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Cake day: Jun 12, 2023

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is that supposed to be good or bad? A lot or a little?

Neither. It’s reporting, not an opinion piece.

That article seems to be making a heck of a lof of excuses.

No, it doesn’t.

The hard pivot from “the Deck is an unmitigated success!” to immediately, quietly admitting it hasn’t outsold any actual handheld console is… kinda weird.

It sold millions in a market that was up to Deck’s launch owned by small manufacturers that sold on crowdfunding platforms in production runs that may have been only in the tens of thousands. Stating that Steam Deck is a success is not a contradiction to Nintendo Switch being an enormous success.


Probably a few more but all users of the Flatpak versions are lumped together no matter if they use Arch or Fedora.


As long as AMD and Intel continue their open source drivers, I’m fine with it.



True. Wasn’t meant as a comprehensive list. 😁


What I find funny and I realized it a bunch of years ago: whenever consumers have actual choice of an alternative product and aren’t forced into the Microsoft product because of Microsoft’s monopolies, people tend to pick the competition.

Windows Phone: consumers chose Android and iPhone.

Xbox: consumers chose PlayStation and Nintendo.

Handheld gaming PC: Steam Deck.

Chat (MSN, Skype,…): WhatsApp and a plethora of alternatives. (Businesses use Teams because of Office monopoly.)

Edge browser: Chrome.

WMA: MP3.

Games shop (Xbox/Microsoft Store): Steam.


Nature is healing.

Nah, they’re lying. They’ll just cover their tracks better in the future.


Do you expect copyright laws to mention every single type of transformative work acceptable? You are being purposely ignorant.

I asked nicely to provide a quote that machine generation is also covered that you couldn’t provide and now feels the need to lash out.

And yes, I absolutely expect that machine generation is explicitly mentioned for the simple fact that right now machine generated anything is not copyrightable at all. A computer isn’t smart, a computer isn’t creative. Its output doesn’t pass the threshold of originality, as such there is no creative transformation happening, as there is with reinterpretations of songs.

What is copyrightable are the works that served as training set, therefore there absolutely has to be an explicit mention somewhere that machine generated works do not simply pass the original copyright into the generated work, just like how a human writes source code and the compiled executable is still the human author’s work.

Edit: Downvotes instead of arguments. Pathetic.


Not a single line in your comment offers anything that machine generation, which is not at all human creative work, falls under fair use.


Please quote me the line where this covers machine generation as well? I’d love to sell Google translated Harry Potter books for being transformative work. Maybe I can transform the lastest movie releases to MKV and sell those.


So it’s safe to assume all code generation was trained on GPL code from GitHub and therefore the game code is derived work of GPL code and therefore under GPL itself? So decompilation and cracking is fine?


Use your AI generation all you want but don’t enter a painting contest using machine generated content trained on other people’s work without their consent.


How many embedded DRM-controlled news article videos are you watching on your living room tv though?

Obviously it’s only a fraction of the overall DRMed content out there but it exists, most notably for live sports that TV stations stream for free on their website but require paid subscriptions when using streaming apps.



🏴‍☠️ Well 🏴‍☠️ I 🏴‍☠️ don’t 🏴‍☠️ care 🏴‍☠️

Random clips on the web are DRMed these days, like news articles with an embedded video. Many CMSes just DRM all clips. Totally BS but I’ve seen the video frame staying black on a bunch of sites now.


People who connect TVs to the Internet only invite malware. They usually don’t receive big fixes after a few years and tend to spy on all watched content.




Generative works cannot be copyrighted

While that is generally true, a derivative work of a copyrighted work is usually copyrighted by the original author (see remixes of music where the remixer only partially owns a copyright for the remix but the original artist does as well). That is what makes generative AI so risky. A court could order “This is a automated modification of work XY, thereby the full copyright lies with the author of work XY.”



If the permission was necessary, the Flathub package would enable it by default. I can’t remember ever having a bad experience with the Flathub package.


When I first read that the ship a dedicated Distrobox container just for Steam, I was utterly confused as to what the benefit would be and I still cannot see it. Maybe the Bazzite developers dislike some of the restricted permissions of the Steam Flatpak or maybe they just want to package it on their own but the benefit for the user escapes me.

I’ve read another comment and then I realized it’s because of Bazzite’s Game Mode session. It’s a special login session and not just Steam in Big Picture Mode. Flatpaks cannot be used for this kind of specific use case.


I still had to go multi-arch on my x64 Debian system, leading to a lot of problems…

That’s what Flatpak is for. 32bit crap is moved into its own corner without interfering with any system level stuff.


(not super important but overlooked here) The “horse” is a woman

I’m sorry for accidentally misgendering a grown adult who’s still naked with a young girl riding on top. I guess that triggers a different fetish then.

(definitely important) The scene was only an unfinished scene still being worked out

True but they still thought it was a great idea to depict this scene and then only change their minds not because they realized their mistake but because it works better with an adult doing the riding story-wise.

I definitely think Valve should have handled this more fairly.

The reviewer asked for a playable copy after being unsure from screenshots and text alone. I think that’s pretty fair.


Never heard of them, nothing of value lost

Me neither but popular doesn’t necessarily good or unknown doesn’t mean bad but to first come up with a scene of a young girl riding a naked man, then to model this, and in al that time not thinking that this depiction is seriously fucked up (they only changed this scene later because the scene “works much better when delivered by an older character.”


moralists see nudity and think it can only represent sex - meanwhile, by the screenshots, it represents dehumanization.

Except in the review build submitted to Valve there was a young child riding that naked man.


Feels like some key piece of information is omitted here tbh

You mean the key information im the middle of the article that I quoted in a comment 15 minutes before yours?


In the early build reviewed by Valve, day six featured a scene in which a man and his young daughter visit the farm. The daughter wants to ride one of the horses, resulting in an interactive dialogue sequence where the girl rides on the shoulders of a naked “horse” while it’s led by the player.

Young girl interacts with naked man and you saw no problem with it…

“The scene is not sexual in any way,”

Maybe not to you but that doesn’t change the content of what you submitted to Valve.

the young character was changed into a twenty-something woman. “Both to avoid the juxtaposition,” it explains, “and more importantly because the dialogue delivered in that scene, which deals with the societal structure in the world of Horses, works much better when delivered by an older character.”

Cool, the review build still featured a young girl riding a naked man and you thought that was a great idea…




This could also potentially mean that Steam itself comes to Android (at least in the EU) to allow cross-buy and cross-progression.
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I didn’t know games could choose to be made by new developers

No, game’s aren’t alive and cannot choose anything. The higher-ups at publisher and IP owner Paradox Interactive can, however.

Usually these things happen at Microsoft when they shut down studios, like what happened with Essemble Studios (Age of Empires, Halo Wars) and Double Helix Games (Killer Instinct).



This game was delisted because it lacks the age rating. For “harmless” games the questionnaire is enough, for “gore” games Valve wants an USK rating, presumably to be not liable in court. This game is not on the index of banned games: https://www.schnittberichte.com/svds.php?Page=Indizierungen&Kat=Games

The game was free before 14 November 2024 (delist day on Steam). I got it then.

Edit: They seemingly delisted the game on their own one month before delist day: https://steamdb.info/changelist/25752421/


No, Germany just requires that all games have an age rating. If a publisher can’t be bothered to even click through a short questionnaire on Steam, they don’t care about about any customer.





If you don’t care enough about the game to participate in the vote, why the hell should your voice be taken into account anyway?

It shouldn’t but it is.


Awesome “democracy”. If you somehow miss the poll or no longer care about the game, you lack of Yes vote will be automatically treated as No vote.


Rule 9: Use the original source

Therefore here the actual link instead of spam blog: https://docs.mesa3d.org/relnotes/25.2.6.html


Adding AI generated code to GZDoom means that it potentially can’t be from that point forward, which could impact projects like Hedon.

The problem isn’t that AI code cannot be copyrighted (public domain is compatible with the GPL). The problem is that AI code may be classified as violating copyright for the original code the LLM was trained on.


They argue that using a large language model likely violates GZDoom’s GPLv3 license, since AI-generated code cannot be copyrighted.

Combining Doom’s GPLv3 code with Ken Silverman’s BUILD code for Raze also violates the GPL, somehow all these years nobody cared.





Pixel graphics platformer ![](https://clan.fastly.steamstatic.com/images//40722845/a60ed12d4184011bb130ce2584b4d7564f6fb3ab.png)
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> Based on the original, classic Doom engine, Heretic and Hexen saw the FPS formula move into the realms of fantasy, developed by the brilliant Raven Software. And now, thanks to remaster specialists Nightdive Studios, these games have been brilliant modernised for today's hardware - upgraded in a number of ways and packed with new content. John Linneman shares the good news.
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It's a free update Announcement: https://store.steampowered.com/news/app/3286930/view/530980289128694204
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We want to address recent reports regarding the status of Romero Games. These reports have contained inaccuracies, and we feel it's important to set the record straight. • The funding for our project was pulled, and our game was canceled. • Due to confidentiality agreements, we cannot disclose the publisher's identity, though some may infer it from public information. • As a result, we now have to reassess the entire staffing of our studio. • Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that. Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team. • We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities. We appreciate the outpouring of support and will share further updates as we are able. Romero Games
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> He then plugged in a standard USB mouse, confirming that these can also be used with Switch 2 hardware. When the mouse is plugged in, a message on the screen shows that the mouse is connected and takes priority over the Joy-Con 2’s mouse controls. > > Ryu then showed that it was possible to use the USB mouse with the right hand, but continue to use the left Joy-Con 2 with the left hand, meaning all the controller shortcuts are still available even when using a standard mouse.
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00:00 Introduction 00:35 Nintendo 64 01:58 Game Boy Color 03:03 PlayStation 05:53 PC 11:35 Dreamcast 14:53 PlayStation 2 19:23 Conclusion
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Also, a video demonstration: [Steamworks Quick Tips - Steam Game Recording and Steam Timeline API](https://www.youtube.com/watch?v=YwBD0E4-EsI)
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Also, a video demonstration: [Steamworks Quick Tips - Steam Game Recording and Steam Timeline API](https://www.youtube.com/watch?v=YwBD0E4-EsI)
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Demo available: https://store.steampowered.com/app/2094070/Quest_Master/
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Demo available: https://store.steampowered.com/app/2094070/Quest_Master/
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Heart of Racing sim on Steam when?
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Timestamps as copied from the video description: * 00:00 Intro * 00:18 Phantom Fury - demo out now * 01:03 Divine Frequency - demo and standalone * 01:49 Twisted Tower - new game * 02:46 Ion Fury: Aftershock - dropping 2 October 2023 * 03:34 Wizordum - new demo and publisher * 04:32 Selaco - dropping May 2024 * 05:03 Kingpin Reloaded - dropping 5 December 2023 * 05:40 Wrath: Aeon Of Ruin - leaving EA 27 February 2024 * 06:13 Cultic: Interlude - bonus content out now * 06:36 Graven - 1.0 dropping 23 January 2024 * 07:20 Ripout - dropping 24 October 2023 * 08:11 Prodeus: The Elder Veil - DLC announcement * 08:50 Gunhead - demo out now, EA dropping 8 November 2023 * 09:22 Sorceress - demo out now * 09:49 Forgive Me Father 2 - demo out now, EA dropping 19 October 2023 * 10:23 Doombringer - episode 2 gameplay * 11:08 Dusk HD - dropping December 2023 * 11:47 The Age Of Hell - demo 24 November 2023 * 12:13 Extraneum - 1.0 dropping May 2024 * 12:43 Mala Petaka - updated demo (v0.6) is out * 13:10 Unbroken - dropping Q4 2023 * 13:41 Project Warlock - episode 2 and updated demo, new Project Warlock game (Lost Chapters)
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