Have you considered that the run back is trying to tell you something? The game doesn’t want you to bash your face against the same enemy the same way. It may not even want you to fight that boss yet at all.
The run back is meant to be an incentive to think about your options. Do I have other areas to explore?
Would be a lot more effective if I didn’t have to go pick up my shade. Which often can’t be accessed without locking yourself into the fight again.
While I would normally agree fully with you, it’s very clear from the context that ZAUM is the company behind the game Disco Elysium. What the letters stand for, if anything, is pretty irrelevant. Using IBM as an example, most people don’t know or care what it stands for, it’s an identifier on its own.
Why would a developer want to get into the Japanese market? Simple really. Cold hard cash. It’s why we have anything really. Including games.
So, if a dev were to decide not to localise for the Japanese market, they’ve made the decision it’s not worth the cash. In that case, what’s your problem with said decision?
Did you also read the rest of the article, where it mentions that this is becoming a problem for Japanese devs? And even the jap players understand this is a problem that needs to change?
It’s that no news is good news, and bad news is news. Seriously. Open up any news source. Unless something is fucking stellar it won’t be reported on. Why anyone needs flowery words to do their job to earn money sounds silly to me.
When did reviews become ‘news’.
But I’ll offer a suggestion to fix the problem of these butthurt developers. Petition Steam, or other review sites, to change the way scores are done.
As I noted in my previous comment, yes something in the system needs to change. It can be from any of the parties involved. The platform, the devs, or the gamers. I don’t really care which, since it doesn’t affect me. Though if we were petitioning steam, it’d be nice if they could add a frigging neutral option to reviews.
butthurt developers.
Based on everything in the article, everybody seems to be reacting very calmly. You’re the most butthurt person so far.
This isn’t about Japanese games or devs. It’s about Japanese GAMERS.
People are always gonna people (be shitty) and that’s something thin skinned companies need to get over, and quick
Answer me this: Given the situation described in the article, WHY would any dev, indie or ‘AAA’, want to get into the Japanese market?
I’ve made the decision to never buy new games anymore because I’m too often disappointed. I hope the Japanese, and other gamers too, create enough aggregate reviews to help me enjoy the games I purchase.
Unfortunately, if you were relying on the Jap gamers, all you’d get is the number of negative reviews each game has as an indicator of popularity, since they aren’t leaving any positive.
Why is it so difficult to understand that the behaviour of the Jap consumers are breaking the review system as it stands? It doesn’t matter how great your game is, if there’s 0 chance for positive reviews.
Or it’s possibly a part of their culture to warn others to avoid bad investments
We all of us do that, it’s not just them.
the developers to not put out products that merit that kind of feedback
You’re seriously suggesting that games should be released in a condition that they’ll never, ever, receive a negative review? Have you SEEN steam reviews and the sort of nonsense reasons that sometimes get left?
The problem is not that they’re leaving negative reviews, it’s that they’re not leaving any positive ones to counter that. In that case, why would any game developer wish to court the tiny Japanese market if they’re going to tank the game’s review scores?
For a peek into the history of the term - https://boardgamegeek.com/thread/693430/magic-the-gathering-and-dominion-which-is-a-deck-b
Apparently the shift was more than well under way by 2011.
I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.
Hadn’t heard about that, what did they do?