


Of course I’m serious. “Not 100% effective” is not the same as “not effective”. And to be clear, I hate it and do not endorse it. I will not buy any game that goes as far as to use that kind of anti-cheat. But developers use it because it’s more effective at catching cheaters than not using it. All downvoting me does is cover your ears to what’s actually going on. There are a number of big live service games that once enabled Proton and have now disabled it after cheaters took advantage of the more lax security. They would not cut off a portion of their customer base if they didn’t have to because user space in Linux was somehow just as effective as the Windows variant that lives at ring 0 in the OS kernel.


I get what drove us here. When you find a game that speaks to you and it’s got a ranked mode with good matchmaking, it’s easy to get lost in match after match, and cheaters can take the wind out of your sails. My competitive games of choice are fighting games, which are mostly free of cheaters and this invasive anti-cheat, but I’ll be bummed if it becomes the norm, because I won’t participate in that.


They refused to support the user space anti cheat. The work they’re talking about doing here is aiming to be the same sort of security they get on Windows. Low level. I have no idea how that works with Linux’s software licenses, but they said in the interview that this might be an exception made only for SteamOS.


Interesting. Did this happen recently? When all of the streaming services starting raising prices, I started cancelling. Which ones give you full HD? Do you need to go out of your way to get there, or will regular old Firefox do the trick? Does it need TPM enabled or anything like that? I was looking to re-up Amazon Prime in the very near future, but when watching on my web browser, a show like Vox Machina was just a blur factory, and it was easier to pirate the show than it was to stream it legitimately.


Batman: Arkham Asylum. It doesn’t come up a lot, because only that first game is a metroidvania and Arkham City might be most people’s favorite in the series, but it absolutely counts. I love Arkham combat. It’s better in the sequels due to some slight tweaks in game feel, but that combat in a metroidvania is just excellent, and the game is just so well paced. It’s a shame what WB did to that studio.
Yeah, leaving it ambiguous like this leads to wild speculation, and I think you misquoted that with your own assumptions. You might be right, but Digital Foundry seems to think $400-$500 is possible. Given the cost of my own mini PC, which is older and requires higher margins than Valve can get away with, I would even believe $400-$500. But we just don’t know. Everyone’s best guess for the price of this thing has a low floor and a high ceiling, which will make this all really funny once we know the actual price.
that will cost more than a console
Is that part of the quote? Because I just saw “priced like an entry level PC, not like a console”, which was more ambiguous than saying “priced like a console”. One man’s entry level PC is $300, and another’s is $1000. I have a mini PC with the power of a PS4 Pro, which I’d easily consider entry level, and it cost me $530 about a year and a half ago.


I liked it a lot. It’s engrossing enough to make you just want to keep going to the next episode, and it’s beautifully animated. Other than the story stuff, the gameplay loop is just This is the Police, and I think this improves both the Telltale design and the design of This is the Police by way of pacing. It did still leave me wanting more as a video game, but as a story and a comedy, I loved it.






So, funny story, I bought it as the Windows variant, because it was $50 cheaper for some reason. Bloatware subsidies, maybe? My roommate and I tried it for a little while, but using Windows from the couch sucked so much that I put SteamOS on it. My roommate only booted back to Windows to play Hearthstone. I just rocked whatever SteamOS would let me play local, since streaming games from my desktop in the other room wasn’t cutting it for me. I played through KOTOR2 on that machine, on SteamOS, and had a great time.


Why would you spend hundreds or thousands of dollars on a PC that used a brand-new operating system and had a gaming library a fraction of the size of that of Windows machines?
I had one of the old Alienware Steam Machines. I know it wasn’t a popular answer, but my answer to this was that Windows was atrocious for the living room just like it’s atrocious for handhelds today, and I had easily and cheaply amassed a large library of Linux-compatible games even back then by way of Steam sales. But this wasn’t even the only problem. We only had OpenGL ports rather than lower level and more performant APIs like Vulkan. Running a marquis Linux title like Shadow of Mordor would come with a sizable performance hit compared to the Windows version, even when run on exactly the same hardware, and that would also require a machine that cost $200 more than a PS4 that could run the same game just as well.


I’ve got a bit of a VR library, but the new ease of setup with this one does have me considering how I’d use the virtual display features. Even with trackpads, a lot of mouse-driven games aren’t great on Steam Deck, but I’m replaying Baldur’s Gate 2 right now and wondering how the mouse controls might work out in VR.


























































I wish you the best in convincing devs with the data in front of them that there’s no difference between the two, but they seem to have data that indicates that they see fewer cheaters with ring 0 anti-cheat than when they let Linux players in with user space anti-cheat. If it were true that there’s no difference, surely Valve’s engineers could convince them of that, too, but that doesn’t seem to be happening.