux desktop” forever now, but since it’s so different from windows and macOS there’s a massive learning curve that only shows up once you’ve switched.

I would bet 8/10 people who have used windows/macOS for 30+ years would have many of the same problems as Linus did. I know I’ve made many of the same mistakes that were made by Linus/Luke in that series, including accidentally nuking my DE.

Linux sucks as a desktop if you aren’t already familiar with Linux from the terminal. There’s a few edge cases, but for the most part it’s not a good experience if you do anything more than web browsing.

I’m no Linus shill, though I do enjoy their content for the most part. He’s not a tech god like people make him out to be, he’s just a slightly above average tech nerd who’s a good presenter. And that’s the audience that the Linux shills are trying to push the OS onto.


All valid points.

Whatever it is, I’m having the best time gaming I’ve had in years with it, and at a $20 price point, I’m well happy to have bought it.


It’s certainly not well made, as it’s buggy as hell, but it is fun, and that’s been missing from a lot of games recently.

I’m playing exclusively in a multiplayer world with my brothers, and we’re having a blast. If I was playing alone it’d probably be less fun tbh.


Almost Anything Open World tbh

Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.


800+ hours in this game

Im still deciding if I want to do another playthrough before 2.0 though. Maybe I’ll actually play SE through past the first rocket launches and that should give at least another 800 hours.


30% is industry standard from Apple, Microsoft, Google, Sony, etc.

Steam taking 30% is nothing out of the norm


100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.

I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.


E3 was king in the age before widespread social media marketing campaigns. You’d go to those shows to showcase everything to the media to generate hype at one of the biggest events of the year. Those journalists would then go back and write all about it, giving the upcoming projects hype and attention.

Now with social media it’s more effective for brands to run their own campaigns. You can spend millions on an E3 presentation or you can give streamers/YouTubers review copies for free and get a ton of good press.

Once the big companies pulled out it became a lot less attractive to go, then the pandemic seems to have put the final nail in the coffin.


The original setup for it did. I remember seeing SkyUI on the platform as a paid mod when it was and still is free


Skyrim itself for 1

I’ve seen it with minecraft too, when mod distribution was centralized there was a lot of issues with people reuploading other creators work


They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer


Yeah, that’s sure stopped content mods being ripped off and reuploaded to paid platforms.

This happens every time someone tries paid mods. Someone rips somebody else’s work and profits from it.


Funny, cause I’m the same except flipped. I’m going on 300 hours into CP2077, but couldn’t make it past hour 5-6 of TW3 for much the same reason.


It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.


Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.


I feel like I’m in the minority here, but imo CP2077 is a much more fun game than the Witcher 3. I couldn’t get more than a few hours into TW3 without getting bored, which was never a problem with CP2077.

It was actually one of the major reasons I didn’t initially buy CP2077, as I very much disliked the gameplay of TW3


They offer enterprise level support for their engine and also have a lot of mobile focused development. They have their own in house ad provider and dedicated a bunch of man power to monetizing mobile as much as possible


Minor note about only a single point here

CS2 as an “upgrade” to CSGO has been less than well received from what I can tell. If they wanted it to be free it should have been a new game and left CS:GO in place. Removing a game many of us paid for in favor of a newer, different game isn’t something that should be praised, and should be called out as the anti-consumer move it was.


I’m going to be real, the seperatization might be good technically from a consumer standpoint, but mostly will just prove to make consumers lives harder for no reason. One of the major benefits of Steam is that it handles everything, and isn’t something I, or anyone else, would be happy to give up.


Unreal or Unity, and one of those recently became not really an option.

I think it’s in everyone’s interest to have more variety in engine choice, but that just leads to everyone only being familiar with their proprietary engine implementation.

Godot is trying to break in, and seems to be picking up some steam though


Pretty much the majority of (large) single player games in development or recently released have been unreal properties. It’s by far the best game engine for its use cases


The loss of unreal would be rough for the industry. We’d be better off without Epic, but not without unreal


It was when they were forced to accept refunds.

The next year the Steam sale did away with flash sales and all the discounts were noticeably less.


More Apex Legends - Going on 4k hours now and only slowing a bit. It’s still by far the game I play the most.

Cyberpunk 2077 - Getting to the point of finishing up the main game and moving onto the DLC, about 30ish hours into my current save.

iRacing - as always, the subscription MMO of Simracing is on the list


Way to completely miss the point.

Nobody is saying that you should be paying minimum $1/hr, I’m saying that if I’m getting less playtime than equates to $1/hr I haven’t gotten my moneys worth and I don’t find that the game would be worth buying.


If that cost goes above $1/hr I’ll probably just not buy. That’s my base cost I’ll accept for paying for a game. If I’ve gotten $1/hr I find that I’ve gotten my moneys worth


I hate that you’re right. Because that’s what gaming is boiled down to today. How to maximize day 1 profit, no need for down the line customer enjoyment


Prior to this thread I had never even heard of the ghosts project. Definitely could be cool, but I’d guess that’s almost a completely separate market than the RTS fans


Now we’re pre-hyping the hype trailers

I swear this game is going to flop because of the massive expectations people are going to have. I may be wrong and also never got the appeal of those games, so take my opinion with a grain of salt



Filled with micro transactions too. I’d be surprised if it isn’t P2W


I’m not sure. I honestly don’t find a huge appeal to them, but I’m not often in a situation where I have a large amount of time to kill outside of my home.

A steam deck would be nice, but I realize I’d probably do what I do with my switch, which is use it once every few months.

As long as desktops are a thing I can’t see myself using a handheld. I can see it replacing gaming laptops though, and those may soon be a thing of the past.


Depends

Apex Legends is great to watch as a spectator, especially when you’re able to get multiple points of view.

I’ve also enjoyed CS esports previously. I’ve actually never been a fan of the LOL/Dota/StarCraft spectating as I find that it makes for a terrible viewing experience, so ymmv.


My guy, I’ve never even owned an Xbox

I agree that it’s a negative change. I’ve never said otherwise.

I don’t agree that Microsoft is responsible. This would have happened with or without the Microsoft acquisition. This was a decision made long before the Microsoft buyout, and Microsoft executives would have no say over any of it. The coroporate structures are almost certainly entirely separate still. They’re functioning as effectively separate companies with a close working relationship, while answering to the same ceo.