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Cake day: Jun 12, 2023

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This could also potentially mean that Steam itself comes to Android (at least in the EU) to allow cross-buy and cross-progression.
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I didn’t know games could choose to be made by new developers

No, game’s aren’t alive and cannot choose anything. The higher-ups at publisher and IP owner Paradox Interactive can, however.

Usually these things happen at Microsoft when they shut down studios, like what happened with Essemble Studios (Age of Empires, Halo Wars) and Double Helix Games (Killer Instinct).



This game was delisted because it lacks the age rating. For “harmless” games the questionnaire is enough, for “gore” games Valve wants an USK rating, presumably to be not liable in court. This game is not on the index of banned games: https://www.schnittberichte.com/svds.php?Page=Indizierungen&Kat=Games

The game was free before 14 November 2024 (delist day on Steam). I got it then.

Edit: They seemingly delisted the game on their own one month before delist day: https://steamdb.info/changelist/25752421/


No, Germany just requires that all games have an age rating. If a publisher can’t be bothered to even click through a short questionnaire on Steam, they don’t care about about any customer.





If you don’t care enough about the game to participate in the vote, why the hell should your voice be taken into account anyway?

It shouldn’t but it is.


Awesome “democracy”. If you somehow miss the poll or no longer care about the game, you lack of Yes vote will be automatically treated as No vote.


Rule 9: Use the original source

Therefore here the actual link instead of spam blog: https://docs.mesa3d.org/relnotes/25.2.6.html


Adding AI generated code to GZDoom means that it potentially can’t be from that point forward, which could impact projects like Hedon.

The problem isn’t that AI code cannot be copyrighted (public domain is compatible with the GPL). The problem is that AI code may be classified as violating copyright for the original code the LLM was trained on.


They argue that using a large language model likely violates GZDoom’s GPLv3 license, since AI-generated code cannot be copyrighted.

Combining Doom’s GPLv3 code with Ken Silverman’s BUILD code for Raze also violates the GPL, somehow all these years nobody cared.


Wait, what puts it ahead of AMD?

So far nothing. The article doesn’t link to XeSS 3 because that thing doesn’t seem to be released.


Either the article is terrible or this a mere promise by Intel to be eventually better than AMD’s current offering. As I write this, https://github.com/intel/xess is still on version 2.1.0.



The issue is the price hike, not the bundle.

Rule of thumb: if your actions make Microsoft look good, you fucked up. (Referring to Doom I+II and Heretic+Hexen bundles that are free updates for owners of even one game in each bundle.)



Great. Even less incentive to get into the Microsoft ecosystem.


After wasting an obscene amount of money on Activision Blizzard, their approach is now:

Fire most developers and have the remaining ones use AI tools to compensate.

Release all games for PlayStation and Switch (2) as well.

End Xbox hardware development and license the brand to 3rd parties who need to make money on the hardware because it’s not subsidized by Microsoft.

Make the competition, Steam Deck and even Switch 2 of all things, look like a steal by comparison.

I’m confident 80% of the people here would make better business decisions.


Loads hella fast now.

Of course. Running games on Proton means that all required Windows DLLs and their reimplementations need to be loaded into memory first.



AMD announced they were released earlier than planned.

I understand but that’s still not a leak.



I don’t think “we released source code with fill MIT license headers” constitutes a leak.



Hiding the loads would require them to redesign the game.

And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.


It depends on why it’s slow.

The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).

If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.


Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.

Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.

Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.


they just hide it by keeping the door closed until the area on the other side is ready

Yes and with the exception of the lair of that plant boss, I don’t think it was noticeable.


You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?


If they actually partnered with framework that’s an instabuy for me.

Why there isn’t a Framework Desktop option with SteamOS is beyond me but I have trouble imagining how the name Frame would relate to a PC other than the Framework brand.





FYI: Konami has not delisted Metal Gear Solid: Master Collection Vol.1 which contains the first three MGS games.

Regular price is lower than Delta’s and currently even 25% off on Fanatical: https://www.fanatical.com/en/game/metal-gear-solid-master-collection-vol-1


Pixel graphics platformer ![](https://clan.fastly.steamstatic.com/images//40722845/a60ed12d4184011bb130ce2584b4d7564f6fb3ab.png)
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didn’t have anything to say, that is my positive appreciation signal

Not saying anything is not a signal for anything. For indie games, I tend to leave at least a positive one-liner (unless it’s trash, of course, then it might be a negative one-liner).


There is a reason why I have never watched Grave of the Fireflies. I will not have my soul crushed in eternal sadness.


If it’s really pressing, you can Google it. There are many articles detailing the predatory business practices against children by Roblox.


Do you know if this means desktop Linux apps in general will no longer be supported?

Seems like Google moved to a new framework but X86 support may be a problem: https://www.androidauthority.com/android-16-linux-terminal-doom-3521804/


ChromeOS moves from a Gentoo-derived base that’s relatively close to desktop Linux to Android. Google wrote a technology that lets Linux X11 applications work with ChromeOS‘s display stack. Seems this is not a priority to be ported over.

Edit [2025-08-10]: I need to correct myself. According to https://www.androidauthority.com/android-16-linux-terminal-doom-3521804/ support for Wayland support is in development. I don’t know how much it matured in the months since that article. No idea if / how well it’s supported on X86, though, which is a requirement for Steam.


> Based on the original, classic Doom engine, Heretic and Hexen saw the FPS formula move into the realms of fantasy, developed by the brilliant Raven Software. And now, thanks to remaster specialists Nightdive Studios, these games have been brilliant modernised for today's hardware - upgraded in a number of ways and packed with new content. John Linneman shares the good news.
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I played Heretic yesterday for a bit. Sadly no perspective correction for mouse look (their ROTT had it neither) which makes me seasick. GZDoom is much better in that regard.


It was a union contract.

Raven in in the Call of Duty gulag.


It's a free update Announcement: https://store.steampowered.com/news/app/3286930/view/530980289128694204
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We want to address recent reports regarding the status of Romero Games. These reports have contained inaccuracies, and we feel it's important to set the record straight. • The funding for our project was pulled, and our game was canceled. • Due to confidentiality agreements, we cannot disclose the publisher's identity, though some may infer it from public information. • As a result, we now have to reassess the entire staffing of our studio. • Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that. Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team. • We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities. We appreciate the outpouring of support and will share further updates as we are able. Romero Games
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> He then plugged in a standard USB mouse, confirming that these can also be used with Switch 2 hardware. When the mouse is plugged in, a message on the screen shows that the mouse is connected and takes priority over the Joy-Con 2’s mouse controls. > > Ryu then showed that it was possible to use the USB mouse with the right hand, but continue to use the left Joy-Con 2 with the left hand, meaning all the controller shortcuts are still available even when using a standard mouse.
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00:00 Introduction 00:35 Nintendo 64 01:58 Game Boy Color 03:03 PlayStation 05:53 PC 11:35 Dreamcast 14:53 PlayStation 2 19:23 Conclusion
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Also, a video demonstration: [Steamworks Quick Tips - Steam Game Recording and Steam Timeline API](https://www.youtube.com/watch?v=YwBD0E4-EsI)
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Also, a video demonstration: [Steamworks Quick Tips - Steam Game Recording and Steam Timeline API](https://www.youtube.com/watch?v=YwBD0E4-EsI)
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Demo available: https://store.steampowered.com/app/2094070/Quest_Master/
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Demo available: https://store.steampowered.com/app/2094070/Quest_Master/
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Heart of Racing sim on Steam when?
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Timestamps as copied from the video description: * 00:00 Intro * 00:18 Phantom Fury - demo out now * 01:03 Divine Frequency - demo and standalone * 01:49 Twisted Tower - new game * 02:46 Ion Fury: Aftershock - dropping 2 October 2023 * 03:34 Wizordum - new demo and publisher * 04:32 Selaco - dropping May 2024 * 05:03 Kingpin Reloaded - dropping 5 December 2023 * 05:40 Wrath: Aeon Of Ruin - leaving EA 27 February 2024 * 06:13 Cultic: Interlude - bonus content out now * 06:36 Graven - 1.0 dropping 23 January 2024 * 07:20 Ripout - dropping 24 October 2023 * 08:11 Prodeus: The Elder Veil - DLC announcement * 08:50 Gunhead - demo out now, EA dropping 8 November 2023 * 09:22 Sorceress - demo out now * 09:49 Forgive Me Father 2 - demo out now, EA dropping 19 October 2023 * 10:23 Doombringer - episode 2 gameplay * 11:08 Dusk HD - dropping December 2023 * 11:47 The Age Of Hell - demo 24 November 2023 * 12:13 Extraneum - 1.0 dropping May 2024 * 12:43 Mala Petaka - updated demo (v0.6) is out * 13:10 Unbroken - dropping Q4 2023 * 13:41 Project Warlock - episode 2 and updated demo, new Project Warlock game (Lost Chapters)
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