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Cake day: Jun 23, 2023

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And still way way way too many redactions. With no explanations, as required by law.


They are a billion dollar company because they made decisions like these over the last several decades. They could have gone the easy route and make decisions that fuck over the consumer, and make billions of dollars in more insidious ways, but they didn’t.

Steam Deck and their commitment to Proton are the reason why we can even have a conversation like this, talking about the rise of Linux Gaming in the year of our lord 2026. Without those two components, we would still be talking about how Windows 11 is fucking us over (while still using it), how nobody likes to switch to Linux because they still want to play games, how the whole “Year of the Linux Desktop” is the same tired fucking joke it’s been for the last 30 years.

Instead, we’re in the timeline where we have enough Linux gaming developers to form their own fucking collective! Because of Valve!


Valve has done more for Linux gaming than all of these people put together.


It’s not easy, but it’s done all the time. New models, new LoRAs, and in some cases, the training data doesn’t even need to be very large for a specific task.

You don’t need the entire training dataset that the model was built from.


The good thing about open models is that you can train the biases and rules out of them. The weights are not concrete.




The gameplay mechanic can be a bit trolly at times, purposely trying to trick you very often, but I had a lot of fun with this game. It just has a vibe that works a lot better than the jump scare bullshit horror games you find elsewhere.


A while back, I told myself that I wasn’t going to watch any YouTube video over an hour. But sometimes, really good YouTubers that I respected ended up putting out great two-hour material, like Folding Ideas or RLM or Grimbeard, and I just ended up watching these things, anyway. I might watch it for an hour, switch over to something else, and then watch the rest later. I just did that with the RLM Christmas video they just put out a few hours ago. It’s a hell of a lot better than the fleeting TikTok garbage that is geared towards maximum overstimulation and minimum education.

But, I also watch a lot of YouTube. And I still have my limits. I don’t understand these videos that go up to 5-6 hours. That’s just a lack of restraint in the editing department in my opinion.


I’m still patiently waiting for it to get released on Steam.

All things land on Steam eventually.


The first 30 minutes was one of the greatest world-building hooks ever made for a video game.


Control was fun, but let’s be real, it’s Smack Enemy with Chair Simulator with a little bit of gunplay mixed in.


If it’s an indie game, there’s a 95% chance you’ve never heard of the developer.


Postal was a 90s edgelord game. It doesn’t really fit in this era. Even if they managed to make it, I doubt it would have sold well.


It’s a shame, but also, there’s billions of games and RPGs out already. The game industry is so oversaturated, it’s not even funny.



Because if fucking Apple of all companies starts taking gaming seriously, maybe Microsoft will again, too.

You can’t expect large megacorps to “do the right thing”, no matter how you define that. Linux is the only path towards open-source software and promotion.


The original reason Krafton gave for firing the founders was that Subnautica 2 was being pushed out before it was ready just so the founders could get their bonuses.

Neither sides of that look good.


EDIT: Aaaaand it’s gone.

Sony are a bunch of fucking dumbasses.


I feel like this would be as batshit crazy as handing the beloved Dune series to a madman like Alejandro Jodorowsky.


Enter The Matrix was one of the rare exceptions. That game genuinely slapped.

The game was glued together with duct tape. And not the good kind. The cheap Chinese knock-off brand that’s been sitting in the hot garage for 5 years.


I’ve been playing around with bazzite a bit, and for sure, i can run a lot of games on it, but you often end up googling which launcher to use, which settings to use, … And then even if you find something, it doesn’t always work.

Here’s a step-by-step guide:

  1. Launch Steam.
  2. Install game.
  3. Hit Play.

Zero issues.


So, ban itself? You can’t hire corruption to clean out corruption.


Many video games have funny moments, but Portal 2 remains on top as the most hilarious video game of all-time.


Half light is the biggest troll in the game, surpassing even Electrochemistry in how unhinged it is.


PushingUpRoses and Grimbeard both did good reviews on this game. Glad to see a boomer shooter tuber like Civvie 11 trying it out.


FLUX.1 and WAN were already miles beyond Stable Diffusion a year ago. While America has been pushing capitalistic goals with LLMs, China has been releasing banger model after banger model, all as open-source.

Downside is it’s China and comes with their own biases, both with image generation and politics within its text models. Fortunately, some of that can be re-trained back to normal, but the technology is moving so fast.


Going private could have been a net positive. But, not from venture capitalists, and certainly not from the Saudis.

Also, taking on this much debt as part of the buyout is just asking to be gutted and carved out, complete with record-breaking layoffs.


If you play on PC, use mods. Trust me… just use the damn mods. Life’s too short to be banging your head against the wall over and over again.

Returnal can be fun, worth playing, and has a great story to piece together. But it has some of the most git-gud toxic bullshit design choices I’ve ever seen from developers. Find a level of mod usage that gives you enough difficulty that you’re comfortable with.

Also, as an FPS player, I do not understand how anybody could play this game on controller. I ditched that shit about 30 minutes into it and immediately raised my skill level threefold with the mouse.


Yes, item bloat is very real. Binding of Isaac had too much of it, but at least Edmund started buffing bad items a bit more with the DLCs and patches.





As a big fan of elite games: I am really glad star citizen “exists” to contrast Elite Dangerous and has led to some truly amazing games in the genre.

Elite Dangerous has its faults, but goddamn, did it pull something epic and historical with a ten-years-in-the-making final event.



They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.

Some of them end up being “successful” failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it’s the highest profile with a bunch of known talent in the mix.


Shit like this was possible before AI. Companies have been deceiving other people since civilization.





Jamrock Hobo got a hold of an internal presentation to this cancelled ZA/UM project. We could have had a Cuno & Cunoesse game. Looks like they made pretty good progress, too.
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Jamrock Hobo got a hold of an internal presentation to this cancelled ZA/UM project. We could have had a Cuno & Cunoesse game. Looks like they made pretty good progress, too.
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Microsoft is ruining Windows. It just keeps getting worse. Whether it be their insistence on AI and cloud garbage, or just a general sense of incompetence, I can’t help but feel like the operating system has seen better days. Normally I wouldn’t care too much, big tech ruins another thing, whatever. But the problem is Microsoft has such a dominant market share that you can’t really escape them. I guess unless you use a Mac or something I don’t know.
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To most of us, this is probably just a summary of events over the past year or so. But, it's good to know that this sort of news is reaching non-gaming channels.
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A video about the art of Disco Elysium, and the character portraits in particular.
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A well-balanced look at what they did right (graphics and acting), and the dumb decisions that got them at this point.
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A look into the world of video game modding, machinima, and other fan creations. This video goes over the history, some popular examples, and interviews with several creators. Just how much of a game is yours to do what you want with? Where are the limits?
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