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Cake day: Sep 03, 2023

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I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).

But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.

They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.

This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.

Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).

Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.


MIB was weird. It tried to be everything, including a point and click, action game and platformer, all with fixed camera and clunky tank controls.

It sucks at everything. There’s a hint of a mediocre point and click in there, maybe if they’d remove everything else. With the action it’s unbearable.


Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.

But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.


That’s close to how I see it too. I think Eurojank makes sense for 80s/early 90s when a lot of those weirdly clunky, rather experimental and/or make-your-fun games tended to come from UK/France/Germany.

But after that it’s not hard to find examples of stuff like that everywhere.


If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.


That’s what he said originally, and he recently announced it would be a three-parter. By the time he gets there maybe it’ll become a decalogy or something.


I’ve never really got into FF as a series. The only ones I actually completed were just the FF3 DS remake (I barely remember anything about it) and 9 on the Switch that I got because it was the one that looked the most “fantasy” to me. It was nice, had its moments.

The rest is mostly stuff I’ve abandoned. Started XIII, got bored in the long beginning corridor, stopped playing. Never could get through FF6 either, I just can’t care about its characters and disjointed storytelling.

Everything I get from the most “Nomura” episodes by pure cultural osmosis, especially everything around FF7, tells me I won’t enjoy it.


In France, I rarely see “real world” ads for video games. Except a couple huge releases from EA or Ubisoft occasionally plastered on train station walls, but doesn’t happen a lot and it’s just like release week and nothing beyond that.

On traditional TV channels, Nintendo is still the one buying the most screen time, by far. Mostly the very mainstream stuff, lots of Mario (platformers/kart/party), Pokémon and Animal Crossing (shit, if you’d told me before 2020 that Animal Crossing would be mainstream one day, I’d have a hard time believing that, but it sure became so).

I see occasional Sony TV ads, but nowhere near as many.


They’re right, the geometry is just lying under an opaque layer of shit.

Also everyone is technically naked 100% of the time, you just can’t see it under the clothes they’re wearing.


“In a way” because to me the game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.

Like, you know, The Wonderful 101 is not Okami 2.


In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.

It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.


I don’t know how that’ll fit in PEGI ratings, but, IMO, this is just a shady tactic to hide the same exploitation of gambling issues.

Then you just make it technically possible but completely impractical to get some stuff, and go hunt for whales while pretending it’s just about giving players choice. You know, for their convenience.

Just cosmetic is also not the defence game publishers want it to be.These are games. There is no vital need here, everything you do in these is to get some satisfaction from it. Including, yes, collecting cosmetic elements. They know this works, and they don!t want regulators to know that they know.

What’s wrong with just letting players know how much they!re spending and exactly what they are buying? Other than, you know, it would not be manipulative enough and thus probably makes less money.


Current-generation consoles? You know you can’t put copilot on switch 2, Microsoft?


“Paid random items”.

I’ve played many RPGs. I don’t remember one making me pay for every random battle. No, using a random number gemerator in a game isn’t the same as lootboxes.


FMV advisors best advisors.

Especially culture dude. Those anarchy councils were hilarious.


I do have that between my 2 PCs. It works surprisingly well, definitely could be useful for stuff I can only get to run on the windows one.

Not too useful in that particular case though, since VR is already sort of streamed to the headset anyway, if I can do it from the windows server I don’t need the linux client in between. The thing that bothers me most is I’m still dependent on my meatier VR PC to stay on windows to keep using VR. For now, it’ll do, but with things going the way they are…

I also don’t have VD to experiment from my linux, but for now, it would just be nice to have.


Thank you, I think at some point I’ll end up getting the Frame, or at least a newer headset that’s guaranteed to be supported by their API, so I certainly hope it’ll work on Linux.

Sure, they’ve done a lot to make the transition to linux easier, and that’s great. Especially right now with Microsoft going to shit harder than ever. To me it sounded a bit overdramatic around Win8 when they went all “Microsoft gaming is over” but they were definitely right to start working on it.

But specifically for VR I tend to think they should be held somewhat accountable because, they sell VR games. I bought games there with the expectation they’d work, and they did, for a while. The fact they suddenly don’t without anything changing on my end is bad. Especially since one solution would be letting us go back to the version that worked.

Unfortunately for now the only good workaround I know is VD, which is Windows-only proprietary software.


For now I think the thing that I’ll miss the most will be Virtual Desktop. I haven’t tried my headset with this PC yet, I have a more recent one that’s still on Win11 for that, but I know SteamLink is completely broken for me and VD is what makes PCVR even possible for me.

I blame Valve for that need by the way. They had a version of SteamVR/SteamLink that worked well enough a couple versions back, they broke it in newer versions for my headset, and I can’t even go back to the one that worked because the only option is “previous” and we’re past that. Many reports later they still haven’t fixed it.


Interesting. I am mostly interested in running games. I’ll have a look into how Bottles work then.

I feel like for most if not all of my use cases that are not specific games, I can find some decent stuff running natively.


I am very much a beginner, and until now lutris was kind of my default answer for “how the hell do I get that windows exe installer to spit its entrails so I can run it through wine” (or even native engines like VCMI, Daggerfall Unity and Creatures Docking Station).

For everything that doesn’t come from Steam, obviously.

What is the more direct way? Does Bottles do that? I haven’t tried it yet.


That it’s easy to convince children to work for free?


I have never played platinum, but from what I gathered it is significantly improved compared to Pearl/Diamond. Those are really painful to play.

They’re really clunky and repetitve, but the worst part is mon distribution. There are barely any fire types in the games, to the point the Fire-Type elite 4 has only 2 in his 5 mon team. And one of them is the evolved fire starter. There is literally no other fire type obtainable at that point.

They decided to keep most of the diversity in the post game (lots of old species that get a new evolution mostly) so until you get there it feels like you’re meeting the same twenty different pokémon over and over again.

Bonus : Diamond has one dark-type easily accessible before psychic gym (which is already well into the game). Pearl doesn’t have any. Its only dark-type comes in very late game. It’s like nobody checked these games’ balance.


It was just me being very stubborn really.

Technically I went a bit further since I got full Sun/Moon dex next (though if I remember correctly not Ultra, I was missing one or two of the new Ultra Beasts).

It probably was just the right time really. The DS gens (4-5) are forever compatible because they just need local wifi to transfer. But 5 to 6 (and 6 to 7) need the pokémon bank and thus 3ds e-shop. I am not sure, but unless there is a third party way to do this, I believe that DS-3DS link would be broken today. And it’s probably too late to transfer them to Switch through… Pokémon Home? I think? Is that still a thing?

And I did that right on time for that mythical pokémon distribution, because even in the past games they were only distributed in time-limited events. So I’d have no other way to get most of these.

Except for Mew. Pokémon Ranch on the wii had a way to get a Mew if you had Diamond/Pearl and transferred ONE FREAKING THOUSAND POKÉMON from it. So, of course I did it, like an idiot.


Back on Gen 6 I organically filled a full dex (721 mons at the time) through a combination of Pearl, Black, X and Alpha Sapphire, with occasional exchanges with my sister who had the counterpart games. Also a few spin-off exports like Pokémon Ranger and Ranch.

At that time there was a distribution for the mythical pokémon too, so with all that I had everything.

After that I played through Gen 7 (Moon and Ultra Sun), and then completely lost interest when I learned the next gen wouldn’t even let you use mons that are not in its regional dex (and then the reports of terrible performance. 3DS was already barely tolerable).

Of all I played, I’d say the most fun were Gen 5 (Black) and Alpha Sapphire. Pearl felt like a chore.


My modlist is a mess, but I’ll try to list the ones I can think of right now.

The ones that really make VR worthwhile are VRIK (the body + holsters mod), HIGGS and PLANCK (body physics), Spell Wheel (gives you 2 hand-controlled radial menus, quick access to not just spells but really any power/item you want to put there). Weapon Throw VR is exactly what it sounds like and VR arsenal adds more stuff to yeet, very fun. Interactive Activators VR lets you manipulate levers/pull chains/etc physically too. In general everything made/maintained by Shizof is worth looking at.

Graphics mods are mostly a matter of preference, but for starters I use the Cathedral collection for plant replacers, and the static mesh improvement mod (SMIM).

For bodies I use oBody NG, that lets you configure different body frames depending on race and other stuff (with possible randomness on an NPC basis). Not sure I would recommend oBody though unless you want to spend a lot of time messing with stuff, because it requires Racemenu, and attempts to port it to VR still have a ton of issues. It can work, but it’s not easy.

I’ve tried several lighting mods, ended up on lux customised to be quite brighter, it’s a bit better than vanilla bit nothing I tried was a perfect fit. I suspect my headset doesn’t allow quite enough contrast for dark scenes to look good. I tried community shaders but never could get them to work. Broken shaders in VR tend to hurt the eyes a lot.

Lots of standard Skyrim SE mods work, but you’d better find some that are fully voiced, because though there is a VR version of Fuz Ro D-oh (the “subtitles on non-voiced dialogue” mod), it has the IMO major issue of forcing subtitles all the time, not just for missing voices. It’s very distracting in VR.

A mod like 3DNPC for example works very well.


Base Skyrim VR feels like another quick and dirty “it just works” job from Bethesda, and is not that amazing.

Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, you can throw your weapons, etc.

And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they’re literally in your face.

Regarding motion sickness, I personally don’t feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn’t feel terrible. Probably best keeping fixed-angle rotation though.


No actual date, but they said recently it was scheduled for “spring”.

I am a backer and they haven’t started surveying for platforms yet, in any case.


I get it, I mean, what else would you do with a carrot cake?

Yuck.


I honestly hadn’t noticed it. I think the switch 2 upgrade probably didn’t deserve to be 5 bucks, but, the improved framerate is appreciable in any case. That was the part I wanted the most, and it works.

Except you definitely have to activate the “slow” camera option with it. It’s still pretty fast, but the default “average”, which means instant max speed is crazy with the update. I suppose previously camera speed was limited by framerate.


Vermis is weirder than that. It’s a guide/art book full of lore for a game that doesn’t exist. Very cool stuff.

There’s a video from supereyepatchwolf getting into the fake game rabbithole that talks about Vermis for a while :

https://www.youtube.com/watch?v=5hkkCbxoaz0


And since a live service game comes with the expectation that it’s not complete and will get more content later, making so many expecting most of them to fail is a big fuck you to anyone who actually bought the ones that get abandoned.


The plan was one company making TWELVE live services in one year.

Hey, Sony execs, quick game : make me a list of 12 currently running, succesful live service games, from any company. Oh, and don’t count mobile shit, you’re a console seller, that’s not the experience you’re providing even if you wanted to.

Bonus round : estimate the rough cumulated gaming time of all of your user base and divide it by 12. Now estimate the level of engagement these freaking games require. And take into account that there may also be other games around, and some people may want to play them too, amazingly.

Oops.


I believe physics is still mostly Havok, so it’s not them. They are just that… amazing at using it.

The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.

With time, people have developed tools to create content for it, but it’s yet another area where they went, fuck it, people are going to make our games better, and we don’t even need to do anything to make their life easier while they do.


You may not have unlocked that yet, but there’s something else you can do with squids other than selling them. Sammy is probably not going to like it though.


Exclusive look at DoA7’s steam page :

Content For This Game : [Browse all (16777216)]

Hair color #000000

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[See All]


Been so long since I started my island, I’ve mostly forgotten how the early game looks.

Though you’ll probably have a slightly different (and mostly better) experience, because we early players had to wait for a lot of content to be patched in. And you’re starting with all the QoL stuff from 2.0 and 3.0, which is great too.


PC Rayman had a level editor released for it a couple years after the main game, the 120 new levels were shipped with it (at least I assume these are the same).


Did they include the level editor from Designer/Gold or only the new levels? it wasn’t clear in the description.


I think I would put Super Mario Maker 1 and 2 here. At least, the online run part. The course editor is fantastic, and if you know some good builders or have a way to find curated courses. it’s great.

However despite how much I’d like to be able to jump into a hundred-course run of Mario platforming (believe me, I would), it’s almost entirely shit. Not even entertaining shit most of the time. It’s either absurd enemy spam, empty courses, trap pipes/doors that lead to either instant deaths or inescapable dead-ends, invisible blocks over pits to trip you when you jump…

And a favourite of mine, the course that would be almost impossible except there’s an invisible secret shortcut to the end right at the beginning. The infamous “dev door”. Because you have to be able to complete your course before you upload it, and the worst kind of trolls obviously don’t want to engage with their own crap.


They can hardly top themselves, they already did infinity.

Remember when they made people pay for changing a character’s hair colour? No, not even unlocking individual colours, but actually paying every time you change it, even to a colour you had previously?