Ech
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1115d

*3 people (used to be 4). Not that that’s less impressive. It’s just worth it to be accurate.

atopi
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-545d

Isnt one of them exclusively doing art?

Ech
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1235d

Are you suggesting that’s not part of game development?

NoForwadSlashS
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625d

Didn’t you hear? Artists have been obsoleted by AI, so we don’t have to treat them as humans anymore.

Ech
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245d

From what I hear, that applies equally to coders.

atopi
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-275d

Isnt that part of making a game, not of developing a game?

@[email protected]
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Development is more than writing code.

https://en.wikipedia.org/wiki/Software_development

Pyr
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13d

I do think it’s a grey area.

Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?

@[email protected]
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13d

I always thought of anyone that works on a game as a game developer. I dont thing that title isnintrinsicly linked to coders. Coders dont decide the genre or the story, or the direction or gameplay styles etc. They only write the code that makes it all work.

I guess apply the logic somewhere else. If i say i design shoes, but all i do is pick the fabric to be used on shoes, someone else designs the shape, another person works on the comfort and another does drawings and sketches etc. Am i not a shoe designer?

I think when a term becomes an industry like game development or footwear design or film maker or anything, it is fair to say you are that thing despite being a single cog in the machine.

What gives the artist less value than the coder? I cant play the code. Need a character on screen and a world for them to move around in. I need story, i need objectives, i need dialogue and music and sfx etc.

atopi
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-95d

I thought software development and developing meant different things

@[email protected]
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124d

Game dev is so much more than just programming, there’s also:

  1. Music/Audio engineer.
  2. Art (character, environmental, UI)
  3. Game design/level design
  4. Writer/Storybuilder/lore writer

Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.

Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.

Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.

Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)

Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.

atopi
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24d

I know that those things are extremely important

I thought that developing a game meant the same as coding a game

Ech
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75d

No.

burghler
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104d

Wtf is the difference between making and developing a game???

Something Burger 🍔
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74d

I guess the same than between shooting and making a movie. But the term game development is confusing, as it includes more than actual development.

atopi
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54d

It wouldnt be the strangest thing the english language does

@[email protected]
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-14d

Technically developing a game is the process of iterating slowly over time into a cohesive product.

Making a game is the the construction of already known pieces.

Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.

Long story short:

Developing sounds more artsy.

Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.

@[email protected]
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Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.

fmstrat
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84d

Disregard the down votes and comments. Your question is an honest one from anyone who hasn’t read gaming news or is a techy.

I’m not sure why everyone responding feels the need to, you know, not just answer your question.

In most programs, games or otherwise, there are “programmers”, often called “developers” that write code. But the overall “development” of said program is done by the whole team. So making and developing mean the same thing here.

atopi
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34d

My instance doesnt show downvotes

Thanks for the explanation!

Harvey656
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5d

Isn’t that part of being a jackass online, not using your brain?

@[email protected]
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84d

Lycamobile? Do they actually provide games? I only know them as a cheap prepaid SIM card provider lol

@[email protected]
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33d

Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn’t load, so they blame their data connection wrongly

@[email protected]
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244d

Except for GOG. Way to go Poland!

@[email protected]
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685d

AAA games could never

@[email protected]
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235d

It’s probably something mundane like AAA releases come with more preparation for peak traffic.

Ech
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114d

If the services weren’t preparing for absurd traffic for this game, they were downright negligent.

Something Burger 🍔
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14d

I’m surprised they don’t have some form of automatic scaling.

@[email protected]
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24d

The only AAA game I could see pulling some traffic again is battlefield 6. And even that one’s a gamble - but so far open beta was surprisingly good.

Something Burger 🍔
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14d

GTA 6?

@[email protected]
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23d

It’s hundreds of GB download size might slow people down.

@[email protected]
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815d

Average corporate slop vibe coded web services vs weakest two man 7 year in development side project

Ech
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275d

I’m not really sure what you think is gained by treating the hard work of talented coders as “weak” or “a side project”. Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.

@[email protected]
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64d

It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.

@[email protected]
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554d

Huh, Silksong is out now. Maybe it’s time I played the first Hollow Knight?

@[email protected]
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334d

It’s a fun game. People rave about it as if it’s a masterpiece, but it didn’t change my life or anything. Just go in expecting it to have a difficulty curve and some odd design choices.

@[email protected]
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73d

It’s a platformer. It’s not supposed to change you as a person

@[email protected]
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23d

I’m saying that because of the way people talk about it. Like you said, it’s a platformer. It’s not some grand masterpiece combining art and gameplay and philosophy into an experience like no other, but damn if people don’t put it on a pedestal.

@[email protected]
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23d

Tell that to celeste

@[email protected]
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13d

I never touched that one. Im older so I have to back off platformers and fighting games.

@[email protected]
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33d

Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up.

People probably can be changed by any game since one can speak to different people.

Celeste follows a light story of not giving up, which is probably why is resonates with many.

@[email protected]
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23d

Yeah I don’t understand these takes.

Did Fortnite or COD “change your life” or are they just popular games.

@[email protected]
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23d

It Takes Two certainly did. Fallout 76 did because that was how I spent COVID. Hollow Knight was fun.

@[email protected]
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124d

Personally I hate it.

Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism.

So buyer beware, and keep an eye on you’re play time. If you’re not enjoying it in the first 2 hours, feel free to return it if you’re playing on Steam, like with any game

@[email protected]
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84d

I didn’t like it, but my kid LOVED it.

Sirius006
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34d

What age are they? (Asking for mine…)

@[email protected]
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He’s 13. I was surprised. He’s liked Nintendo platformers, but otherwise hasn’t been very interested in metroidvania/platformers really. He didn’t get into Dead Cells at all.

I Cast Fist
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13d

Maybe Dead Cells is too hectic for him? I wonder what your kid would think of the good ol’ Symphony of the Night

Chaotic Entropy
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33d

Well, the roguelike format is quite different too.

@[email protected]
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54d

Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it’s been talked about to fucking death on the internet, but even still.

@[email protected]
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33d

Probably not overrated, you (maybe) just think so because you personally don’t like the games. The amount of people excited for it and loving it justify the hype I think.

@[email protected]
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23d

Without spoilers (I’m on the fence whether I’ll buy it and play it), are you able to articulate the reason you didn’t like it very much, if at all?

I’m looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I’m not sure I got enough of a gist of the game to have an opinion on whether I want to play it.

I’m not usually a platformer kind of person, but I don’t have anything against platformers.

@[email protected]
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23d

Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can’t reach yet.

Usually with these games you can see a cracked wall and think “oh im coming back here when I get the bombs” or “I bet I can make that jump with a double jump later” but I’ve only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.

@[email protected]
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22d

Thank you for your candor.

The little bits I’ve seen of it are almost putting an emphasis on the platformer part of the game. Very vertical, jump from one small platform to another small platform… So what you’ve said tracks.

I’m used to platformers being like… Super Mario world.

@[email protected]
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24d

I think it’s just that bad metroidvanias are the standard and there arent as many of the good ones as you would think. So the joy of a good one gets pretty hyped. Im not sure its overrated since its a good game and rated at about what that entails just over hyped and concentrated on.

@[email protected]
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23d

Like rougelites they sorta suffer from being one of the more accessible game types with regards to development time and effort.

I loved the original Hallow Knight but I like platformers like that. I will say though there there has not really been a stand out in the genera as of late which is also contributing to the popularity.

@[email protected]
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13d

I’d say it’s decent, but the story and damage mechanics are a little worse than 1. I think some patches and a “hk mode” for magic/healing/damage would be nice.

@[email protected]
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34d

Do you hate it, or just didnt enjoy it?

@[email protected]
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13d

deleted by creator

@[email protected]
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03d

Hate it

No, I’m not being hyperbolic. It was a waste of my time that I’d rather have spent on something else

@[email protected]
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134d

I’ve gone back to my 4th play through of Hollow Knight before starting Silksong. There are very few things in the world that will deeply affect your life, so don’t let over hype ruin a good thing…that being said, this is easily one of my top 3 games and I’m not one to replay single player games, yet here I am.

@[email protected]
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14d

I’m still on Full Morning

@[email protected]
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224d

Downdetector was bought out by Ookla? When?

@[email protected]
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83d

About a year ago, we started seeing that “this app is depreciating” warning and sure enough, snatched up. But it does still work for now.

反いじめ戦隊
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325d

This is prove that direct downloads are ancient deprecated methods of delivery. P2P your releases.

@[email protected]
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164d

Downloading it was actually no problem, paying was.

反いじめ戦隊
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🤣😂🤣😂🤣😂🙇‍♀️🙇‍♀️🙇‍♀️
thanks

Ech
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Publishers would still have to distribute authentication keys directly, no? That would cause the same problem here since the storefront is only dealing with the transaction side of things. Downloading is a separate server (I would assume).

反いじめ戦隊
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Technically, they only need 177(countries w/internet) 3(triangulation) × (≈531) superseeders to kickstart the main files, and deliver decryption keys between the 3 triangulators.

Something Burger 🍔
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04d

Wait, which countries don’t have Internet?

反いじめ戦隊
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24d

https://worldpopulationreview.com/country-rankings/countries-without-internet

And this doesn’t account for authoritarian internets, like PRC, Russia, Nepal, India, US, Australia, UK, etc…

Another win for GOG? DRM free and their servers didn’t crash.
Although it is sad to see that people don’t buy enough from GOG for them to crash… I guess people like their DRM.

@[email protected]
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54d

I like GOG. It is a bit painful for a game I will sink 1000+ hours into (I hope, anyway) with randomizers and Archipelago runs, switching between modded/unmodded versions on the steam deck, for instance.

For Hollow Knight and Silksong, I can just save and launch the suite of non DRM files outside of Steam (and I do anyway), so I don’t see what GOG had over Steam for Silksong (other than the store not dying).

That said, any game with DRM I buy from GOG instead

Something Burger 🍔
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-94d

Pros of GOG: ability to download an installer

Cons of GOG: no features, very few games

Pros of Steam: everything

Cons of Steam: making backups of your games is marginally harder than on GOG

I wonder why more people don’t fall for the GOG meme. Truly a mystery.

@[email protected]
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134d

What do you mean by “no features”? I use GOG to buy games, that’s it. What other features does a game shop need? Serious question.

Something Burger 🍔
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44d

None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play…

@[email protected]
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64d

cloud saves, achievements

GOG has those at least.

@[email protected]
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24d

I never really considered cloud saves. That’s an excellent point.

GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy).

To be fair I have no idea what Workshop, Input or Remote Play are, so I’ll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.

Something Burger 🍔
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34d

Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don’t support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone).

Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can’t (normally) run games without the client. GOG has a client (Galaxy) but it’s nowhere near as advanced as Steam.

@[email protected]
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14d

deleted by creator

@[email protected]
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33d

I’m not sure about the others but for me it’s proton integration.

As a Linux gamer it makes a hell of a difference.

@[email protected]
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54d

How do you back up a game with DRM if said DRM stops working though?

GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won’t be activating those anymore.

Something Burger 🍔
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14d

The secret ingredient is crime.

Games with DRM aren’t on GOG, but games without DRM are on Steam.

@[email protected]
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44d

Or you can just pirate it in the first place if you’re gonna do that anyway lol

RedSnt 👓♂️🖥️
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If you wanted to be tagged as a steam fanboy just say so 😅

The only one feature GOG doesn’t have that Steam has that I can think of is the workshop, but they have all the rest like savegame cloud sync etc.

EDIT: @[email protected]’s comment below points out additional missing features.

@[email protected]
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That’s not true, here are a few more:

  • Steam Deck compatibility - not exactly fair, but it is what it is
  • Steam Input - I tend to piggy back off Steam using Heroic Launcher
  • library organisation features - I think Heroic has this now though? I use Linux, so I don’t know if galaxy has this
  • family library sharing

That said, I think GOG is fine. But to say it has the same features as Steam is silly, I only mentioned the ones I care about, but there are plenty more.

RedSnt 👓♂️🖥️
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Thanks for the correction. I play through Heroic and haven’t really needed to use what you listed, probably why it’s a blind spot for me. But it’s also why I prefer GOG, no downsides for me.

@[email protected]
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44d

Like I said, GOG is fine. I just find value in what Steam offers, but I do occasionally pick up games from GOG.

Tekhne
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33d

Another one: steam has some sort of multiplayer integration for devs, so they don’t need to host their own servers and you don’t need to expose ports; instead you can add people using your steam friends. Found this out to my sadness when I bought risk of rain 1 on Gog and the multiplayer was completely gutted compared to my friend who bought on steam.

That’s a great feature indeed. And then there’s their CO-OP feature making couch coop online a thing.
It’s starting to feel like an advertisement for Steam, but they hardly need it 😄
I can relate to the port forwarding troubles. That’s been the biggest hurdle about gaming for decades. Idk if lan-emulating solutions can circumvent. Back in the day there were Tunngle, Evolve, Himachi and ZeroTier. I think Tailscale might be the way to go today.

Something Burger 🍔
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24d

I’m not a Steam fanboy, I’m just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.

Believe me, if there were alternatives I’d list them instead/as well. Itch.io is the best alternative afaik, and it has no features at all, just a download link.

@[email protected]
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85d

Ps store let me buy it and download about 3hrs late.

Everything else on the store seemed normal except that game.

@[email protected]
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114d

I have missed the turn where lycamobile became a gaming platform 🤔

@[email protected]
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265d

Yep, I’m STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!

@[email protected]
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28
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Bought it no problom on gog, been playing for 2 hours now. Also, drm free.

Yeah but no regional pricing. Some places get it for as low as $8 so it’s a significant difference when you’re buying on Steam.

@[email protected]
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Same price as steam for me so it does have regional pricing, but maybe not in every country

Esit: downvoted for being right, guess there are some GOG haters around

Cornpop
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24d

I mean good for them but hollow night was mid af for me, I don’t get the hype

@[email protected]
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165d

Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry’s fault. Looked like a great game, but unfortunately not for me. :(

I really wished they added some easy mode, but it’s their decision.

Ech
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If you ever feel like giving it (or any other soulslike) another shot, I’d recommend putting less pressure on “beating” it or how much you’re “failing”. The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms, and steadily getting better. That’s what these games are all about. If you’re just rushing to beat everything as fast as possible, you’re missing out.

@[email protected]
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54d

I tried playing Hollow Knight. But I couldn’t even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world.

What is the point of process, if it inevitably leads to frustration?

Ech
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34d

I can sympathize with that. I’ve put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won’t click. Unfortunately not all games are for all people. We all have games like that.

oni ᓚᘏᗢ
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64d

do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty

@[email protected]
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114d

I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It’s not always the “best” way to experience a game, but I don’t have more than 1 or 2 hours a week on average to play games these days.

@[email protected]
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84d

Yes. I don’t deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.

@[email protected]
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34d

Honestly I understand. People watch movies too, and that’s very easy mode.

But yeah, you’ll probably want to stay away from anything labeled “soulslike” then. I haven’t played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly

@[email protected]
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14d

your skill and tactics by dying repeatedly

Personally, this is more generous than I’d call it

@[email protected]
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154d

Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.

“Easy mode” aka “game journalist mode”

@[email protected]
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264d

“Easy mode” aka “I have a full-time job and a family to take care of, I’d like to make some progress in this game with the small amount of free time I have”. Not everyone has the time to sit down for a couple hours to grind out mechanics.

RedSnt 👓♂️🖥️
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It was a callback to how one game journalist complained about the difficulty of Cuphead making it hard for him to review. Source1, Source2.
Not all games are catered to everyone. The fun of this game like many other hard games is dedicating the time to master them.
For instance I still suck at Rocket League even though I’ve played it on and off for a decade.

@[email protected]
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64d

It’s ok. Everyone sucks at rocket league.

I’ve come to accept that. Also, I’m not getting any younger.
I used to be ok at arena shooters and FPS+Z games (like Tribes) because of the movement, but that was M+K (I learned to use a controller just for Rocket League). It really feels like my brain is just too set in it ways to git gud. That’s the other sad thing about getting older, besides the lack of time.

@[email protected]
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54d

I’ll let you know I’m passable at rocket league, after a decade playing it, thank you very much.

@[email protected]
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34d

Passing? What’s that?

@[email protected]
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24d

Use your kids to grind rosaries and you’ll be done in a week.

@[email protected]
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14d

And here we have the "git gud’ sycophant. Go crawl back into whatever hole you came from

RedSnt 👓♂️🖥️
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2d

And here we have the "git gud’ sycophant.

It wasn’t really that, it was an 8 year old callback. I guess I forgot how old it was and that people had forgotten about the whole Cuphead kerfuffle (Dean Takahashi).

@[email protected]
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13d

It amazes me that one person can crash seven of the world’s biggest software distribution centers at once

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