
By what definition is the 30% cut high? It’s the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn’t do anything other than facilitate the transaction. Epic charges less to small developers, but that’s also mostly marketing.

The actual rules aren’t too terrible, plenty of these garbage patents would be invalidated with any real scrutiny applied to them. The problem is that it’s often cheaper to pay the settlement than the legal bill to fight, which is a more widespread problem that the legal system is too expensive and slow to be accessible to the vast majority of people. There’s also a secondary issue that patent officers are too generous in granting patents, and reform would be great. The problem is they are overworked so they can’t properly evaluate and research applications, and are encouraged to be overly permissive in granting patents.

The starter edition bundle is 11.99 us and the ultimate is 104.80 in USD. There’s basically 2 different types of DLCs in the paradox model. The core expansion type that is released every year or so and adds or fleshes out an area of the game, these are generally must haves and reasonably priced if you have played the game for a year(s) to mix it up. The second is smaller focused packs that add a faction or some extra flavor to a more minor mechanic. These are relatively expensive for what they offer, but aren’t always intended for everyone to buy.
If you are a hardcore completionist this model is bad for you, but if you can live with not having everything then it’s not terrible.

EA is great for small and medium sized studios to get games out that might be a bit more ambitious than they could manage with traditional models. The point of AAA is that they have the money to do big impressive things. They can already do focus groups and closed betas to get community feedback. The thing that might attract AAA attention is you could make a good amount without actually releasing anything.

Haven’t played HFW yet so I can’t really compare, it is on my wishlist though. That said I didn’t find GoW to be that great. It’s a significant departure from the style of earlier games. It feels more like a different game that was reskinned to be GoW. If you haven’t played the originals maybe that isn’t a factor.
I think comparing it to a console is the wrong mindset. It’s a computer first that can also be a console. It’s also a pre built Linux based computer you can have a higher degree of confidence that things just work even after updates. It’s a legitimate competitor for a new windows PC as much as it is a console competitor.

This list is a bit old so many games aren’t supported on the latest android versions, but there are no micro transactions for any game on it. https://nobsgames.stavros.io/android/

Honestly 20 different companies would probably suck for the consumer. That’s 20 different storefronts to compare, 20 different libraries to manage, potentially 20 different sets of logins, 20 sources of data breaches. It’s unlikely they would adopt an open standard to allow a shared library. Maybe you have a 21st company that makes a product like heroic launcher. You’d likely run into regionality issues where a particular store is unavailable, so you may not be able to play purchased games. You would have all sorts of odd exclusive dlc and pre order bonuses so a cosmetic item you like could be locked to a store you haven’t used. Multiplayer likely wouldn’t be global cross play between all companies, you likely get some set of 20 companies working together for multiplayer. Some games may develop a good scene available to a single store, requiring a game to be repurchased. Exclusives or timed exclusives would be annoying to track, as each store would likely have different catalogs.
I doubt it. Wow is still a massive cash cow. The other franchises also haven’t been mined of all potential value either.