Vr so weird to me, with every other kind of gadget there’s a clear ‘best’ that has all the bells and whistles and a ‘good enough’ that has most. But with vr it seems there’s no hierarchy, just a bunch of models with different and (imo) incomplete featuresets and nonsensical prices as if the tech is still brand new…
Surely digital foundry will find improvements but to me this doesn’t look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing
W2 was spent looking for her the entire game
Witcher 2 was spent looking for Triss not Yennefer.
The books are canon for the games, yes
And I said maybe they shouldn’t be because warping the game story to fit the books is what I’m complaining about in the first place.
If you were fine with how w3 handled Yen before reading the books good for you. But it was not at all clear for me and that’s all I said. Sorry for being brash but it is obnoxious to then get comments preaching about how Yennefer is objectively right for Geralt and Triss is just fan service and the game itself favoring Yen would make sense if only I were to read the books
As far as I understand the games aren’t book cannon right? Then let the books not be game cannon. It is unreasonable for the books to be required reading between witcher 2 and 3 or even to expect the audience to know to read them.
A never before seen character from the books showing up in the game doesn’t bother me because they’re new and they’re explored as if they’re new characters. Yen bugs me because she’s a new character to me but as soon as they meet in Skelliga, her and Geralt get back together as if nothing has changed since the books. On the other hand Triss is an established character who has a history with Geralt that I know of, but now both are giving each other the cold shoulder without explanation.
In terms of Triss and Yen the books don’t give context to the status quo. They become the status quo.
For me Yennefer seemingly popped into existence at the end of the last game but even then it wasn’t clear what she was to Geralt. I guess that’s a way to interpret the “took advantage of” line but to me it sounded more like it was about how seemingly half the women in this world is trying to seduce Geralt and Triss succeeded… She didn’t strike as particularly obsessive neither. If that’s why Geralt is upset at her I don’t see why he’s not also upset at his other friends who turned a blind eye and didn’t mention Yennefer.
Anyways I’m more upset about the game seemingly overriding my choice with Triss than ultimately ending up with Yen. I’m not sure how to to roleplay a Geralt who up until this point didn’t care for Yen but suddenly divined that he fucked it up with Triss so she’s the only option left…
And I don’t know if I’ll ever fully replay this game, it’s simply too long
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Nope, it does have wide color gamut and high-ish brightness, wouldn’t buy unless reviews said it was ok. But it does some fuckery to the image I can only imagine could be to make non-hdr content pop on windows but ends up messing up the image coming from kde. I can set it up to look alright in either in a light or dark environment but the problem is I can’t quickly switch between them without fiddling with all the settings again.
Compared to my cooler master a grayscale gradient on it has a much sharper transition from crushed bright to gray but then gets darker much slower as well, to a point where unless a color is black it appears darker on the cm despite it having an ips screen. Said gray also shows up as huge and very noticable red green and blue bands on it, again unlike the cm which also has banding but at least the tones of gray are similiar.
Also unrelated but just noticed while testing the monitors, max sdr brightness slider of kde seems to have changed again. Hdr content gets darker on the last 200 nits while sdr gets brighter. Does anyone know anything about that? I don’t think that’s how it’s supposed to work
3 months edit: I might’ve been wrong about this. At the time I had both monitors connected to the motherboard (amd igpu) since the nvidia driver had washed out colors. Since the cooler master worked I assumed the amd drivers were fine. But a while back I ended up plugging both into the nvidia gpu and discovered that not only were the nvidia drivers fixed, but with it the Samsung didn’t have the weird brightness issue neither.
Edit edit: Even though the brightness is more manageable it’s still fucked. I’ve calibrated it with kde’s new screen calibration tool and according to it the brightness tops out at 250 nits. However it is advertised and benchmarked to go up to 600 and I’ve measured 800 ish using my phone sensor, and it looks much brighter than an sdr 200 nit monitor. Which makes me think even though it is receiving hdr signal, it doesn’t trust the signal to be actually hdr and maps sdr range to its full range instead; causing all kinds of image issues when the signal is actually hdr.
And just to make sure it’s not a linux issue I’ve tried it with windows 10 too. With amd gpu hdr immediately disables itself if you enable it and with nvidia gpu if you enable hdr all screens including ones not connected to it turn off and don’t work until you unplug the monitor and reboot. Cooler master just works
I got a samsung monitor last year too (it was the cheapest hdr option and I keep seeing reddit praise them) and it has such a terrible hdr experience. When hdr is on either dark colors are light grayish, brights are too dark, darks are crushed, everything’s too bright or colors are over saturated. I’ve tried every combination of adjusting brightness / gamma from the screen and/or from kde but couldn’t figure out a simple way to easily turn down the brightness at night without some sort of image issue popping up. So recently I gave up and turned hdr off. Still can’t use the kde brightness slider without fucking up the image but at least the monitor’s brightness slider works now.
Also if there are very few bright areas on the screen it further decreases its overall screen brightness, which also affects color saturation bcz of course.
Also also just discovered freesync and vrr are two different toggles in two different menus for some fucking reason and if you only enable freesync like I did you get a flickering screen
I really wish there was a ‘no smart image fuckery’ toggle in the settings.
I think the combos were easier on mouse and keyboard but the controller controls were fine too. I don’t remember it super well but wasn’t the secondary attack completely different for some weapons? I don’t think holding primary for secondary attack would work.
the victory lap you asked for is in there.
Oh right, that was a thing
I played it like a year ago on insane difficulty. Never played the original nor the new doom.
I really liked the first level where combat is mostly melee and lots of story is happening. Left a very strong first impression. Expected the same pace from the rest so it was disappointing that most of the levels were “We need to reach x location for plot to happen but we telepoted / car broke down too far away so we’ll walk for a couple levels”. Level structure also got stale, there doesn’t need to be an encounter in every room. It would be a much better game if the levels had 1/3rd the encounter count or some levels were merged. I also wish there was a ‘victory lap’ level between the two final bosses so you could use the magical katana you finally obtained.
I really liked the characters and world building. Business ninja is always a good aesthetic. The banter was nice. Liked Wang being an unapologetic video game protagonist. Magical stuff was fine
The combat was mixed. Weapon variety was pretty good but the weapons didn’t feel ‘tight’ to use like in half life 2. I switched to controller halfway through and it fit the gunplay better. Kinda wish there was more emphasis on movement and melee but I was satisfied with what was there.
I didn’t like encounter / enemy design though. The difficulty curve was way too smooth. There are very few enemy types so most encounters are just the same group of enemies you fought 15 minutes ago but with 1 extra foot demon added. And after a while normal encounters start including minibosses too so you need to spend minutes slowly dealing damage to them. There were some encounters that were genuinely challenging and memorable but the vast majority was just walking the marathon and trying not to die in a stupid way. I think it’s fair to describe this as a ‘low skill ceiling’, once you figure out how not to die against each enemy type your progress (at least on insane) is mostly bottlenecked by the dps of your weapons.
Bosses are a different story. They were insanely difficult on insane (first two took me hours each). Beating them was pretty rewarding.
When I bought the game on steam it came with viscera cleanup simulator shadow warrior edition, which I played immediately after beating the game. It was a nice change of pace and made me wish the game itself also had more gameplay variety. I would’ve loved more human characters too.
Don’t really have thoughts on graphics, they were fine maybe a bit too much bloom.
Numerically I think it’s a 6/10
I can’t speak to factorio since every time that dev has ever opened his mouth it has just been horrific hateful bullshit.
No this is the easiest article ever:
Best Samsung Earbuds in 2025
Hopium take 1:
There’s no reason they’d reveal their plans to bring it to steam early and cannibalize on the epic store sales
Hopium take 2:
Even if they don’t have plans right now if they ever want some quick money to meet targets or something it’s the prime candidate
Hopium take 3:
When or if remedy starts making money (like from control 2) they might buy the publishing rights back
Hopium take 4:
It’ll run better anyways when Alan wake 2 remastered comes out in 10 years
Is this an actual concern or a theoretical one? I think I heard that some nvidia specific features don’t work out of the box in some games but never heard issues due to wine ‘not implementing something’. I feel like that would just cause a crash, no?