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Cake day: Jul 03, 2023

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Nice! I wish I had preserved my special ODST controller from the 360 days.


Yeah, maybe you’ll be lucky lol.

I was very angry considering how expensive the controllers were, I’ve become increasingly disillusioned with Microsoft/Google/Etc products as they charge a premium price yet theyre often much worse then competitors at a similar price.


Minecraft, Fallout 4, Skyrim, probably Warcraft 3 and Starcraft 2 in my younger years


I have two Elite 2s, one for my wife and I, was hoping they’d finally last us a long while, nope, within a year both have stick drift and faulty bumpers.


See and that’s what I’ve heard a lot of for the past like decade, but I really wasn’t sure how true that is lol


Lol why downvote I haven’t bought a console since x360 I’m literally just asking


Genuine question, are literally any PS5 gamed actually physically on the disk fully?


At this point people should know to lock their beth games to not update automatically, learned that lesson years ago lol.

But yes it would be nice if they made it easier to roll back to the last version like most other games lol


I can’t disagree with you, Bethesda gamers are the worst about it I think, like Fallout 4 got an update recently and everyone was PISSED.

Like just don’t accept the update or roll back, we should be happy new stuff is still happening on a decade old game.



Good god every time I have to interact with you it’s like you’re intentionally obtuse/trolling.

The argument you’re apparently not getting is no shit their PC sales are lower than whatever magic figure they think it should be, the one time they released a new game at the same time (Helldivers 2) it sold phenomenally well on PC too.

Every other game they have done is years after release on PS and obviously any hype has already died down. It’s obvious why that would reduce sales figures comparatively, it’s not a new game anymore and the only ones picking it up are people who were interested enough long enough to grab it on PC.

Like me, I bought Spiderman 1/Miles Morale’s/2 because I love Spiderman games lol, but not nearly enough to go get a console.

I’m fine not getting any more PS games, it’s just a lost sale for them though 🤷


Then they should release them at the same time not years and years after.




But to your prior point, DLSS is necessarily AI driven, it just uses the specific sections of the gpu in order to store/transform the image with local data (as far as I understand some “pre trained” info from NVDA for the specific game along with recent prior frames) to help do the upscaling. And dlss5 just takes that even further but still done locally on the device.

I do see the point that it’s clearly adjusting it to a higher extent then prior dlss versions, however since none of us actually have it in our hands to see, all we can go off of is what is being said/shown. A lot of people are basing their opinions simply off the images from the showcase but NVDA has also mentioned its extremely tunable by the developers directly (and likely by more advanced end users if the devs don’t make those tweaks available in their games) kinda like how UE has a ton of hidden tunable settings that most devs don’t make actively available but are trivial to adjust for end users if they know which file to modify.

I apologize for my passive aggressive responses, I’ve mostly been unable to have a nuanced discussion about this topic with other lemmy users and I’m kinda just taking it out on you.


Weird because if you check search terms there’s a shitload of people asking “how do I enable dlss” and tons of hobbyist projects for backporting it into games that didn’t have it initially.

It seems to me a lot of people do actively want it.


But you’re combining two things that should be understood separately to have an accurate picture of what is happening.

All I’ve seen about 5 is people complaining about how it looks, “not the original artistic vision” or just generally mocking it as bad. (Which is a personal opinion not a hard fact)

Nothing is in a vacuum sure, but let’s take the “personal responsibility” discussion around greenhouse emissions as an example, yes ordinary people and their actions contribute, but the vast vast vast majority is NOT and focusing on the least impactful level is not going to move the needle when the bigger issue is things like private jets, corporations ignoring environmental regulation, etc.


Its a tiny fraction of the problem, the issue is with datacenter buildout taking all the available supply, if it was dlss directly related we would have seen ram prices increasing much earlier then we did.


Oh I didn’t realize you were forced to buy a 5090 in order to not use dlss, til.

Also DLSS runs locally off the gpu lmao so its not really contributing to the ram inflation issue overall.


More like if the option to have cinnamon is on the menu and everyone is pissed it exists for some reason.


Completely agree, it feels like taking crazy pills seeing the oddly misdirected anger.

Even then, I don’t understand the anger when nvidia isn’t forcing any game devs to use the tech, so isn’t it necessarily part of the creative intent if they decide to implement it as an option? At the very least they’re the ones that provide it or not.

It makes me feel like it’s an intentional campaign to stoke anger at something seriously inconsequential, but that seems crazy too.


Doesn’t seem like something for early access though, like that’s just normal routine patching after a full release.

You are probably right but I don’t want to give up hope for moar!


Its honestly a fully complete game, I’m hoping they only did early access because they plan to add more content. It’s great and have had basically no bugs even playing 4-player multiplayer.


I wasn’t being serious, it’s sarcasm because the “artists origin vision” argument is dumb.


Hmm it appears launching in dx11 mode works to disable it. I can’t really find anyone trying to disable it intentionally, it’s all just questions about why it’s missing or how to turn if on.

I did see a screenshot of the supersampling options though and it does look like you can only toggle between xlsx/fsr/dlss. That is dumb though, it should not be a forced option at all. However I’d still say that isn’t dlss existence fault, it would be on the devs for not making it disableable in dx12. 🤷

I appreciate you finding an example though, I admit I rarely play AAA games and mainly gravitate toward indie games, however I have actively saught out dlss mods for games like fallout 4 because I heavily mod it and it hits the frames bad, dlss helps a ton in those situations


Name one, I’ve never seen a game that did not have a toggle.


Please show me the last game you were forced to use DLSS to play


Okay, let’s try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.

Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?

What about Minecraft shaders/texture packs? Are those horrible because they take away from the “original vision”? I just think it’s a really stupid argument.


Exactly, thank you for understanding what I’m trying to say, and DLSS isn’t a required feature, it can easily be toggled.


I don’t see how you could argue adjusting graphical settings in a game doesn’t change how the art looks.


Adding insrruments would be more like if entire NPCs apear that weren’t there, it’s more like frequency expanding compressed/lossy audio.


But it’s details not entire extra characters, so it’s literally not “adding instruments” it’s attempting to sharpen details based on prior frames values for various parts of the image.


I mean I own a pair of sennheiser HD800, let’s compare audio quality.

But I’m obviously not saying it’s a good argument, I figured the sarcasm was evident, I think the “its not the original intention of the artist” argument is a bad one.

There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it “good enough” and tell people to use DLSS. That is obviously bad.

Adjusting literally any of the many possible settings in a game “takes away from the original artistic vision” yet generally we see people complain if certain options to their taste/needs isn’t present.


That actually sounds really fucking cool, if you could automatically translate songs in real time? That would be bad because it’s not the original artistic version of the song? Are we really stooping to that level of groupthink where having options to change how you enjoy something is actually a bad thing now?


Does that matter when all the arguments I’m seeing against it are “its not the original vision of the artist” as if most of the corporate garbage games had any soul to begin with?

The original vision is not the same, what can be changed are now all bad? I remember when people complained about games not having a way to disable bloom or chromatic abberation or whatever, that somehow wasn’t taking away from the “original artistic vision” but now we have to get out our pitchforks?


I’m not sure I understand the difference when DLSS is a toggle.

You made exactly my point in your last sentence.


No, because the original information is still there, it’s just filtered on top. Exactly like how listening to the same audio on different headphones can sound completely different.

Edit: Because a dip/rise in a certain frequency can completely change the sound of any individual element of sound.


It sure does take away and distort sounds, to the extent where it can sound very very different.


That’s why only studio quality headphones are even worth listening to music on, if you’re not hearing exactly what was intended then it’s shit garbage. Too bad if you’re poor