The games that sit at the top of the player counts are almost always multiplayer competitive games. In a lot of ways, there’s been nearly 0 movement in the space at all since covid. The same games are still right there at the top because no new massively multiplayer game has released to top them. FPS players play CoD, Apex, Fortnite and Pubg, Dota is massive in Asian countries, GTA V has a huge cult following (check out its twitch category).
Satisfactory being top 10 is an outlier rather than the norm, being a single player game.
I agree with the other commenter who said that players of these games consider themselves players of Apex/CoD/Pubg before they consider themselves overall gamers. That’s the case with me now, and I rarely launch anything outside of CoD or Apex as I have little to no interest in single player games.
The Linux series was one of the best, because it showed what would happen if someone who didn’t know what they were doing tried to move to Linux. Linux shills have been preaching “it’s the year of the Linux desktop” forever now, but since it’s so different from windows and macOS there’s a massive learning curve that only shows up once you’ve switched.
I would bet 8/10 people who have used windows/macOS for 30+ years would have many of the same problems as Linus did. I know I’ve made many of the same mistakes that were made by Linus/Luke in that series, including accidentally nuking my DE.
Linux sucks as a desktop if you aren’t already familiar with Linux from the terminal. There’s a few edge cases, but for the most part it’s not a good experience if you do anything more than web browsing.
I’m no Linus shill, though I do enjoy their content for the most part. He’s not a tech god like people make him out to be, he’s just a slightly above average tech nerd who’s a good presenter. And that’s the audience that the Linux shills are trying to push the OS onto.
Almost Anything Open World tbh
Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”
I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.
100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.
I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.
E3 was king in the age before widespread social media marketing campaigns. You’d go to those shows to showcase everything to the media to generate hype at one of the biggest events of the year. Those journalists would then go back and write all about it, giving the upcoming projects hype and attention.
Now with social media it’s more effective for brands to run their own campaigns. You can spend millions on an E3 presentation or you can give streamers/YouTubers review copies for free and get a ton of good press.
Once the big companies pulled out it became a lot less attractive to go, then the pandemic seems to have put the final nail in the coffin.
I feel like I’m in the minority here, but imo CP2077 is a much more fun game than the Witcher 3. I couldn’t get more than a few hours into TW3 without getting bored, which was never a problem with CP2077.
It was actually one of the major reasons I didn’t initially buy CP2077, as I very much disliked the gameplay of TW3
Minor note about only a single point here
CS2 as an “upgrade” to CSGO has been less than well received from what I can tell. If they wanted it to be free it should have been a new game and left CS:GO in place. Removing a game many of us paid for in favor of a newer, different game isn’t something that should be praised, and should be called out as the anti-consumer move it was.
Unreal or Unity, and one of those recently became not really an option.
I think it’s in everyone’s interest to have more variety in engine choice, but that just leads to everyone only being familiar with their proprietary engine implementation.
Godot is trying to break in, and seems to be picking up some steam though
More Apex Legends - Going on 4k hours now and only slowing a bit. It’s still by far the game I play the most.
Cyberpunk 2077 - Getting to the point of finishing up the main game and moving onto the DLC, about 30ish hours into my current save.
iRacing - as always, the subscription MMO of Simracing is on the list
I’m not sure. I honestly don’t find a huge appeal to them, but I’m not often in a situation where I have a large amount of time to kill outside of my home.
A steam deck would be nice, but I realize I’d probably do what I do with my switch, which is use it once every few months.
As long as desktops are a thing I can’t see myself using a handheld. I can see it replacing gaming laptops though, and those may soon be a thing of the past.
My guy, I’ve never even owned an Xbox
I agree that it’s a negative change. I’ve never said otherwise.
I don’t agree that Microsoft is responsible. This would have happened with or without the Microsoft acquisition. This was a decision made long before the Microsoft buyout, and Microsoft executives would have no say over any of it. The coroporate structures are almost certainly entirely separate still. They’re functioning as effectively separate companies with a close working relationship, while answering to the same ceo.
Factorio
The Factory Must Grow
I’m almost 100 hours into my new space age save, and I’ve played nearly 1k hours since I bought it 5ish years ago. By far one of the most enjoyable games I’ve ever played and I highly recommend it to everyone who enjoys sandbox games