This is a pretty damning “they used assets of when they were under contract”, so, for once, squeenix isn’t entirely in the wrong.
Depends what the contract says. If some line somewhere says that the developer retains copyright if Square Enix cancels their end of the deal, then the developer is correct.
The only thing we on the outside can make a somewhat educated guess on is that probably both sides think they’re in the right. Maybe details of the contract were lost in translation between Japanese and Chinese.
The notable detail I find interesting is that they try to stop the US release of the game whereas the Japanese and Chinese release went ahead just fine and SE only later decided to sue in Japan as well.
Worst case scenario, 🏴☠️🏴☠️🏴☠️🏴☠️
You can just download the installer from https://ma.zlongame.com/
Just putting their own games on the platform would be money down the drain
If they heavily rely on some frameworks very much tied to x86 Windows that required massive efforts to port, sure, but usually they don’t for the simple fact that video game consoles and smartphones exist. Microsoft very much supports gaming on ARM platforms, most notably Nintendo Switch. There is no reason why Doom I+II isn’t officially available for Windows ARM.
Gaming on ARM is going to have a steep hill to climb until there’s a Proton-esque compatibility layer.
Or even better: The company developing Windows on ARM, selling ARM Surface devices, one of the biggest game publishers after the takeover of Activision could just release their own freaking games on their own platform. Not even the casual games are:
“Rule 9: Use the original source”
So here it is: https://www.windowscentral.com/gaming/xbox/xbox-hardware-report-project-keenan-next-gen-xbox-2027
This is by a Apple fanboy who is disgruntled that Valve broke up with Macs (Steam is still available but updates like the HL1 remaster aren’t any longer). Yeah, send thoughts an prayers for a cult who buy overpriced computers with weak iGPUs that only recently learned to do some raytracing but understand no Vulkan or somewhat modern OpenGL.
Apple has decided that gaming on Macs is about iPhone games on bigger screens and not about supporting cross-platform APIs and frameworks. Don’t blame any but Apple that your beloved platform is shit for gaming.
Huh? Am I missing something?
https://store.steampowered.com/news/app/546560/view/3758762298552654077
I think Linux is not formally still not production ready.
they might catch a breath thanks to how good this year’s lineup is
The lineup Microsoft’s higher ups and/or shareholders make them release on PlayStation and Switch 2 as well because the takeover of ABK sunk too much money and Xbox alone cannot recuperate it. The games that don’t get released on Sony and Nintendo consoles usually work better on PC, even though they add artificial and ridiculous raytracing demands in Indiana Jones and Doom Dark Ages (the PS5 are less demanding versions, so that alternative exists).
There is less reason than ever to get an Xbox console.
Blame the publisher.
That’s an excuse to deflect all blame. I’m not talking about super advanced accessibility options that take weeks or months of work (like how Last of Us 2 is apparently completely playable for entirely blind people). I’m talking about a font size slider. Other games by the same publisher take accessibility into consideration, so it’s not the publisher. Read at https://ablegamers.org/accessing-a-colorful-dystopia/ how a different studio under the very same publisher works just fine for colorblind people because the artists used easily distinguishable shapes.
There are things that don’t add extra work if they are taken into account right from the beginning and that’s planning and design phase, such as scalable text, distinguishable shapes, visual cues for audible events, subtitles. It’s not like any publisher would demand to have a lower customer base and have those removed. It speaks for the mind set of the individual developers that the basics were not covered in the first place. So yes, as a paying customer, I’m fully entitled to criticize this.
i think the devs of Rollerdome want you to pirate it anyway, since the publisher screwed them over
And they screwed us paying users over. After only one month, they stopped making any bug fixes. Not even very basic accessibility options – which should have been in the game from the beginning anyway – were added.
I was so pumped for Rollerdome but despite wearing glasses I sometimes have trouble focusing on small text and Rollerdome is full of it. A few weeks after release: Game is end of life. Like WTF!
Maybe another developer who knows what a font size slider is will make remake Rollerdome.
Sony, Nintendo and Microsoft are fine tho.
Sony: Uses unreal Engine in games like Days Gone.
Nintendo: Uses Unreal Engine in games like Yoshi’s Crafted World.
Microsoft: Uses Unreal Engine in games like Gears of War and even killed the whole Halo engine to switch over to UE.
So OF COURSE those are the good guys.
What I’d like to see is for the “real” gamepad icon to broadly match the current one in color scheme and orientation.
Edit:
My attempt. It’s a simple color swap of https://github.com/KDE/breeze-icons/blob/559782c5f5b455646d6c012fe5717057d5eb7764/icons/devices/64/input-gaming.svg
The license requires the SVG source to be shared but for whatever reason Lemmy lets me select the SVG file in the upload picker but doesn’t then upload anything, so here it is:
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I can’t comment too deeply on consoles.
Then don’t.
Google suggests that it supports ray tracing.
Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.
So my point stands.
No, it doesn’t.
Stop expecting your 10 year old hardware to run new games indefinitely
Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).
Shit moves on. Did you expect your 1060 card from 2016 to last indefinitely? How long did you expect developers to support 2 different lighting systems?
This as well as Indiana Jones are both 1st party games Microsoft which are also being released onto Xbox Series S. They are already supporting two different lighting systems because of that.
It’s not unreasonable to for paying customers to expect Microsoft to just ship the same performance profiles on their PC games.
What Microsoft is doing is not a technological move. It’s a desperate move to sell more Xboxes.
The Sonic Racing games are the best counterpart to Mario Kart available on PC. Sonic Racing Transformed is the best of the 3 games (and bundles the very first game) but sometimes gets confused when switching up controllers, so you must delete the config file, so maybe because of that not the best introduction to PC. Team Sonic Racing is a bit less good but that input bug is gone.
Don’t. It’s not worth it even for free: https://opencritic.com/game/7770/vambrace-cold-soul
I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out
So do I. There are a few but these are indie projects and in turn their scope is smaller than even those 1990s games. I guess the closest thing is Five Nations which is currently on sale on Steam for under 10 Euro. It’s like a slice of Starcraft 1 where they have taken only the missions with just flying units. At that price point I cannot complain but I’d also like a full price scifi RTS. Not a fan of AoE4 simply because of its “realistic” backdrop. I’m rooting for Tempest Rising after Stormgate was a severe let down.
About that…