
It’s going to get better that it is today and we’re going to have to live with it.
Just shut up with this line.
Every piece of human-made code that’s available online has already been trawled hundreds of times, and anything new doesn’t get added often. There are no more examples for AI agents to use in training that weren’t used before. Their progress in generating code is plateauing.
AI generated code is still notorious at hallucinating API calls and making code that doesn’t work. And the code that does work tends to be overcomplicated and unoptimized. And this code isn’t easily maintainable because the “developers” weren’t involved in its production.
LLMs are a technological dead end and will never be the path towards AGI. The AI bubble is fuelled exclusively by overly wealthy gambling addicts like Sam Altman.
You claim the “AI bro” accusation is the loss of logic. Go look at the fucking market right now, it’s completely irrational. It’s the AI investors that have killed any logic going on.
The AI bros just continually ignore this because they’re idiots. If you’re going to back them up you’re just as much of a dumbfuck as them

the one monster collector
Dude, you don’t have to disparage other games to promote another. And there’s plenty of other games that do get monster design right. Go look at Coromon or Palworld.
And while LumenTale looks good, I’m not fully sold on the creature design. A lot of it looks overly detailed, like the newer Pokémon games, like everything has swirls and/or spikes.
There’s something to the phrase “less is more”. An overall simpler design with 1-2 defining features does a much better job at making a particular creature design stand out, even amonst a large roster. If everything has tons of details and flair, they all start blurring together.
Personally, I think creature aethetics that are closer to Gen 3 or 4 Pokémon strike the best balance. And some people would argue with me on that point and claim that Gen 2 or even Gen 1 designs are the best. And you know what? That’s fine. People can like what they like because it’s subjective.
And no, that last part isn’t contradicting my first part. I’m giving reasons as to why someone might not like the newer style. For some it’s not a factor, for others it’s a big deal.

And eventually companies will hopefully start cancelling those subscriptions to move to Open Office or Libre Office.
France is already starting that push by having government departments transition first, and are projected to save millions of euros in licensing fees each year. Once you get a critical mass of users on libre software, it’ll hopefully spread on its own

It’s based on XMPP, which means it’s open-source, federated, and has E2EE in private chats. It also supports video calls, including in groups (which most other Discord alternatives have problems with).
Also, there’s no phone number or even email requirement to sign up. You can set a recovery email, but you can skip that step during setup. Just pick a server, username, and password
The main thing it’s missing right now is “places” aka what Discord calls servers/guilds. But they’re currently working to roll that feature out soon

“we pointed a fuckload of MBAs that only care about monetizing
If I ever end up in a position where I’m reviewing potential employees, having an MBA is going to be an automatic rejection, regardless of their other qualifications.
Imo, getting an MBA makes you worse at being a productive employee. And the people that get them don’t have personalities that are conducive to being good at their jobs

The creation engine is still somehow just as janky every time
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.

And just let Starfield die…
Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content.
That being said, delaying ES6 to work on Starfield was a horrible decision. They had enough people hired after Skyrim to split into multiple teams

You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date

The issue with Bethesda is Emil and his shitty writing.
Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.
I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc. based on guidelines and assets set by the 3 primary teams

It was more like Fallout with a space theme and significantly less style in gameplay.
The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.
That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short

Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.
Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore

Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me
I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.
Also, Unreal’s graphics engine looks awful

That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
1: They were making games in that time, just not Elder Scrolls
2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games
3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now

So you deplatformed a single pedo who claimed it was from ignorance, after you destroyed their audience? I don’t buy their story.
And I have met people with ASPD who had managed to learn a little of the skill of empathy. It was hard for them to do, but not impossible.
They can understand it intellectually, but they don’t feel the same feelings. There’s a trait in autism called “masking” where you just learn to emulate what non-neurodivergent people do.
Also note that I never claimed that sociopaths are guaranteed to be terrible people or even vice versa. Just that they are an example of people that are unable to feel empathy. A couple of people with Anti-Social Personality Disorder learning to mask doesn’t change tgeir condition.



Dude, you’re on Lemmy. Do you not realize how many people on here are saying “fuck it, let’s drop Google and Microslop and stick with FLOSS”? How many people on here are trying to convince others to switch too?
These people are already doing what they can to steer the entire tech space in the right direction. But it’s hard to influence the giants directly. To do that, you need good FLOSS alternatives, which doesn’t work if those alternatives start riddling themselves with slop