conciselyverbose
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Cake day: Jun 10, 2023

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3 months is recent.

A game having a significant sale 6 months or a year later is perfectly normal behavior. It tells you absolutely nothing about the industry. It’s worked that way for decades. It’s not the tiniest bit unusual.


None of those games are that recent.

Discounts over time are a perfectly standard part of their pricing strategy. It’s not even mildly unhealthy. Resellers don’t count at all, because that’s always their strategy.

The unusual part of suicide squad and skull and bones is that they’re brand new games. The discounts are not huge because there’s a problem with the market. They’re huge because they’re dogshit excuses for products and nobody is stupid enough to buy them.


The list of words in order also definitely is.

And a lot of them are trying to stay matched to the real one.



It’s decidedly not free if you have to buy physical products to get it.


The friction of a physical purchase is relevant.

But all the rest of the slot machine mechanics in terms of dopamine juicing sounds and animations are still there, and they’re the biggest issue.


That’s a loot box with extra steps. You get loot box physical trash and loot box digital trash. TCGs are the original microtransactions.

Now, the extra steps are a small barrier that makes it slightly less bad, because you have to physically go to a store or at least order and wait to get them. But it’s not that much less bad.


No they didn’t.

“You have to rebuy your games, that you can’t play anywhere else” isn’t just “not the best way”. It’s straight up horseshit with no possible way to be valid. It’s also the biggest reason it tanked.

The only thing about stadia that was in any way redeemable was the fact that they didn’t mess around and gave full refunds for any game purchase.


It’s already proven. Repeatedly.

Nintendo and every lawyer involved should see obscene fines for the blatant harassment.


Emulation is not piracy.

There is an abundance of precedent that emulation is not copyright infringement and is not in any way illegal. You can absolutely make money on an emulator and there is absolutely nothing they can do.


It’s a far cry better than Google or Amazon making you buy the game on their service specifically.

It’s still cloud gaming. So it still sucks. But at least they’re not trying to force you into a shitty locked in storefront. (Though not keeping your Steam login is definitely a pain point.)


Black flag, more ships/weapon paths, maybe some fleet commands for bigger battles, expand the shipping jobs thing to feel like you’re really commanding a fleet.

Or none of that and just call it a pirate game.



The other dumb part is that when their manufacturing capability does significantly improve, AMD will happily sell similar chips to other people. And Valve won’t care in the slightest. Because all they want is people on PC so they buy games, many of which are through steam.

Linux being relevant is a bigger benefit to them than any revenue from the deck, and they’ve already demonstrated that it’s capable of pretty much any game that doesn’t actively exclude it.


The writing was always stupid, but 3 turned extra-self-congratulatory-stupid.


I mostly don’t play multiplayer, but some games just aren’t the same single player.

Madden, for example, the AI just is too complex for them to handle it at a high enough level for the balanced but competitive strategy game football can be. All Madden is hard, but it’s hard by cheating. Playing against humans is how you get the chess match. I’m sure there are various other genres focused on strategy that are similar. AI can beat advanced humans in clean games like chess or go, but probably not on a PS5 and not with messier strategy games.



It should be easy to provide examples of exclusivity deals they signed then.


Who did they pay to make their games exclusive to Steam?



If they were to do that, and have cross platform purchases/saves (provided I could make it work reasonably on Linux), I would be way more likely to think about buying games from them.

The PS5 is a nice piece of hardware. You can do a lot of stuff better on PC, but the loading tech is still legit. But I’m not buying multi platform games on PS5 over Steam for a bunch of reasons (steam deck being the biggest, steam input being another, just generally the fact that my PC gives me a lot more future options and modding potential).

Even if they did the UWP locked file shit, being able to bring games from PS5 to Steam Deck to desktop would make them pretty competitive. And I’d start using them regardless for the library I already have.


I like the recent Tomb Raider Lara better.

I get that it doesn’t stick to the whole “giant boobs” thing as the whole identity of the character the early games did, but she genuinely looks like a real person. This feels like a downgrade.


It’s a gaming only “feature” that is guaranteed to get 100% of people who use it banned.

Yes, intercepting code is bad.


A handheld that can play real 3D games was a hell of a selling point. It basically single handedly made the Steam Deck happen.

They also have ring fit and labo.


You know the story isn’t between moves in combat (with rare exceptions)?

A lot of video game writing is bad, but computers allow storytelling that isn’t possible through other mediums. BG3 is choose your own adventure but actually good.

Also: read books for your stories. 😉👍


No, users were banned because AMD took it upon themselves to intercept and change code execution.

It was a completely fucking bonkers decision that anyone remotely aware of game development in any context should have known was literally guaranteed to get anyone who used it banned. It was not, and fundamentally cannot be, acceptable in a competitive game.

The only possible valid way to do it is by working with developers to make the required changes.


There’s a legitimate way to do it.

Hijacking code is not good technology.


There’s a lot of super invasive stuff companies are doing that I don’t support, but hijacking execution to inject code is something they won’t and shouldn’t permit. (If they’re detecting it by touching the kernel they should be in prison, but with any legitimate methods they have at their disposal, if they can detect anyone hijacking their execution, it should always be a ban. There is no legitimate source or way to do that in a competitive game.)

AMD working with the companies directly to patch in what they need is the only way it can work. Just shipping that code was insane.


That’s how it has to be.

Hijacking a game’s execution willl get you banned from anything with any kind of anticheat every time.


Yeah, a game cheating to carry me sounds like a complete fucking nightmare to me.



They just had to work with the companies instead of unilaterally injecting shit into their games lol.


It is kind of nice that it’s set up in a way that makes third party side panels trivial.


You don’t have to have played BG1 or 2 to be aware of the new game exclusively because it’s the third.

Again, literally all of the hype was about Baldur’s Gate. Larian was barely mentioned, way down the line, when people eventually got around to “who’s making it anyways?”. It wasn’t even close to the primary driver.

It also came with massive built in world building and mechanics that are better than DOS2. They effectively didn’t even have to design the gameplay. They just had to do the story telling.


An order of magnitude doesn’t mean anything when the market is much more than an order of magnitude larger.

If you don’t know for an absolute fact that the primary reason that BG3 pushed Larian past niche into a blockbuster success is the IP, you don’t know what you’re talking about. It’s not even sort of ambiguous. The IP was all of the hype. The quality is just why the hype turned into GoTY.


An order of magnitude with the difference of volume of game sales over time isn’t the giant improvement you’re portraying it as.

It wouldn’t have worked without a quality team, but Baldur’s Gate is every bit as much of a behemoth IP as something like DOOM. There’s a reason they worked so hard to get it. It’s sure as hell made them a hell of a lot more than the 90 million cut they gave Hasbro.


You’re underselling how massive the Baldur’s Gate name is.

The exact same production in DOS3 wouldn’t have near the same runaway hype train.


It’s not perfect.

But poaching deer skulking about with a bow in the woods is pretty fun.


Some percentage of revenue for using other people’s IP is pretty normal.

And I think it’s hard to argue Baldur’s Gate and using DnD isn’t a meaningful part of its success. Divinity Original Sin 2 is a really good game with a lot of the same DNA (it’s why I personally bought BG3), and it stayed pretty niche. The IP is a big part of it exploding.


2.5 million people just isn’t a big hit when you’re spending 40 million on ads.

It’s huge for an indie, but that’s because they’re not spending big bucks on development and advertising, and are mostly inherently targeting smaller audiences.