I was hoping this, too. I know the SS1 Remake had a long history of scope creep, so maybe they didn’t have the appetite to tackle the same thing with SS2.
But, even if they took what they had with the SS1 engine and build the same thing with SS2, it would have been much much better, and not take nearly as long as the SS1 remake. They already have most of the assets and interfaces built.
Consoles have essentially become obsolete, while PC gaming is at an all-time high.
Consoles are more expensive than video cards, except you can’t upgrade them. GPU processing power hasn’t been jumping exponentially, like it had in the past, so you can still play most anything with a decent 5-year-old card. Hell, with AAA gaming falling behind indie games, there’s not really a point in investing so much in graphical output, and you have far far more indie game options with PC.
Console exclusives are a thing of the past, so everybody has the option to jump ship to a PC version. While some of the console->PC ports can be pretty bad, most are starting as PC-first and then moving to console, which ends up with bad porting quality happening in the other direction. Exclusives used to be a huge driver of buying a console (like Metroid Prime for GameCube or FF7 for Playstation), and now PCs have the most access to almost every game.
Steam Decks are starting to drive the industry, pushing Linux gaming to the highest its ever been, and is making Nintendo worried enough to push Switch 2 as a competitor. A vast vast majority of PC games are on Steam, and a vast majority of games in general are on PC. So, accessibility to play just about anything you want on both PC and on a portable Steam Deck makes it way more attractive than anything the consoles could provide.
Consoles are already dead. They just need another 10-15 years before their respective industry leaders finally realize that. At best, Nintendo would carve a market with their own brand of exclusivity and first-party titles, but even that will fall.
The disconnect is real between the games “journalists” and the YouTubers who actually played the game:
What the fuck is up with all of these glowing opinions, just from the large games “journalists” sites? Are they getting paid by Obsidian?
This is looking like another Outer Worlds or Starfield situation. Hype the shit about it, make sure the major sites give it high scores, and then months later, when people actually play it, the scorn and mid-ness of the game is too hard to ignore.
Too many imps in the center square. Too easy to just get ganged with fireballs. I found that I needed to hang out in the hallway and get the marines that were coming in.
WTF? Is this Nightmare difficulty? Just how many enemies are crammed in the hallways here.
I get that this is a joke project. But, if you were to reduce the difficulty to some common denominator, it could actually be a viable CAPTCHA. Then again, there’s already good AI bots that could dominate this.
So do mega-corporations with more money than God, like Microsoft.
And they already said no to root-level anti-cheats.
AI could have been a decent bridge for indie developers to fill in holes in their talent pool with something that was halfway decent. After all, if you have two developers, and none of them are good at art or voice acting, maybe they can put enough time and effort to produce actually good AI images and voice work. It wouldn’t be a substitute for real artists and voice actors, but at least they can have something where they previously had nothing. Or artists that use the tech for getting a starting design, and use their own talents for producing the final picture. Or musicians getting a starting idea, etc., etc.
The problem is that all we seeing are billion dollar companies spending even less effort to save money. These companies think they can rush their people into spending five minutes on an AI image, and whoopsie, there’s an obviously bad AI image with 6 fingers and weird background objects.
This technology is not for them. They have the money to spend on this shit. It should be for the people, but now there’s so much bad rep from corpos that it’s ruining it for everybody.
The game throws big bosses at you at a time when you won’t have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it’s too late, and they’ve raised the stakes again for future bosses to the point that having a ranged weapon isn’t even an advantage.
I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.
Is “my homie” the new “some people say”?