They could probably never actually do this. It seems that a trained model is some big mysterious thing that nobody really understands. They take some maths that’s so complicated barely anyone can understand it, feed it all the data they can possibly lay their hands on, then pump insane amounts of computational power through it. It’s the modern day equivalent of Frankenstein’s monster.

Warrior Within totally fucked up the vibe though, and the combat was rubbish. It’s a puzzle game, the fighting was just a little break, but they tried to make it too big a part.
Two Thrones was 50% SoT and 50% WW, when it should have been 99% SoT and 1% WW. The voice in your head thing from TT was pretty good, until you have to fight it.

I think this is pretty normal as you grow up. You get kind of bored of playing games that use the same gameplay mechanisms and you just look for a change. Even if the mechanisms in these indie games aren’t as good, just being different makes the game more interesting.
Nowadays I’d much rather play a short indie games that a big budget game.

This game bugged me, it totally missed the SCP vibe for me and it put me off. I also found the combat pretty boring.
I always liked the way that SCP is about a bureaucratic organisation trying to control and contain these supernatural entities. In Control they live inside an entity and literally let one control the organisation. That just seems so anti-SCP to me.

I’m not as against this as everyone else. If you want a AAA game without microtransactions, in-game advertising, and all the other bullshit you get nowadays, you’re gonna have to expect the company will want to make that money up in other places. Games have been like £50/$60 since the N64 days and we’ve been lucky that the prices haven’t risen with inflation.

Everyone’s in here acting like this is happening because they’re getting rid of shops. The shops wouldn’t be going anywhere if people were using them.
People use digital media because it’s so much more convenient. I’ve moved house three times in the past four years and it was so much easier just having to move my console rather than lug a bunch of games with it. Plus I can buy them while I’m sitting on my arse and I don’t have to go to a shop or wait until the next day for a delivery.
People are using digital media because it’s convenient, not because the shops are closing.

Was Dishonoured 2 any good? I finished the first one but it was really soured by the whole chaos system thing. I really didn’t like how I was supposed to play the game without killing anyone to get the good game. Playing the game without killing people is boring but the sad ending is so depressing it makes you feel like you failed.

I’m enjoying the game but it suffers from that problem where the world feels so hollow, like a museum piece and all you can do is observe. It all looks great from a distance and I always want to go places I see far away but when you get there it’s just dead. Buildings you can’t go in, shops you can’t buy from, vendors you can’t talk to. You walk down these bustling side streets with loads of activity and all you can do I buy a taco from a vending machine.
There were a lot of absolutely awful ones when I was kid, so many I just forget them all. Back then we had a ZX Spectrum and the games cost like £2.99 each so you can imagine how much effort was put into them. I understand why the studios keep cranking out crappy movie tie-ins and why they keep selling well, because when I was a kid if there was a movie I loved I’d jump at the chance to buy the video game for it. Back then there was no internet to instantly check reviews so you just bought whatever had good box art.
I remember the Jaws game being particularly depressing. It was one of those classic games where it just drops you in an environment with no instructions on how to complete the game or anything. It was just a maze with loads of moving things that instantly killed you. I generally just moved around until I ran out of lives then tried again.