• 175 Posts
  • 3.33K Comments
Joined 2Y ago
cake
Cake day: Mar 18, 2024

help-circle
rss


The “bulk” of that Steam Deck compared to Switch 2 is what I’d call ergonomics. I was actually shocked that Nintendo didn’t reevaluate their joycon design more, because the Switch sucks to hold for long periods of time, and alternate joycons are one of the most prominent third party peripherals.


Even without getting into piracy territory, yes. You need a subscription for online play on console, and there’s a lot of competition among PC stores to keep prices low during sales, including bundles of games. So for perhaps most use cases these days that involve some amount of online play and playing a certain number of games per year, PC ends up cheaper.


And I don’t have data for this, because I’m not an analyst, and Piscatella shares what he shares, so all I’ve got are anecdotal observations.

  • Some Nintendo properties have extremely strong moats, as Warren Buffet might call them. Pokemon, Mario, and Zelda especially. Even if a new property like Splatoon does well, it doesn’t mean it’s a system seller the way old exclusives used to be. The lower bound for this moat is clearly what the Wii U did in sales.
  • Switch 1 was very popular with children, as the machine is cheaper and more durable than handheld PC equivalents. It was very easy to end up with multiple Switch 1s per household. The industry outside of mobile and Nintendo has done, from what I can tell, a horrendous job of catering to children compared to how it used to.

Speaking for myself, even if I wasn’t pissed off at how Nintendo operates as a company and decided not to be a customer of theirs anymore, they’re still running into the same problems that caused me to lose interest in PlayStation. They can’t put out enough exclusives to justify a $500 machine to play them, since I’m going to be playing everything else, at better settings, for the same or lower price, on PC.


Mat Piscatella of Circana makes a good argument that they haven’t proven that. A lot of Xbox titles became all-time PS5 best-sellers immediately after getting ported. People who wanted to play those games could have bought an Xbox at any point to play them before the multiplatform strategy was announced, but they didn’t. He would argue that people have already settled into their platform of choice and just wait for the games they want to come there. Something like a third of all console players (at least Xbox/PS) are only playing multiplatform live service games on those consoles, not any of the marquis exclusives.

And to be honest, that makes sense. In the grand scheme of things, there aren’t even that many exclusives anymore, compared to the deluge that there might have been in the 5th/6th gens.


There are fewer and fewer reasons as time goes on, but the big one is that it’s usually a lower up-front cost (in a lot of cases, still is) and just works without any fuss. We might find the fuss on PC to be pretty minimal, but on console, it approaches 0. PCs have gotten easier to work with, people have become more literate in how to use them, and the long-term savings on PC with a significantly sized library have become more apparent, but there will always still be a market for something like a console, even if that means they abandon some of their defining traits in order to survive the future.


Xbox had already begun raising prices for the same reason Sony’s doing so now.



Skyrim was made two console generations ago, so I’m afraid you can’t use it as any sort of metric for how games are made today. Starfield’s team was about 100 people larger.


I don’t follow you. The Witcher games take place after the books for exactly the same reason, and they’re highly acclaimed.


I would imagine one could gin up a political conflict in that setting either before or after the main story, but I’ve only barely dipped my toe in. Either way, I’d be surprised if they were just retreading the main story.


One of Star Wars’ most acclaimed video games is original side stuff (KOTOR). Especially in a game where your choices can shape the outcome, it’s generally good practice to steer clear of anything that intersects with the main story, which is what I assumed would happen here.


There are a couple of actors from that show I could pick out of a lineup having seen only a few episodes, but I wasn’t even under the impression that this game would use many of the characters from the main story at all.


At the end of the day, if I think the final product looks generic, it will affect my opinion of it. But I’m not going to assume it looks generic just based on something I read about how they’re developing it.


Someone who makes YouTube or TikTok videos, or streams on Twitch, usually. Of those, she does at least YouTube, but her resume much longer than that.




And Counter-Strike, and Marvel Rivals, and PUBG, and Crimson Desert, and Baldur’s Gate 3, and Elden Ring, and (somehow) Delta Force. I don’t think you can say it’s only indie games doing so.


Not quite. There aren’t thousands of releases per year that would qualify as AAA. In fact, since they take so much longer to make, there are very few of them in a given year anymore.


This thread is about AAA game budgets, not indie budgets. Even Stardew Valley took 4 years of living off of his partner’s generosity while he earned no income. It paid off, but that’s the exception to the rule.


I’m not a tax expert, but I think the taxes are applied after gross. Taxes on money coming in, not going out. So that ~$120k is what the company spends, but it’s not what the employee sees.


Halve the employees and double the salary, and you’ll be closer. Few people on a team will gross $120k, but benefits are part of that cost too.


As far as I know from this evidence you brought, he has never made shit up, because the Switch Pro was happening, and then minds were changed before it was announced. The Switch 2 can both be one of the fastest-selling consoles ever and have less demand than they initially budgeted for. Something Nintendo has been doing with the Switch 2 that’s unprecedented with a home console launch, is that they’re trying really hard to meet launch demand rather than being more conservative with their production lines. It’s not surprising to me then that the Switch 2 only lags behind the Game Boy Advance, because from what I know of the history of that one is that the GBA’s design was settled shortly after the launch of the Game Boy Color, and they only postponed its launch because the GBC was still going strong.


All the investment in game development right now is going to where labor is cheapest, which I’ll bet does not include the UK. You’ve probably noticed more rising stars in recent years out of South Korea, China, Japan, and some EU territories. The reason a state might want to fund the arts is because that’s how its own culture spreads on the world stage.


I think I’m going to be picking up Screamer when it has its proper launch on Thursday. I’ve waited so long for a racing game like this to come out again. The only one I’ve had in the past 20 years was Trail Out. The Steam forums for this one are full of people asking who’s going to pay $60 for this when they can buy Forza Horizon, and the answer is me; I have no interest in Forza Horizon, but this is a racing game that speaks to people who don’t care at all about real world racing. Let me check people off the road. Make it over the top. Don’t bother with an open world. Screamer seems to be checking all of the boxes of what’s important for me in a racing game.


Yeah, the 3.5-based systems seem to all have a lot of the same quirks, but I’m having a good time.


Gotcha, that’s disappointing. I assumed it was just buy it and keep it, not free to play.



lol, well, I think a business would look at those small potatoes and say that it isn’t worth burning your reputation on. Now Star Wars on the other hand…

Owlcat has worked on Pathfinder and Warhammer 40k lately, and fans of those properties seem to be fond of Owlcat’s work on those CRPGs. I’m playing Pathfinder: Kingmaker now, and it’s quality stuff, but I don’t have any existing familiarity with Pathfinder. I expect they’re doing an Expanse game because A) they believe they can make “the next Mass Effect” now that they’ve got smaller projects under their belt, and B) they’re probably fans of The Expanse.

Rue Valley is a game they published, not developed.


This studio doesn’t have a reputation of milking an IP for a cash grab. And if you were going to do that, The Expanse isn’t big enough for that to be a very lucrative idea.


Well, hopefully this inspires more devs to “steer into the skid”, so to speak. Stop fighting what your customers are showing you they want.


Well, this is fascinating. I don’t think anyone’s done anything like this before with an MMO, have they? The thing is, in MMO form, the incentive is to keep you grinding so you keep paying a subscription. Without that incentive, I’d want to have a knob I can turn to adjust the grind, like I can in V Rising server settings. It’s cool that this retains some amount of multiplayer, too.

EDIT: Seemingly still via a subscription, so that makes this far less interesting.


There weren’t all that many more off-the-shelf engines back then, and as that eroded, it all quite visibly gave way to Unreal. Making your own engine during the 7th gen (over 13 years ago now) was very clearly a way to avoid paying Epic for Unreal, because there already wasn’t much competition at that time.


Unreal was the defacto engine for large scale games long before Fortnite.


> ...in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. Look, at least a little bit of that is true, but fuck right off. At least it's a good severance package. They owe their employees at least that much.
fedilink

Just because the Switch Pro didn’t come to pass doesn’t mean they weren’t working on one or planning one. He wasn’t the only one reporting that.


I’m rooting for the demise of what Nintendo currently is, but this isn’t so much of a story. They had lofty projections for sales and manufacturing to make sure that they could meet demand, they’ve met that demand, and it’s high. This is revising one quarter’s production down from 6M to 4M. It’s still doing well for them.


It can be overused, but that one’s useful for avoiding a thousand different “are you sure?” prompts.


Walking sideways through a bookcase, crack in the wall, crevasse, is often to mask a load screen, as you suspect. I forget who coined it, but someone online observed that these are literally “load-bearing walls”, and I’ve been calling them that ever since. In the case of Assassin’s Creed, there used to be sort of a puzzle of “how do I get from here to there with only those observable handholds?” Perhaps that eroded over time as the series went on. The last one I finished was Unity, and I sampled Odyssey, but that wasn’t a very vertical climbing game. Assassin’s Creed came from Prince of Persia and Splinter Cell roots, one of which retains that traversal puzzle, and the other is a stealth game, where you have to get from one place to other either without touching the ground or without being in the light. I would argue Hitman’s ledge-climbing fits the same bill that stealth games always have, so it’s not out of place there. I can’t speak to Sekiro or Jedi.



I had to slow mo the video to see what was happening here (which is a good thing; only nerds like me are trying to figure out how this new stuff actually works). Counter Blitz is activated during the slow mo effect of counter hits, and it sort of acts like a nerfed Red Wild Assault. I’m curious about how this affects characters who rely on White or Blue Wild Assault.


To make video games for people, be authentic. Children and people early in their careers usually don’t have a lot of money, so it should come as no surprise that they’re primarily playing games that cost nothing or under $10. We can talk ourselves out of a lot of logical decisions by insisting on grouping people into these arbitrary generational buckets.


Couch competitive multiplayer? Because it’s not a fighting game, and I’d say it has more in common with Speedrunners than it does Smash Bros. And Samurai Gunn is a good one of those.


This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.
fedilink


Hopefully with 100% fewer zombies than a game that it looks like.
fedilink

Official statement from Valve. > We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. You're right! We should stop that too!
fedilink

The full article that was hinted at in interviews last week. > There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC. Interesting... > But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games. I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives. Anyway, that's my two cents.
fedilink

His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.
fedilink


HE CAN'T KEEP GETTING AWAY WITH THIS Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.
fedilink

This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.
fedilink




The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
fedilink

Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
fedilink








I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
fedilink




A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
fedilink

Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
fedilink


I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
fedilink

Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
fedilink


An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
fedilink


In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
fedilink

It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
fedilink