


Even after having gone through the tutorial, 2 hours is more than enough time to see the loop of Highguard several times and decide you don’t like it. 2 hours is more than enough to count as “the old college try” for any game, as it should be a goal of the designers to make your game fun and interesting right away. If I’m waiting more than how long it would take me to watch a feature length movie before I start having fun, then they screwed up.


If you say so. I can tell you I’ve been tracking my times pretty judiciously in the past year. For each of those Borderlands games, my times were:
So I guess Borderlands 2 wasn’t longer, like I may have remembered it. In each case for the above, I basically just did enough side missions to keep pace with the recommended level of the next main story mission, which amounted to a few hours per game. All of those times include the DLC except for Borderlands 4, and the DLC is also very similarly sized and paced across games.


Add the fact that roguelikes are almost exclusively procedurally generate
If they’re not procedurally generated, they’re not roguelikes. It’s a defining feature. It’s also not lazy to define a set of rules that generate good, interesting levels every time you boot it up. I’m basically the only guy who didn’t enjoy Hades, and a large reason why is that their level generation is sorely lacking compared to so many others (though Hades is more lite than like) I’ve played.


I really enjoyed both of them. It may just not be your cup of tea, but I get the sense that the average person just plays them sort of mindlessly. For 3 and 4 especially, I found there’s a really interesting layer in there when you start min/maxing around creating a feedback loop. In case you ever found yourself curious enough to give them another try. It makes them very memorable experiences.


There was a whole price fixing thing for retro games that happened in the same time frame, so it’s not an experiment that could be run with only a single variable. Old hardware is going to become more expensive as time goes on, as it becomes harder to source; young people are finding a curiosity with old tech that has no mandatory online connectivity, for a host of reasons; and quite honestly, the Switch 1 launched with Mario Odyssey and Breath of the Wild in its first year, with Smash soon after, Mario Kart 8 being one of the best-selling games of all time even before the pandemic, and Animal Crossing would have done gangbusters regardless. I’m convinced the pandemic had little to do with its success, even if Animal Crossing has a major chapter in it.


Unless there’s a prolonged software drought, analysts say that if it did this well during the holiday, it will probably do just fine into the future. Switch 1 numbers are a high bar to clear long term, but it’s on pace to outdo most consoles historically. In less than one year, it’s already putting up numbers that rival what the Gamecube or Xbox did in four or five years.




If consumers’ regular buying habits at the time were not to buy on Steam by default (which they weren’t), then it’s unimpressive, and not a feasible poster child, for one’s game’s ability to survive in the modern market without Steam. That’s the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.


Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn’t a regular habit for years after that. It wasn’t about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.


Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.


A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale.
This is also survivorship and selection bias though. Not only would you not have heard of the ones that failed, but these are the games confident enough to not launch on Steam in the first place. Several of them are so old that Steam was in its infancy and not the de facto storefront when they came out.


Plenty of great games are not immune to failing even when they’re on Steam. The market is tough. But at the same time, it makes perfect sense that Steam has a rule preventing you from taking advantage of their infrastructure for marketing and communicating with customers while you make it available on Epic first for less money.
The only people I’ve friended online that I didn’t know in person were other people who play Skullgirls, because it was the only way to pick their brain on how I can improve, or even just to send a “ggs”. These days, we’re basically all in the same Discord server, so I can usually start typing @ and a few letters of the name they used in quick match and find them pretty easily, so it’s been a while. Still, those people are mostly strangers to me, and sometimes their accounts get hacked. The scam I’ve seen multiple times at this point is that they need people to go to an external site and vote for them to get approved for a Counter-Strike ranked league or something. I don’t know how it works, but I’m not clicking that link. If that’s how that CS ranked league works, find another one with a better method of letting you in.


With any luck, it’s because this issue is such a slam dunk that it’s got broader support than more divisive initiatives. In reality though, it’s most likely just because YouTuber drama got more eyeballs on it; and if that’s the difference here, the EU really ought to re-examine how they do these initiatives. 1M signatures out of a population of 440M is a tough bar to clear.


Sure, but you take the good with the bad. Most games work, and you get to actually own a copy via GOG. Hopefully they do proper integration with Proton in the future, and this position they’re hiring for may very well lead to that. There’s the option to buy games through Heroic, which gives Heroic a cut of GOG sales, so I’m sure to always do that so that I send the signal to GOG what’s important to me and how they can earn my whole dollar.


It is the role of government to regulate those problems, but you can’t uninvent a technology. As for me in my work, the most I can say is that I almost used AI once; a coworker did it for me before I could get to our company approved AI page. That, plus other companies mandating its usage (if it was really so great, it wouldn’t be difficult to convince anyone to use it) is why I’m not confident that it is one of those inevitable technologies. But if it is, being a dick to people about it is stupid.


I used an example of two technologies that were destructive and inevitable, now both definitely parts of your daily life, to show how silly it is take a stance against a technology like that. I don’t need to work at GOG for that to be the case. And to reiterate, AI might not be inevitable. If it’s not, this problem takes care of itself economically, and you don’t need to shame anyone.
















































Both Dauntless and Horizon are games inspired by Monster Hunter that I like more than Monster Hunter. And not only does this look worse than both of those, it’ll probably be monetized to hell.