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Cake day: Aug 14, 2023

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At least, if you put too much money into one, there’s a threshold between those being financially successful or not, so if they flood the market, they will also leave a bunch of dead studios in their wake while good games thrive.

Oh, what’s the threshold?

It’s called Ubisoft.

There’s not enough space for two of them. So it’s beat them or lose it.


Hey, there IS a way it could happen. Which would be for the developer to give the direct approval and do like 90% of the publishing workload.

Which is what just hapenned to factorio and its space mod.

So basically, a really small chance.


All of those are meaningless peanuts versus

  • Owns the biggest (borderline only) web ad service in the world

Yeah. I’m of the same mind. I was here to witness the resurgence of Boomer and Movement Shooters. Now, we’re in the cusp of the resurgence of RTS. I am very much happy with the state of gaming, without having to focus on sequels.

The last game published by 505 I played were apparently Indivisible, which was trash. I never played Ghostrunner nor Control which basically eliminates most of their notable recent output. I think I can safely say I’ll be fine with my continued ignoring of them as a publisher.


Uh… What’s that noise?

*leans down*

Is… That a bug holding a nail? Why are they so angry at this scenario?



FPS players are beasts on their own next level where it comes to binds. They also rebind movement options like jump to mouse wheel and switch WASD to ESDF so there’s more surrounding keys and better pinkie access.


If you’re not designing the NFT game around the profit and trading aspect - then the NFT is pointless and you could just make a game with tradeable assets registered to a conventional relational database.

Aka: What MMO’s, browser social platforms and Steam itself has been doing successfully for more than a decade before NFT’s showed up.

It’s a technological dead end (in gaming) even without the greed, because the use cas is already done cheaper, simpler and better.


“”“upscaled”“” 4K, righto.

I dunno why people expect extreme levels of graphics anyways. Alan Wake 2 will not be a better game just because the pores in the wood are rendered at all times.

A $600 PC runs everything if you learn to ignore this one, meaningless attribute.


The majority of companies who use Slack (over the likes of Teams) are tech-oriented companies made mid last decade.

Making a Twitter scrapper that pushes to a webhook would take half a day and would cost essentially zero if you just toss it in a random cloud cluster and forget about it. And if you don’t have that scale, then you likely have a team leader somewhere who will run it on a machine of their own out of spite.

And scrappers are way more wasteful for the target webhost.

This change hurts literally nobody other than Felon. Good.


I hear this, but then I also think of the “So… what hapenned to all the horses?” question

Their numbers went down. Drastically. That’s what hapenned. But that isn’t History when it happens to Horses.


This has been the case in Asia for 7 years or more now. Every single photo of a person on a China-bought phone has had a filter you couldn’t turn off.





Took me a while to realize what you meant by that list of games. I thought I was on the piracy community so I was thinking “why would I want to pirate any of those???”


Nah, they don’t need to stop this at all. This basically lets people pirate games all they want so long as the devs don’t intentionally throw in a game breaking bug on the review version.



So… a gacha with a mounting odds and a top reward?

I dunno, this kind of stuff is just background noise to me. I ignore all of it.


In 5 years from now, VR will be 5 years away of becoming mainstream. Just like 5 years ago.


And this is yet another reason why the whole reddit app thing has two clear sides, annoyed people and dumbasses. Several apps try to make text boxes slightly more manageable, some padding and whatnot. They store text even if the app crashes. Stuff like thata. And the official one doesn’t.


Ding ding ding.

Half the cost of the game is marketing. And marketing is an effort that builds upon itself

The more smaller games you have, the more you have to market to niches from scratch. And niches are generally more inclined to be informed users. And it takes a developer with vision to make a satisfying niche hit. Well it always takes vision but…

Meanwhile one big bombastic game will get a bunch of mainstream folks hyped over qualifiers of scope instead of quality. Yes, I am saying hype culture is primarily an idiot’s hobby, but idiots still got cash.

Plus, plus, most studios don’t really see their junior devs as something worth fostering. Better off burning them out and replacing them.

It’s basically money well spent for them.


I showed this screen to someone else to make fun of the name and said it the way you did, then looked again and man, what they went with really does sound dumber.

Like, switch the words and it actually sounds like you’re giving a certain legacy a qualifier.


but why 30%, why not

To which the response is: I don’t care. I would have paid the same amount of money for games no matter which of the stupid funny numbers you picked out.

The beginning and end of how much one should care is “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes, so the concerns are abated.

If it opens them to driven out of the market by a more generous competitor: Cool. But that alone doesn’t impact me, the costumer. The generous competitor needs to do more. And you know, they know that. That’s why Tim gave me so many free games.

No you wouldn’t.

Immortals of Aveum cost 70 monetary-whatevers and killed its studio and no one commented on it. It would have cost 60 whatevers two years ago and still would have killed its studio. But if they did 70, they would have torpedoed that price point in the news circles as a death sentence. They only had the gall because literally no one dared release a game for 70 till Activision did it and others like Sony and Nintendo followed along.

Steams share has zero impact on my wallet. The market is dictated by things way more arbitrary. Everyone with brain knows this.


Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.


This will probably be the era the largest amount of people will experience Amazing Mirror with 4 players.



I will never, ever, understand why Stadia was something thay had to be “ported into” at such high cost. Specially for games that were ALREADY working on Linux. Like, what the fuck was the hold up. I read up stories that it was basically like porting to a fourth console and that just sounded outrageously stupid in my head.

Whatever tech stack they had, they could have made it way more profitable by making it generic windows boxes that partially run your library elsewhere. I dunno if there’s some hubris or some licensing bullshit behind it, but fact is, if I want to do this on GeForce Now, I can do it, no questions asked, and as the costumer, that’s the beginning and end of my concerns.


Pokemon even has another wiki that’s almost entirely dedicated to game data, Serebii, and yes, the design is dated, and yes, it is also the most accurate and concise source of knowledge for the series.


There’s this guy who made maps of more than 200 games on GameFAQs and he’s my hero


We need sponsorskip to shorten tutorial type videos


Man this was an issue already some 10 years ago when touhou wiki went self-hosted. It took a whole year for google to get memo and link the new one above the old.

Nowadays I assume it’s pretty much impossible to reverse the flow unless if your game is huge and highly sought after.



It’s the third game that has… issues.

But you gotta see it to believe it.



If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

Oh sorry, this isn’t a Danganronpa thread.


If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

Oh sorry, this isn’t a Danganronpa thread.


When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.


Game with comedy at its core?

Jazzpunk. It’s an absurdist spy thriller. VERY absurdist. Every stage is basically a bit.