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Joined 2Y ago
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Cake day: Jun 08, 2023

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I don’t understand why you’d buy this over the first party Steam Deck


And I bought it last year! Just because it’s been out for a while doesn’t mean people aren’t still discovering it. Especially true for a 2d, stylized game like Terraria where maxing out the performance and graphics isn’t essential to make it competitive with newer games.


Lol chill, I use Firefox. I can still call out good things in other browsers even if I don’t like the browser as a whole for other reasons. None of what I said there was in support of chromium.


Brave can make micro payments to content creators based on the number of views to the site, directly supporting content creators without ads or the need to join the patreon for each creator. It’s a fully optional system, off by default but prompted upon opening the browser for the first time. It’s a cool idea but they kind of spoiled it by making it be a crypto wallet with ads to earn the crypto.

Also, Brave doesn’t have a subscription…?


Honestly, despite the crypto, good on Brave browser for trying to subvert the advertising model by providing an actual monetization alternative


I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it’s really fun! Terraria, another similar formula.

Not my cup of tea, but a lot of people love No Man’s Sky for that reason - it’s fun to explore the crazy combinations.

The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).


That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.



I’ve never played any others but SR4 is great, super ridiculous


I believe publishers are responsible for sales, including what countries it’s for sale in. It’s not really up to the devs. Not in the games industry though, so could be wrong.


But a unique identifier in game doesn’t actually enforce bans, because what’s stopping someone from creating a new one? VS if you create a PSN account, you need some sort of verification (e.g. email address).

They could’ve done something similar with a non PSN login, though people would’ve probably still complained. And for them, it’s not 3rd party because it’s published by Sony IIRC, so it’s actually an in house system.

I also don’t own the game, but I just wanted to point out the reason in their argument isn’t entirely invalid.


What’s stopping you from deleting the game, redownloading it, and setting a new account name? Etc


I assume they’re talking about player names, not usernames - steam usernames are unique, but steam player names can be whatever you want and are often duplicates.


I love Saints Row IV. Such a silly game; great way to just fuck around and blow off some steam.


Do you mean admonitions? E.g. info, warning, etc? There’s precedent for that in commonly-used open source implementations, e.g. obsidian.md (which uses the same syntax, and started before). What semantics does it break? It’s designed to read well in plaintext and render nicely even if used in a renderer that doesn’t support admonitions, e.g.

[!NOTE] Information the user should notice even if skimming.

As opposed to other common markdownish implementations that use nonsensical plaintext which renders poorly in alternative renderers. Here’s a discussion on the topic in the CommonMark forums.


Not sure if you misspoke or are just unaware of it, but Hack is one of the prepatched nerd fonts: https://github.com/ryanoasis/nerd-fonts/tree/master/patched-fonts/Hack. Also, for any fonts that aren’t prepatched, there’s a patcher in that repo to make any font a nerd font.