


I did get the early access and quite enjoyed It up until the production lines got a little complex. A few bugs here and there like employees not doing what they needed to do and the production chain breaking.
I gave it a break after that but maybe I will pick it up again to see if those issues have been fixed.
There was also a small annoyance where something’s could not be automated and it was tedious having to do it manually all the time less the production break down again. Like ordering supplies and restocking the shelves. Hopefully they add a subscription service to phone orders if they haven’t already.
I think it would be a nice thing to include as not everyone wants to interact with other players if they don’t need to. But I don’t think it should be an obligation.
It sounds like a concept that I could enjoy, but I probably won’t play it if there isn’t a PvE mode. I play video games so I don’t have to interact with people. But I’m not going to buy it knowing there isn’t a PvE mode and then complain that there isn’t one.


There a free to play online game called Palia that’s pretty chill.
Not as farm intensive as stardew, but you do have a few plots to grow crops and you can refine them into jams and pickled goods, etc.
Can also cook your food into meals, give gifts to villagers to build up relationships, and each villager has a story and background to learn.
There is also mining, tree felling, plant foraging, animal hunting, fishing, etc.
It’s a first person 3D world, and I haven’t tried it with controller but I imagine it would be fine.
It’s very chill, there is pretty much no negatives for any action or inaction that you take.
Oh also you can build your house on your plot of land and decorate it with a shit ton of decorative furniture and nic knacks.
Main storyline quests are not too bad either, there is a story to the world that develops as well.


I haven’t played silksong, but I’m just going off other games in the past for my experience.
If you make it through the hallway of meaningless denizens that just waste time and get to the boss, then die to the boss… Why waste time going through the meaningless denizens again to challenge the boss?
I can see it on higher difficulties when you need to make sure you get through the meaningless denizens perfectly in order to preserve your health and resources to have a better chance of defeating the boss.
But when you just want to experience the story on lower difficulty why make the denizens less powerful to make the boss easier when you can instead just put the save point in front of the boss in instead of the denizens? You’ve already made it through the denizens, it’s not like you’re skipping content.
Eh, it’s unique but I don’t think that should give Sony the right to use the exclusively (looking at you Nintendo and Pokemon)
You could have the exact same game but with fleshy dinosaurs and all of a sudden it’s not a problem? And then a third company can come out with another copy with fleshy dinosaurs and there’s no issue because fleshy dinosaurs aren’t unique.


Everyone was calling it “stop killing games” instead of “stop destroying games” and I literally thought it was a petition to stop games with murder and violence lol never even got farther than seeing the title.
Definitely a good idea to switch over to stop destroying games if that wasn’t the official title already…


I can see why patents are so long when you need to build like a billion dollar factory to make a product and mass produce it.
Digital concepts don’t take that much investment and once you have it you don’t need to invest in making more, it’s just there.
So yes, digital patents should be a fraction of the time that physical patents should be. Like 2 years instead of 20.


I found humankind to be very difficult to go the domination path, but I haven’t played since close to release.
It was very prohibitive to take direct control of conquered cities as the cost seemed exponential, and you had to constantly declare peace and then go right back to war or something if I remember correctly. It seemed like a silly system


I don’t even mind microtransactions, but microtransactions DO NOT EXIST
$10 for a skin is not a MICRO transactions, that’s just a transaction.
The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?
Doesn’t really matter if there is enforcement, something is worth whatever someone is willing to pay for it.
If someone is willing to pay $100k for 1 Bitcoin then that is what it’s worth.
If someone isn’t willing to pay $100k for a piece of property in Idaho, the police can’t force you to pay that much.


Okay maybe not 3 months but some sort of time frame and maybe not a full halt but perhaps a more significant warning like an are you sure popup on adding to cart.
Plus maybe require monthly dev posts as to progress for early access so people know it’s still actually being worked on., otherwise the warning.
Plus the longer refund times if updates haven’t happened in months


Nobody buys a game because they made a cool new and innovative mechanic.
They buy it because it’s a good game and the mechanic helps that.
If your game sucks and no one buys it despite the new mechanic, perhaps other more talented developers should be able to use that mechanic.in their games to improve the industry.
Vapid anti-AI hate can cause quite a lot of damage. And what for? To feel like you’re superior to everyone that you can spot all the AI errors?
Sure, shame a company for AI use if it’s obviously bad or you have actual proof. But just guessing because you think it’s AI is pretty shitty.