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Joined 2M ago
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Cake day: Jul 17, 2025

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It was the most wishlisted game on steam ever, priced at a very reasonable $20, and it released today after a 6 year wait with almost no press before the last couple of weeks. All the press it did receive was about how the devs were just having a good time, which was insanely endearing.

It’s basically the ultimate indie darling at this point. I 100% believe it could crash all the platforms above.


The guy that immediately cancelled the long running pride event right after starting there?

Sure, sure. He just wants to let things be.


Looks like every game is in the 70% ratings for this one. Meh to the max for me.

Personally, this one is my “jump off the bandwagon” month. Time to cancel that increasingly expensive subscription.



People said good shit about cyberpunk 2077 at release.

Take games journalism with a grain of salt. Even the largely honest ones generally only get the first “X minutes” to demo, which designers pack impressive moments into for the press, but then the rest of the game is half baked or a slog.

Take fallout 4 as an example. They throw you into a laser battle, in full power armour, with a death claw in the first hour. Do you keep the armor? No. Do you keep going toe to toe with deathclaws? No. You get made into a minuteman bitch seconds after and then have to set up 638 settlements. Guess which part the press got to see before release?

No preorders is always right.


It was a free update that came out at the same time as the DLC, but yup they lined right up.


Have to give lies of P lots of credit for adding “adjust anytime” difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.

As someone who dislikes the punishing “fail for 3hrs over and over again” genre mechanics but likes everything else about the game, it went from a “no thanks” to “buyable” with that change.


The huge win in digital for them was killing the resell market.

No used games means no competition from previous owners. Prices can stay at $60/70/80 forever without any user market forcing prices down.

Every media vendor wants digital only to cut production costs, but it’s really to own the market. Consoles did exactly that for decades. The shift to subscriptipns for not only online at all but also to “dont own games, just give us a monthly part of your invome forever” was them pushing this advantage to its maximum conclusion.

Only now, with falling sales and falling interest due to “quick media” like tiktok/instagram/etc, is microsoft giving up on its console moat and sharing all games across devices. Only a loss of relevance as an entertainment medium is forcing them to open the market up again.


Looks like you still can’t adjust the font size with either ctrl+/ctrl- or directly in the settings. At least the larger pages will increase the font size slightly on larger screens.

Steam: the billion dollar storefront failing to implement an insanely common accessibility feature browers have had for 20 yrs.


They opened a restaurant yesterday. At 4:20 pm.

Yeah, a tesla restaurant. That’s the current distraction.


Agreed. The media is the message. I watched most of the video and it was fascinating in a way an article would not be, largely because the video isn’t just a description of a piece of art, but rather a piece of art on its own.

An article could still be interesting and maybe excellent, but it’s an oddly entitled thing to demand that someone offering you art go find a different type of art you like better.


This mod comment is in contrast to your previous mod comment, where you were publicly weighing the commentors status in the community to gauge whether to take fair action.

While I agree with OP, I’m glad to see “if yoire a dick, you get treated equally” win out.