For Oblivion, there is Skyblivion coming out next year.
Not sure what you hope would be added in a “remake” though. You’re asking for something which would inherently do very little and be exactly the sort of cash grab that we normally condemn. You want these games with better graphics or mechanics? Play with mods.
All of this could have been said about PDX’s Sims competitor Life By You when it got “delayed indefinitely” too. But then a week later it was cancelled. And then a week after that the lead dev came out and said there was no reason for it to have been cancelled because they had been on track for release before Paradox pulled the plug.
Technically it stands for “Computer RPG” but nowadays it’s more commonly meant as “Classic RPG”. It refers to any of those games like the classic Fallouts, Baldur’s Gates, Planescape Torment, that blend turn-based strategy game with RPG. Modern examples are BG3, Pathfinder: War of the Righteous, Pillars Of Eternity 2, Wasteland 3, etc.
It’s hard to say at this point, but there’s a lot in the trailer that makes me think “Timberborn” and only a couple of frames and pixels that make me think “Rimworld”. And given that their marketing tagline is “inspired by Rimworld” you’d think they would show off any Rimworldiness a bit more in the trailer.
Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda’s engine is something they have a lot of control over and can constantly improve and iterate on. It’s not as though Starfield and Morrowind are running on the exact same codebase.
Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it’s become this meme among people to seem like they sound like they know what they’re talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.
Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There’s no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.