Don’t know anything about the game, but from the article it sounds like it was a commercial flop? Which would make it understandable that a lot of the dev team got laid off. This would be a different situation from those companies who had successes and then proceeded to lay off their dev teams anyway.
There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.
Check out [email protected] in case you’re not aware. Lots of discussion happening there.
Regarding your question, it’s hard to say since you don’t mention any mechanics, or complexity level, that you prefer. Based on the couple of examples you provide, you seem to like cooperative card games. If so, you should check out ‘The Crew’. It’s the most popular of that genre in my game club.
IMO, it does. Awards showcase and highlight ‘best of’ games, but what’s the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that’s not the aspect of awards that are being discussed in this context.
Your “source” is an image
https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/
Also, Steam’s estimated revenue and the PC gaming market are numbers available from various sources. I’ve pointed out why your source is nonsense, and provided more accurate figures.
uses it to their benefit which doesn’t (in my opinion) coincide with consumer benefit
That’s changed from your original ‘behave like a monopoly’ comment, and which I’m still waiting for clarification on. How exactly do they behave like a monopoly supposedly does?
Lawsuits are cheap and meaningless. Unless actually ruled on, they don’t mean crap (and even then, sometimes it’s just clear evidence of jury / judge bias, like the infamous patent trolls of East Texas).
70-80% of pc market share
This source puts their market share at ~20% of the PC gaming market. Your source is for ‘85% market share in multi-publisher PC game stores’, which is not the same thing, and it’s based on a random tweet by their competitor CEO attacking them, which should carry approximately 0 credibility.
You keep using the word monopoly. It does not mean what you seem to think it means.
It’s extra subclasses. You wouldn’t have been able to play all the subclasses anyway without starting a new run and spending extra time, so your argument is dead in the water from the start. Not that it matters, because your argument would basically be ‘never buy an indie game until its creator is dead’ or ‘creators must never release new content for their games’. The Terraria and Stardew Valley crowd would love your take on this.
They did. Support was discontinued from the start of 2024. That you’ve been using it up to now without any problems is literally because they didn’t break anything on purpose. As long as none of the software changes it will continue to work.
https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A
What’s the reasoning for this? Why wouldn’t you want to pit players against other players of a similar level? Genuine question.