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Joined 3Y ago
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Cake day: Jun 17, 2023

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policing only those in arm’s length

Dude, you’re on Lemmy. Do you not realize how many people on here are saying “fuck it, let’s drop Google and Microslop and stick with FLOSS”? How many people on here are trying to convince others to switch too?

These people are already doing what they can to steer the entire tech space in the right direction. But it’s hard to influence the giants directly. To do that, you need good FLOSS alternatives, which doesn’t work if those alternatives start riddling themselves with slop


It’s going to get better that it is today and we’re going to have to live with it.

Just shut up with this line.

Every piece of human-made code that’s available online has already been trawled hundreds of times, and anything new doesn’t get added often. There are no more examples for AI agents to use in training that weren’t used before. Their progress in generating code is plateauing.

AI generated code is still notorious at hallucinating API calls and making code that doesn’t work. And the code that does work tends to be overcomplicated and unoptimized. And this code isn’t easily maintainable because the “developers” weren’t involved in its production.


I give it about 3 weeks until they put a different DRM in it


LLMs are a technological dead end and will never be the path towards AGI. The AI bubble is fuelled exclusively by overly wealthy gambling addicts like Sam Altman.

You claim the “AI bro” accusation is the loss of logic. Go look at the fucking market right now, it’s completely irrational. It’s the AI investors that have killed any logic going on.

The AI bros just continually ignore this because they’re idiots. If you’re going to back them up you’re just as much of a dumbfuck as them


Unfortunately they’re just a fucking AI-bro. Not worth your time


this is the sort of tech that science fiction has been dreaming of for decades.

No it isn’t. LLM’s are a fucking technological dead end and will never reach AGI’s.

Quit sucking off Sam Altman and go look into actual AI research, douchebag


and see more of those people than more of people like you.

Doubt.

Most likely, they think they’ll see larger increase in sales from those people than lost sales on Steam




the one monster collector

Dude, you don’t have to disparage other games to promote another. And there’s plenty of other games that do get monster design right. Go look at Coromon or Palworld.

And while LumenTale looks good, I’m not fully sold on the creature design. A lot of it looks overly detailed, like the newer Pokémon games, like everything has swirls and/or spikes.

There’s something to the phrase “less is more”. An overall simpler design with 1-2 defining features does a much better job at making a particular creature design stand out, even amonst a large roster. If everything has tons of details and flair, they all start blurring together.

Personally, I think creature aethetics that are closer to Gen 3 or 4 Pokémon strike the best balance. And some people would argue with me on that point and claim that Gen 2 or even Gen 1 designs are the best. And you know what? That’s fine. People can like what they like because it’s subjective.

And no, that last part isn’t contradicting my first part. I’m giving reasons as to why someone might not like the newer style. For some it’s not a factor, for others it’s a big deal.


Does watching Twitch through GrayJay get around this?


Can you be any more of an insufferable douchebag? Any time you bother to chime in you rival even paid Russian trolls



You could have just chosen to not say dumb shit if you didn’t want people to downvote you. But here we are.


Quick FYI: it’s Elder Scrolls VI, you added an extra ‘I’ by accident


And eventually companies will hopefully start cancelling those subscriptions to move to Open Office or Libre Office.

France is already starting that push by having government departments transition first, and are projected to save millions of euros in licensing fees each year. Once you get a critical mass of users on libre software, it’ll hopefully spread on its own


Despite the division they’re closing making way more money (aka > $0) than the one she was moved from


https://movim.eu/

It’s based on XMPP, which means it’s open-source, federated, and has E2EE in private chats. It also supports video calls, including in groups (which most other Discord alternatives have problems with).

Also, there’s no phone number or even email requirement to sign up. You can set a recovery email, but you can skip that step during setup. Just pick a server, username, and password

The main thing it’s missing right now is “places” aka what Discord calls servers/guilds. But they’re currently working to roll that feature out soon



Movim seems like a much better option, they just need a few weeks to get a couple of extra features out


The reboot was a perfect example of why you should just let some series have their satisfying ending and leave it at that


For the past 15 years, the hardware costs have been subsidized by both online subscriptions and storefront cuts for digital purchases.

That being said, consoles haven’t been sold at a loss for multiple generations now. They’ve mainly been cheaper due to economies of scale


“we pointed a fuckload of MBAs that only care about monetizing

If I ever end up in a position where I’m reviewing potential employees, having an MBA is going to be an automatic rejection, regardless of their other qualifications.

Imo, getting an MBA makes you worse at being a productive employee. And the people that get them don’t have personalities that are conducive to being good at their jobs


Everything I said was relevant to your comment.

Not my fault your reading comprehension is on par with your knowledge of programming


The creation engine is still somehow just as janky every time

As someone who’s played all of their mainline games since Skyrim, this is an outright lie.

They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.

SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.

It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.


And just let Starfield die…

Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content.

That being said, delaying ES6 to work on Starfield was a horrible decision. They had enough people hired after Skyrim to split into multiple teams


You clearly don’t understand software development.

If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?

And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.

Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.

And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date


There are already plenty of mods that handle this. It’s not a limitation of the engine. It’s just budget and time constraints


The issue with Bethesda is Emil and his shitty writing.

Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.

I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc. based on guidelines and assets set by the 3 primary teams


It was more like Fallout with a space theme and significantly less style in gameplay.

The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.

That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short


Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.

Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore


The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it.

This is literally every commercial game engine, including Unreal and Unity


Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me

I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.

Also, Unreal’s graphics engine looks awful


That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

1: They were making games in that time, just not Elder Scrolls

2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games

3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now


I fucking hope not. Unreals’s graphics engine looks terrible


They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on


No matter what year it is, Bethesda games take at least a minute to load.

There’s and SKSE plugin that fixes that


This is also available for the more recent Elder Scrolls games, like Skyrim, Oblivion, Morrowind


So you deplatformed a single pedo who claimed it was from ignorance, after you destroyed their audience? I don’t buy their story.

And I have met people with ASPD who had managed to learn a little of the skill of empathy. It was hard for them to do, but not impossible.

They can understand it intellectually, but they don’t feel the same feelings. There’s a trait in autism called “masking” where you just learn to emulate what non-neurodivergent people do.

Also note that I never claimed that sociopaths are guaranteed to be terrible people or even vice versa. Just that they are an example of people that are unable to feel empathy. A couple of people with Anti-Social Personality Disorder learning to mask doesn’t change tgeir condition.


UE5 has been getting flak this year for being a notoriously unoptimized mess. Any decent game designer should be avoiding them by this point.


Valve’s new hardware will NOT be loss leaders
Can everyone *please* stop claiming and speculating that Valve's new hardware will be loss leaders? If you watch LTT and Gamers Nexus's first videos on the announcement, they actually spoke with Valve's engineers. And the Valve representatives already said that the new hardware *WILL NOT BE LOSS LEADERS*. There isn't even evidence that the Steam Deck was a loss leader. All GabeN said was that the lowest cost launch model was priced "painfully", which doesn't necessarily mean it was sold at a loss, it could easily have been sold at a very tight margin. And no, low margins *does not* meet the definition of a loss leader. A loss leader is a product sold *below cost*, in that every unit sold actually *costs* the seller money. I get the desire to speculate on new hardware. It's fun and it helps pass the time until we hear more info from Valve. But there's limits to what is reasonable. Valve has already stated that the new hardware won't be loss leaders, so hoping and/or claiming they are isn't reasonable. Sorry for the rant, but all of the comments that seem to have only skimmed headlines are quickly getting to me
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I got this cart racer a few days ago and ended up spending a whole day playing. In terms of mechanics, I think it gives even newer Mario Kart titles a run for their money, plus it has mod support so players can make their own tracks, characters, and vehicle options. And the base tracks are nothing to scoff at, they work for both novices and speedrunners, with parts of the track unlocking as laps are completed
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Does anyone else find it suspicious that there wasn’t any criticism on here about Stop Killing Games until after it hit 1.4M signatures?
As the title suggests, over the last couple of days there's been an influx of doomer comments over the SKG petition. While it's fine to disagree, I'm finding it suspicious that there weren't comments like this posted a week or 2 ago
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