you’re probably an idiot. I know I am.

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Cake day: Jul 03, 2023

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“Funko did not request a takedown of the @itchio platform.”

Man, I fucking hate corpo-speak like this.

Yes, you didn’t personally make the request against itchio… But you hired this company to enforce “brand protection” and that’s what they did. So you did actually request the takedown, but you just did so by authorizing another party to make such requests on your behalf.

This is like a military General saying “hey I didn’t commit any warcrimes, I just gave the orders to my men to commit warcrimes!”


I’m not saying it’s exactly KH, I’m saying it’s in the action-rpg hybrid combat genre like KH. I don’t enjoy either of their combat. As for my experience, I completed the first KH game and I’m like 90% through FFVII remake, but it is a fucking chore every single time combat happens. I think basically all action-rpg crossover combat is shallow. I want them to give me either a fully satisfying action experience or a fully satisfying RPG combat experience, stop dicking around in this dumb compromise space


I just don’t want this half-assed combat. If they wanted to make this an action game, go full action and give us a DMC-like experience. If they want it to be an RPG, either stick to classic turn-based or iterate in some way that isn’t a shitty compromised half-step between two things, don’t give us this shallow Kingdom Hearts-like (but worse) half & half. I guess I’m in the minority on this but I personally find action RPG hybrid combat systems almost always unsatisfying; very few games offer me something that doesn’t feel like a cheapened knock off of some better game style.


100%. I literally keep falling asleep during combat being it’s so mindless and boring.


I hate the remake’s combat so much. So so much. It’s so fucking boring. God why couldn’t they have just kept the core gameplay mechanic the same?


I agree they don’t have to be anti-consumer to be pro-developer, but my point is that that is how they are approaching being pro-developer - by limiting pro-consumer features at the behest of developers. Or perhaps I should be saying more actively publishers, to be fair.


I gave what I see as a significant example in my original comment. Not being able to see comments or reviews from those who have purchased games through the storefront is a problem for me. If a game has a bug or problem, especially if it is one that could potentially be tied to or unique to the EGS version, I would like to know about it. That EGS currently doesn’t provide readily available user feedback when it frankly has been the standard as defined by steam, just doesn’t for me.

So you have to ask yourself why they wouldn’t include such a simple a rudimentary feature - the only result I can come up with is to appease developers who want to prevent being negatively impacted by bad reviews. Thus what we have is prioritizing the wants of developers at the expense of features which benefit consumers.


Some people prefer not to do business with entities whose business practices they don’t support.


Steam doesn’t engage in the same kind of strong-arming and anti-consumer practices, so it’s not exactly comparable, is it?


I say this every time Epic comes up but it remains the same.

Steam is the pro-consumer storefront. Epic is the pro-developer storefront. What Epic seems to fail to understand is that by being so staunchly pro-developer, they effectively become anti-consumer. And as a consumer, I’m just not going to spend money on an anti-consumer marketplace.

When Epic considers adding necessary pro-consumer measures like actual user reviews so I can hear how a game actual performs from real end users, then and only then will I consider Epic a real storefront viable for consumers.


I can’t decide if I’m proud or sad that this answer was buried so deeply into this post


You’re right; I have been unclear. Allow me to try to clarify.

My issue is specifically with the headline here using the word “political.” This implies, whether by design or accident, that this inclusion in the game is BioWare specifically making a political stance to push some sort of politically-motivated agenda.

This is, 100%, not the case.

BioWare is a subsidiary of EA; the only agenda they care about is making money. This is not making some kind of political statement; this is pandering to ensure free media coverage and to attempt to appeal to what they see as a currently valuable demographic. Fucking blast them to hell for that, blast them to hell for their poor writing—whatever. But calling this political is doing exactly what I stated before: allowing the conversation to happen on the terms of gamergate/right-wingers who insist that anything in the entire fucking world that doesn’t specifically cater to their own individual interests is somehow inherently “political.”

edit: typos


I understand that, but my point is that there is no shortage of shoehorned comic relief characters, or awkwardly placed fanservice, etc. Critique the actual fault at play, bad writing, rather than letting the gamergate right-wing nutsos have the benefit of having the conversation on their terms. Make the headline “DA:tV falls short in the writing department, here are some examples” and include the flimsy way the character is written as the valid critique. Games are going to pander to us, that is what I was saying; when we place special emphasis on this particular type of pandering all we’re doing is letting the right define the conversations we’re having.


A lot of great choices already: Persona 5, Hades, Katamari Damacy.

A kind of odd left-field one I’d like to add specifically for great music in-game, is Guacamelee 2. I don’t know that it’s the kind of music I’m likely to put on just to listen to randomly, but as far as in-game atmospheric music goes I think it’s both tremendous and refreshingly unique amongst the landscape of video game music.


I may take slight issue with your last statement. To be clear, I’m not trying to have a “dishonest discussion”, I genuinely don’t understand the distinction and there isn’t really an article or anything here for me to clarify.

I apologize, I sincerely wasn’t trying to imply you were being willfully dishonest or disingenuous, I was just trying to offer the correction to ensure clarity. I promise, I intended no offense and did not mean to imply anything about your character. I hope this clears that up and am legitimately sorry if you felt wronged.


I believe the objection is not to Snoop for his gang affiliation, but rather to the dance specifically which is being claimed as a more overt gang symbol, sort of like if they added the blood hand sign.

Of course I don’t think this is even remotely an issue of concern for most of the reasons others have already commented on this post (it’s a pop culture thing now, essentially), but I do think it’s worth acknowledging the distinction between person and symbol here to be able to have honest discussion of the topic.


I guess I should add that I’m not speaking to this game specifically since I’ve never played it. I really enjoyed Dragon Age: Origins but frankly felt like I got everything I needed of the world from it and haven’t been interested in any of the sequels. So I won’t be playing DA: The Veilguard, but that reason has absolutely fuck all to do with the inclusion of any social politics.


I feel like I have a outside the norm third-take opinion on this topic, tbh.

I think including the hot social topic of the day often time is pandering.

But I also don’t think pandering is a problem. The muscles on the main character is also pandering. When McDonald’s does market research and then releases a new product, that is pandering.

Games are a sales industry; they are going to pander to potential buyers, period.

So yes, a potentially trans-centric storyline in a game is unnecessary. But so is including a longsword, or a tavern, or a comic relief character. Unnecessary doesn’t mean bad; all of those things are likely only adding to the depth and value of the game.

So all this to say that when crazy right-wingers talk about SJWs and pandering and all that nonsense don’t waste your time trying to fight them on the irrelevant bits - go ahead and acknowledge the pandering aspect and fight the real fight by telling them it’s not negative pandering and minorities deserve to be pandered to and represented just as much as anyone else. They just don’t recognize the market targeting the white male demographic as pandering because it is the sphere of normal under which they operate.


The whole thing is full of that kind of “drink their own kool-aid” propagandist thinking. It’s wild they expect anyone to take them seriously here.


I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won’t read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

I’m still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.



I can’t speak to the new update, but the pre-relesae version lets you face and beat the main boss multiple times just like in Hades 1. However (and I’m trying to avoid spoilers here), there is a “second path” in Hades 2 that didn’t exist in Hades 1 which currently only allows you to get partway through before you receive a “thanks for playing Hades 2!” win screen obscuring the rest of the game.

Random guess, I’d say the game is like 60-70% playable to players right now, but as the game is larger it’s already close to equivalent to Hades 1.


We don’t have to do this. It’s the juxtaposition of GOG’s claim paired being intentionally paired with the steam disclaimer so as to present it as if an alternative.


I don’t think “weasel words” is the right term here.

I agree with you. GOG’s wording is fine, I was hasty in my reaction.


edit: I went and read what GOG itself actually says. The headline is slimy, GOG’s disclosure is fine. I don’t think they’re implying anything beyond what they offer.


I like GOG, but this is just weasel-words to take advantage of the ignorance of the public. Whether you receive the installs directly or not, you still don’t own your games, you are just licensing them, same as Steam.

This doesn’t tip the scales into the “this is wrong” territory for me, but I do think this kind of word manipulation exploiting an unknowledgeable public is a little bit slimy.

edit: I had a bit of knee-jerk reaction to the sensationalism of the headline; what GOG actually says is fine and doesn’t imply anything beyond licensing in my eyes.


I don’t know if it counts as “cozy,” but Metal:Hellsinger is an extremely vibey shooter, as you can kind of just zone out, bop your head to the music, and vibe to the music in flow state while playing. Kind of zen, actually.


No monopoly, other storefront exist and Valve isn’t performing aggressive anti-consumer actions to try and stifle them. Valve is simply offering the best product, so it is the most popularly, but the field is still very much open for any other good guy that wants to sweep in and make an honest living in the field.


Exactly this. My steam account is 20 years old and I have effectively no complaints with Steam or Valve. Are they a profit-driven corporation who will thus still make profit-driven decisions? Sure. But Valve has never specifically done wrong by me, and in fact has a number of times gone against the trend to maintain their status as a comparative good guy.

Far as I’m concerned, Valve is one of the best, most trustworthy corporations I know.


Why buy a console when for roughly the same price you could buy a PC that does everything the console does and more? Yeah $700 is an insane price for what is effectively a toy.


No thanks. Games that choose to sign with the anti-consumer storefront don’t deserve my attention as the consumer.


I’ve said it before, but until Epic adds some way to provide feedback to others, I won’t spend any money on it. Being able to read if a game is buggy, runs on my hardware, etc, is too essential to the experience to not have.

Epic wants to be the pro-developer storefront, but since that seems to involve being anti-consumer, I as the consumer have no interest.


I genuinely can’t fathom why this number should be bigger. What am I supposed to take away from this knowledge? Far as I’m concerned, Valve is still a rare comparative good guy in the dense-packed field of bad guys in industry


We ain’t a monolith bro, and you don’t speak for me




I will give Eric/ConcernedApe all of the patience and grace he asks for. Man is a good guy and legend of game development.


Fr. Even if CA stopped development on SDV today and never developed another game, he would still be a legend in my book for the amount of love and talent put into SDV. Stardew is without question simply one of the best returns on investment (it’s only $15!) available in gaming.


Yep, that’s why I brought Tales of up in the discussion; glad you agree on the similarities despite their differences too


I agree with all of that. My personal biggest issue is the combat, but it isn’t the only issue and it isn’t the biggest issue with the idea of the game as a concept.

But unfortunately SqEnix recognized FF7 for the cash cow that it is, and seem fully-devoted to milking it for every last drop it can offer


I can only speak to my experience. I love the depth of FF7’s turn-based strategic combat, meanwhile I literally haven’t finish the first FF7R entry yet because I keep literally falling asleep during combat. I’m not being hyperbolic, I’m not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.

If the combat speaks to you and you enjoy it, that’s awesome and I’m glad it can deliver to you what you need. But for me, I think it’s even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.

I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.