You called it something it wasn’t, either because you misunderstood the definition or willfully misrepresented it. That was the argument. The game can be criticized in all sorts of ways, but “grift” makes no sense here, assuming they’re doing what GTA V did and didn’t come up with some crazy new scheme that hasn’t been detailed yet. And even if the online mode was a deterrent to you, there’s a whole other part of the game above and beyond the online mode where you never have to even see that stuff that could make the game worth playing, meaning it wouldn’t be “just” a grift.
I just think that if you’re going to call something a grift, it should actually be one, because words have meaning. We can call it all sorts of other things. “Predatory” is a good one. I myself called it “shitty”. That’s not arguing in favor of a giant corporation. You can’t just pick your favorite negative descriptor when it doesn’t apply.
Are you unaware that there’s a component of GTA 6 besides GTA online? Even in the online mode, they’re milking gamers for weak content using regular gambling. A grift would be like a carnival game that appears winnable but actually never is. For your gambling money, you do get “stuff” in GTA 6, even if you or I would consider it a poor value. I don’t know why a shitty online mode would make me want to play a good crime story single player mode less, but the mere existence of the single player mode easily makes it more than “just” that.
That’s interesting, because without even really looking for it, it came up in Nintendo Directs, Keighley presentations, Sony presentations, and any discourse about games moving around release dates on account of GTA VI. For whatever reason, this game’s release date was moved up by a couple of weeks over its initial release date announcement, and that pretty much never happens, so it made headlines for that too. Oh yeah, and while trying to watch streamers play Borderlands, those streams have been interrupted by ads for Borderlands 4.
It’s by revenue over a certain amount of time, but I don’t know what that period of time is. A $35 game has to sell twice as many copies as a $70 game to rank just as high. Since the Steam Deck is about $400, depending on SKU, it’s usually in that top sellers list despite not matching the volume of sales that certain games do.
Having played through the entire series this year, they’ve constantly communicated via their actions that they’re aware of what the previous game’s shortcomings were, and they acknowledged as much for BL4 in the marketing materials as well. As for Jack, leave him be. We’ve killed him, killed his fucked up clone, killed the AI preservation of his consciousness, teamed up with him in a prequel, and allied with the Terminator 2 friendly version of him via a body double/face-off situation. We’ve had enough Jack. Come up with a new good villain, lol.
The new DLC for Kingdom Come: Deliverance II came out, Legacy of the Forge. I’m playing it after finishing the main game, but it’s looking like it will probably be best enjoyed when slotted into the main game. It’s early goings, but it looks like it will involve a lot of crafting and then selling things to upgrade your home, your shop, and your reputation. Still, there are new quests and more backstory for Henry’s “pa”, Martin, and I’ll take any excuse to play more of this game.
I’ve been playing Mafia II: Definitive Edition. It’s a pretty good crime story that leans heavily on Goodfellas inspiration (I guess if you had to pick one, that’s the one to pick), but the gameplay often feels arbitrary, which is a weird way to put it but probably most accurate. There was one mission that was literally just drive to a place and drive back with some story in between. Most are simple setups where a firefight happens in the middle. There are mechanics from GTA IV present that don’t really fit back into Mafia II’s core loop. In other words, this game is totally fine but not exactly a masterpiece. It’s serviceable, and I miss crime stories in video games, so I’m playing through this series before I play The Old Country.
I’ll also throw in an anti-recommendation for New Tales from the Borderlands. It animates well and looks nice, but this game basically is only story, and the story is awful. I played through it because I’ve now played through the rest of the Borderlands games, except Tiny Tina’s Wonderlands, and I suspect this game could be canon. If you don’t have the same compulsion to see the rest of the canon story that I do, steer clear. At least I’ve got Borderlands 4 waiting for me this weekend.
Through lawsuits, we did get to see what those payouts were in the past, and they’re all individually negotiated in lump sums, not determined by algorithm. And those payouts were from the good days. Reporting indicates those payouts have dropped off dramatically, which was followed by a drop-off of Xbox ports, since that seems to be the primary way Xbox players play games at all.
I’ve seen Mat Piscatella talking about this, and it seems like his take is, paraphrasing, “it values different games”. Some games see far more success with the broad access they get to subscriptions, and some see less, which seems to be corroborated by the author of this article.
Subscriptions have become the new four letter word, right? You can’t buy a product anymore.
I mean…you can for anything in Game Pass, but that’s not the case for Nintendo.
Without wishing to portray myself as a comprehensive researcher … I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements … showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.
And I think a lot of that has to do with how much longer we spend with a given game than any song or movie. And even in television, every current show is on some streaming service, and you really can’t buy those, but in games, it’s the opposite. With few exceptions, you can just about always buy the game, and they’re often not present on a subscription service. When games are sold, they tend to command a higher price, too.
Then, not mentioned in the article, are weird cases like Indiana Jones or Doom, where they’re quality games that don’t sell many copies despite impressive pedigrees, presumably because everyone knows they can get them on Game Pass. But then games like STALKER 2 or Clair Obscur, with low-ish review scores and basically no pedigree, respectively, sell plenty of copies despite being available for far cheaper on Game Pass. Some of this might be the association with Game Pass being for Microsoft-owned studios or something, and Microsoft is aiding that association by making fewer lucrative deals for third party studios.
If you’ve played the first game, watch their video demo of some gameplay. They’re just not even similar. It’s bold to call this a sequel for how little they have in common.