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Cake day: Aug 07, 2023

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I think it could’ve used a few more years, because its still not that fun.

Exploation is meaningless, which completely takes the fun out of it. There’s nothing interesting to discover.


Prey and outer wilds are games especially enjoyed blind with no prior knowledge.


I’ve only crowdfunded a handful of gsmes, mostly vr. Because they can’t get traditional funding. Despite this I want to support projects that could be interesting. Without Kickstarter these projects would not exist, rather than switch to traditional funding.

I know there’s risk, i know they may never get finished. But its worth the risk in case a true gaming gem comes out.


I think you undersell how feature rich steam is for both users and developers.

They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I’m sure.

This is much more feature rich than even console platforms, so I think the 30% fee is justified.

And they do this all without really locking down their ecosystem.


Give it a decade and economies of scale, and maybe it will get it down to twice as expensive.