90% of the games I play are now made by indie or medium sized studios/publishers. I’ve bought several AAA games in that time frame, but almost universally they’ve failed to hold my interest and I typically regret my purchase. I can’t remember the last AAA I bought that I would consider a ‘favorite’.
Also I’m growing more and more detached from what modern, AAA games even feel like. Opening up a game like fortnite or COD where they’ve shoved dozens of different game modes into an all in one program is confusing and overwhelming. It’s off putting to me and I feel like having a ‘get off my lawn’ moment.
Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.
WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.
I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.
Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.
I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.
It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.
My introduction was the old Call to Power game. Still waiting for a Civ-like game that has a near-future age of gameplay. That was always the coolest part to me.
Feels like most of the similar games today are either historical/current or purely scifi. I like the transition point. To play out possible ways of advancing forward. How do we get from today to entering the stars? Those were fun scenarios to play out.
There’s a couple of mods for civ that covers this I know, but they’re all abandoned and somewhat buggy these days. Plus this sort of thing works best if the game is balanced around it to begin with.
Nobody seems to care that WoW expansions get rolled into the base install later on.
The trick is to have the merge happen a lot later. Like 1+ years, not a few months. That’s long enough that anyone who’s a decent fan and actively playing is going to typically shell out the money. It also makes it easy for new and returning fans to jump in. I’m absolutely certain that there are lots of potential Sims 4 players that see the $500+ worth of DLC and just… never start playing because it’s completely overwhelming. Especially when you see the titles and realize stuff that seems basic isn’t included in the base game: seasons, pets, etc
My problem with endless DLC isn’t the cost, but the fragmented result of each ‘feature’ needing to stand separately and not interact with any other DLC feature. You end up with some really janky gameplay where nothing works intuitively and the stuff you can implement is all hurt by those limitations.
Not to mention the sheer code hell that all this results in with an exponential increase in possible install states to account for. Which the devs just give up on and the game becomes a little buggier with every new expansion.
Honestly think they should move to a sort of MMO model. Charge for the most recent expansions and older DLC eventually gets merged into the base game. Cuts down on complexity and most of your sales will happen in the first year anyway.
I was responding in general to the concept, not specifically this implementation, which as you say is not the worst implementation for sure.
We’ll have agree to disagree on pay2win not being predatory. Again, this specific implementation may not be as bad, but the market as a whole absolutely has examples just as dangerous as slot machines. They’re built on the same psychology.
As for regulation, it doesn’t strictly have to come from the government. Both movies and games have rating boards specifically to avoid government intervention and I think they are failing consumers here. The threat of government intervention might see the ESRB and the various gaming marketplaces adopt more strict rules and warnings. Things like preventing the sale of games with specific, predatory mtx dark patterns and mechanics from sale to minors, stronger warning labels on games containing these sorts of practices and penalizing companies from adding MTX in a deceitful manner (such as after launch). A game would be heavily penalized for adding adult content this way and perhaps MTX should be treated in a similar manner.
Regulation. Bad behavior that can’t be policed by econ 101, gets regulation. Stuff like recognizing the predatory nature of these micro transactions and limiting their exposure to kids and warning labels like we slap on actual gambling. Even higher taxes on profits derived from these sorts games. Maybe they aren’t so profitable when we actually protect the vulnerable and they have to truly rely on just the ‘stupid whales’ and not kids.
Definitely agree. Innovation has slowed down. Time will tell if the 1900s was just a complete fluke or not, but personally I think at least part of the slow down is due to the slow collapse of capitalism and democracy. Feels like we’re just trudging along purely on inertia since the end of WW2. Like we’re an old beat up car that’s been patched and duct taped together so much. The whole system feels like it’s just ground to a halt and all ‘new’ progress is just marketing from grifters who’ve captured the system.
I wasn’t claiming the tech was similar. But VR has had several surges in hype over the years. It’ll come to the forefront for awhile, then fade to the background again, until something else happens to bring it back to people’s attention again.
I think AI hype will die down until someone comes up with some new way to hype it, probably through a novel approach that isn’t LLM.
Honestly I just don’t think a lot of people will care. They’ll just get used to the lower quality. AI only has to be ‘good enough to still sell’. Do you really think that gamers are the consumers that are going to be ones to fight back against it? The same consumers that have rolled over to basically every other exploitative practice ever conceived of?
I had a legitimately enjoyable time playing through the story. The open world (at that point) was fun to explore. Then the entire game fell off a cliff as soon as I finished the main story content and tried to get into the ‘end game’. It’s clear they had no real plan for what to do with it and many of the decisions made the felt ok while leveling, did not scale at all with an end game loop.
No, I use both YouTube and YouTube music and they need different UIs and ways of navigating. While you could cram all of YouTube musics UI into a subsection of YouTube, it really doesn’t make sense to do so. I’m not just shitting on Google just because, I’m saying that the needs of music listening and YouTube video watching are different for many people.
Honestly sounds like you don’t even need youtube, just YouTube music if all you ever use it for is listening.
Agreed, VC have poured free money into excellent, but unsustainable businesses trying to chase ‘growth’ long enough that they can sell out just before everyone realizes that it won’t make money. It’s just a scam of rich people preying on other rich people.
Instead of trying to build a self sustaining company to begin with (which requires hard work to balance revenue against customer needs and desires) they build ‘free’ products that people love, but can’t make money, only to switch the company to crappy products that people hate, but now are trapped into using.
Our entire digital economy is built on these bait and switch companies and it sucks
I’ve basically never seen a free to play title cost less than a paid one (for similar content). Typically free to play has some sort of completely uncapped money-sink as well. Given that Sims 4 already costs $500+ for all content, I can only surmise that Sims 5 will cost thousands for the same amount of content.
I dunno. I kind of remember when it was hard to get on steam. I wonder how many cool games we have now that we wouldn’t have had of they had to go through some sort of arbitrary checkpoint. There always seemed to be some controversy over who and what got in.
Do those trash games even matter? I feel like I basically never see them unless I go looking for them specifically. Steam is far, far better at content discovery than Google Play is, despite both platforms having an abundance of shovelware.
Not that Google doesn’t have it’s problems, but personally I find Microsoft’s actions in regards to bing and bing search to be more abusive of their monopoly than Google. Microsoft is abusing their position as the OS in order to push people into their other products when it isn’t really feasible to switch for most people.
There was this point where VR gaming seemed like an inevitable successor to traditional gaming. It was everywhere and improving rapidly. There were core concerns, but most felt that those could be solved with time. The technology had so much potential.
This is how the current AI solutions feel to me right now. There are a small-ish group of people who find them very useful and use them often. There are a large group of people who are currently on the hype bandwagon, talking about all the potential they hold. But currently they have yet to truly hit mainstream use.
With VR, all that hype and potential seems largely dead. The promised advancements haven’t seemed like enough to take over from traditional games, the fundamental issues haven’t been fixed because they’re too hard or too costly to fix.
I’m still unsure if AI will go this same route, or if it will eventually break into more mainstream. I think probably the most likely route is something like how Siri/Alexa worked out. Some people use voice assistants all the time, others basically never do. They never quite fully delivered on the revolution they promised, but they were useful enough to stick around. That’s how I feel about the current AI approach.
I think long term we’ll get some other approach that will once again kick off the AI hype machine, but the current AI approach is only going to find limited success because it’s going to be really, really hard to get it to a place where you can reasonably trust the output.
Also in several games my ability to join friends in-game broke if I turned my profile completely private. As soon as I set it to friends only I could join them again.