Nice!
Yeah the dash strike took a bit for me to get used to, although I’ve found it to be one of the key attacks, you can dash-strike and usually get out of the hotbox of most attacks between enemy attacks. I really only use normal attacks when I know where the enemy will land and when I have time to get in a few hits… Hornet just doesn’t like straight lines much
I’m not sure how I feel about the quests…I think I agree, it’s less immersive, but at the same time there’s a lot more characters to keep track of. I also do like that you have to go out hunting for parts, it annoyed me at first, but it’s a good way to retread areas and look for secrets
As far as beads… In the early game they’re rare, and if you don’t recover your cocoon it can really set you back, but as you progress they start to become fairly plentiful. I’ve started turning them into rosaries, it feels expensive, but it really is the intended strategy
But yeah, I’m enjoying the hell out of it too. I’m at 25% of the achievements and in act 2, I don’t know how far this game goes, but it seems like there’s a ways to go
I mean it wasn’t frequent, but it was candid. They periodically gave updates, demos at events, etc. They definitely were not radio silent
They just never confirmed a release date, they just said it’d be done when it’s done. Until this year, then they said fall, then 2 weeks ago they gave a solid date
Shadow dropped?? I’ve been looking forward to it since like… February?, when we got real confirmation. We’ve been tracking this for years
But I do appreciate you appreciating our day. It doesn’t have to be your thing, but it’s very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general
Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
Lol… Wait until you play Silksong. Hollow Knight is about straight lines and timing, if you want to be Hornet you have to learn to dance in the air
You need positioning, timing, and angles. You have to dance into their guard and hit with precision, you can hit them while dodging their strike, you have to dance in between them and the hotbox of their attack
Sleeping and stepping away helps.
Yeah, the fandom never died. There’s just no other platformer like it, the controls are so tight and the game itself is extremely well polished
People still do speed runs of Mario 64 and ocarina of time, Hollow Knight is like… Objectively the best 2D platformer of all time. It is singular, the games that inspired it and the games that copy it don’t compare
Although so far, Silksong has not disappointed, it took forever but it’s actually living up to expectations so far
I’ve been replaying Hollow Knight this week, and despite it being years since I played, I still had the muscle memory. So I was just blazing through, I mean once you do the crazy parcore in the castle the other challenges are pretty easy
The skills do not transfer over, I’m almost as bad as I was going into the first game
So far, this game is exactly what was promised… You’re Hornet from the last game, in a new place, with a new story
It’s like playing Hollow Knight for the first time again
The problem is, there’s a lot of compartmentalization
The people working on the Israel projects are probably going to be on board with what they’re doing, so I guess you could sabotage Windows a little?
I mean honestly, with how many bugs are coming up in all the windows products, maybe this is happening. I figured it was just years of layoffs, but maybe some of it is intentional
Abstraction is a trade off. You don’t want to build interface layers between everything… It’s a pain in the ass, and if there’s a 1-1 relationship between parts of a system then you’re basically putting in a minimum cost to modify that area in any way. So if you do it, it’ll probably be once you’ve locked down the design pretty well
Game development is pretty different than normal development too. You have a lot of one off and lose ends based on creative decisions… You aren’t building up on top of your system, you’re building out
And frankly, it leads to a mix of mind blowingly good code and a lot of terrible code
So no, I don’t think it’s that easy. I think it’s also a bullshit argument, and they should release the “proprietary” code when they finish supporting the game, or put in the time to make the interfaces
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
It’ll be a bit late then.
I know how compliance works, and this is setting off all my alarm bells, and the EFF and privacy community agrees… This has truly horrifying implications
If you’re going to let human rights be further erroded because it came in a pretty explanation, not much I can do. But when the next patriot act comes back to bite us, remember one thing… When they say it’s about the children, it never is
That’s what they say it does. What it really does is make sites responsible for “harmful content” shown to minors
It’s all completely vague. You say it just affects the kids mode accounts… The bill doesn’t say anything about that. It doesn’t provide any guidance on how to properly comply, just like the porn id laws.
You can’t assume the government is going to use this for what they say they will. You have to look at what this would let them do as written
Ultimately, this gives the government censorship powers over what is allowed in the “open” Internet, and to IDs users in the “adult” Internet
Because that’s not what this is. It’s just like the porn site laws
How does a site comply? Maybe they use AI to look at your face, maybe they have you send in your license. The law isn’t clear what’s enough to prove it.
How long until third parties step up? Nice convenient orgs that can sell the collected data that can guarantee compliance, because they sell the data to the government directly. Or even first parties… Facebook and Google are happy to sell this kind of info on their users
This isn’t about protecting kids, it’s about identifying users. What they say this is for is good, what the laws actually do is far removed from that
Not really… Think networking, not gameplay
The easiest to get past all the NAT (or weirder networking) is to just have everyone connect to a server and pass the data through the right connection. It’s quick and dirty, but you can do your routing on the application layer
I’m not sure that’s what they are doing, but it makes sense based on the details I’ve seen
You’re also missing a big piece… You can’t fucking trust the reviews any more. Steam reviews are great, and game reviewers have been trying to insist “no, this trash game is actually great, don’t trust your fellow gamers” for years now
At this point, it’s blatantly obvious you can pay for good critic reviews, and there’s no walking that back… Especially since there’s better, more honest, options
My top pick right now is fedora silverblue, I’m running it on my test bed/server and I’ve been impressed
I’m running bazzite on my main one, which is related but geared towards steam and maximizing game support, it’s pretty good and closer to “just works” for any kind of gaming device, it’s less polished but it’s still pretty good
Steam runs natively and uses proton for game compatibility, similar idea to wine but it’s geared for games
It’s pretty good. Most games will run, sometimes with a little jiggling to get it to work, although performance isn’t quite as good (some games are particularly rough)
I’m technically dual booting, but I haven’t launched Windows in almost a year, and there’s only been a handful of games I passed on primarily because of support
I mean…gyro support is such a niche thing. The PS3 controller introduced gyro support - what used it? There’s examples, but not many, because most games are made to be multi platform, and programming in gyro controls is a lot harder than most other controls
Nintendo is an exception because they have a lot of exclusives - gyro support is a lot more appealing to implement if all of the devices have it, plus they probably encouraged it
I wouldn’t worry about it too much, the incentive for exclusives to have it remains, this is a tool for porting to the switch and exploring new control schemes more than anything else
I didn’t realize I missed this. These days newsletters are so full of click bait they barely tell you anything, I just kinda figured the format sucked. But I liked this, this felt like the old Internet
It was weirdly calming to read through this… Maybe it was that it felt like you really weren’t trying to sell me anything, and so for a couple minutes I could let down my guard?
Suspensions doesn’t really work well in this context, they’re temp bans - an account being suspended means frozen
That’s not what happens here. It’s effectively temporarily removed - subscriptions aren’t paused, they’re refunded
Suspended also might come with implications - maybe something is under review, maybe you haven’t used it for too long and have to reactivate it, maybe you are limited to things you can do with it. It implies action on your part
Ban means go away. Temp ban means go away for a while. And they want that message - they don’t want people to appeal or their followers on twitch to mass email them
I think the real problem is bans get lifted, we hear it happen fairly often. So we have perma bans, which means “seriously, you’re banned forever, we’re destructively altered your account”
So ban is now gaining a conditional implication
Security is not obscurity, and while obscurity can slow down a bad actor, it is not security and is not reliable
Transparency can lead to security through outside audit, the more eyes on it the more will security holes will be noticed
It’s crazy how this simple thing I was taught on day 1 of my job just can’t be properly understood by people. Not even just non -technical people - across the board we have constant leaks, in part because we don’t collaborate to build together nearly enough
The point is I get frustrated, then I get better. There’s stakes, and every time I get a little better. I see the next phase of the boss, then it takes me multiple tries to get to that stage again. Then suddenly, nearly every time I’m getting to that phase in seconds
This game isn’t hard for the sake of being hard, it’s hard because it repeatedly gives you a new challenge that seems impossible, and if you have the will to keep pushing you can overcome it. Not through luck, you just learn the patterns, and you adapt your combat style
And once you surpass a challenge, it feels like an accomplishment. The world opens up, you’re rewarded with new exploration and abilities