There’s a couple of quests that have a time limit, and it’s easy to not be aware since all the others can be completed whenever. I only knew beforehand because I read about it, and I’m glad I did, because letting them unintentionally expire has really bad outcomes.
Also I got a mod for infinite respecs. Otherwise I would worry about wasting finite consumable points and never spend them.
Mass shooters are obviously despicable, but they wouldn’t generally be terrorists. The definition of terrorist requires a political motivation. But even if you did include school shooters in the count, they still would be greatly outnumbered by the amount of people in actual terrorist groups. Some like Hezbollah are effectively armies. Also, I can’t think of a game where you deal with isolated mass shooters.
It also helps that there isn’t a competitive mode yet. Until recently it didn’t even track your stats in a visible way. Also, people can only get in by being invited, so you have to have had at least one person who has vouched for you in some way, which probably selects against the most toxic personalities.
There is very little flicking, certainly less than Overwatch. Time to kill being much higher, longer sightlines, more predictable movement and third person means it really isn’t twitchy. Shooting most characters’ guns probably feels closer to Orisa’s or Sombra’s than anyone else.
I’ve felt the same way about Overwatch as you, and I’m enjoying Deadlock much more lately. I would give it a shot.
At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.
Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
I only played Stellaris off and on, but I went years without buying an expansion and always thought the new systems were complete and better than what they replaced when I returned. Breaking current saves is frustrating, so I guess you would need to delay an update if you had one you planned on returning to.
If you didn’t know, you can roll back to older versions of steam games with some work. A few games have a built-in system, but most of the tile you have to manually replace files after redownloading the old versions.
I like most of these changes. Several jokers that immediately justified building around got toned back.
Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.
I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.
The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.
A lot of people got the game with the assumption it was coming.
Do you mean they bought Overwatch 1, with the anticipation that at some point after the release of Overwatch 2, they would add PvE? Because Overwatch 2 was free to play from the start. The only thing that you could “pre-order” was a pack that gave some cosemtics, some premium currency, and the first battlepass. At that point PvE was something they were still planning to add at some point but still had no date, so you could only use those bonuses for the PvP.
Yeah it gets much better after the personal story leveling stuff. It’s an eleven year old game, and unfortunately the content that new players see first is the most dated. They originally leaned more into a more generic RPG story that just happens to be set in an mmo. Heart of Thorns is markedly better, and it just improves from there. By the time of Path of Fire, the story, characters, maps, and mechanics all feel interesting and meaningful imo.
You can rebind a/d to strafe left/right instead. Most players do.