
Screenshots of employee devices, having a mole in the group, etc etc? We all know there’s a million ways to gain information about people online, there’s literally a dozen comms on lemmy about privacy and protecting your info. Your critical thinking cap is more like a conspiracy theory cap.
It’s not impossible discord collaborated with rockstar, but it’s fucking unlikely. What would discord even have to gain from it that’s worth the risk?

But you realise you could swap the Nintendo games with child slave chocolate and this discussion would have played out just the same. What makes one boycott more likely to succeed than another? That’s setting aside the fact that you’re assuming everybody will have the same set of social values as you.
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I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.
But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

Incentives. If valve did this, the expectation would be for them to cover any and all future breaches. They don’t have the capability of detecting and preventing all attempts, and this would incentivise a wave of new malicious programs. Because hey, if you get one into the store, you can now steal a million bucks from your own sockpuppet account, and valve will cover it.
Most users are going to see the image directly without clicking anything.