Been a while but I played around with the a770 in Arch for a few months. It didn’t play nice with proton and even native games were hit and miss. Better support from Intel than nvidia gives, but it’s a new platform and Linux development was definitely taking a back seat to the windows drivers which were also a buggy mess.
And basically nobody had the cards so if something didn’t work your options were to give up or become a computer graphics programming wizard and fix it all yourself from scratch.
To answer the question: not really, no. The drivers themselves may have been fine, but who knows how any given software will handle a brand new GPU architecture.
Training an AI is intensive, but using them after the fact is relatively cheap. Cheaper than traditional rendering to reach the same level of detail. The upfront cost of training is offset by the savings on every video card running the tech from then on. Kinda like how railroads are expensive to build but much cheaper to operate after the fact.
It’s pretty simple. If you can’t understand delayed gratification, then you’re right: school did fail you.
Ps.: the railroad comparison really breaks down when you consider that they’re cheaper to build than the highways that trucks use and that we don’t, in fact, need to truck in the resources anyway. We’ve been building railroads longer than trucks have existed, after all.
Yeah, in the long run this could be good for the industry.
That said, if I’d bought a series x on the promise of many years of high quality exclusives (a promise Xbox explicitly made) I would probably be a bit upset in the now…
It’s shaping up that a ps5 is gonna be just the flatly superior console, and Xbox owners will be stuck holding the bag
A gaming-focused, curated experience that just works™️
With a little know how you can get 99% of the way there with any arch based distro, but installing a new OS for non techies can be pretty intimidating. Having Valve’s assurance that it works with all common hardware would help more people take the plunge, I think.
If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.
Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don’t expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional’s tool.
ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.
I’ve got ~50 hrs in game.
I’ve had 1 full crash, and a good handful of NPCs running into walls or levitating through ceilings.
Performance is fine, I guess, but I got the game as part of a promotion while upgrading my graphics card so it had better be. I believe folks who say it runs like dog on hardware that’s only a couple years old. It’s apparently unplayable if installed on a hard disk instead of an SSD.
All in, it’s the smoothest Bethesda launch I’ve ever seen (I skipped fallout 4, maybe it was better IDK) but that’s honestly not saying much. It’s way better than cyberpunk was at launch.
There’s probably a lot more to this than people realize. My parents definitely did this crap; give you kid the cheapest garbage that you can find them act surprised when they hate it and ask for the more expensive alternative that’s nearly guaranteed to actually work.
If you’re getting your kid an iPhone then you kinda have to spend for something that’s at least barely competent. Android gives you near-infinite ways to cheap out.
Most persona/smt games fit the bill