Are there really that many games shutting down so soon after release? I know there’s a handful of games that basically just flopped out the gate and got canned soon after, but nearly everything I’ve encountered has run for 5+ years, or at least is in the position to do so if it’s not that old yet. Is it just that I’m over in the corner where the games don’t suck and I’m out of touch with how things are?
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
It would also do a poor job at quickly responding to cheaters. Which is fine in some games, but in more competitive titles, the difference between a cheater getting caught in a round or two and a dozen or so is a big deal, with how many people had games effected.
My vote is to just not have official servers for games anymore
Nah, official servers are great for anything competitive, since they provide a single definitive competitive ladder and player base. Nobody gives a fuck about challenger rank 1 on Joe schmoe’s home server where it’s him and his buddies from school. Not to mention how difficult 8t would be to balance a game with next to no data to use.
Given how much of a janky mess the original psvr was, my money is definitely on technical problems in making compatability actually work to an acceptable level for a commercial release. Because the only thing worse than not releasing compatability would be doing it badly, such that increased support issues and development costs would outweigh however many people would buy it.
He’s getting downvotes because he’s acting like a jackass. Like yeah, I’m pretty sure everyone here has some axe or another to grind with Nintendo, they do plenty of shitty things. But to act like their games are somehow objectively bad and that everyone who likes them is just stupid? That’s just divorced from reality and overall pretty immature. Obviously it’s plenty possible for someone to not personally enjoy the games Nintendo puts out, art is highly subjective, but their games are generally solid.
I just find this specific complaint to be absolutely perplexing because not only has one drive never just started syncing random stuff, I have to make sure the things I put in actually get synced and aren’t just lest waiting when I close the system. And this is on factory installed windows where I’ve largely not messed with anything.
if every game has one cheater in it, no one will play your game
Exactly this. Any game that even hopes to have a remotely decent competitive community needs to have a solid way of not just targeting cheaters after the fact, but in keeping them out of games. Because even if it’s just something like 1 in 5 games being decided by cheats, if people become aware of it, any value people placed on a competitive ladder are going to evaporate overnight.
And for what it’s worth, I fully support the ability to do things like local matches or private servers where anti cheat is partially or entirely disabled. I love modding and letting people play their own game their own way. But when it starts impacting other people’s experiences, there need to be rules in place and enforced.
Oh, and for those people saying that no anti cheat should exist, go hop in an online match of splatoon 1 on Wii u, and honestly tell me if that’s what you want out of a competitive game. Because that’s what not targeting cheaters gets you
The problem is that most cheating is subtle. Sure, theres the idiots who just throw every cheat in the book, but especially at higher levels where people care most about the integrity of the competition, cheating is a lot more subtle and within human limits, such that “I’m just that good” or “I got lucky” would be an entirely valid defense.
If you don’t like anti-cheat, don’t play games with it.
I was thinking of things like gamefreak, where they’ve been chronically understaffed to the point where they simply can’t get enough work done on the timelines they need to meet. I’d imagine that something like “model and animate 1000 pokemon” is the kind thing that can fairly easily be sped up by having a larger body of people doing the work, and the time spent bringing them all up to speed would pay off over the totality of games they end up working on.
I always find it interesting how many people are welcoming kernel-level anti-cheat software
Imo it really depends on the game, and how much cheating can actually effect things, and as time goes on and technology develops, it will only become more relevant. I remember a headline a while back about a monitor that used machine learning to track the enemy team in league of legends by “watching” the map, and marking whenever an enemy is crossing a ward.
Maybe the people spending money on this trend wealthier?
I mean we’re already looking at a fairly expensive hobby in gaming, which is going to skew towards people with more money in the first place.
And just speaking from my own perspective as solidly middle class, $30 is pretty comfortably within what I can spend without particularly thinking about it. Like yeah, I obviously can’t just throw $30 at everything I see, it adds up over time, but it’s low enough that I don’t particularly have to think about exactly where it will come out of my budget.
And fwiw, I tend to avoid most in-game micro transactions, because I simply don’t value them all that highly. I barely even care about getting free unlocks in most games.
No, they instead took the bold choice to make overwhelming visual downgrades