AwesomeLowlander
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Joined 1Y ago
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Cake day: Jul 12, 2024

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Have you considered that the run back is trying to tell you something? The game doesn’t want you to bash your face against the same enemy the same way. It may not even want you to fight that boss yet at all.

The run back is meant to be an incentive to think about your options. Do I have other areas to explore?

Would be a lot more effective if I didn’t have to go pick up my shade. Which often can’t be accessed without locking yourself into the fight again.


I don’t even understand how that logic is supposed to work. Fuck every localisation attempt, then? 99% of games will be English only?


In this one case, it kinda sucks for the devs since they presumably had no way of knowing they were releasing a flawed product. It was probably the translator that fucked them over.


By who, the devs who priced their game at half of what they could have sold it for?


The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?


Stores were down for like an hour. Except for the super fans, most players wouldn’t have noticed.



While I would normally agree fully with you, it’s very clear from the context that ZAUM is the company behind the game Disco Elysium. What the letters stand for, if anything, is pretty irrelevant. Using IBM as an example, most people don’t know or care what it stands for, it’s an identifier on its own.


I very much doubt you’d feel that way had they released the trailer and announced the game was coming in another 7 years


Hmm. Doing a quick Google, that seems to be a US specific slur. Doesn’t seem to carry the same connotations elsewhere. That’s an interesting question, what is correct / expected behaviour with a term that is used normally and neutrally in some parts of the world, but is a slur in others?


Why would a developer want to get into the Japanese market? Simple really. Cold hard cash. It’s why we have anything really. Including games.

So, if a dev were to decide not to localise for the Japanese market, they’ve made the decision it’s not worth the cash. In that case, what’s your problem with said decision?

Did you also read the rest of the article, where it mentions that this is becoming a problem for Japanese devs? And even the jap players understand this is a problem that needs to change?

It’s that no news is good news, and bad news is news. Seriously. Open up any news source. Unless something is fucking stellar it won’t be reported on. Why anyone needs flowery words to do their job to earn money sounds silly to me.

When did reviews become ‘news’.

But I’ll offer a suggestion to fix the problem of these butthurt developers. Petition Steam, or other review sites, to change the way scores are done.

As I noted in my previous comment, yes something in the system needs to change. It can be from any of the parties involved. The platform, the devs, or the gamers. I don’t really care which, since it doesn’t affect me. Though if we were petitioning steam, it’d be nice if they could add a frigging neutral option to reviews.

butthurt developers.

Based on everything in the article, everybody seems to be reacting very calmly. You’re the most butthurt person so far.


This isn’t about Japanese games or devs. It’s about Japanese GAMERS.

People are always gonna people (be shitty) and that’s something thin skinned companies need to get over, and quick

Answer me this: Given the situation described in the article, WHY would any dev, indie or ‘AAA’, want to get into the Japanese market?

I’ve made the decision to never buy new games anymore because I’m too often disappointed. I hope the Japanese, and other gamers too, create enough aggregate reviews to help me enjoy the games I purchase.

Unfortunately, if you were relying on the Jap gamers, all you’d get is the number of negative reviews each game has as an indicator of popularity, since they aren’t leaving any positive.

Why is it so difficult to understand that the behaviour of the Jap consumers are breaking the review system as it stands? It doesn’t matter how great your game is, if there’s 0 chance for positive reviews.


Or it’s possibly a part of their culture to warn others to avoid bad investments

We all of us do that, it’s not just them.

the developers to not put out products that merit that kind of feedback

You’re seriously suggesting that games should be released in a condition that they’ll never, ever, receive a negative review? Have you SEEN steam reviews and the sort of nonsense reasons that sometimes get left?

The problem is not that they’re leaving negative reviews, it’s that they’re not leaving any positive ones to counter that. In that case, why would any game developer wish to court the tiny Japanese market if they’re going to tank the game’s review scores?



Almost. It was better a few months ago before the payment processors started threatening the game platforms


Does not necessarily follow that they’re lying. It sounds like there’s some kind of NSFW content, and FMV is mentioned. As we’ve noted over and over by now, one person’s NSFW is another person’s art. The problem is that Steam is being forced to make these decisions when they shouldn’t have to.





Elon, Trump, and the rest of the fucking pantheon weren’t enough to invigorate interest, I don’t who is.

Edit: how the duck is this a controversial statement




Hopefully! My comment wasn’t aimed at KSP / KSA though, just talking about why IP is valuable


Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.


It’s not a hot take, it’s fine to dislike popular games for personal reasons. You’re not calling it a horrible game, it just didn’t click for you.


That’s the first and biggest step in it being lost to history.


It’s not me wanting everything. It’s me not wanting fucking MTX and FOMO mechanics in games I paid for.


I wasn’t referring to the DLC, I was referring to their login bonus cosmetic skins, and trying to sell me paid cosmetics in a game that I already paid for.

I loved the game, but fuck tencent, and klei for selling out


Given how much ONI in the past couple years leaned in to the MTX plague, I’m staying away from this one.


Threat? Have you not seen Nintendo suing their customers the last 4 decades or so?


Sounds like the kind of player who complains about missing game features, then it turns out they skipped the tutorial.



It’s perfectly possible for a TCG to be a deckbuilder, I’m sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.

Stacklands looks pretty interesting, might give it a whirl



TCGs are not deckbuilders, at least not as they’re commonly understood today. See the other comment thread for the discussion.

More traditional boardgames like dominion aren’t rougelites

I was referring to video game deckbuilders. I couldn’t think of any, but I’ve had a few pointed out to me.



Probably because before that it was at ‘it works on MY machine sometimes’ levels of quality.


Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?


I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.