I’m all for the cultivation part, but not when games make it so planning it wrong means starting over and grinding a hundred hours more. To keep the analogy, if your farm is not going too well you can just change things after the next harvest. Experimentation is something that helps these games stay fresh.
Right? Steam provides better service and functionality than any other PC storefront. It’s ridiculous that there’s so much whining about them charging for it. So what if it’s a higher percentage? It’s also a better service and a large audience. Whoever doesn’t like it is free to go elsewhere, unlike console games that can only be sold though the manufacturer’s store.
Well, when companies are cutting off people’s purchases and wiping works from our cultural history, a little bit of disregard for the law that is complicit with it is pretty much necessary.
Say, it’s through copyright violation that we can still play games from Mario Maker 1 even though the servers were shut down. People figured out how to copy it even though they weren’t allowed to.
If this is wrong, maybe the law should be fixed to provide a proper path.
Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don’t quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.
The special edition comes with a physical manual, but ironically the player shouldn’t open it until they 100% the game. It’s like a spoiler.
The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.
If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn’t come out of it if not for legitimate passion.
It also made their next game announcement pretty funny.
I’ve heard people saying just the opposite. It couldn’t run TotK before official release, and whoever made it run had to modify it independently (because it’s an open source project)
Arguing that people wouldn’t have downloaded it if not for the emulator, not only once again assigns blame to the wrong party (“if they didn’t have motorcycles to get away they might not have stolen it”), but it overlooks that there are modded Switches that can run pirated copies too.
Pirating stuff before it’s even out for sale is pretty sketchy, but Yuzu is not the one doing it. It simply lets people play copies they already have, including those they may have dumped themselves. Nintendo is encroaching on customer ownership rights by trying to argue even doing that is infringing.
edit: Maybe my analogy is lacking because one might argue that they rely on the tool to make use of the illicitly acquired thing, which is not necessarily true for a motorcycle. But if we say instead “the bluray player is to blame that people shoplifted” or “the media player is to blame that people downloaded pirated movies”, then I believe it should be even more clear that they are accusing the wrong party.
The only way for Nintendo’s reasoning to work is if they try to argue that not even someone who dumps their own roms and extracts their own keys from their own console ought to have the right to do it. Which would be disastrous for customer rights and preservation. Nintendo cannot be allowed to get away with that.
The thing is whatever beef they might rightfully have with 1,000,000 people pirating TotK, it’s not the emulator who’s to blame. The ones who distributed pirated copies are. They are trying to pin it entirely on the wrong group, out of convenience/intimidation.
This is like suing a motorcycle company because a thief used one as a getaway vehicle.
To be fair, to me this does not seem that bad an idea. Live service games share a lot of DNA with arcades. That’s easiest to see in mobile, where people play many short matches rather than long campaigns.
…frankly that also includes predatory monetization. People forget that games used to be so hard way back when so that they would gobble up kids’ quarters.
For better or worse, live service Crazy Taxi seems to me like a faithful conversion of the original idea to the current day gaming landscape.
You can avoid the grind at first since the game is PvE, but the further you go the more the game demands you to increase the World Level, and the more grind you need to do to get each character playable at that level.
I didn’t max out my World Level because at some point it felt like undoing my work of powering up the characters, but the game definitely pushes you that way. Not only story quests, but doiing Abyss levels for more free currency requires high level characters.
That’s not even mentioning Artifacts which have so many layers of randomized stats that you could be basically grinding forever to get one which has exactly the stats you want.
I can never shake off the feeling that if Genshin wasn’t gacha, if you could get characters from quests and weapons and artifacts from exploration, it would be a much, much better game, even if it was smaller and shorter. But more and more, this seems to be the kind of game that companies want to make.
China seems to be showing a bit more pulse than many countries as far as reining in lootbox games goes, but it’s still not enough, and it doesn’t seem the benefits of these efforts can be seen worldwide.
If we trusted the Market to make it good for us, we’d still have children working 16 hour shifts until they get their arms chewed off by machinery and get thrown on the streets to starve.
“Vote with your wallet” is just something business say to try to convince us that regulation isn’t needed, conveniently forgetting to mention that the fattest wallet in the room is the CEO’s.
It was possible to get everything but lets not overlook the inherently manipulative framing of either paying or making the game a second job, which cultivates a sunk cost mindset, which might once again make the player pay out of FOMO.
There are reasonable amounts of grind that can make games fun for some people, but the length of grind and the limited timeframes for obtaining items are all geared to feed into the same monetization cycle. All of that artificially, because it’s not like any digital game has to clear their storeroom and shelves to make space for new collectibles.
Game companies have been very sly about how they use physical real world metaphors to create justifications for their manipulative systems. Lootboxes too, because you can’t guess what’s in a closed pack… except the game keeps perfect track of what is available, what you have and what you don’t have. The only reason why anyone would get repeated lootbox items, is to lead them on and get them to waste money.
If casinos need to be regulated and strictly scrutinized to prevent children from engaging with them, so should all games that resort to lootboxes. Researchers have made it clear that the psychological effects are identical, and that early engagement with lootboxes tends to lead to issues with gambling.
Genshin is good in some aspects, but it shows how desensitized we are that we accept the egregious gambling and the endless grind that only exists for the sake of retention. Can Genshin players really talk shit about this when in average it takes around $200 to get one single 5* character? Even if you are not paying that yourself, the game is built that way to exploit those who do.
I just got into Yakuza: Like a Dragon after getting interested on Infinite Wealth. Ichiban is so funny, he definitely has a very different attitude than Kiryu.
These Steam Next Fest Games sound interesting, I’ll take a look on them. Happy! the Hippo saying it’s “a previously lost game” definitely sounds like they will lean to the creepy side, but hopefully it will be better than Shipwrecked 64, which I felt like overused keypad puzzles.
The whole situation with house elves, goblins and other intelligent magical creatures treated as inferior doesn’t make the story feel to good. It might even be understandable if the heroes realized the deeper problems that couldn’t be solved simply by fighting, but the protagonist ultimately just inherits a slave and becomes an enforcer for the status quo.
In retrospect it makes a lot of words about good and love and doing what’s right feel like going through the motions rather than any real values.
So very true.
HP Lovecraft was horribly racist, but his works are in the Public Domain. Neither him, his estate or any causes he supported get any money by engaging with his works. His opinions are still part of his works, but that can be criticized and modified in adaptations and derivative works.
The same can’t be said of living creators who still own and profit from those works. Even if some team deliberately tries to gloss over or alter concerning aspects, the money the author gets might still be directed towards concerning movements.
In all fairness there are concerning aspects in many industries and a lot that we consume, and each person has a lot of other issues to worry about, so while disappointing, it’s inevitable that people won’t care about everything. But I definitely don’t feel confortable giving money to someone who’s spreading hate about people I care for. I used to be a big HP fan but this situation completely spoiled any interest I had in that world… and also helped me realize it was never that good anyway.
If you simply start at the base and just get going, the branching paths quickly add up to an enormous amount of options. If you don’t get any decision paralysis from a tree with literally over a thousand nodes, you might just be a superhuman being.