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This game was delisted because it lacks the age rating. For “harmless” games the questionnaire is enough, for “gore” games Valve wants an USK rating, presumably to be not liable in court. This game is not on the index of banned games: https://www.schnittberichte.com/svds.php?Page=Indizierungen&Kat=Games
The game was free before 14 November 2024 (delist day on Steam). I got it then.
Edit: They seemingly delisted the game on their own one month before delist day: https://steamdb.info/changelist/25752421/


Rule 9: Use the original source
Therefore here the actual link instead of spam blog: https://docs.mesa3d.org/relnotes/25.2.6.html


Adding AI generated code to GZDoom means that it potentially can’t be from that point forward, which could impact projects like Hedon.
The problem isn’t that AI code cannot be copyrighted (public domain is compatible with the GPL). The problem is that AI code may be classified as violating copyright for the original code the LLM was trained on.


Either the article is terrible or this a mere promise by Intel to be eventually better than AMD’s current offering. As I write this, https://github.com/intel/xess is still on version 2.1.0.


After wasting an obscene amount of money on Activision Blizzard, their approach is now:
Fire most developers and have the remaining ones use AI tools to compensate.
Release all games for PlayStation and Switch (2) as well.
End Xbox hardware development and license the brand to 3rd parties who need to make money on the hardware because it’s not subsidized by Microsoft.
Make the competition, Steam Deck and even Switch 2 of all things, look like a steal by comparison.
I’m confident 80% of the people here would make better business decisions.


Hiding the loads would require them to redesign the game.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.


It depends on why it’s slow.
The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).
If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.


Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.
Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.
Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.


FYI: Konami has not delisted Metal Gear Solid: Master Collection Vol.1 which contains the first three MGS games.
Regular price is lower than Delta’s and currently even 25% off on Fanatical: https://www.fanatical.com/en/game/metal-gear-solid-master-collection-vol-1


Do you know if this means desktop Linux apps in general will no longer be supported?
Seems like Google moved to a new framework but X86 support may be a problem: https://www.androidauthority.com/android-16-linux-terminal-doom-3521804/


ChromeOS moves from a Gentoo-derived base that’s relatively close to desktop Linux to Android. Google wrote a technology that lets Linux X11 applications work with ChromeOS‘s display stack. Seems this is not a priority to be ported over.
Edit [2025-08-10]: I need to correct myself. According to https://www.androidauthority.com/android-16-linux-terminal-doom-3521804/ support for Wayland support is in development. I don’t know how much it matured in the months since that article. No idea if / how well it’s supported on X86, though, which is a requirement for Steam.






















No, game’s aren’t alive and cannot choose anything. The higher-ups at publisher and IP owner Paradox Interactive can, however.
Usually these things happen at Microsoft when they shut down studios, like what happened with Essemble Studios (Age of Empires, Halo Wars) and Double Helix Games (Killer Instinct).