If it’s a her, you mean fiancée, fiancé is used only for men. And, it’s basically a chromebook in how she uses it. But, chromebooks are designed so that you never have to do any system administration. You never have to upgrade drivers or figure out how to get to the next release.
She probably hasn’t had to deal with that yet, but eventually the system will have to be updated. Over time, cruft piles up and makes it harder and harder to upgrade and manage. Atomic distributions are designed to be much more like chromebooks. Someone else manages the upgrades and the tricky choices, and then you just install their base image.
Until I realised I should just work inside a container.
Yeah, it’s a game changer. Especially if you have different projects on the go. I’m used to having to deal with an ugly path with all kind of random things in it because I need them for one project. But, with containers / distroboxes / toolbx you can keep those changes isolated.
Yeah, I only use flatpak for GUI apps that don’t need any special handling. To be fair, that’s a decent number of the things I use most often: Firefox, Thunderbird, Signal, Kodi, Discord, Gimp, VLC. I think it’s also how I installed some themes for KDE / Plasma.
Console stuff I’ve either done in a distrobox using the conventions of that OS (apt for the Ubuntu one, DNF for the Fedora one), or I’ve used homebrew. But, I haven’t used too much homebrew because I want my “normal” console to be as unchanged as possible.
There are a few things I’ve used distrobox-export to make available outside the distrobox.
It took me a little while to understand how you’re supposed to think about the system, but now that I think I get it, I really like it. My one frustration is that there’s an nVidia driver bug that’s affecting me, and nVidia has been unable to fix it for a few months. I think I’d be in exactly the same situation with a traditional distro. The difference is that if they ever fix it, I’ll have to wait a couple of weeks until the fix makes it to the Bazzite stable build. I suppose I could switch to Bazzite testing and get it within days of it being fixed instead of weeks. Apparently just use a “rebase” command and reboot. But, I’m hesitant to do that because other than the nVidia driver, everything’s so stable.
So, there are multiple ways of installing things. For GUI apps the standard way is flatpaks. Some non-GUI things are installed that way, but it’s less common.
For CLI apps, homebrew is installed by default and it’s recommended as a way to install CLI things.
The method I like for apps that have a lot of interdependencies is to use a distrobox. If you want a development environment where multiple apps all talk to each-other, you can isolate them on their own distrobox and install them however you like there.
I currently have a distrobox running ubuntu that I use for a kubernetes project. In that distrobox I install anything I need with apt, or sometimes from source. Within that kubernetes project I use mise-en-place to manage tools just for that particular sub-project. What I like about doing things this way is that when I’m working on that project I have all the tools I need, and don’t have to worry about the tools for other projects. My base bazzite image is basically unchanged, but my k8s project is highly customized.
If you really want to, you can still install RPMs as overlays to the base system, it’s just not recommended because that slows down upgrades.
More details here:
Has your fiancé had to update drivers? Has he had to upgrade to a new release? Has he had to figure out how to install a version of something that isn’t in the Debian stable repositories?
If the only application your fiancé uses is Firefox, then he might go a long time before having any kind of problem. It all depends on how he uses it.
Debian is fine as an introduction to Linux, if that’s what you want. But, as a beginner, you’re going to screw up, and Debian doesn’t do anything to protect you from that.
Atomic distributions let you use Linux but make it harder to shoot yourself in the foot. It’s much harder to break the system in a way you can’t just reboot to fix it.
It all depends on what your goal is. If your goal is to learn Linux by using it, then by all means, go for a traditional distribution. Debian is nice, but I’d go for Ubuntu. But, if your goal is to have a stable system that you can’t screw up as a beginner I’d go with an atomic distribution. If your goal is to play games, Bazzite is hard to beat.
You can still learn Linux if you use an atomic distribution. Configuring and using the desktop environment is basically the same. But, you don’t need to worry about your drivers, and you don’t install packages the traditional way. If you want to learn those things, you can run a VM or a distrobox.
I completely disagree. Debian is not beginner-friendly. Go with Bazzite if your focus is gaming.
It is a gaming-focused distribution. It’s also an “atomic” distribution, which basically means it’s really hard to break it. It’s more like Android or IOS where the OS and base system are managed by someone else. They’re read-only so you can’t accidentally break them.
For example, instead of trying to manage your own video card drivers, they come packaged with the base system image, and they’re tested to make sure they work with all the other base components.
I’ve been using Linux since the 1990s, so I’ve run my share of distributions: Slackware, RedHat, Gentoo, Debian, Ubuntu, etc. Even for someone experienced, atomic distributions are great. But, for a newcomer they’re so much better.
Depending on what happens with GPUs for datacenters, external GPUs might be so rare that nobody does it anymore.
My impression right now is that for nVidia gamer cards are an afterthought now. Millions of gamers can’t compete with every company in Silicon Valley building entire datacenters stacked with as many “GPUs” as they can find.
AMD isn’t the main choice for datacenter CPUs or GPUs. Maybe for them, gamers will be a focus, and there are some real advantages with APUs. For example, you’re not stuck with one particular amount of GPU RAM and a different amount of CPU RAM. Because you’re not multitasking as much when gaming, you need less CPU RAM, so you can dedicate more RAM to games and less to other apps. So, you can have the best of both worlds: tons of system RAM when you’re browsing websites and have a thousand tabs open, then start a game and you have gobs of RAM dedicated to the game.
It’s probably also more efficient to have one enormous cooler for a combined GPU and CPU vs. a GPU with one set of heatsinks and fans and a separate CPU heatsink and fan.
External GPUs are also a pain in the ass to manage. They’re getting bigger and heavier, and they take up more and more space in your case. Not to mention the problems their power draw is causing.
If I could get equivalent system performance with an APU vs. a combined CPU and GPU, I’d probably go for it, even with the upgradeability concerns. OTOH, soldered-in RAM is not appealing because I’ve upgraded my RAM more often than other components on my PCs, and having to buy a whole new motherboard to get a RAM upgrade is not appealing.
The Crypto to AI transition was brutal. Just as demand for GPUs was coming down because people were starting to use ASICs to mine Bitcoin, along comes AI to drive up non-gaming demand again.
The only good news is that eventually when the AI bubble pops there will be massive R&D and manufacturing geared towards producing GPUs. Unless something else comes along… But really, I can’t see that happening because the AI bubble is so immense and is such an enormous part of the entire world’s economy.
Launching 25 this late would have been a disaster anyhow. 25 would have cannibalized sales from 26, but it might not have sold well to begin with because people want to buy FM for the current season, not for the season that just ended.
What would be really good is if they got their act together enough to launch FM 26 early, like pre-launch before the transfer window closes, and launch a patch with the new squads as soon as the transfer window is done. It has always been a bit annoying that they launch in November, when the season has been underway for months.
Anglican really just means a version of the Catholic church splintered off by Anglo-Saxons
The proto-Anglicans stopped being Catholics when King Henry the 8th couldn’t get the pope to annul his marriage, so he split the English church from the Catholic church. So, for 500 years, the Anglicans haven’t been Catholics. And it has nothing to do with “Anglo-Saxons”. Anglo-Saxons are a cultural group from the middle ages. The Church of England and Anglicanism comes from centuries later and applies to the country of England under the king Henry the 8th. The Church of England and/or Anglicanism doesn’t date from the middle ages, it was effectively a political construction due to the king wanting a divorce and not to have to answer to the pope. But, the reasons behind the split don’t really matter as much as the fact that the people following churches related to that split haven’t recognized the authority of the pope for centuries, so they’re not Catholics.
In this case, the name is really misleading because the Anglicans don’t consider them to be Anglican, the Catholics definitely don’t consider them to be Catholics, and you can’t really merge the Anglican and Catholic faiths because they’re so different.
Australia’s Anglican church is the Anglican Church of Australia, which has 3.1 million members. The Anglican Catholic church is a very confused and tiny church with only 35k members.
The Anglican Catholics split from the American Episcopal church, which itself split from the Anglicans when the US split from England. After all, having the king as the head of your church doesn’t make much sense if you just had a revolution to declare independence from that king.
So, it’s pretty weird, the Anglican Catholics want to be connected to the Anglican church, after their church split from the Anglicans in the American Revolution, and to the Catholics who split from the Protestants in the 1500s. It’s almost as confused as something like Jews for Jesus.
I haven’t used Critical Roles new systems but I assume they could get a big switch over if they push it hard
It’s launching sometime in 2025, so we’ll see how hard they push it when it’s ready. So far, they’ve only hinted at it. I don’t know if they’d want to do this, but they could also try to convince other smaller (but still big) streamers to use it too. There are some streamers they’re pretty close with (the Dropout guys for example) and others who they’re on friendly terms with (like Penny Arcade’s guys).
If WotC / Hasbro wanted to mount a charm offensive to get people to keep using D&D, I don’t know how influential they are. Other than Chris Perkins, I can’t think of any well known D&D employees at all.
I think what might be different this time is influencers. If Critical Role abandoned D&D completely, I think they’d probably stay popular and whatever system they switched to would get a lot of attention. I also think that they’d be likely to use a system that isn’t math heavy, and allows for a lot of role playing and acting.
The problem would probably be splintering. But, if a tiny company like Paizo made such a big impact on the D&D ecosystem with virtually no ad money back in the 3.5 days, just imagine what could happen today when so many D&D influencers exist. If they worked together on something, it could be a major change to the D&D ecosystem.
I just wonder if maybe another big stumble from Hasbro will cause the rise of a new system.
Paizo is relatively tiny compared to D&D and especially compared to Hasbro, but Pathfinder gained a pretty sizeable following mostly from word of mouth, and this is basically before social media. One of the biggest “promoters” of D&D now is Critical Role, and before the stream started their home game was a Pathfinder game. But, CR is now also streaming their own game system called Daggerheart in addition to their main D&D campaign. I have a sense that many other D&D streamers have a “plan B” game ready in case Hasbro steps over the line again.
An interesting twist to all this is that you can’t copyright rules or stat blocks. That severely limits the kinds of “moats” that Hasbro can put up to prevent competition.
Anyhow, I think you’re overall right. I know Hasbro is going to push an exclusive VTT, and it’s just a matter of time before they try to push a LLM DM.
AFAIK this is different from the original auction house mount. That one had a auctioneer and a vendor who could repair things. This one comes with an auctioneer and a “mailbox” NPC.
For some people whose purpose in playing WoW is to make money trading, this makes it marginally easier. Instead of having to park your mount next to a mailbox, you can both post your auctions and collect your money on one mount. But, since most people doing auction stuff also need access to a bank, it doesn’t mean they can easily just abandon the city and live out in the country.
Many of the people who might consider this mount are already playing for free because they make enough money in-game to buy a token every month.
Also, it’s $132 if you’re Canadian, otherwise it’s 90 USD.
Should it also be illegal for a company to issue press releases when good things happen? Or, maybe, required that they issue press releases any time there’s bad news?
I don’t see a problem with it as long as it’s clear that the group pushing the bad news is honest about their short position. Especially in a world where an advertising duopoly has appropriated nearly all the advertising money that used to support news, and as a result news organizations are crumbling, we need short sellers. Shorting a company is extremely risky, and generally an organization will only take a short position if they’re sure the stock is overvalued. That means they’re going to do deep research on the company – the kind of research that used to be done by financial reporters.
Naturally, if they do take a short position they really need the stock to drop, so they’re going to frame everything they find in the most negative light possible. They’re also going to be extremely aggressive about getting the news out, because they need shareholders who don’t pay much attention to the news to hear about what’s happening and want to sell. While they might not be fully honest about the companies they’re shorting, the kinds of companies they’re shorting are also often not being at all honest about their performance.
I’m sure that sometimes a company gets targeted by short sellers without doing anything wrong. But, I’m even more sure that there are companies out there lying to their investors to keep their stock price high.
That’s one thing I’ve always admired about Eve Online. It’s an MMO that’s almost entirely player driven. Various sectors of space change hands between different factions of players. That results in the sorts of things you’re talking about. Unfortunately Eve has extremely boring space battles (for players, for watchers it can be fun), and a toxic community.
But, I’ve always wanted an RPG where the world evolved. To me, the key thing to make that realistic would be NPCs that didn’t respawn. Like, if you killed a certain golden dragon named Gurnadom, that dragon was dead, gone, nobody else could kill it. There would be no Gurnadom killing guides because there was only ever one Gurnadom and only one group of players ever killed that dragon. There might be tips on killing golden dragons, but each dragon was unique so it wasn’t a matter of watching videos and understanding the patterns. Each fight against a golden dragon could only happen at most once, and every fight was unique.
And, in any game involving war, there should be permanent destruction of things: fortresses that were attacked would take damage over time and eventually be turned into rubble. A side that’s winning a war should be expanding its territory. As a result, where a player can safely go should depend on the progress of the war, which is something not programmed into the game, but player driven.
I’m just so tired of the WoW style of MMO where the player is “The Champion” who has saved the world multiple times… along with the hundreds of other nearby players who are all the one-and-only champion who also killed a certain raid boss over and over every week for a month.
Some of my favourite games use procedurally generated maps. But, those maps are not hand-sculpted the way MMO dungeons are. And, while you could certainly use generative AI to come up with generic babble from NPCs, that’s not the same as designing entire quests. It may be that eventually a generative AI system will be able to do everything a human could have done: hand-crafted maps, full quest chain dialogue, etc. I just think we’re nowhere near that point yet.
For example, a quest chain almost always has a goal behind it. You’re revealing a certain aspect of the story to the player bit by bit as they complete parts of the quest. But, to do that you need at least a very basic theory of mind. You need to understand what the player knows before the quest chain starts, what each bit of the quest chain will add to their knowledge, and then what they’ll understand at the end of the quest chain. That “theory of mind” stuff is the thing that generative systems just can’t do right now because they’re just fancy auto-complete.
As for auto-generated dungeons, WoW tried that with Torghast in the Shadowlands expansion, and it was not well received. Granted, part of the problem was that Torghast was a depressing, death-themed “dungeon”. But, a bigger issue was that there was no intention behind the design of the levels. It was just a randomized set of corridors that fit together in a random way. Good dungeon designs require intention. You want to reveal something to the player as they go through the dungeon. Ideally you want to know that you’re working your way towards a boss. WoW’s black temple raid is a good example of this. You start in the sewers, you work your way out into a courtyard, you enter another building, clear out the ground floor and open a door that unlocks access to a set of staircases that works its way to the top of the building. You beat the Illidari council which allows you to access a door that opens to the roof of the building where you face the final boss Illidan. I don’t think generative AI is anywhere near being able to come up with a concept like that, let alone design the maps and art for the whole thing.
The sad thing is, I think those days are 100% over. With data mining, wikis, etc. I think there will never be a game that’s played mostly in-game with in-game tools, with people chatting in-game about how to do overcome various challenges the game throws at you. The world has just moved on. I never played something as hardcore as Ashron’s Call in the early days, but I do miss the early days of WoW when so much more of the fun was player-driven, and there was so much more interaction with other players.
I think that’s one reason why D&D is seeing an increase in popularity. It’s a game where you can optimize things to some extent, but because it’s human-driven, a DM can mitigate that somewhat. It’s also inherently social, and it’s impossible to data-mine, and difficult to min-max because each campaign is different and many DMs have slight variations on the set rules.
I don’t think Blizzard understands how to make a social game, and I’m beginning to realize they never did. The game used to be more social, but it seems like that was by accident instead of by design.
Like, you used to have to use the chat channels to find a group for a dungeon run. That forced you to chat. When they added dungeon finder, you didn’t need to chat anymore, making it less social. When they made cross-realm things happen, zones felt less lonely which was good for being social, but then it meant that you no longer ran into all the same names over and over, so you stopped knowing people. That was really bad for social things because it meant that people who behaved badly didn’t get a bad reputation and people who behaved well didn’t get a good reputation.
This is a great feature given the current state of the game. But, I wonder if it will have the unintended side effect of making the community even more toxic.
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?