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Cake day: Jun 09, 2023

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Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.

I think it’s, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn’t reset the other.


Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.


They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.


Wait a minute, hold up, this wasn’t in the game unless you have that?


Oblivion’s Horse Armor was probably the start of DLC though, maybe. At least with consoles?


The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.

And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.


There’s a mod right now that adds the item you need to change appearances to a vendor for like 10 gold, so I’m not really sure what cheats it’s preventing exactly.


The problem is that those two things look exactly the same without the added context that you can’t fit into an easy title and people won’t read the details anyways.


You don’t need that degree of anticheat for MTX.


It’s the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.


And it doesn’t run as dogshit as ARK proper

Or even Pokemon proper.


Isn’t that practically the same as all games in general?


Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).


I wonder if those privated games are still shared via Family sharing. I would expect it not to be shared, but I didn’t see it specified.


While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.


You’d be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.


It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.


Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don’t think you’d even really notice what’s missing unless you specifically look up what’s not there.


Honestly, I think I would have liked the game a lot more if it had just let us fall and rise in status instead of montaging that part.


It was never going to be able to live up the sheer breadth of content Payday 2 amassed over what, a decade?

Granted, it doesn’t really excuse some other quality features missing like at the very least, a lobby browser or offline mode. An actual lobby is nice too. I was just playing Payday 2 for a bit, joined an ongoing mission with randoms, we did pretty well, and we just kept doing more heists together. You can’t do that in Payday 3.


Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it’s a fairly easy explanation as to why they’re doing better now.


Honestly, that isn’t even an issue, not knowing what they actually do. The biggest problem is that nothing that is voted for will be so important or feature-rich that they couldn’t just do all of them up in an afternoon.


Yeah, but let’s be real here, it would totally be just like Valve to make a GPU and somehow be like one of the best ones at the time and never make another one again.


Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).


Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.


It could be worse. They could have looked towards Autodesk for inspiration.


As neat as it would be, I don’t think they could do it justice. Is the Thief IP really that valuable that a person couldn’t just make a generic dark fantasy game about being a thief?


It’s just a coincidence the airlock happen to be teeth shaped. A teeth pattern ensures none of the air escapes.


“Walked right into that UC ambush, same as us and that thief over there.”

“That’s Solomon Freestar! The true High King of Skyrim!”

And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

I’m not backing down from the space ship dragons though, that part is just brilliant.



It’s literally described in the very first sentence:

A Baldur’s Gate 3 player joked that their fiancée may have found the rarest possible ending for the game when Wild Magic turned everyone into dogs and cats for the final cutscenes.



Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.

Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.


A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.


Yeah, but you don’t need to tell me that in an unskippable cutscene (the fact that it’s unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.

Edit: Let’s be real here, the game didn’t need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.


I haven’t played much of it, but what I can say about why I bought the game: Big space ships with interiors (most space sims really just give you a cockpit view) and the game looked cool. I paid $60 for it years ago and hop in it every now and again. You hear all about the monetization aspect of it and it’s not really been a problem for me since it doesn’t impact me in any way.


The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)

Which annoyingly, is the reason I bounced off the game. Breaking down ships is fun. That’s literally the whole reason I want to play the game. The story wants me to hate playing the game and won’t let me play until I listen to the entirety of why capitalism is bad.


This may have just been local to the Total War Warhammer subreddit, but they weren’t particularly fond of it blaming Hyenas for the lack of TWWH3 stuff.


I can’t really comment on the exact state of the games compared to how they were prior as I never played either of them. While the overall actions were the same, from what I’ve heard, the final state of each game is completely different.

From my understanding, Blizzard promised things and didn’t failed to meet those promises leaving a worse product than what was there. Valve didn’t do that, presumably.

Edit: I should also point out that wouldn’t you have to consider it anti-consumer for a game to do a total overhaul of itself? That prior version will no longer be available? Same with really any update whatsoever. At what point is it no longer the same game? If Valve instead released this updates over the course of a year, is it still the same game then?


Perhaps Blizzard is generally under more scrutiny than Valve. Not to mention, isn’t it still possible to just download an older steam depot and archive that? Sure, it not being readily available via Steam’s basic library makes it difficult to archive, but releasing this as a new game entirely may have caused more issues than it would have this way.