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Cake day: Jul 02, 2023

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Just because it’s the same doesn’t make it worse though - so it definitely is up there with the best game soundtracks of games from this year


The problem is that without those exclusive deals noone would change

Most people didn’t buy EA games at origin or Ubisoft games at UPlay even though you needed those launchers anyway. They even didn’t buy CDProjekt games at gog despite the games being dem free there.

Excluding deals on sought after games is literally the only way to get a majority of the players moving away from there comfortable “I have ally games and friends there already” position

People are lazy and hate change - without force it’s not going to happen


No it won’t - people are lazy

Even CDProjekt sold many more copies on steam than GOG when you

  1. Actually own the ge there instead of renting a licence for it.
  2. Know that 100% of your money go to the game developers.
  3. Get many additional goodies for free

Don’t tell me people are choosing the better deal when it’s all just steam having the might of “I have most of my games there already” on their side…


Let’s also not forget that game developers have no choice but to release on steam if they want to have any chance on breaking even since they have that huge of a market share and that Epic challenging that already lead to better deals for developers since Valve hat virtually free reign before


If the fine is not a fixed amount but actually gets more expensive the more money you have it actually is quite nice though

Always enjoy those stories about millionaires paying some big sums for speeding tickets in Switzerland


If you pirate stuff they can sue you to the ground but if a fine is not related to total income or wealth it’s just something to be ignored.

Can’t understand why not more people lobby for fines to be proportional in general…


My problem exactly

Between BG3 and the Cyberpunk 2.0 and DLC my Gametime is already running pretty thin

Perhaps I’ll manage to play it in february


Using the pro version for years - they regularly have sales where you get 50% more time per € so it’s not nearly as expensive if you stock up for 2+years if they do that


Yeah but in your example both have wildly different prices while COD and Zelda cost the same


Who’s in the play-off path for that group?


The most QOL inventory change would be being able to access everyone’s inventory while in camp no matter if they are in my party or not

Having to constantly dismiss someone and get another character to join in order to move stuff back and forth is annoying as fuck


I mean I still have my Gmail account in my mail clients - just every time I get an email on it that’s not spam I go to the account settings and change the mail account there

I haven’t gotten a mail on it in almost a year so I think I’ll unplug it and only login if needed



There is a cloak that makes you wet when wearing it at the start of act 3 - I always use that to clean of blood after a fight


Depending on the game I’d even do the opposite.

I don’t care for the 20th fight against bandits to be hard - but a boss should feel like more of a challenge and take more time to finish.


With how directly Control tied into the Alan Wake universe with their DLC being completely centered around it I’d be really surprised if they wouldn’t go even further now


Not a huge fan of the gameplay but absolutely loved the atmosphere and mystery of that game.

And the soundtrack was really good, too


80% of the items are traded for less credits than it costs to build the blueprints so they probably hope that by taking the trading option away that people will spend more money on those 2000CR blueprints


That’s because you are not in a position to produce and sell a game.

As a user it sure is the case but as a developer you are in a position that you either have to take their 30% cut or accept that you are selling way less

The fact that pretty much immediately after epic launched their store steam lowered the cut for big publishers tells you that they are fully aware that 30% is too much to be reasonable but they completely could get away with that because Devs just didn’t have a choice.

Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.

Sure the way epic is doing it is not good but I really don’t see another way how a significant number of buyers would ever come to another store. That didn’t work for EA, that didn’t work for Ubisoft, that also didn’t work for GOG where you actually own the game without DRM and not just a license to play it as long as the server is allowing you.

People are fundamentally lazy and hate changing their routines - that’s why forcing them into buying at your store is necessary if you want to get them to switch.


I mean that’s the same side that steam is using their monopoly for, too

For the users it’s definitely the most relaxed option - but as a developer if you choose to not put up with steams 30% rule you are fucked.

The fact that pretty much immediately after epic gained traction steam announced cheaper rates for bigger publishers tells you that they definitely are aware of how 30% is too much

Personally that’s why I buy all my games on gog if possible even though I have a Steamdeck and that makes stuff more complicated.

People denying steam has a monopoly are probably also denying other fundamental truths that would imply that they had to change their lifestyle (climate change anyone?)


It is a monopoly - they just don’t abuse it as much against their audience.

For developers it’s either take their 30% deal or just don’t sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it’s very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam


I said it’s ads or selling data - it can be any combination of those 3 factors


It’s either this or ads or selling your data


Also every other phone is priced at the point of you buying a new device in 3 years anyway because the battery is glued in while the FP should have a far longer lifecycle


Capitalism only working well for the top dogs while the rest has to fight for the crumbs? Unheard of…



can’t complain at all - it’s very smooth and except for the main-menu the controller-layount feel pretty good


With the last addon it even got a good controller layout so I recently did a new playthrough on my SteamDeck

Still s very fine hack&slay


Celebrity cults really need to die out…

People going crazy over what person X did have for breakfast is annoying and useless as it is but with influencers that shit reached a new level.

Also if people are occupied with that they have less capacities for more important things…


Is hero launcher still the best option to install gog games and keep them up to date or is there a new way?

Haven’t really don’t much with mine besides steam since shortly after I got it since it was too many hoops to jump through but for this I’ll do it again


Only caveat would be that the ref took too long to show cards - especially the first half felt like there were a lot of unpunished fouls making the match rougher than it needed to be



No - you don’t expect indie games to do AAA standards

It should be the standard for AAA games though

Not what Ubisoft or EA throw out as AAA that’s just very polished with fancy graphics but kind of bare one 8n terms of story or mechanics