It’s because they were. The system they used to generate weapons in 2 allowed for tons of unique but mostly garbage guns. This also combined with different drop mechanics so a random bandit didn’t have a chance to drop something amazing, you had to wade through trash to find the gimmick enemies and bosses that actually dropped good loot.
They would still sell a lot of consoles, the super fans are going to buy Nintendo consoles. The people that actually own multiple consoles in the same generation aren’t actually that big of a group, especially compared to non-Nintendo owners that would consider buying a few games if they were available.
There’s a few titles that have relied on gimmicks that would be difficult or impossible to do on other systems. It would be a temporary learning curve to get games able to support multiple platforms, but everyone else has already done it and Nintendo consoles have been the least powerful systems so it should be easier.
How many people buy Nintendo for exclusives isn’t super relevant. The important questions are how many more games would they sell if they were multi-platform, and how many fewer consoles they would sell if their games were available elsewhere. They would very likely sell substantially more games, but also likely see a significant reduction in console sales. This would still likely be a win as the games are far higher margin than the consoles.
Exploration is the most fun part of the game (at least around the castle), the story is pretty boring to me so far, the combat is average. I’ve stalled out hard on the game as I just don’t find it enjoyable. Harry Potter as a theming doesn’t really work well with the open world beat em up style gameplay that works for Batman Arkham X or Shadow of war/Mordor.
The story for this game is pretty fun and memorable. It’s a shame the gameplay itself is lacking, there’s way too much going on and there’s not a great gameplay loop. The open world bits are pretty bad, but were required to unlock useful spells and things for the battles. The battles were ok, but could have benefitted from more focus on making the transition smoother between modes.
Each game has their own little quirks and focuses. From what I remember sc3000 is best to start in a corner. You only get half the pollution from buildings on the edge, which is pretty big in the early game. You also get easier access to trade partners which is a good source of income later. Public transportation is also important, and very expensive, so you need to aggressively maintain a strong budget surplus to keep expanding.
There’s also some magic numbers to know as you get more familiar with the game. Airports, farms, ports, and subways all have sizes you need to keep in mind when planning.
These are basically ancient, but if you want to feel like crap.