They’re both based on the same source material - various mythological creatures and real animals with a twist
I used to think Pokemon was super original - but a lot of it just seems they way because we don’t learn much about Japanese or asian folklore overseas.
Like take Magikarp. There’s a Chinese proverb about a carp leaping through the dragons gate (an actual waterfall) turning into a dragon (meant to describe how with diligence a common person could become powerful through the civil official exams)… The weak magic carp, if diligently leveled, can become a Chinese dragon that looks exactly like the ones they use in parades.
Meouth - a wealth giving cat, many asian shops have a cat figure with a gold coin for luck. And Persian is just a lioness (a bigger cat) with the same design.
Vulpix/Ninetails - nine tailed fox
Ekans - snakE. Arbok - kobrA. Pidgey - pigeon. Pigiotto, pigeot? Reminds me of fire, fira, firaga, firaja naming scheme from final fantasy
Hitmonlee and Hitmonchan - Bruce Lee and Jackie Chan
Noticably, most of these puns and references to actual people are not copied, instead it is things like wolves and mythological creatures
If anything, it’s the style of the art that makes them so similar - but copying aesthetics is how art grows and develops. It’s not like they were the first or only ones to copy the style either
Smart…well damn, if they’re that blasé about it I’d consider it a public service to escalate. You could contact Microsoft’s legal department, they might take it more seriously
You could also reach out to an organization like the ACLU in your country, they may or may not do anything with it, but they’ll probably make note of it at least. It could push them to take action in the future
If you go on twitch now, I’m guessing minecraft, COD, and WOW are all in the top 10, if not top 5, for gaming streams. All owned by Microsoft, among many more
Would it hurt Microsoft game sales? Definitely. Microsoft has the leverage, and they’ve been fucking around for a while and haven’t found out yet. It would be a stupid thing for them to do, but I wouldn’t put it past them
Twitch is also not doing amazing. Streaming is expensive, and they’re trying hard to get their revenue up…they’re not on solid footing with Amazon right now
I think you’re going about this wrong. You need to represent this as a potential legal issue so they pass it off to the legal department, who will then do things to cover their ass
You don’t want to threaten, just make it legalese enough to make customer support get nervous. Something like citing GDPR sections and expressing your concerns that they have not properly complied with your legally mandated request, then officially requesting all data they still have on you and citing that section of law
Oh no, I totally agree with you that this is gross behavior - I just think your rule is too broad.
So we need more focused rules and mechanisms. I think disclosing anti-cheat on the store is a good mechanism, I think forcing them to provide previous releases is a good rule. That obviously doesn’t cover nearly enough, but in the current gaming environment I think it’s a good start
That’s a bit much… It’s just not possible to guarantee that as a developer
Software is a living thing, and anything useful is made up of layer after layer of ever shifting sand. We do our best, but we are all at the mercy of our dependencies. There are trade-offs, there are bugs we can do nothing about, and sometimes moving forward means dropping support for platforms that are no longer “cheap” enough to afford while also working on the game
I love this though. I also like the idea of requiring access to earlier builds.
These mitigate anti consumer practices - dropping support for a platform is more likely to be a technical trade-off or unintentional consequence though
No, I also made the switch and honestly it’s pretty much worked out of the box for me. I’ve got the integrated graphics with a discrete card too - I was worried initially, but it seems to handle it fine
I’ve had some sound issues, and a few games run worse or need some tweaking to run, but after dual booting for a while I’m considering wiping windows for extra storage
There’s inconveniences, but with windows getting worse and Linux getting better I’m feeling pretty good about the deal
I couldn’t get past the title.
Good remakes are good, they must bring not only graphics, but game mechanics and balance, up to date. They must be better than the original in all aspects, or they lose out to nostalgia
Bad remakes are bad, and most remakes in this era are bad
It’s not about remakes, it’s about quality
Cyberpunk is basically futuristic GTA in a first person view, saints row 4 was basically GTA with superpowers, spiderman is basically GTA as Spider-Man
Even in this one format, there’s endless room for creativity and innovation. It’s a formula for a fun game…
But where I loved cyberpunk, watchdogs was similar in many ways and I just couldn’t get into it
The problem is that they want to shove slop in proven molds and get a winning game. It’s still slop
Mismanagement. They keep trying to make 9 women deliver a baby in 1 month, and switching out mothers mid pregnancy - some of these games have 20 formerly independent studios churning out content for the same game. That creates a need for a ton of oversight and coordination, and leads to a ton of wasted effort
I believe them when they say their costs have ballooned…I also know the tools have become extremely powerful, and that far smaller studios are creating far better games for a fraction of the cost
The funny thing is, my friend is LGBTQ - it’s not at all a dog whistle for them. It’s very real frustration at beloved games and IP being ruined
But they hear “go woke go broke” so often that they’ve been trained to look for inclusivity to blame. We like talking about topics like this, and each time I have to walk them through it again - “yes, the game is inclusive, yes, the game sucks. Let’s be precise and critique it, why does the game suck? What systems and processes keep causing this?”
I think my friend is doing this on purpose to help process the emotions, because it always ends with the same conclusion
"You think it’s a bad game because it is, you feel like it’s an attack because they went online and said you’re a bigot for thinking it’s bad, and we’re all biased but you’re self aware and this is coming from propaganda and very valid frustration, not hatred.
“Now let’s talk about the mechanisms through which consulting companies ruin everything we hold dear, and brainstorm ways to mitigate or fix these systematic problems. And would you look at that, you’re sounding just a little more like a leftist each time”
Identify the problem, trace it through the system, find the root cause, and brainstorm solutions/work arounds
Right on. The proof is in the pudding even their games I don’t finish, like the gwent one, aren’t bad or not fun, I just lost interest
I used this argument with my friend the other day - cyberpunk lets you play as a trans character, . People got upset when they found that out prelaunch… And then no one cared, the main complaint was bugs
It’s not “go woke and go broke”, it’s “no one wants shit media, and inclusivity is not a substitute for quality”
Inclusivity isn’t the problem, only bigots care if you make something great that happens to be inclusive. It’s observer bias, not correlation - inclusivity is generally good. Gamers don’t mind inclusivity, they’ll get the experience they want and ignore the options they don’t want
The problem is shit writing and gameplay
installers for games are usually just a script that unzips the game and makes some shortcuts. Steam installs all your games in a standard way in a folder of your choice. You can straight up copy that folder to another computer. You can use another launcher and just play your games, there are already many that can read steam’s standardized format. I’ve done it multiple times to avoid redownloading my library
It depends how steam sunsets their DRM, but yes - obviously if a game has 3rd party DRM, that third party is in control. Steam could choose a user hostile way to sunset their own DRM, but they could release ways to deactivate it
DRM is bad, steam provides an easy way for developers to use steam DRM, and it’s generally less user hostile than most DRM. To me, this seems like harm reduction
Ultimately, it’s not up to steam what, if any, DRM a game uses. They manage their in house offering, but the developer doesn’t have to use it if they don’t want to
I think I read in the steam agreement itself - I could be wrong, but I generally have a source tagged to my knowledge, and the knowledge is tagged as a direct quote from the document
And yes, if a VC buys out steam I’d be horrified, but it’s structurally resistant to that. It’s largely employee owned and heavily employee managed, their handbook helped me understand the concept of how employee owned businesses could be the answer to many of society’s problems
That’s not what I’m mad about. I’m mad that it won’t ever work - Ubisoft isn’t trying to figure out why their games are failing, they’re trying to figure out how to keep the stock price projections up
Hence this article, which is signaling to wall Street “we’re going to make layoffs and hire cheaper, less experienced people”. They’ll probably do it by closing studios and buying up new ones - that’s pretty much their standard operating procedure. They buy up a studio, take their IP to add to the pile, then turn it into a formula and churn out games until the players lose interest in the IP
What’s the problem? They’re too damn big. What’s the solution? Block them from acquiring more studios and they’ll die without leaving a swath of destruction on the way down. Ideally split them up. Do the same with Microsoft and EA, and we could save the gaming industry overnight (granted, more like over the course of a few years)
Voting with your wallet doesn’t work because to the leadership of a Corp, sales aren’t what matters. Stock price matters, which is only tentatively linked to how profitable the company is, which is only tentatively linked to the quality of their products
Well I wouldn’t say it’s important, because it doesn’t change anything
I would definitely say it’s a waste of money to buy their bad games. They deserve to fail. I’m not happy about it, because I want good games, not for IP to be stretched so far I no longer care about it
But it’s important to understand that AAA gaming is an oligopoly and not buying their games won’t change that. It will not improve gaming. Ubisoft will close another dozen studios, buy 13 more, and learn all the wrong lessons (see current situation)
“Voting with your wallet” does not give you any control, just like recycling does not save the planet. It’s a myth to redirect our attention
Structural problems can only be solved structurally.
They just ascribe a different metric as to why it failed
Yeah… That’s my point. They will never say “our game failed because it was overly formulaic, unpolished, and our customers are getting sick of our bullshit”
It doesn’t fit on the spreadsheet. They will never come to the correct conclusion. They structurally cannot
That’s not what arbitration is. This doesn’t stop valve from reaching a settlement, it stops them from using fake privately funded bench trials
Binding arbitration means the results are legally binding, non-binding arbitration means a judge needs to approve the arbitration results before it’s final. Sometimes it’s with an off duty judge, sometimes anyone can be the arbiter
Regardless, on one side you have a repeat customer, on the other you have someone who will probably never be back - there’s a built in conflict of interest
I don’t agree with that at all - that’s how art works. You take ideas and techniques and copy them, adding your own twist in the process. Art is about more than the aesthetic - the backstory is what gives it value. Stealing that is plagiarism, everything else is artistic inspiration… If you add nothing new you’ve made a cheap knockoff, which is very different from plagiarism
Palworld has its own lore, its own type system, its own battle mechanics, and as far as gameplay it’s nothing like Pokemon. All it has in common is many creatures you capture in a ball, with designs largely based on IRL animals and Japanese folklore. They’ve made something new no matter how you slice it
Oh, I said that as a programmer all right. And that’s how I’ve approached AI - I ran it locally, and kept poking it until I began to get a feel for it. Until I could see patterns. Until I could put together a methodology
They exist. Word choice matters greatly. Shorter is better. Varied word choice is better. Less “orders” is better. Strange combinations of tokens can convey something in non-obvious ways. They all seem to have a very strong attachment to the name “Luna”
They’re as deterministic as any software is, if you run it in the same state with the same input you’ll get the same result, sometimes with minor wording changes
And software isn’t as deterministic as we pretend it is. Programming doesn’t require it either, luckily. Every program you’ll ever write is interacting with complex systems no one fully understands, and it will sometimes act unpredictably
Programming is about finding patterns in the chaos, then using them to get the result you want. You need consistency - not deterministic outcomes. You can program with anything you can find the patterns in - even human behavior or the physical world. You can program yourself.
You can treat AI like something unknowable, or you can find the patterns and put them in your toolbox
I’m not sure customers are falling for it - this is why voting with your wallet doesn’t work. People rage against games that launch in an unfinished state, particularly when they’re full price. Steam reviews often incorporate price point - statements like “don’t buy this at full price” or “this might have been worth it at $20, but this is not a $70 game” come up a lot
Sales for AAA games are way down, we just saw the biggest failure in gaming history. Casual reading of steam reviews show people clearly have different expectations based on price, Twitter sometimes explodes with anger at specific moves (like Helldivers requiring PSN) and they back off (temporarily), but they always go back to the bullshit
The feedback mechanism of “voting with your wallet” doesn’t communicate this message. Metrics show purchases, refunds, and active users… That’s what fits on a spreadsheet. They see a game failing, but that doesn’t mean they’ve understood why
AAA studios don’t want to understand what makes a game succeed or fail - they just want a formula to min-max ROI. They want strong numbers at launch, but they also want to minimize production costs, and they treat costs (like developers) as line items - they learn the wrong lessons, because they aren’t concerned with the creative part of game design. They want to be the next Madden or assassin’s creed, they want to figure out how to get players to pay $70 + micro transactions (or better yet a subscription too), but they also want their employees to be interchangeable cogs they can push to burn out then replace
AAA gaming is dying from this, but it’s an oligarchy at this point - large corporations are unable to understand nuance or truly innovate - these are things people do when they have autonomy. They don’t do team building or R&D anymore - that’s a gamble that sometimes pays off big, but not in a quarter or two. They aquire then kill off what made the team work in the first place - any individual can tell you that’s a recipe for failure, but by nature they keep the decision making far removed from the people actually doing the work
But then someone will see a spreadsheet and calculate the “missed” revenue, and whoever made that decision either gets replaced or given strict orders next time
Even if they manage to dig their heels in, it will come up again and again. It looks like a money shaped hole, and so organizationally they’ll keep coming back to it
It is a great way to make games, many indie games do this. A team can do this, but a corporation can’t - subtlety doesn’t fit on a spreadsheet
For all we know, they’re literally just passing massive checks in a circle to one another to say “yes, it says right here in our bank records that we spent a combined $100,000,000”, meanwhile only 25% actually goes into the production, and they pocket the rest.
That would be illegal and easily discovered
But you could pay $10M to hire another company to do the sound mixing. They might spend $500k to do the work. You might also be the owner of that company, and the money ends up back in your pocket…And that’s not embezzlement or a kickback, because that’s what it’s called when poor people do it
I think an individual opinion can matter, even k the face of commercial success
But here’s the thing - “I don’t like it” doesn’t cut it. If you can’t tell me why you don’t like the beetles, your opinion is less than worthless
Personally, I think the beetles were great, and I think rush of rain was too. It was the first rouglike platformer shooter I’ve ever heard of… The beetles consistently pushed boundaries, doing it once doesn’t put you on their level
On the other hand, the beetles were able to to that because no one was there to tell them no. I agree with the sentiment - games are art. I’d happily overlook a dozen failures for each success
Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job
You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won’t change much. You can’t swap out one programmer for another - that’s like changing the artist halfway through building a sculpture
You will not get the initial vision, and you need someone far more skilled to make something good out mid way through
You should check out bazzite