




I do think parents have plenty of responsibility here. I don’t think that absolves Valve. We put regulations on who can legally gamble because we know it’s addicting, and I think it’s a problem how little Valve have done to prevent it from being done by those who aren’t legally supposed to. I’m not advocating for government intrusion to collect more PII, nor am I convinced necessarily that that’s what NY state is asking for, but it’s certainly what Valve would like you to believe they’re fighting against. I would love to see things legally categorized as gambling that currently are not, and the space that Valve is operating in may be less of a gray area than their competitors operate in due to the resale market.


I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.
It also might not be exactly what NY is asking for, even if that’s how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.


I’m not a lawyer, and even having perused the official filing, it’s still legalese that I can’t swear I fully understand. There are two possibilities of what NY state actually wants:
And I don’t know for sure which is true. Of course it’s in Valve’s best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with “Free Fortnite” ready to go.


You didn’t learn budgeting in one go. I learned it in part by not being able to afford every video game I wanted. Part of how this generation of kids will learn budgeting is by only having a finite amount of V-Bucks and not being able to get every skin that they want, but they’ll keep playing Fortnite, and they’ll keep seeing new skins they want.


I don’t really partake, so I’m always hesitant to have a really firm line in the sand, but we’ve seen a ton of harm come from the constant access to gambling that we’ve got now via sports betting that we didn’t have before deregulation in the wake of Draft Kings, so I’m inclined to lean toward it only being in designated locations. The problem here is similar in that you can access it everywhere and definitely exacerbated by not even doing the bare minimum amount of countermeasures against underage gambling, because they want to pretend that it isn’t gambling.


I’m not a psychologist or any sort of expert who can properly evaluate something as “gambling” or “not gambling”, but I’ve seen kids going through pack after pack of Magic cards at the shop and I’ve seen people going through scratch-off after scratch-off at the corner store, and to my eye, it’s the same picture.


I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.
But I’d also like to see more companies held accountable for this than just Valve.




I’m sure inflation has eaten into their margins, including salaries (though they’ve done layoffs in the intervening years, so who knows), and I’m sure the game is not at the height of its popularity and spending anymore. That said, they’re raising prices because they’re confident they can get away with them, not because they’re in dire straits.


I think I’d be okay if we never got another Fallout game. What we’ve got is satisfying, including the Wasteland and Outer Worlds games, and the Fallout show is great too. Maybe if Bethesda had a tendency to knock our socks off with something new every time they put out a game, then I’d be excited, but that’s not the Bethesda we know.


Designers and asset artists are still developing a game without coding it. Even the music in something like Rift of the NecroDancer constitutes level design, and in most cases music still can be used for conveying critical information if not just tone. It’s all still developing a game.
Getting into game dev for the money is genuinely a bad idea, as your odds are terrible. There was a famous talk in the indie boom that showed you were mathematically better off opening a Subway franchise than getting into game dev. Technical roles definitely come with a pay cut compared to what you can find elsewhere (and I know that from experience), not to mention less job stability, so you’re taking that job because you like the work and the end product more.


I don’t buy it. If achievements were addictive, more people would finish games, and one of the things that we learned from achievements data is that even a 50% rate of finishing a game is rare. The Skinner box conditions behavior when you know that doing a thing sometimes results in a reward or the avoidance of a punishment, and that doesn’t mesh with an achievement that only rewards an action once rather than continually handing it out occasionally for repeating an action.


They tell you exactly what rewards you with them in most cases. They’re finite and not random. They’re hard coded and easily searchable. The point of a Skinner box is that the mouse doesn’t know when the next reward comes. I’m not prepared to say “most” definitively, but at least many achievements don’t require any repetition and are given out for one bespoke action exactly one time, often just as checkpoints for how far you made it into a story.


I really like seeing the breakdown of what percentage of players have done X, Y, or Z compared to me. When achievements were first implemented, it was the first time developers had real data about how people played their games, and it influenced how games would change after that. I don’t think many people are circumventing them via mods percentage-wise, so they’re mostly a good representation of the sample size’s behavior. I rarely go for all of them, averaging about 35% of achievements per game, but I did just 100% Escape from Ever After not long ago, and part of that was getting all of the achievements in it, which was a fun little extra activity to do in a game I really enjoyed.
If you really don’t want that record attached to you, you could prioritize playing games from GOG via offline installer, I suppose.


For what it’s worth, on a platform with the proper horsepower, I’d say the PvP experience makes it one of the best fighting games ever made, but if the single player content is important to you, you’re better off sticking with Street Fighter 6, the last 6 games out of NetherRealm Studios (Mortal Kombat and Injustice), or Tekken 8. Definitely do not play Mortal Kombat on Switch.


Could be, but I didn’t have the patience to see it. If that’s what they wanted me to see, I certainly felt it could have been paced better. You mostly only hear good things about this game, but my friends list on Steam has about a dozen people who stopped playing it around the same time I did. I can’t say why they put it down, as I didn’t poll them, but someone I follow on Giant Bomb had a pretty similar reaction to the front-loaded negativity of this game very recently, so I know it’s not just me.










































Steam reviews are one data point in your pocket. And I’ve found they average out to be pretty useful.