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Cake day: Jun 23, 2023

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Multiple videos.

He made multiple videos.


This is a long-winded way of saying “Don’t hate the player, hate the game.”



The game still died. One that was in development for five years, and it lasted two weeks.



He also got word that at least one very large YouTuber/streamer that he did not name decided to stay quiet about SKG because it would have contradicted Thor.

So, Asmongold. Got it!


Wow, somebody didn’t watch the video.


Why wait? Get a Steam Deck now and have hundreds of thousands of games available to play.


I had to stop when the villians were monologuing right in the middle of a fight scene, in the most cliched way possible. And this was after some mid gameplay, with a clearly telegraphed rugpull plot point that seemed like it was going to be the centerpiece of the whole story.



It’s The Outer Worlds. It will.

The first game was shit. The game it was confused with became the greatest game ever made. Go buy that one instead.


It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.

And then Marvel Rivals came out and the CCG landscape was just overpopulated.



I agree, and I’m not trying to make it look like every page on Wikipedia isn’t trying to be as impartial as possible. It’s just that for certain issues, people can cheat their way out of impartially by magnifying or subduing the material they present.


I don’t think it has anything to do with their physical media, and everything to do with their successful video games sales over the past few years.


Especially when Apple is the one who dictates what is “perfect”.


Wikipedia doesn’t have to list opinions. It just has to magnify certain ideas and opinions from other sources, under the guise of impartiality and “Objective Journalism”.

“So much for Objective Journalism. Don’t bother to look for it here–not under any byline of mine; or anyone else I can think of. With the possible exception of things like box scores, race results, and stock market tabulations, there is no such thing as Objective Journalism. The phrase itself is a pompous contradiction in terms.” ― Hunter S. Thompson, Fear and Loathing on the Campaign Trail '72


I asked ChatGPT and got a few wild ideas:

  • Timefall Symphony - You play a deaf conductor in a future where time is tied to music. You must sneak through collapsing timelines by conducting symphonies that rewind or fast-forward reality. Meta Twist: The game’s soundtrack is dynamically composed by the player’s performance and affects NPC memories.
  • Agent Ø: The End of The Author - You play an AI agent in a post-literature world where all creative writing is outlawed. Your job is to assassinate remaining authors hiding in simulated story-worlds. Meta Twist: At a key moment, the game deletes its own script and asks you to write the ending — but the NPCs begin resisting your choices.
  • Neon Genesis Logout - Set in a VR world where logging out is illegal, you’re a rogue program trying to find the “Exit Protocol,” which is rumored to cause the death of your real-world body. Meta Twist: The game links with your real-world social media data and uses it against you as blackmail from in-game NPCs.
  • Cognitive Espionage: Synapse Eater - You are a “Neuroleptic Diplomat” — an interdimensional agent hired to broker peace between collapsing timelines by entering sentient thought-constructs that have gained independence and now wage war against their original hosts. These constructs — known as Ideovores — eat ideas, replicate memories, and begin overwriting reality. Your mission: infiltrate mental realms that believe they are real, neutralize rogue ideas, and plant “cognitive malware” to reestablish consensus reality. At a critical point, the game begins reinterpreting your dialogue choices from hours ago as if they were implanted ideas — and characters confront you for “things you never said.” The main antagonist turns out to be your own future self, who defected and now works for a rogue nation of self-aware conspiracies. Final boss: defeat your own consciousness before you come up with it — a battle in “Pre-Thought Space,” where thinking too hard makes the level collapse.

I mean, any of these are probably more coherent than a Kojima plot.





I’m sure there’s plenty of fans, and you guys and gals can enjoy your sequel.

But, I’m just not down with Kojima whipping out his Kojima and Kojimaing all over the place. The man cannot write a cohesive story that makes any amount of sense if his life depended on it, and the absurdity has gotten even worse over the last few games. He has nobody to tell him “no”, so every shit idea and thought in his head ends up in the game.

Also, how many cans of Monster energy drink are going to end up in this sequel?



That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling.

Right, and that’s what this game didn’t have. You have a trailer and some people who happened to discover this game and decided to play it. No real marketing campaign push to get indie streamers to play it. And the ones who do happen to play it are PoE2 players, which doesn’t do a good job of shaking off this looter ARPG image it’s trying not to make.

The name makes it even worse because it’s not a unique phrase.


It’s not one you should rely on. People don’t stare at their Steam page every day.

This should have been promoted through the usual YouTube and Twitch channels. Find all of the YouTubers that review indie games and start sending emails.


Is there a search engine that doesn’t leech off of some huge corporate API?


I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”

Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it’s trying to say it’s not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.

This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft’s financial cushion.


It’s always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.

Steam is there to make sure users have a platform to download their game. It’s not there to market it. Marketing is just an occasional side effect.


At this point, I’m just calling this an excuse.

I mean, fuck Japanese IP laws, but also fuck Nintendo for trying to gaslight us into pretending everything is normal and standard. Nintendo of America is not in fucking Japan. They play by American rules with American audiences, and Americans will bitch about their practices.

You don’t sell a Chevy Nova in Mexico and call it a Nova. Adapt to the region you sell to.


Good luck finding D programmers.


It’s written in Brainfuck, but it’s really really good. Trust me, bro!



Absolutely this.

If we’re going to take a Metroidvania as an example of this lesson, let’s take Environmental Station Alpha. The game has a ton of potential as a good Metroidvania that is buried in a thick armor of speedrunner-level difficulty. I have never seen a Metroidvania be so stingy about health tanks, and this game desperately needs all of the health tanks you can get. It stinks of a developer team playtesting the hell out of their own game, and making difficulty decisions based on years of their own self-testing experience.

When you release a game with a Normal difficulty, no Hard difficulty, and then are forced to create a Easy difficulty after release, you know you’ve fucked up.

Here’s how you do it: You can playtest your own game, but that one gets the “Hard” label. If you playtest for a Normal difficulty and you can’t imagine how to create a Hard difficulty, the difficulty range is completely off. And Hard doesn’t mean “only people in the double-digits can beat it”. That’s not even a scale, or just reserve that for some “Impossible” difficulty, if you want to get to 5-6 levels, like Doom does.

Normal should be some reasonable setting based on how others playtest the game. Get some expectations from your playtest audience in terms of the kinds of games they’ve played and beat before. Are they complete noobs to any sort of fast-paced gameplay, or have they beaten other Metroidvanias or games like Cuphead? Based on that, figure out whether the advice they give you applies to an Easy or Normal difficulty curve.


You can’t just, independently, as a single person, “have your own game engine”. It has to be designed for a specific type of game, with a specific style. You don’t have the time or resources to develop one that is an omnibus toolbox.

Even then, people should be using Godot now, especially indie developers. Spend the time and resources enriching an existing open-source game engine.


They have to kick off kids from their game, legally, and nearly all mobile and online games that have any way to spend real money will be doing the same within the next year.

Good. Gambling is illegal for minors under the age of 18.


I don’t think even IGN has much of any critical/cultural/marketing value anymore so good luck to any other website

IGN, the EA of games “journalism”.

that somehow instead of a yes/no is instead an article of 20 paragraphs saying nothing

That we’ll later summarize with another LLM.


Good job, reporter! You’ve done your work to signal boost an AAA game for corporate profits without managing to actually add any new information!

Games “Journalism” 2025!


I was watching a video recently from Coincident about a demo from Okuplok running through his own map.



Wow, this “journalist” had no idea what games programming was like back then. Yars Revenge even used its own code to display the neutral zone. There were a lot of creative tricks like that to save on memory and CPU.


Jamrock Hobo got a hold of an internal presentation to this cancelled ZA/UM project. We could have had a Cuno & Cunoesse game. Looks like they made pretty good progress, too.
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Jamrock Hobo got a hold of an internal presentation to this cancelled ZA/UM project. We could have had a Cuno & Cunoesse game. Looks like they made pretty good progress, too.
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Microsoft is ruining Windows. It just keeps getting worse. Whether it be their insistence on AI and cloud garbage, or just a general sense of incompetence, I can’t help but feel like the operating system has seen better days. Normally I wouldn’t care too much, big tech ruins another thing, whatever. But the problem is Microsoft has such a dominant market share that you can’t really escape them. I guess unless you use a Mac or something I don’t know.
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To most of us, this is probably just a summary of events over the past year or so. But, it's good to know that this sort of news is reaching non-gaming channels.
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A video about the art of Disco Elysium, and the character portraits in particular.
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A well-balanced look at what they did right (graphics and acting), and the dumb decisions that got them at this point.
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A look into the world of video game modding, machinima, and other fan creations. This video goes over the history, some popular examples, and interviews with several creators. Just how much of a game is yours to do what you want with? Where are the limits?
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