
some analysts suggested to Ars that Valve could and should aggressively subsidize that hardware with “loss leader” pricing that leads to more revenue from improved Steam software sales
Name and shame:
What a stupid idea. These forced comparisons to consoles lead people way astray.
Obviously the strategy of a closed ecosystem vendor who can expect to sell new software for each generation of hardware wont at all work for the vendor of a device in an open ecosystem who must expect people to play their pre-existing libraries, and who must expect that people could buy their hardware for literally any other computer use than the software they sell.

That reminds me of something similar my ISP said. “Don’t be afraid of the bandwidth”, if you give your customers more bandwidth they aren’t actually going to fill it, they’ll still run roughly the same downloads just more quickly.
Here it’s at 12:10 in this video archive of their talk at RIPE: https://ripe84.ripe.net/archives/video/797/
And here when they gave the same talk at SwiNOG they also mentioned how their network ring in Wintherthur is still pretty much equally loaded after 10G and 25G home connections became available: https://youtu.be/wXmJCzMeIBo?t=1195

Up to the third comma, yes, but all the rest seems to go beyond that pretty arbitrarily.
When they say anything that “may damage the goodwill of the corporation”, and qualify that with “in the sole discretion of the Corporation” that just means “anything we don’t want to be associated with, and we will be the judge of that”.
That’s what makes it so vague, how is a Merchant or an Acquirer supposed to know what Mastercard might find damaging to the goodwill? They have to guess, or use trial and error*. Most will just err on the side of caution, which means customers get blocked from even more purchases, just to be safe.
* Or talk to Mastercard, which Valve apparently tried, but they wouldn’t respond.

Oh thanks, the second clip is actually here. I’ll fix it in parent in a minute.
The argument is utterly stupid.
Ignoring that it is building on a fantasy reality for the moment. Even if you had free healthcare, and if only the financial costs of survival motivated people to get jobs, then the other costs of living, like for food and shelter, would still provide that motivation.

I assembled the links for OPs entries:
ORB: Off-World Resource Base https://store.steampowered.com/app/281390/ORB/
Ookibloks https://store.steampowered.com/app/399910/Ookibloks/
Paper Monsters Recut https://store.steampowered.com/app/314540/Paper_Monsters_Recut/
Curse of the Crescent Isle DX https://store.steampowered.com/app/365120/Curse_of_the_Crescent_Isle_DX/
Space Moth DX https://store.steampowered.com/app/425340/Space_Moth_DX/
Z.A.R. https://store.steampowered.com/app/351820/ZAR/
Demon’s Crystals https://store.steampowered.com/app/454610/Demons_Crystals/
Hyper Sentinel https://store.steampowered.com/app/640880/Hyper_Sentinel/
Katana Soul https://store.steampowered.com/app/1028300/Katana_Soul/
Timberman: The Big Adventure https://store.steampowered.com/app/2589910/Timberman_The_Big_Adventure/
Oh I think I know a good one! Haven, and it’s currently 60% off. You play as a couple who escaped a controlling society to a foreign planet. (Three gender combinations can be chosen)
There is a combat element, and I don’t think you can avoid it, but what you do is essentially clean the corruption off the local wildlife, instead of killing. Don’t know if that works for you, but it’s worth giving it a look I think.

For your convenience here is the interview he’s going over in the video: https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-16-nintendo-switch-2-part-4/
An interesting part is this:
Dohta: If we tried to use technology like software emulators, we’d have to run Switch 2 at full capacity, but that would mean the battery wouldn’t last so long, so we did something that’s somewhere in between a software emulator and hardware compatibility.
Sasaki: This is getting a bit technical, but the process of converting game data for Switch to run on Switch 2 is performed on a real-time basis as the data is read in.
Is it like having Switch games “simultaneously translated” for Switch 2?
Sasaki: That’s right. […]
So it sounds like they are doing some recompilation. /u/jonathansmith14921 had an interesting comment over on reddit, his suggestion is that they have to recompile the shader bytecode from Maxwell to Ampere to fit the new GPU. Makes sense to me.
Another interesting titbit from that thread, there are official (in)-compatibility lists: Launch-able but has issues and has issues even launching

Yeah that game was unplayable for me. I rebind my keys, but there were functions hard bound to keys, probably from like debugging or something, so pressing them would execute two functions. Specifically it was camera rotation. That was disorientating as hell.
For one of my friends it kept crashing, and since you can’t save during the intro he had to play it 3 times or so.
The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.