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Cake day: Jun 16, 2023

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I think the game just has too many mechanics and it doesn’t work that well together.


You can’t exclusively support the hardcore audience, but you do need a level of support for it. The hardcore players are the ones doing the research, writing the strategies and guides, and finding or exploiting bug and balance issues.


Palworld comes close to what you want. There’s not a ton of story and you can skip all of it if you want, there’s not much gated behind what the main quests are. There’s several different types of random events, you can configure the frequency of some of them as well. It is third person and the tech is more gun focused though.

If you give up the single player part, FF 14 is basically what you want.

There’s not a ton of options because it’s a tough type of game to make, and you have to be better than someone’s experience of yet another Skyrim run.



Really wish they could count to 3 though.



The top 20 appears to be play time, but it would be nice if it was ever really mentioned.


This article seems to be lumping mobile and PC into the same bucket which is probably more of a red flag for the analysis they are doing here. Of course revenue is going to be more split when you add in tons of mobile games that are very effective at taking lots of money with minimal interaction.


1 was definitely heavy asset reuse and clunky mechanics, but it’s part of the charm at that point. I think 2 burned me out because I went overboard on scanning everything which gets really boring really quickly. Then facing more grind in 3 to get to a point where combat is actually fun, wasn’t worth it.


I tried to do a playthrough again when it was free from prime, but I never finished 3. Knowing the lackluster ending waiting for me was a real downer. Also the early game is a bit of a slog.


They have a demo available for free, which was enough to let me know I’m too dumb for the game.


Natural selection 2 doesn’t have cheaters, but it’s a small player base with a large learning curve.

I didn’t notice a ton of cheaters on halo infinite, but I’m not crazy about most their game modes.


I really hate how they destroyed the loot system from 2 onwards. The core fun of anything being able to drop something awesome was a big part of the fun.


I really don’t care what they use to make a game. I care that it isn’t shit. There’s plenty of good and bad uses of generative AI.


Nintendo mostly lost. They did have to make some minor game updates, glider pals no longer appear when gliding, and you can’t throw a captured pal’s sphere on summon.


Xbox 360 emulation is getting better, so it would be playable on pc.



A $900 price tag would make it cheaper than a ps5 pro after 2 years due to needing ps+. It’s likely very attractive vs a next gen console with tiny library as well.


Apart from semi standard bug fix and texture mods.

Try the ordinator mod for a complete overhaul of skill trees to be a lot more interesting. It also makes playing a caster a lot more interesting compared to the vanilla experience. You probably also want the uncapper mod to customize the amount of perks you get per level.

Personally I also use material chest mods that are basically cheats to level crafting skills, I’m not interested in grinding them out multiple times. Up to you if you want to use them to gear yourself as well or not.

If you want the game to feel truly different, you need to change your play style as well. Playing a dual wielding berserker is a lot different than a stealth archer.


I’ve played through everything with cheats, and the last missions of the expansion were crazy with effectively immortal heroes.


8 wouldn’t say it’s hands off, it’s just indirect. Babysitting wizards or the warrior that decided to fight the world is a big part of the game.


This is still a fun game to play, I’ve had several copies over the years. The sequel is absolute garbage unfortunately. It plays more like sim city than an RTS. There’s a good balance of scenarios to play, and many are quite fun. There are several very difficult end game scenarios I’ve never managed to beat.


I’m already at the point I don’t really need to buy anymore games, and my library isn’t even that old or impressive. Add emulation and it’s even harder to justify purchases.




It’s still the steam ecosystem when you sell steam keys. Why should a game be able to use steam to distribute their game that they sell for a free or reduced price then sell micro transactions without paying steam? If you don’t want to pay steam a cut don’t use their store or distribution.


I think I’d still say 3 is overall better than 1. The gameplay is just so clunky in 1 that even with the mediocre story, the gameplay of 3 puts it ahead.


That was still some of the best multiplayer gaming I’ve ever played. While it was loot crate based, it was far more customer friendly than the modern equivalent.


By what definition is the 30% cut high? It’s the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn’t do anything other than facilitate the transaction. Epic charges less to small developers, but that’s also mostly marketing.


It’s not about the epic store being a success. It’s about getting fortnite on steam with little to no fees being paid to steam. Just like the lawsuit against apple.


The real killer feature was not having to manage cd keys to install games on new computers or just reinstall them.


Shootas Blood and Teef. A 40k themed side scrolling shooter with very heavy stylized graphics. If you like 40k it’s a good insight in how orks see themselves. If you don’t like 40k it’s still a mechanically solid game and it doesn’t really have the same grimdarkness that is common in 40k games.


Halo infinite is technically cross platform between steam and MS, but the integration sucks for managing friends on steam.


The actual rules aren’t too terrible, plenty of these garbage patents would be invalidated with any real scrutiny applied to them. The problem is that it’s often cheaper to pay the settlement than the legal bill to fight, which is a more widespread problem that the legal system is too expensive and slow to be accessible to the vast majority of people. There’s also a secondary issue that patent officers are too generous in granting patents, and reform would be great. The problem is they are overworked so they can’t properly evaluate and research applications, and are encouraged to be overly permissive in granting patents.


At a minimum it should be popular enough to be a good reference machine for indie and AA developers to ensure good performance.


There’s plenty of games that you could say the same about that didn’t get the traction. It’s still a hit based industry. It’s not a knock against the game, it’s a reality of the industry.


The starter edition bundle is 11.99 us and the ultimate is 104.80 in USD. There’s basically 2 different types of DLCs in the paradox model. The core expansion type that is released every year or so and adds or fleshes out an area of the game, these are generally must haves and reasonably priced if you have played the game for a year(s) to mix it up. The second is smaller focused packs that add a faction or some extra flavor to a more minor mechanic. These are relatively expensive for what they offer, but aren’t always intended for everyone to buy.

If you are a hardcore completionist this model is bad for you, but if you can live with not having everything then it’s not terrible.


I think the big studios lost reality with what the gaming market is. It’s a hit based business, you need a level of volume that they’ve been backing off on. It’s not that the expedition 33 devs were so much better, they just happened to be the lucky ones that put out a solid game that got traction.


EA is great for small and medium sized studios to get games out that might be a bit more ambitious than they could manage with traditional models. The point of AAA is that they have the money to do big impressive things. They can already do focus groups and closed betas to get community feedback. The thing that might attract AAA attention is you could make a good amount without actually releasing anything.