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Cake day: Sep 07, 2023

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People do this with artists too. Especially the moment you offer anything in the way of free commissions for a specific community and such.

Many forums had gfx threads, where members who enjoy putting together banners and such would offer to make something for those who asked. A good friend of mine ran one in a certain game’s forum for a while and the absolute entitlement in which some of those people acted (in regards to speed and nitpicking about minor things) was disgusting. It was maybe 1 in 25 people but it soured the whole thing for her, understandably so. The moment you give people a little finger wrt their requests, one of those people will take the whole hand. The same likely applies to modding.

And I’m sure being a woman doing gaming stuff isn’t helping because there’s way too much sexism in gaming culture, even though there are also a lot of subcommunities that are super welcoming to everyone.


Given that the original justification behind he feature was returning the ability to share a game within a household that was lost (or at least made much more inconvenient) with the move to digital only, I see no issue with this. If someone is exploiting that system (not judging, I do/did too, because why not), or even has actual family in another country, then unlucky they now have to let the other party actually use their account if they want them to be able play your games. Anyone in the actual situation the feature was meant for should be unaffected aside from some edge cases like holidays.


But you can truly own steam games. It’s up to the developer whether to enable DRM. You can distribute a game through steam and it can still be launchable without steam running. Which means you can also save it to whatever backup medium you like.


Honestly if you approach genshins probabilities for 5* with anything other than “50% i get at max pity, 100% at 2x max pity” you’re doing it wrong so I’d argue in that sense it’s dead simple. 4* being less guaranteed feels like a problem though, you’re not that much more likely to get the 4* you want from a banner than the 5*, and there’s no guarantee you’ll ever get it at all. And ime a LOT of people don’t realize that (though I still don’t think getting a rough idea of that is particularly complicated).

Having outright “if you spend x in game currency, you are x% likely to get the thing you want” info does seem like a reasonable requirement.

And personally the reason i spent more on genshin than any other gacha is that i had a reasonably priced guarantee instead of having to gamble at all, it felt more like buying chars for a set price with bonus loot boxes.



Yes, but it’s not a factor at for example lan tournaments. It’s just a compounding number anyway. Ping can easily be sub 20 ms even online, then the up to 12ms (average 6ms) difference between 60 and 240hz is more significant than further ping reduction.


I think there’s a lot of placebo involved, but it does make a difference in games with direct competition. If 2 people in CS headshot each other, even being 1ms faster can flip the outcome in some cases. I can definitely see why you’d just want as fast as possible.


People buy cosmetics because they think they look cool and want to support the game they like. In WoWs, some premium ships are honestly hella fun in unique ways (while others are dumb op but of course some ppl pay for that too). In gachas it’s a mix of just wanting the character and gameplay advantages.

Personally the stuff I don’t get is spending money on the mentioned match 3 games, farm sims, and casual mobile games in general. Which are a huge market as mobile gaming is, for whatever reason I cannot comprehend, the largest gaming market in terms of revenue.


Ive only played like 4 hours yesterday (not like it’s been out for very long), but I guess for just seeing if it’s worth trying that works.

I think the strongest point is definitely the style it has going on - it knows what it’s trying to do and the UI and art style work together to convey that. It’s similar to Persona 5 in that way, and imo if P5 is a 10/10 execution of this, ZZZ is at least a 9/10.

I haven’t watched the trailer but the characters are certainly quite goofy, so what you said about it going for more comedy seems accurate. I didn’t have any actual laugh out loud moments though, it’s more of a generally amusing athmosphere they’re going for. The dystopian setting isn’t ignored but the overall vibes are definitely more on the fun than the depressing side.

Combat has been fun so far, both perfect dodging and a form of blocking (by swapping characters when the enemy attacks) exist and are rewarded by the game. The blocking in particular feels really good imo. The stylishness of it all makes it enjoyable even though it’s not hard (at least so far, there will probably be harder content at some point since that’s how gachas usually work).

So far I like it a lot, in many places it feels like a lot of passion went into it (though I feel similarly about all the mihoyo games I’ve played) in spite of it being a gacha. If you like the aesthetics I think you’ll at least have a good time for a while and can judge the rest for yourself.


It’s more that those things likely never crossed anyones mind during development. A lot of everyday things you just assume are the way they are where you live everywhere, until you see they aren’t. And even being aware of that you are always going to miss things.

I doubt this had any actual influence on which studio ended up working on the game, but it is a nice side effect.


I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.


The whole thing is phrased the way I phrase acquisition requests at work, everything is true but it’s very much written in a way that exaggerates the severity. No major reasons not to add it since it should be quite simple, but that phrasing is bound to tick people off a little. (Edit bc i just remembered this is about doxxing: no of fucking course that’s not even remotely an appropriate response and I see 0 justification for it, and I feel like it probably wouldve happened even with different phrasing, this isn’t meant to be victim blaming)

Wouldn’t be hard to instead say “hey, i have an issue with the lack of a gender neutral pronoun option, it causes feelings of dysphoria for myself and many others which makes me not want to play the game, would be great if that could be added.” Or even just leave out the dramaticizing adjectives, that might do it on its own.


They’re not publicly traded, so there isn’t much of a reason for them to make terrible decisions for short term gains. Though they did submit an IPO application in 2018 and then withdrew it in 2020. Perhaps because they had no need for the money after genshins insane success, not sure if they withdrew it before or after that became clear


Current anime is still largely made by underpaid and overworked animators, that really isn’t what changed…


Given human nature I find it hard to blame rich people for using their money on themselves. We need laws to change (aka much, much higher taxes)

Someone’s perspective on what’s an appropriate standard of living changes with what they’re used to. That’s just how the human brain works. I constantly hear people that make the same or more than me, that live in the same country as me in an area with similar cost of living, complain about how little money they have, while I feel like I have all I really need and more. They just consider different things as “necessary”.

Is it incredibly disconnected to consider owning even one yacht as anything close to necessary? Absolutely. But anything you want, your brain will take it for granted once you get it and make you want even more.


Technically public still means you act in the interests of the owners, aka shareholders (at least in germany anything else is illegal), it’s just that naturally that will always be profit for the majority.


Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.

Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.


Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.

Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.


The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.

If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.



You can’t just give everyone the same mouse and kb if you want it to actually be fair tbh, different people have different kbs and mice for preference and ergonomic reasons. Different switches, maybe tolerable. Different kb size, very awkward and will lead to misclicks. Different mouse size? Even different sensor position? You will lose some precision until you’re used to it.

Though organizers could provide a specified model, and ban peripherials with features that are deemed unfair.


…warranty generally doesn’t apply when a device is grossly mishandled. Surely that’s obvious.


EU is a general 2-year minimum warranty. Not sure if there are any product specific rules for longer warranty, but yea the US situation is insane.


Yes, that is what I said? Their model now is fine because it’s not retroactive, their original announced one was absolutely not and no one sane would want to use their engine anymore after that.


Honestly, that is perfectly fine as a business model, being able to choose between per install and revenue cut is actually very developer friendly, and changing licensing terms for future versions doesn’t really fuck anyone over.

If only they hadn’t shattered everyones trust with their previous announcement so now no one sane will want to use unity anymore.


I have the opposite issue, so yes. I don’t particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I’ve also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.

So I don’t think it’s really a design problem. If you know exactly what you want your game’s experience to be, then don’t add it. But I’d argue for most games it isn’t integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.


It’s a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

And most people investing money will be doing so with the only purpose of multiplying that money, as it’s mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies’ duty to its shareholders would also be to ensure good user experience. But that’s never going to happen.