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Cake day: Jun 23, 2023

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This is also a really good game on phone. Easy to pick up, very good UI for mobile, and you can pause at any time.


I think the only hard part is trying to figure out what you need to do next, which a walkthrough can help with, if you’re stuck. The combat and puzzles are challenging, but it wasn’t overly difficult, IMO.


I was hoping this, too. I know the SS1 Remake had a long history of scope creep, so maybe they didn’t have the appetite to tackle the same thing with SS2.

But, even if they took what they had with the SS1 engine and build the same thing with SS2, it would have been much much better, and not take nearly as long as the SS1 remake. They already have most of the assets and interfaces built.



Consoles have essentially become obsolete, while PC gaming is at an all-time high.

Consoles are more expensive than video cards, except you can’t upgrade them. GPU processing power hasn’t been jumping exponentially, like it had in the past, so you can still play most anything with a decent 5-year-old card. Hell, with AAA gaming falling behind indie games, there’s not really a point in investing so much in graphical output, and you have far far more indie game options with PC.

Console exclusives are a thing of the past, so everybody has the option to jump ship to a PC version. While some of the console->PC ports can be pretty bad, most are starting as PC-first and then moving to console, which ends up with bad porting quality happening in the other direction. Exclusives used to be a huge driver of buying a console (like Metroid Prime for GameCube or FF7 for Playstation), and now PCs have the most access to almost every game.

Steam Decks are starting to drive the industry, pushing Linux gaming to the highest its ever been, and is making Nintendo worried enough to push Switch 2 as a competitor. A vast vast majority of PC games are on Steam, and a vast majority of games in general are on PC. So, accessibility to play just about anything you want on both PC and on a portable Steam Deck makes it way more attractive than anything the consoles could provide.

Consoles are already dead. They just need another 10-15 years before their respective industry leaders finally realize that. At best, Nintendo would carve a market with their own brand of exclusivity and first-party titles, but even that will fall.


The disconnect is real between the games “journalists” and the YouTubers who actually played the game:

What the fuck is up with all of these glowing opinions, just from the large games “journalists” sites? Are they getting paid by Obsidian?

This is looking like another Outer Worlds or Starfield situation. Hype the shit about it, make sure the major sites give it high scores, and then months later, when people actually play it, the scorn and mid-ness of the game is too hard to ignore.


Because Hideo Kojima believes you should worship the ground he walks on and memorize every word uttered from his games.


I feel like these commenters didn’t watch the disaster that was Elon pretending he was the greatest PoE2 player of all time.

After that, I think it’s fair game to write shit about his gaming setup. It’s a puff piece, for sure, but it’s a well-deserved one.



In Other Waters was another great OST from Amos as well. Pretty fun game, too.



ATARI is just a brand name at this point, trying to feed off of people’s nostalgia. There’s nothing left of the company that made this stuff in the 80s.


Isn’t that another “can’t count to three” moment?


Too many imps in the center square. Too easy to just get ganged with fireballs. I found that I needed to hang out in the hallway and get the marines that were coming in.

WTF? Is this Nightmare difficulty? Just how many enemies are crammed in the hallways here.

I get that this is a joke project. But, if you were to reduce the difficulty to some common denominator, it could actually be a viable CAPTCHA. Then again, there’s already good AI bots that could dominate this.


Ignoring indie games here is ignoring the answer to the entire premise. It’s part of the equation.

It would be like complaining that there’s no place to see big cats, while not mentioning the zoo at all.


This author has no fucking clue that the indie gaming industry exists.

Balatro screenshot

Like Balatro… you know, the fucking Indie Game of the Year, that was also nominated for Best Game of the Year at the Game Awards.

Localthunk was able to build this in Lua… WITH A BOX OF SCRAPS!


I mean, if these guys are willing to do morally reprehensible stuff like this, then it should just be expected that they would do the same kind of thing for whatever new products they develop.


Why? I think the only thing that is bad with the practice is involvement with kids. Enforce age limits within the gambling sites, and really that’s up to the FTC and gaming commissions.




Borderlands 2 had an excellent antag with some pretty good writing. With Borderlands 3, the antags were so insufferable, with the rest of the characters only progressing the plot because of stupid decisions, that I really didn’t feel the need to continue.


It’s just getting wierd because people can cash in on it easily.

Yep, I remember the old South Park episode about “Internet Dollars” something like 15 years old, and suddenly, people are figuring out how to do just that.


(the idea that you are either best or worst)

“If you not first, you’re last.”

So, this guy is Ricky Bobby?


Translation: We don’t know how to create new IP, and nostalgiabait sells.





So do mega-corporations with more money than God, like Microsoft.

And they already said no to root-level anti-cheats.


World of Warcraft has battle pets that you can capture by throwing cages at them and then train and fight them against other battle pets.

Which is arguable a more realistic representation of what Pokemon represents: slavery.


This is an incredibly condescending headline, directed at the wrong party. They had every right to blame Funko.


Especially when Cloudflare is super transparent about their incident reports.


AI could have been a decent bridge for indie developers to fill in holes in their talent pool with something that was halfway decent. After all, if you have two developers, and none of them are good at art or voice acting, maybe they can put enough time and effort to produce actually good AI images and voice work. It wouldn’t be a substitute for real artists and voice actors, but at least they can have something where they previously had nothing. Or artists that use the tech for getting a starting design, and use their own talents for producing the final picture. Or musicians getting a starting idea, etc., etc.

The problem is that all we seeing are billion dollar companies spending even less effort to save money. These companies think they can rush their people into spending five minutes on an AI image, and whoopsie, there’s an obviously bad AI image with 6 fingers and weird background objects.

This technology is not for them. They have the money to spend on this shit. It should be for the people, but now there’s so much bad rep from corpos that it’s ruining it for everybody.


The actual CCG they had was miles better than the one in Witcher 3 as well. I miss that game.


They tried. Starbound didn’t do all that great. Granted, it’s been 10 years.


One of my all-time favorites. If you don’t like horror games, don’t let that stop you. It’s too important a story to pass up, and worse-case, you can turn off some of the scary elements of the game. It’s really a sci-fi masterpiece first, and a horror game second.


Portal 2 has, hands-down, the most hilariously-written dialogue I have ever seen in a video game. That alone is worth playing the game, but it’s also a fun puzzle game to boot.


The game throws big bosses at you at a time when you won’t have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it’s too late, and they’ve raised the stakes again for future bosses to the point that having a ranged weapon isn’t even an advantage.

I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.


Try playing Environmental Station Alpha. Super cutesy robot, absolutely unfair difficulty for a Metroidvania. Which is a shame, because there’s an interesting story and gameplay buried in that difficulty, and I love Metroidvanias.





Microsoft is ruining Windows. It just keeps getting worse. Whether it be their insistence on AI and cloud garbage, or just a general sense of incompetence, I can’t help but feel like the operating system has seen better days. Normally I wouldn’t care too much, big tech ruins another thing, whatever. But the problem is Microsoft has such a dominant market share that you can’t really escape them. I guess unless you use a Mac or something I don’t know.
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To most of us, this is probably just a summary of events over the past year or so. But, it's good to know that this sort of news is reaching non-gaming channels.
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A video about the art of Disco Elysium, and the character portraits in particular.
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A well-balanced look at what they did right (graphics and acting), and the dumb decisions that got them at this point.
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A look into the world of video game modding, machinima, and other fan creations. This video goes over the history, some popular examples, and interviews with several creators. Just how much of a game is yours to do what you want with? Where are the limits?
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