@[email protected]
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642Y

This is literally the most popular opinion.

@[email protected]
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192Y

Oh, I dunno. Everyone seems to bitch about Apple not wanting to give any leeway to Epic on the App Store. Personally I find Epic ridiculously hypocritical, so I say let them eat dirt.

@[email protected]
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82Y

This is also the most popular opinion.

@[email protected]
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32Y

Everyone likes to shit on Epic so it’s probably not a very unpopular opinion ether but there is a big difference between the App and Play store and Steam, only one of them doesn’t use anti-competiive practices and the other two also force their payment provider which is rather shitty!

@[email protected]
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-12Y

Then why are must of the comments arguing against it?

@[email protected]
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22Y

This post has more upvotes than most of the posts on this server.

@[email protected]
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372Y

Yeah. Dusk is an amazing game and the creator is talented as fuck but this is “I like oxygen” levels of unpopular opinion lol

@[email protected]
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-112Y

I just hope Steam can be broken up

Make the workshop and community their own company

ColorcodedResistor
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312Y

deleted by creator

LUHG
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62Y

I hope ubisoft go bankrupt. Everything is pile of hot scamming garbage.

@[email protected]
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152Y

2023 is one of the best years in the history of gaming. So, so many many great titles, large and small, have been released this year.

@[email protected]
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42Y

I don’t keep up as much as I used to, what are great small games that have released this year?

@[email protected]
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32Y

Halls of Torment is pretty good

@[email protected]
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32Y

Sea of Stars is spectacular so far.

@[email protected]
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02Y

So there’s this guy named notch who’s making a funky indie title in Java…

I kid but my wife and I have banked so many hours playing Minecraft together in the last 2 weeks

@[email protected]
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12Y

BG3, Larian wasn’t exactly a powerhouse of gaming prior to it

@[email protected]
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02Y

think 2007 or 2017 release titles

Remember, Skyrim was released closer to the first year you listed than the second one and the sequel is still quite a ways out. There are entire release day players of Elder Scrolls 6 who were not yet born when 5 came out.

@[email protected]
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2Y

What’s your point? They released Fallout 4, Skyrim Special Edition, VR editions of both, Fallout 76 and Starfield since then

The worst out of the list being FO76

@[email protected]
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12Y

People don’t remember what pc gaming was like before Steam. Between the reviews, discussions, guides, workshops, achievement and playtime tracking, friend functionality, and shopping options (gifting, wishlist, instant return, etc.), Steam was, is and remains to be a fucking god send. I wouldn’t be pc gaming right now if it wasn’t for Steam.

@[email protected]
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102Y

deleted by creator

@[email protected]
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32Y

What planet do you live on exactly?

@[email protected]
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02Y

deleted by creator

@[email protected]
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02Y

It monopolizes PC games in America and other countries. As even the most casual observer would know. Kind of idiotic to argue against that.

It’s at the point where younger people think “pc games” is synonymous with “steam games”.

@[email protected]
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22Y

deleted by creator

@[email protected]
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52Y

In the last 10 years I have bought 95% of my games on steam and that’s far from unusual

@[email protected]
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32Y

I think he graduated from the Parker Brothers school of economics.

@[email protected]
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12Y

Wait, this is unpopular? Well shit, I’m right there with you. I was already not liking Epic for many reasons, but the Satisfactory exclusivity deal seared them to a cinder for me. At least Valve is not publicly traded and the owner never has any intent on doing so. He is able to base his decisions on what he wants and is able to treat employees, customers, and content creators more fairly, even if it hurts his bottom line. Honestly, that is all I need to know about the man. He could go public and make billions, but he doesn’t. He wants the control and wants the closed company. In the modern world it is rare and, to me, laudable.

trashcan
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12Y

He’s already a billionaire

@[email protected]
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32Y

This is quite true, though, unlike most of his cohort, he seems content with making more of them slowly over decades than trying to cash out asap.

@[email protected]
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422Y

Steam’s de-facto monopoly is so strong, Epic can’t break it. Epic made four billion dollars per year on one game. Epic licenses the engine for like half of all noteworthy games. Epic has the only platform not seizing one-third of all revenue from developers, and that platform throws free shit at customers in constant desperation. And they still can’t move the needle.

Monopoly doesn’t mean there’s zero competition. It means the competition does not matter.

PC gamers have alternatives to Steam the way that Android users have alternatives to Google Play. Yes, there are dozens. And that’s how many users each one has.

Epic can’t make a dent because their product is dogshit.

Customers don’t care that Valve takes a well earned cut (that only applies buying directly from Steam); they care that their games are on a platform that’s actually fucking useful. If Epic didn’t insult gamers shipping that piece of trash and had put work into actually providing a product that could possibly be considered acceptable, they might have been able to make a dent.

You’re not going to take market share with shitty gimmicks if your actual product is a crime against humanity no one wants.

@[email protected]
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22Y

No platform earns an entire third of developers’ revenue.

Laughable horseshit.

They make far more than 50% more because of steam.

@[email protected]
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-22Y

The cut, genius. The cut you said is “well earned.” That is what’s horseshit, here.

And on consoles.

And on phones.

And every one of them comes back because paying Steam 30% is by far the most profitable way to do business. They absolutely deserve every single penny of it.

30% commission on an all margin product is not even sort of unusual or unfair.

@[email protected]
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02Y

“It makes money so it can’t be wrong.”

“It’s commonplace so it must be fine.”

Y’all have no idea what criticism even looks like.

@[email protected]
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12Y

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conciselyverbose
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The fact that using their services and paying them their cut is more profitable than not doing so absolutely, in and of itself, proves beyond discussion that their cut is fair.

Yes, sales should cost money. Moving units is a fucking massive value add. Valve deserves every penny they take and more. They’re the best thing that ever happened to PC gaming and nothing else is remotely close.

Joe Cool
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72Y

Also key activations cost the dev zero on Steam. And the dev can generate keys for free to sell elsewhere. details here: https://partner.steamgames.com/doc/features/keys

@[email protected]
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02Y

Neat.

A third off the top is still obscene.

The fact ‘everyone does it’ is worse.

@[email protected]
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12Y

What’s your metric for “well earned” here? What are some ways it could be earned? What do you think is the right amount?

@[email protected]
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-22Y

What’s wrong with Epic’s thing

@[email protected]
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102Y

Other than the fact it’s full of Chinese spyware?

Let’s see…

The interface sucks.

The app is barely stable and crashes randomly.

Absolutely zero thoughts on Linux gaming.

Unusable communities.

I’m sure others can give more reasons.

@[email protected]
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22Y

OK that’s fair.

@[email protected]
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62Y

For starters, they put so little developments money into EGS that they went two years without a shopping cart, a feature that effectively every other online store has and could be custom coded properly in a day

@[email protected]
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92Y

yeah epic might have a chance if they actually tried to make their launcher and client good and have similar features as steam

@[email protected]
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402Y

If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.

@[email protected]
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42Y

Would it though? Being a competitor to Valve, not sucking, and not pulling shady anti-consumer shit would result in immediate good will for a decently large (though disproportionately loud) section of the market. Hell, EGS failed at the 2nd and 3rd thjngs in that list and they still got a loyal fanbase

@[email protected]
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12Y

Then why isn’t GOG bigger?

@[email protected]
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1142Y

Is Steam really a monopoly when Valve doesn’t try to stifle competition and no other company could be bothered (besides maybe GOG) to make a half decent store?

@[email protected]
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322Y

They are a monopoly because they…provide the best most fair platform. Also why would linux users support ubisoft or epic.

@[email protected]
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-162Y

Most fair? 🤔 Epic’s cut on the sale is lower than Valve’s…

nfntordr
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62Y

Only because EGS is trying to take market share, not because of the goodness of their own hearts.

@[email protected]
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02Y

Until we have proof that they increase their share of the profit when they reach a certain market share then that’s pure speculation on your part.

@[email protected]
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52Y

So what? That’s also the only reason valve supports Linux.

@[email protected]
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62Y

And thereby fighting the Windows monopoly.

@[email protected]
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12Y

Which they don’t do out of the goodness of their own hearts either.

@[email protected]
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deleted by creator

@[email protected]
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12Y

What does your preference have to do with whether or not Valve is fair?

Developers are people too, do their opinion not count or something?

@[email protected]
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2Y

Which of these features do you actually use and why wouldn’t you want the devs to make more money so they can produce more games that you, as a user, can play?

@[email protected]
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62Y

Steam Input for use with my steam controller and playstation controller for gyro controls. Particularly love the dual touchpads for movement and camera controls and extra click inputs over a single joystick click. I can’t deal with default control schemes anymore when it comes to controllers after becoming reliant on the amount of customization Steam Input provides, since it goes beyond a simple remapping with layers, modeshifts, chords, touch menus, action sets, etc.

Linux support that reduces need to fiddle around with settings and mess with lutris type tools and more devs putting in the time to try to be Steam Deck certified. Even when it doesn’t run well on the Deck for more demanding titles there is still benefit for more powerful systems and future Steam Deck follow up.

Existence of Steam forums and guides has come in useful for help and has popped up on search results that I wasn’t able to find on pcgamingwiki, so reddit isn’t the main place I need to rely on. Been a way to also try to reach devs without having to use reddit or twitter.

Steam workshop. I do use nexusmods, moddb, etc. But, sometimes just having it integrated into Steam makes it convenient.

Other launchers are more like comparing a dumbphone versus a smartphone where if all someone wants to do is make calls and text that is fine, but for those that have become accustomed to Steam launcher features beyond launching games there needs to be more done by competitors. Having to use stuff like GLOSSI to try and utilize Steam Input when using third party launchers, or have to fall back to syncthing to try and sync saves from other launchers when using Steam Deck just makes the lack of Linux and custom controller support apparent.

@[email protected]
bot account
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12Y

Here is an alternative Piped link(s):

dual touchpads for movement and camera controls and extra click inputs over a single joystick click

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source, check me out at GitHub.

@[email protected]
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22Y

Which of these features do you actually use and why wouldn’t you want the devs to make more money so they can produce more games that you, as a user, can play?

In case the question wasn’t targeted at them specifically: Play games on Linux and making sure the actual monopoly of Windows gets broken. Parts of Valve’s revenue goes into open source development, meaning that in the end more developers get paid: https://www.phoronix.com/news/Valve-Upstream-Everything-OSS

If game developers think the cut is too high, I’d be thrilled to see them distribute their games directly through Flathub: https://docs.flathub.org/docs/for-app-authors/submission/

Zorque
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142Y

And yet they charge the same amount…

Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

@[email protected]
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-22Y

The reason it’s the same price on Steam and Epic is that Steam prevents the sale on their platform if the game is sold for cheaper on other platforms…

I would also gladly increase the developer’s profit instead of the platform’s profit if the price is the same on both as I don’t use all the extra crap that Steam comes with…

Evening Newbs
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42Y

Games that are Epic exclusive aren’t cheaper either. This is a nonsense argument.

@[email protected]
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Oh if you’re talking about exclusives then pricing is all over the place because they have exclusive in all categories (AAA to indie)…

There’s also more than them in the balance to determine the price at which games sell, 2K games won’t sell the new Borderlands for 60$ while other AAA titles are selling for 70$, they still need to maximise profit and if the market has determined that 70$ is a fair price then so be it.

Anyway I don’t understand why you wouldn’t want the devs to make more money so they’re able to produce more games instead of the launcher company making more money so they can develop “trading cards” as a way to make even more money.

@[email protected]
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12Y

Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

@[email protected]
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22Y

Your best sources are a tweet by a competitor and a 2.5 year old lawsuit filed because of that tweet? Excuse me for maintaining my skepticism.

Paradoxvoid
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32Y

Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

Devs aren’t going to drop Steam as a store, so they’re stuck.

@[email protected]
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82Y

It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

@[email protected]
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22Y

It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

@[email protected]
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12Y

Epic exclusives prove that developers are happy skipping Steam entirely.

@[email protected]
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Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

Paradoxvoid
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52Y

Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

@[email protected]
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42Y

Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

@[email protected]
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32Y

Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

Ars Technica tries to spin it in favour of Steam, but if you read between the lines it is there:

https://arstechnica.com/gaming/2021/05/why-lower-platform-fees-dont-lead-to-lower-prices-on-the-epic-games-store/

@[email protected]
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12Y

Thanks for sharing that!

Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

IMO, it’s reasonable to say “If you want to sell Steam keys off Steam, you need to follow our pricing rules,” but it is not reasonable to say “If you want to sell your game, sans keys, off Steam, you have to follow our pricing rules to keep selling on Steam.” You’re talking about the former here, right? Or does that mean that the following situation is prohibited:

  • Your game is listed at $50 on Steam
  • You sell keys from your own site for $50
  • You sell your game directly from your site for $40

and if so, that the mitigation is to either stop selling Steam keys entirely or to raise the price on your own site to $50?

That’s somewhere in between the two but I dislike it. I suspect it’s more legally murky, too, like tied selling.

The article briefly talks about the latter (emphasis mine):

Wolfire’s David Rosen expanded on that accusation in a recent blog post, saying that Valve threatened to “remove [Wolfire’s game] Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website, without Steam keys and without Steam’s DRM.

However, it also says “Sources close to Valve suggested to Ars that this ‘parity’ rule only applies to the ‘free’ Steam keys publishers can sell on other storefronts and not to Steam-free versions of those games sold on competing platforms. Valve hasn’t responded to a request for comment on this story.” I wonder if the lack of comment was because of Wolfire’s lawsuit?

I’m also now curious if the reason for Steam saying that was related to the in-between situation I talked about above.

@[email protected] shared this ArsTechnica article from 2022 that covers an update on that lawsuit - I haven’t seen anything more recent. In it, Wolfire makes the same claim, in court, that they’d already made in their blog post, which was sufficient to convince the judge to re-open their case.

The ruling [to re-open the case] makes particular note of “a Steam account manager [who] informed Plaintiff Wolfire that ‘it would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys [emphasis in original complaint].’” The amended suit also alleges that “this experience is not unique to Wolfire,” which could factor into the developer’s proposed class-action complaint.

Hopefully we’ll hear more about that soon.

@[email protected]
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-112Y

I think it’s better to reframe the question as “Are there downsides to Valve’s PC market dominance?” or “How is Steam’s 30% cut different from Xbox or Playstation?”

For the latter: it’s worth noting that Microsoft and Sony sell their hardware at a loss, and make up the difference through software, so there are obvious developer benefits to the 70-30 split. For Steam, the equivalent value-add for developers is only the platform itself, and I would wager for many of those developers the biggest reason for selling on Steam is not the feature set - though obviously useful - but because that’s where the users are.

So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

But of course, that won’t happen, because Steam has no reason to change. That’s where the users are, and they are fine with the status quo.

@[email protected]
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152Y

I think you undersell how feature rich steam is for both users and developers.

They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I’m sure.

This is much more feature rich than even console platforms, so I think the 30% fee is justified.

And they do this all without really locking down their ecosystem.

@[email protected]
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-22Y

Why would developers care about steams “features”? That’s Valve’s problem, not theirs. 30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there. It’s crazy that you can’t see that.

@[email protected]
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22Y

30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there.

*googles “epic games exclusives”*

“no choice”… huh…

@[email protected]
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32Y

Developers care about steamworks, making cloud saves, multi-player, matchmaking, voice chat, anti cheat, drm, microtransactions, user authentication, and more significantly easier than doing it yourself, it’s also basically free to use where many alternatives only support some features for significant fees.

@[email protected]
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102Y

Don’t forget how far they’ve advanced Linux gaming and hardware

@[email protected]
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-62Y

I don’t dispute they provide value, but why 30%? Why not 35? Or 25? or 80? or 3? or 29? I don’t know.

I’m curious, how much of that 30% do you think feeds back into making Steam better and keeping it running?

Zorque
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42Y

Probably more than a public company, that has to pay dividends and prove worth every quarter.

@[email protected]
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2Y

but why 30%, why not

To which the response is: I don’t care. I would have paid the same amount of money for games no matter which of the stupid funny numbers you picked out.

The beginning and end of how much one should care is “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes, so the concerns are abated.

If it opens them to driven out of the market by a more generous competitor: Cool. But that alone doesn’t impact me, the costumer. The generous competitor needs to do more. And you know, they know that. That’s why Tim gave me so many free games.

No you wouldn’t.

Immortals of Aveum cost 70 monetary-whatevers and killed its studio and no one commented on it. It would have cost 60 whatevers two years ago and still would have killed its studio. But if they did 70, they would have torpedoed that price point in the news circles as a death sentence. They only had the gall because literally no one dared release a game for 70 till Activision did it and others like Sony and Nintendo followed along.

Steams share has zero impact on my wallet. The market is dictated by things way more arbitrary. Everyone with brain knows this.

@[email protected]
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2Y

“are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes

I fully disagree. On the first point, do developers accept it? Sure. That does not at all mean they are happy about it. Money is tight for games, and I guarantee you every developer would much prefer to take a bigger piece of the pie.

To your second point, it is the standard but it is not universal. Epic Games Store takes 12%. Itch.io defaults to 10%. Google Play Store takes 15% on the first $1 million in revenue.

But that alone doesn’t impact me, the consumer.

I don’t believe this is entirely true. The more cash flow developers have, the more stable they are as companies, and the more able they are to put out good games. You are indirectly impacted because a larger tax on developers means fewer, or lower quality, games that get released.

Steams share has zero impact on my wallet.

Disagree, unless you exclusively play AAA.

Edit: Actually I’ve changed my mind on this. I mostly agree the percentage cut doesn’t affect the optimal price point.

@[email protected]
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2Y

A (private) monopoly or virtual monopoly is always bad for consumers.

@[email protected]
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12Y

Retail stores get a 30% cut from a game sale. Console manufacturers get a further $10 in licensing fees from that sale price, on top of the retail fee. That license cost is what goes to closing that loss leading pricing of the consoles. The retail fee they can charge through their digital storefronts is new to them but only helps them pay down their gap quicker, but they are also still taking that further $10 of licensing on top of the 30%.

That’s why some PC games are $10 cheaper than their console versions.

@[email protected]
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12Y

Is there a source for the $10 fee for digital releases? I’d love to read more about it, had trouble finding it.

Dudewitbow
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22Y

So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

Would you claim that devs who also port their game to console are guilty as the consoles also take 30% cut? The entire console scene is basically what Valve is doing, except valve decides to compete on an open platform instead of a walled garden.

@[email protected]
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12Y

The consoles justify the amount they take more because they are selling hardware at a loss to bring in users, so as a developer, you are seeing direct, tangible, and ongoing benefits to giving the manufacturers a cut. Every console cycle, there is renewed investment in the ecosystem to keep users interested.

For digital platforms, the continued investment in the platform itself is both less tangible, and I would wager less overall (though we can’t know this for Steam because we don’t have access to numbers like that). The longer Steam continues as a platform, the more true this is, unless you believe that Steam will continue to improve at the same rate. I don’t see my interaction with Steam being much different 5 years from now as it is today, so it is less obvious to me that such at steep rate is justified.

Like, imagine they “perfected” Steam. They made all the features users could ever want, and there becomes no reason to make any more changes. Should they keep charging the same rate? Or, maybe a better way to frame it, would be that rather than investing some of that 30% rate into improving the platform, they invest in developers themselves to make better products, because it’s the only place left to make the platform better than it was before. This would be equivalent to just lowering the rate across the board, in my opinion.

Dudewitbow
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22Y

Not all consoles sell at a loss. Nintendo outright sells for profit, and the ones that didnt are the WiiU and thr Virtual Boy, and I don’t have to remind you how those sold.

And we are also at an age where even Valve is in the console space. They sell the steamdeck at a severely lower price point compared to its competion.

Look at the ROG Ally, Lenovo Legion Go, Aya Neos entire catelog, GPD Win 4, Ayn Loki and a bunch more.

The argument about consoles selling it at subsidized price is justifyable means your saying Valve is in the right to given they are now in that market.

@[email protected]
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12Y

This is an interesting perspective, and gave me something to think about!

I don’t think the Steam Deck is quite there in terms of adoption to justify an across the board tax. The order of operations is kind of reversed, where Steam is reinvesting money made from previous sales towards R&D and Hardware ambitions, rather than using the Steam Deck to bring in users. But if you’re developer that benefits from the Steam Deck’s existence, or saw a sales bump from Steam Deck sales, or some other benefit like that, I agree it’s a pretty good trade-off in that case.

Nintendo is a bit different because they sort of focus on their own thing and everyone else is secondary. Something like 80% of software sales for Nintendo platforms are first party, so it’s mostly a Nintendo machine. Frankly, I think they should take less of a cut. Indies do really well on Nintendo though. They have a kind of pseudo-monopoly of a younger casual gamer demographic, and they maintain that user base by putting out great software. It is an interesting counterpoint though.

@[email protected]
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-52Y

Well, what makes a monopoly is the position in the market, without the obligation to infinite growth that doesn’t have to involve anti-competitive prectices.

@[email protected]
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One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.

Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.

@[email protected]
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12Y

No it means that if the game is for sale on Steam then it can be sold elsewhere (GOG, EPIC…) but it’s in the contract with Steam that it can’t be sold for a lower price elsewhere, it’s not about Steam keys sold by third party vendors.

Zorque
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272Y

Isn’t that just saying you can’t sell access to a game on steam (through a steam key) for a lower price than what’s on Steam? It’s not like they can’t just offer a lower price… just that they can’t offer it for a lower price bundled with Steam access.

So they can offer a lower price, just not as a third party through Steam itself.

@[email protected]
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62Y

I think you are right, the first article I linked was a bit ambiguous about it, but rereading the second one it seems that I misunderstood it and you are right.

@[email protected]
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12Y

If it was only about Steam Keys, there wouldn’t have been a lawsuit.

@[email protected]
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-22Y

If that’s the case, why do people use sites like humble bundle when they could individually buy the games from steam?

Paranomaly
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32Y

I believe it means base price and not sale prices. It’s fine for a game to go on sale for lower than Steam, but the base price can’t be $60 Steam $50 Epic as an example.

@[email protected]
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22Y

That is also allowed, but not if Epic purchase allows you to play the game on steam too

Humble Bundle has a special relationship with Valve iirc, because of the charity work they do.

@[email protected]
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-12Y

Doesn’t explain all the other games sold for cheaper than steam when you take a look at isthereanydeals. Or the bundles fanatical offers with no charity involved.

Zorque
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02Y

Could be secondhand key resellers who have no deals with Steam regarding sales.

Paranomaly
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42Y

I believe it means base price and not sale prices

hh93
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832Y

It is a monopoly - they just don’t abuse it as much against their audience.

For developers it’s either take their 30% deal or just don’t sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it’s very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

@[email protected]
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212Y

Tell me a game store that supports Linux out of the box (not messing with wine stuff or lutris)

@[email protected]
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Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent.

Most gamers don’t know and/or don’t care, so they will take the least resistance path, which is Steam.

Steam has a “most favoured nation clause” which prevents companies from actually selling for cheaper on other platform. This is how steam maintains its monopoly. If it were possible for CD Projekt Red to sell it cheaper outside of steam it would force steam to actually charge developers less.

Edit: see below, it’s actually not that clear.

@[email protected]
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102Y

They could sell for cheaper, they just can’t sell Steam Keys specifically for cheaper than what’s on Steam itself. Which makes sense honestly, you’re literally using their service for both presence and distribution.

@[email protected]
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52Y

Looking at steam’s own policies, this is true for steam keys, but there is an an going lawsuit that claims steam also makes this apply to non steam-enabled games: https://arstechnica.com/gaming/2021/07/valve-issues-scathing-reply-over-the-facts-behind-a-steam-antitrust-case/

But looking mosre closely than I did previously this is based on:

  1. An contract that is apparently not public
  2. A 1 time example that Valve denies

So I don’t really know, but if what valve says is true (which looks like it is), then I don’t see any monopoly abuse indeed.

They do have a monopoly, but it’s in large part for providing a better service. As a Linux user, I prefer Valve 100% over Epic that buys Rocket league and discontinues linux support. I do prefer Itch and GOG for the possibility of no-DRM games, but I’ve got to say it’s overall a worse experience (no auto updates, no social features etc…)

I made my initial comment after watching: https://www.youtube.com/watch?v=mOEG5qmMQas which suggested that Steam applied the MFN for non steam - enabled games too, but was done prior to Valve’s response.

@[email protected]
bot account
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12Y

Here is an alternative Piped link(s):

https://www.youtube.com/watch?v=mOEG5qmMQas

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source, check me out at GitHub.

@[email protected]
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For the price parity thing, there’s the game Tales of Maj’Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren’t. Sure, these may just be because traditional roguelikes don’t garner that much attention, but they are cases nonetheless that show otherwise.

The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I’d probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

@[email protected]
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22Y

Thinking about it there are also multiple FLOSS games that are free on GitHub/Linux repos but paid on Steam. For example Mindustry and Pixel dungeon.

@[email protected]
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12Y

This is still easily verifiably untrue in practice. Go to isthereanydeal and you’ll see verified, approved Steam key retailers running sales for under the Steam price on hundreds of games literally every day. Humble offers a global discount on all keys in their store if you’re s subscriber, undercutting virtually every Steam page. That’s not to mention the bundles they sell which regularly cut hundreds of dollars of keys down to a few bucks.

@[email protected]
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22Y

The steam documentation mentions for keys that while it is OK to run sales on different platforms at different times, the steam store must have similar sales within a reasonable time period, and he base price must not be higher on steam.

@[email protected]
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removed by mod

@[email protected]
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12Y

Done

aard
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Many years ago I bought some old DOS game where Linux runtimes using the original files exists on GOG. What I expected was a disk image or a zip containing the files - what I got was some exe containing the files. Why would I ever try to buy something from someone fucking up something that simple again?

I might buy some indie games from a developer directly - but with a middleman steam is the only option.

@[email protected]
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22Y

That’s not a steam issue, that’s a developer/publisher issue Plenty of old Scumm based games work by just pointing scummvm at the game directory

aard
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22Y

Ah, seems I missed a “on GOG” in the reply.

@[email protected]
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542Y

I am not sure if it’s just people being lazy. Steam legitimately is a good gaming platform. It just has so many features that really bring the PC platform to the level of consoles in terms of UX. Social features, discussion boards, reviews, matchmaking, chat, broadcasting, remote streaming, all this alongside a kickass store. That’s why Valve could roll out something like Steam OS and not have it feel woefully inadequate compared to what consoles offer.

@[email protected]
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12Y

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@[email protected]
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42Y

Don’t forget notes for games, steam workshop, and for those of us open source enthusiasts, making easy/reliable gaming on Linux. It has never been so good being a Linux gamer.

@[email protected]
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02Y

If you’re so sure Steam is a monopoly, can you please provide any evidence for that? To be clear, being very successful does not make someone a monopolist.

If Valve were a monopolist, they’d be listed here: https://digital-markets-act.ec.europa.eu/commission-designates-six-gatekeepers-under-digital-markets-act-2023-09-06_en

@[email protected]
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92Y

They account for about 75% of game sales on PC from what I’m finding, it’s a “virtual monopoly”, i.e. they have enough reach to control the market even if they have competitors.

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@[email protected]
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02Y

Nintendo is compared to other console manufacturers.

Microsoft is considered to be in a position of monopoly in the OS market, yet they’re not the ones building the PC itself.

Holy fuck did I just enter a freaking asylum or something?

@[email protected]
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52Y

75% of the units sold or 75% of the overall revemue. Given that the most successful PC games aren’t even on Steam, the latter seems unlikely to me. Roblox alone is a sustained revenue stream in insanely high numbers.

Do they block the competition in any way? They aren’t the stewards of Windows. Epic buys exclusive rights to games. Does Valve do the same? On Steam Deck, there’s even an entire independent app store (Discover with Flathub) enabled right out of the box. That’s how the community made Minecraft and Heroic Game Launcher available. Official EGS, GamePass, and GOG launchers could be made available via Flathub but MS etc. choose not to.

@[email protected]
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-62Y

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms) and just because you agree with what they do now doesn’t mean it’s not a risk to have such a behemoth in the market, Gaben is nice now, it just needs him changing his mind or retiring/dying and shit could hit the fan real quick.

@[email protected]
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12Y

It’s not about Valve or Newell being nice or not, it’s about whether Valve has a monopoly and the EU just recently looked at digital markets closely and determined that Valve is not a gatekeeper.

@[email protected]
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Because of the way they act at the moment, it doesn’t mean that they’re not in a monopoly position.

Turns out it’s simply because the EU didn’t even study their case because the PC gaming market is too small to bother 🤡

@[email protected]
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02Y

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms)

Who’s suing them for something so boilerplate? This isn’t that stupid frivolous lawsuit from Wolfire you’re referring to, is it?

@[email protected]
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12Y

Frivolous? The judge has accepted new evidence and the lawsuit has been allowed to proceed.

@[email protected]
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72Y

Yeah, to say a successful business is a monopoly because it is far reaching is absurd.

Call me when Good-Old-Epic-Steam launches.

@[email protected]
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-32Y

The fact that there are tons of games only available on steam should tell you it’s a monopoly.

It’s fucking shocking to me that so many people here actually believe that Valve isn’t a monopoly. You must have your head way up your ass.

@[email protected]
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32Y

How many games are actually steam exclusive on PC though, not counting 50 cent shovelware crap? A good chunk of the best selling PC games ever (minecraft for example) are not even available on steam.

I just went through the top 10 on steam and other than counter strike, which is literally made by valve, all of them are available elsewhere.

@[email protected]
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12Y

Because that’s not at all how a monopoly is defined and you ignored the concept of retail exclusivity deals to make this statement lol.

Zorque
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42Y

One can have a monopoly without directly trying for it. Especially when it comes to services with a lot infrastructure involved. Once you make those investments, it’s hard for anyone to compete against them.

A monopoly just means you control a significant amount of the market. I think, technically, they would fall under oligopoly. Where a few businesses have control of the market instead of just a single business. But the point is they have a far larger share of the market than most others. This is mostly because they create a product that people want to use, instead of making a service that unfairly captures the market through things like game exclusivity or hostile takeovers.

@[email protected]
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32Y

But when the EU recently announced service gatekeepers, Valve was not among them. Microsoft is.

@[email protected]
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-12Y

*Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

You forgot to add that part 👍

@[email protected]
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12Y

Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

So Steam does not meet / meat🥩 the financial and monthly user numbers to count as a monopoly? So Steam is not a monopoly then. Great.

@[email protected]
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02Y

No, the PC videogame market is too small for the European Union to analyse it.

If the local hardware store is the only one selling screws for 100km around and it doesn’t show up on their list, does it means they don’t have a monopoly or it simply means that they don’t bother checking that because the hardware store doesn’t:

Make 6.5B a year/doesn’t have a market capitalization of 65B

Doesn’t have 45m monthly users in the union AND 10k business users in the union

Meets those criterias three years in a row

Because these are the criterias required for the EU to take the time to analyze a companies’ position in their market.

@[email protected]
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192Y

This is partially on these companies for failing to provide an equal experience to Steam on their platform. I bought Witcher III in GoG to support the devs, and my reward was a lost save by the time the DLCs came out, because their client didn’t have cloud saves. So guess where I bought their stuff from there on? Sure, they added these features later but for some people the damage is already done.

@[email protected]
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22Y

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P03 Locke
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92Y

It’s a monopoly, but it’s one that a big company like EA or Epic Games can defeat. But, they have to actually put in the work and effort to present an experience that isn’t an enshittified version of Steam.

So far, none of them are willing to put in the time, so they don’t get the prize.

Rikudou_Sage
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-62Y

Yes. Nothing you said doesn’t change the fact it’s a monopoly. Sure, it might not be a Microsoft-level-evil monopoly, and as far as monopolies go, this is probably the best one, but it’s still a monopoly.

@[email protected]
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12Y

Monopsony - a monopoly but instead of controlling production, you control the marketplace, like Amazon

Steam is almost at that level, but they at least do it by tempting people with features and don’t try to lock you in… Trouble with exchanges is that fragmentation really sucks for everyone

Rikudou_Sage
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12Y

As I said, I agree that Steam is great. But a monopoly (or monopsony - never heard the word before) is always bad. Yes, Steam is great, but the ownership will change one day. And as it seems everyone wants to take every company public, I’m pretty sure that Steam will be taken public eventually. And the whole wheel of shit will start rolling.

@[email protected]
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12Y

True, but steam is about as good as it gets. They aren’t actually a monoposody, they’re just the biggest marketplace.

They don’t do exclusives, don’t restrict you from selling elsewhere, they’ll integrate with any piece of software (including things you’ve installed externally or will install other launchers for you - even if they contain competing storefronts)

They do have competition, except they did the one thing companies hate to do most at this stage - they compete. They’re the only real option because they limit nothing from their customers and offer better features. Epic offers free games, Microsoft comes pre-installed on most gaming computers, Amazon has everyone’s payment details already, and despite it all these alternatives steam is still the best option in every regard

Yes, it’s almost guaranteed to go to shit eventually, but what better system is there? There’s no one more trustworthy to run the primary gaming marketplace… They’ve even built their company structure and policies to resist the pull of enshittification.

A new company isn’t a good answer, a distributed system wouldn’t work well for this application, and even nonprofits struggle to resist enshittification as well as valve has done

What can we do except keep watch and push back if valve goes out of bounds?

nfntordr
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52Y

Even if they are considered a ‘monolopy’ it seems like people haven’t thought that we are the ones that have thrown our money at Valve and it is the ONLY reason why they are in the position they’re in now. They offer a fantastic service to the gaming community and Valve is supposed to apologise for that? I’m not aware of any abuses within their own company that has contributed to their success or any anti-competitive behaviour?

@[email protected]
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172Y

No, it’s not a monopoly. They aren’t even a gatekeeper as defined recently by the EU.

The most successful PC games (Minecraft, Fortnite, Roblox) aren’t even on Steam.

@[email protected]
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-52Y

That doesn’t mean anything. Jesus Christ these arguments that valve isn’t a monopoly are just so incredibly weak. They’ve created a fucking cult.

@[email protected]
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32Y

Except it means everything. The EU, not really friendly towards US companies, declared that Valve is not a gatekeeper of digital markets. That means they don’t have a monopoly on PC gaming.

@[email protected]
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72Y

Wrong, the US has antritrust laws and you can bet your bottom dollar that epic would have sued them already if they had any ground to do so.

@[email protected]
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If this is an example of an argument why they are one, I can see why more people would come down on the other side.

@[email protected]
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02Y

It’s definitely not merely a matter of not bothering to make a decent store though. I mean, do you think Epic is held back by not being bothered? The way they pour money into their store, I’d it were easy, they’d have it. And having a decent store isn’t enough. It’s kinda like social media in that you need the crowd effect. People want all their games in one place with integrations like friends, mods, achievements, etc. AFAIK, there’s no open standard for most of these things, so you need a big market share to convince devs to make the change.

z0rb
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242Y

Valve supports linux gaming! The Steam Deck is awesome and with an even better configuration (or the rumored valve’s own new steam machine) this is only getting better. So, only Valve gets my money.

@[email protected]
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62Y

I buy games pretty much exclusively on Steam because of the Linux support (my gaming PC runs Linux only).

Hopefully more places follow suit because I believe competition is a good thing but for now it’s Steam all the way pretty much apart from Starsector and until recently Dwarf Fortress.

@[email protected]
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62Y

Just like I am happy with Apple and Google taking a cut and running their app stores. If these big companies could make their own store, they would. Apple would lose a cut, but that does not affect me as a consumer. What does affect me is a gate keeper keeping terrible practices in check. Making it nearly impossible to cancel a subscription instead of having a handy menu to just turn it off. Having places to put credit cards that are not secure. Collecting personal data nonstop. Etc etc.

darq
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1832Y

Gamers have gotten quite lucky so far that the company that has been in the position to turn the screws and establish a monopoly has been content to only make gobs of money, instead of trying to make all the money like pretty much every other entertainment industry.

@[email protected]
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12Y

Yeah I’m not really to call Valve a good guy company, but I might be willing to call them the least bad company

@[email protected]
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Yeah, the reason why Valve can do that is that they are not a publicly traded company but a privately owned one. Gabe Newell doesn’t have a fiduciary duty to any shareholders, so they don’t have to squeeze every penny from their users or abuse their quasi monopoly.

@[email protected]
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Epic is also private though I agree with your sentiment 100%

@[email protected]
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852Y

The whole idea of investments always going up is an absurd idea that needs to go. At this point I infinitely prefer a private company over a publicly traded one.

@[email protected]
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22Y

It’s not even an “idea”. They legally have to do whatever they can to make it go up. It’s idiotic and poisonous.

@[email protected]
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172Y

It’s a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

And most people investing money will be doing so with the only purpose of multiplying that money, as it’s mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies’ duty to its shareholders would also be to ensure good user experience. But that’s never going to happen.

possibly a cat
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@[email protected]
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152Y

If Gabe ever leaves Valve and the powers that be decide to go public I hope it’s done in a way that gives power to the users instead of faceless investment firms. I don’t even know what that would look like but I fear the day that Valve comes under control of an ex-AAA game company CEO or the like.

@[email protected]
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I wish something like that existed, once you go public you are obligated to grow and that has limits so you always end up squeezing your users! :/

@[email protected]
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-12Y

I said this elsewhere but that’s not true. The idea that publicly traded companies have a duty to maximize shareholder value is a myth, and anyone privileged enough to sit on a board of directors likely knows this. See this article for an explanation. Every time a board squeezes a company for short term profits at the cost of long term good will, long term profits, etc., that is because they chose to do so.

@[email protected]
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22Y

Well the relation is wrong but it’s a real thing, they have a duty to grow infinitely or the sroxk price will crash and since that’s impossible to achive they essentially have to squeeze their users for short term gains to seem like they still grow sooner or later

@[email protected]
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-22Y

it’s a real thing, they have a duty to grow infinitely or the sroxk price will crash

This isn’t a thing.

Here’s another article explaining why and how it isn’t a thing, and also why people like you think it is.

@[email protected]
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52Y

Honestly, I don’t care to continue this conversation, even the attempt to convince people like you is rather pointless

@[email protected]
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162Y

Perhaps a transition to a not-for-profit organization structure might be what folks would prefer? It seems like a potentially better alternative than going public, but I’m not sure how it might work in practice for something like a digital storefront.

In a weird way, one could almost argue that’s roughly how Valve’s been operating anyway, except I imagine they’ve been lining their pockets more than a not-for-profit organization’s owners/employees do.

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142Y

I bet they make a shit ton of money but they certainly seem to reinvest enough of it too. There is a interesting concept called purpose companies here in Europe but it’s not especially wide spread or planned by regulators so the transition is extremly complicated and expensive. The search engine Ecosia is a relatively well known one, it’s basically a company in self ownership where no one from outside can become CEO and no one can sell or go public, they are obligated to their chosen purpose and that’s where their profits go (in the case of Ecosia that’s planting trees), not sure how it works exactly or if it’s doable in the USA at all tho.

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2Y

Bro what do you think those Steam levels and experience are for? Obviously they’re gonna divest the company across the playerbase and divvy it up based on Steam levels!

/s

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82Y

Each game on your account represents a share.

That sounds fun.

@[email protected]
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32Y

We should do this in the food industrie. Then I would become a steakholder.

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The idea that publicly traded companies have a duty to maximize shareholder value is a myth, and anyone privileged enough to sit on a board of directors likely knows this. See this article for an explanation. Every time a board squeezes a company for short term profits at the cost of long term good will, long term profits, etc., that is because they chose to do so.

EDIT: See also This NY Times article. And note that I’m not saying that corporations, board members, etc., aren’t pressured or incentivized to maximize shareholder value - I’m saying that they do not have a legal duty to do so.

@[email protected]
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72Y

It’s not a myth, it’s called Fiduciary Duty. The board, officers, and executives of a public company have a legal responsibility to put the financial interests and well-being of the company above other personal interests. The article you linked doesn’t deny this, and it also isn’t discussing the legal definition of it. It’s discussing what you might call “toxic fiduciary duty”, or more or less the Ferengi Rules of Acquisition. It’s the idea that profit is the primary motive and should always trump all other considerations.

Fiduciary duty is important to create a concrete stance against corruption and misuse of the company’s assets for personal gain. But when taken to an extreme, it becomes toxic and has negative consequences for the company. Employee wages are probably the most obvious example. There has to be a balance between underpaying and overpaying. If you chronically underpay, the best employees will seek more gainful employment elsewhere and the company will suffer from a poorly qualified workforce. If you overpay, like 100% revenue share with employees, the company will cease to make a profit and will be unable to function. A balance has to be struck to retain the best talent in order to drive success for the company; that is the point of the article you linked.

TL;DR extremism is always bad

(Please don’t mistake this for a pro-capitalism rant, there’s nuance to be had here)

@[email protected]
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-12Y

All of that is true, but it doesn’t contradict my point. Fiduciary duty isn’t a duty to maximize shareholder value.

@[email protected]
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22Y

It literally is in practice.

@[email protected]
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02Y

It isn’t. If it were, that would mean that in practice, board members act to maximize shareholder value because they are legally obligated to do so, and that simply isn’t true.

In practice, board members and C-suite employees are incentivized to maximize shareholder value. They are not legally obligated to do so.

Fiduciary duty is a legal requirement, meaning that if you don’t fulfill your fiduciary duty, you’re liable. But nobody has been successfully sued for not maximizing shareholder value when their actions were in line with the business judgment rule (“made (1) in good faith, (2) with the care that a reasonably prudent person would use, and (3) with the reasonable belief that the director is acting in the best interests of the corporation”). Successful lawsuits regarding breach of fiduciary duty (in the context of corporate law) require the defendant to have acted with gross negligence, in bad faith, or to have had an undisclosed conflict of interest.

The closest instance of legal precedent that I know of (aside from “” of course) that eBay v. Newmark (Craigslist), which Max Kennerly took as meaning that corporations are legally required to maximize profits. In this case, Craigslist was found to have violated their fiduciary duties to eBay because Craigslist, in Max’s words, “tried to protect the frugal, community-centric corporate culture that was a hallmark for their success.”

Except, if you actually read the case notes, it’s clear that the issue wasn’t that Craigslist wasn’t maximizing their profits, but that they were diluting the percentage of stocked owned and flexibility of selling those stocks of other stockholders. The issue wasn’t that Craigslist wanted to spend half their profits supporting charities or anything like that - no, it was that they were trying to artificially limit, thus directly devaluing, the shares they had already sold. In other words, I agree that this was a case about minority shareholder oppression as opposed to being an edict to maximize profits / shareholder value.

And other than people threatening legal action, the most recent case we have (other than eBay v. NewMark) in favor of shareholder primacy is 124 years old - Dodge v. Ford. But the opposite is true:

Shareholder primacy is clearly unenforceable on its own term because the business judgment rule would defeat any claims based on a failure to maximize profit. 40 Corporate managers formulate business strategy. A rule‒sanction is antithetical to the core concept of the business judgment rule. In over one hundred years of corporate law, there is not a case where a state supreme court imposed liability for breach of fiduciary duty on the specific ground that the board, in managing operational matters, failed to maximize shareholder profit, though it made the decision informedly, disinterestedly, and in good faith.41 That case does not exist. In fact, many cases show just the opposite. Courts have held that shareholders cannot challenge a board’s decision on the specific grounds that, for example: the company paid its employees too much; 42 it failed to pursue a profit opportunity;43 it did not maximize the settlement amount in a negotiation;44 it failed to lawfully avoid taxes.45 There are classic textbook cases where courts have rejected attempts of shareholders to interfere with the board’s decisions on the argument that their views of business or strategy would have maximized shareholder value.46

The belief that a corporation is legally obligated to maximize shareholder value isn’t just wrong; it also:

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I said in practice, not in law

Just pointing out I’m a different person lol

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removed by mod

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12Y

One of the big reasons many companies go public is it’s naturally a really nice retirement package for the owners of the company. The owners of the company may have put so much time and money into building the company that they don’t have sufficient retirement savings, so by going public they turn a portion of their ownership into a boatload of cash as well as a boatload of wealth that can be leveraged, then simply elect a new CEO, retain their significant voting power on the board so they aren’t entirely abandoning their baby and then peace out

Rikudou_Sage
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242Y

I’m one of the few who actually like the existence of Epic. Like, not necessarily Epic itself, but some serious competition is needed. I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership, so we have Epic.

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312Y

The problem is that all the competition to steam is far far inferior to steam in technology and ideology and future prospects. Steam isn’t a publicly traded company, has features that are pro consumers, is supporting other OS’s and doesn’t have a CEO that is a prick like epic.

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132Y

Sure. But what if Gabe newel decided to sell tomorrow. Just wants to retire maybe he’s pretty old. What if Microsoft buys it and you’re left with a monopoly you don’t like. That’s the eventuality of every unhealthy industry.

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Well it will be a sad day and Ubisoft, Microsoft and Epic competition won’t fix anything if steam goes to shit. Steam is basically the unicorn and once it becomes extinct we won’t get anything half decent to replace it with. Publicly traded companies are the bedrock of unhealthy industries.

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12Y

Competition in the marketplace is the only thing that has any chance of saving you when that day comes.

You are in lucky days today. Tomorrow won’t be so good, but you can choose to support an industry controlled by a monopoly, or you can support an industry with healthy competition.

I would hope that Gamers aren’t so near sighted, but I’ve been proven wrong over and over again.

Zorque
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52Y

That would be helpful if they actually tried to be competitive on the same level.

Unfortunately they’re only competing for profit, not as a service. Which is why they’re failing.

Competition bettering service only works if people want to compete to create a better service. That clearly isn’t the case.

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112Y

When steam shuts down and we have Ubisoft and Epic to replace it with I’m just moving to itch.io and probably torrenting my steam library if it comes to the worst. Also I might actually stop playing games since steam is pushing proton development forward and without them I have no reason to play or buy anything new. Epic’s shitty CEO has made toxic remarks against linux before and Ubisoft just couldn’t care less. I’ll support a company that supports my interests, epic doesn’t so I don’t simple as.

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152Y

“Supporting competition” is not a good enough reason to use a shitty service. If I start a service that charges twice as much as Steam and has none of the features would you use it in order to “support competition”?

If the only reason to purchase from Epic is “they exist” that’s not good enough.

I will happily avoid Epic’s attempts to be a monopoly now over worrying that Steam might be shitty in the future.

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-22Y

It’s super weird to me that you guys think epic is trying to be a monopoly. Epic had 0.00001% of the market. In their wildest dreams they might expect to get ten percent.

@[email protected]
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22Y

Epic had 0.00001% of the market.

The numbers for Fortnite, available on EGS but not Steam, tell otherwise.

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02Y

Just because they aren’t good at it doesn’t mean they aren’t trying very hard to do so, and will clearly be very shitty if they ever achieve it.

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42Y

Then we’d go back to sailing the high seas, until a better alternative shows up; as Gabe said, piracy is a service problem.

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-82Y

Epic launches my games, Steam is full of bloat that I never use… 🤷

Zorque
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12Y

That “bloat” is 99% of the reason people use it.

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12Y

No, 99% of the reason they use it is that they were first to market, made it mandatory for their first party games that were extremely popular at the time (and even today) and became defacto mandatory for many third party games as it made it simpler to control piracy to just sell through them or include a key in the physical copy and force people to install Steam. The majority of Steam users are casuals that couldn’t care less about their forums, cards, social profiles and so on. It’s the same thing in everything, there’s enthusiasts that think everyone is as crazy as they are about their hobby, the majority are just casual users that will never know/use half of the possibilities available to them because they don’t care.

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-12Y

Lol. You think 99% of people give a shit about forums or Linux support?

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02Y

I personally don’t include Linux support in the bloat, but forums, social profiles, trading cards, reviews, achievements… Yes, that’s bloat.

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Hey!

Linux has almost a 2% market share on Steam, I have you know!

So it is only 98% who don’t care.

I feel Steam vs competitors is like how after 1st wave MCU, everyone was jumping on that bandwagon, but instead of putting in the groundwork just skipped ahead, or like the monsters one just abandoned it because of one bad movie.

zeus ⁧ ⁧ ∽↯∼
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i would love for steam to have some competition. i will gladly switch over to the first competitor that has

  • a big picture / controller-friendly interface
  • controller configurator that
    • is more powerful than rewasd
    • is editable in the overlay
    • has import/exportable configs (incl. with the community)
    • supports the best controller i’ve ever used, the steam controller
  • cross-platform client
  • cross-platform cloud saves
  • workshop/modding support
  • proper reviews system
  • community page for each game
  • etc.

and doesn’t

  • buy exclusivity rights to games
    • i don’t mind revenue deals for exclusivity, but buying existing games takes the biscuit
  • actively worsen existing games
    • e.g. removing the impeccable siapi support in rocket league, and making it run on the shitty epic servers so it disconnects all the time

particularly now that steam has switched over to electron, so the client runs like shit

i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all

unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up

ayaya
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102Y

particularly now that steam has switched over to electron, so the client runs like shit

It uses CEF not Electron, which it has used for over 13 years. This isn’t something they just added. If it’s running slow for you you probably have an issue with hardware acceleration.

zeus ⁧ ⁧ ∽↯∼
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It uses CEF not Electron,

fine. i was simplifying. that wasn’t the main point of my comment. forgive me.

which it has used for over 13 years. This isn’t something they just added.

no…?

you mean that the store has been an embedded browser? in that case yes

but the whole steam client? has always been vgui, not electron cef. did you even read the link you sent? just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium, and just because a programme can render web content also doesn’t mean it’s built in chromium. when firefox switched from xul to html did you go “akshyually, it was always able to render html content so it hasn’t switched at all”

If it’s running slow for you you probably have an issue with hardware acceleration.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu. which is supposedly fixed (and it’s definitely better) but it’s still unusably slow on both linux and windows. also, so what. “it works on my machine” isn’t a great excuse to ignore the biggest gaming gpu brand, and electron is notoriously non-performant (if my pc can handle playing a video in ffx whilst playing recent 3d games, i think it should also be able to display my list of owned games without stuttering). my point was that i never had issues with vgui, and now i do.


edit: ah, i’ve just looked through your comment history. i don’t believe anyone who’s not a troll has -10 karma and no negative comments (especially with some comments with >100 points), and i also suspect vote manipulation. i should never have engaged. sorry. i won’t engage any more.

ayaya
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22Y

but the whole steam client? has always been vgui, not electron cef. just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium.

The “whole client” hasn’t been VGUI. Yes now every element is CEF but many, many pieces have been CEF for a very long time. “Switched over to Electron” implies it was entirely changed but it’s just using more of the thing it was already using. Those are two different things.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu

The issue you linked had nothing to do with Steam it was a bug with the Nvidia driver itself. Not sure what that’s supposed to prove.

my point was that i never had issues with vgui, and now i do.

And my point is that is not an inherent problem with Steam, that is something specific to your configuration. If it runs fine for other people it can run fine for you. I’m on Arch with an Nvidia GPU. I have zero issues with the performance.

@[email protected]
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02Y

How is a competitor ever supposed to compete with a feature list like that? It has to come out of the gate with all those things? This is why monopolies exist.

zeus ⁧ ⁧ ∽↯∼
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honestly? i kind of agree. but gog spent a lot of dev time revamping their client into "gog galaxy 2.0" just to make it less controller accessible; and the epic client is just unusable

i would have more sympathy if they were little indie companies. but the itch.io client is better than either. these companies are pouring money into breaking into a market, but not bothering to develop features

that comment was more an example of why the egs isn’t yet a real competitor than a criticism of any as yet nonexistent competitors

I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership

What the fuck are you saying? Of course consumers care about ownership, otherwise Stadia would be dominating the market, and we can see that it’s not.

Virkkunen
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152Y

Ownership is not why Stadia failed.

BaroqueInMind
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If you are trying to argue that ownership was not even a part of the multitude reasons Stadia failed and is off the table, you should seriously need to consider evaluating your critical thinking skills.

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42Y

It wasn’t, it works for Nvidia, people just don’t want to pay for their games twice and that broke Stadias neck…

@[email protected]
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2Y

This was supposed to be the comment where you show why ownership was a major factor in why Stadia failed, not a comment where you huff and puff and complain that something you insist on isn’t being accepted.

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112Y

Their point being that if true ownership was the priority for consumers then they would be exclusively using GoG, since it’s the only store that gives you your games to actually own.

@[email protected]
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32Y

and itch.io which is far better than GOG but even more niche.

@[email protected]
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12Y

First time hearing of them, after browsing a bit I’m not sure I’d agree they’re better than GOG, but they seem to focus on indie games which is super neat.

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-12Y

If they cared only about true ownership yea. But GoG doesn’t have every game Steam has. If they had the same selection i could easily see more people switching. I and I’m sure many others use both.

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62Y

It’s a self-reinforcing cycle, unfortunately. GOG doesn’t have the market share that Steam does, so publishers don’t release games on it, which leads to people continuing to use Steam and maintaining its dominant market share.

@[email protected]
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82Y

Imagine thinking that Valve has a monopoly.

Monopoly doesn’t mean “Largest market share”. It’s a real term with a real meaning.

Monopoly:

the exclusive possession or control of the supply of or trade in a commodity or service.

What, exactly, does Valve control? They don’t require exclusivity, they don’t require their DRM, they don’t require the use of their network system. Hell, they don’t even require you to to give them 30% if you sell your own key.

Valve is also not a publicly traded company, while this doesn’t mean you can fully trust them it does mean they aren’t required to seek profit at all costs. This allows then to do things like, support Linux, make their own hardware (twice after their first attempt was a failure), work on Proton, develope games that make them no money, etc.

Itch.io, GOG, EA, Epic, Windows Store, Game Pass, Humble Bundle, personal websites. These are all examples of places you can buy video games on computers.

Timmy Tencent’s propaganda is working on you if you think Valve is any sort of monopoly.

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12Y

Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a “monopolist” is a firm with significant and durable market power.

https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

@[email protected]
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12Y

The “significant durable market power” part is why I went on to explain how they don’t lock you into their ecosystem. How can Valve raise prices or exclude their competitors when they literally do not have any mechanisms in place to do any of those things?

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12Y

I don’t think Steam qualifies still. There are still plenty of competitors such as GOG, Green Man Gaming, itch.io, Epic, Humble Store, Microsoft Store, and so on.

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02Y

Steam accounts for 50% to 70% of all PC game downloads around the world.

https://www.enterpriseappstoday.com/stats/steam-statistics.html

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22Y

It being popular doesn’t mean it’s a monopoly…

@[email protected]
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142Y

I get it. Steam doesn’t seem to do exclusivity deals with 3rd party titles. So you could still sell your game on gog and humble without issue.

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-42Y

They control prices though, can’t sell for less on another platform.

Paranomaly
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They don’t though? Devs set the price. Steam just says that you need the same base price there as elsewhere.

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-52Y

Yeah because if you don’t, they delist your game. That’s the literal definition of anti-competitiveness. They could never get away with that if they weren’t a monopoly.

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2Y

That’s the literal definition of anti-competitiveness.

No it isn’t. That’s actually a very common store policy that’s been in place since the days of brick and mortar locations. Why do you think you never see any platform listing games at higher or lower full retail prices than every other one regularly, even when they’re not on Steam?

Where did you get the idea that this was the definition of anti-competitive? There are so many more things that define it more, like buying up all the competition or taking a big hit on loss leading pricing to force the competition to undercut themselves and collapse.

Zorque
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72Y

Of course you can, just not steam keys.

@[email protected]
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12Y

If it was only about Steam keys, there wouldn’t have been a lawsuit.

👁️👄👁️
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482Y

I’d love competition in the Linux gaming space, but none of them even attempt to support it

@[email protected]
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18
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2Y

removed by mod

@[email protected]
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10
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2Y

Itch and GOG have decent linux support

👁️👄👁️
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2Y

No they don’t lol. GOG doesn’t even have a client, you have to use Lutris or Heroic Launcher that support it.

Itch has a half implemented Linux client that they gave up years ago and is straight up unusable/broken. The client is worse then a web wrapper and nas no support for Wine, so if the game doesn’t have native Linux support, it just won’t run through the client. It will download exe’s that won’t actually run and silently fail, and doesn’t have any wine support.

@[email protected]
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92Y

They don’t have a client but both allow you to just download the game and run it from a .sh that installs it in the local folder. That’s enough for me but I agree it may not be for everyone.

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