Quite early on you have a difficult choice
You need to choose between saving 2 cities with each their respective companion, that will result in one of those cities being overrun by the blight and that companion becoming distant. Turning it into a hellscape with even more consequences than I type here.
So I don’t share your opinion.
You get to enjoy the story in its fullest without forced breaks that get you out of it.
And you get to do cool stuff without having to worry about failing and having to start over.
Having to do the same thing over and over until you beat it is incredibly boring.
That is the point of an easy difficulty. It is fun and quick.
BLUR is like a more realistic version of Mario Kart, yet not a sim.
Pretty sure the market would be bigger if manufacturers didn’t remove the feature in order to push to wireless.
What I like about them is not having a battery, meaning they have a lot less impact on the climate. And it isn’t needed when they are always connected to an other device with a battery that is less than 1m away.
If you are going to play Divinity 2, start with Divinity 1
They both have differences in mechanics, but play about the same. The only main difference is that Divinity is only 2 player, while Divinity 2 is 4 player like BG3
Also, the mechanics of both Divinity games are build around it being video games. Meaning it is a better experience. In comparison with BG3, which was build as a TTRPG and only converted to a video game.
The only things I miss with Divinity are the cutscenes. Otherwise they would be as perfect (or even better) than BG3.
Yes, but there is still a chance they accidentally struck gold.