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Cake day: Mar 18, 2024

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That is surprising. Don’t expect this game to run well on Switch 1, lol.


Yeah, can’t argue with that. But I wouldn’t really mind which direction the solution came from.


At the same time though, I wish we could retain old versions, like how Ultra Street Fighter IV did. I know doing so is harder, but you can lose a thing you enjoy to a new version of the game that you don’t. I didn’t like Strive season 2, but fortunately, I liked every other season. I feel like Strive is in a really good place right now, and I’m nervous about this 2.0 update they’re talking about. If it’s a major update to the software and not the gameplay, then hell yeah, I’m on board, but I’m nervous that it could be another season 2.


That’s why SF6 has freak fights, MK has challenge towers and king of the hill, DBFZ has weird random modes on rotation, etc.


Even that is tricky though, because now you have to program the computer player to take bait. A computer Guile that can tell when you’re blocking and when you’re not could be just about unbeatable, and a human player can’t tell that, so they have to guess. In any case, I think the genre’s single player modes are lacking because we’ve only been taking them seriously for about 15 years. NetherRealm does what they do well, but they could still stand to do a better job of diagetically teaching you through the story mode like you’re saying. SF6 has its RPG mode, which I think is a better idea on paper than it is in how they executed it. RGG is talking a big game about the single player offering in the new Virtua Fighter, and I believe they’ll probably do a great job at it, because if you fork the code for Yakuza, you’re most of the way to a single player Virtua Fighter already; just make the plot something like Blood Sport.


You phrased it as “the newer generation of AI”, so it was unclear what you meant, but it seemingly referred to the AI we hear about all too often these days in the news. I do think there’s more room to get closer to approximating a human opponent in fighting games, and I know how I’d attempt to tackle it at a high level, but it must be harder than I think it is, or it would have been done by now; one potential pitfall would be having to update it every time you put out a balance patch, because that would affect how the computer player would have to behave.


Every era of video games was affected by its business model. Games used to be far more obtuse to sell guides and hint hotlines, and they used to be hard to the point that they were less fun so that it took longer to finish them. In the early 2000s, when the industry was largely between alternate revenue streams, you tended to get a lot of padding so that they could put a larger number of levels as a bullet point on the back of the box, so the first few levels would be great, but somewhere in the middle, they’d be pretty phoned in.


Yeah, it’s an article that makes you think it cites its sources and did its homework, but it doesn’t even examine why SF2’s success is so high, like that arcade revenue in the 90s is basically a cheat code compared to selling copies of console games, or that SF2 had a number of versions across that entire decade that all factor into that several billion dollars it earned. What the article refers to as “the dark ages” is actually a different era than what most would assign to the moniker to, misnomer though it might be. And it also states things as facts that aren’t; not just your Guilty Gear example but that somehow SF6 is the most homogenized SF game somehow. This feels like the author is just salty that they don’t care for the last few years’ offerings personally.


Guilty Gear is now a multi-million seller when every previous game didn’t even crack a tenth of that. Yes, what they did to Guilty Gear demonstrably worked. Tekken and Dragon Ball FighterZ are both huge. If I were a betting man, I’d say Marvel Tokon will do about as well as any of the other most successful fighting games out there.


I don’t want to be mean, but your best summary didn’t capture the counter system or the multi tiered stages. DOA rules as a fighting game.


I just played Escape from Ever After. Every bit as good and polished as the old Paper Mario games. $25. They cost $50-$65 back then.


I have, and the last Mortal Kombat that had a problem with infinite combos was 15 years ago. There’s also a structure to MK combos that reduces your need to memorize anything.


That’s neither here nor there, and it’s not much of a problem in the genre either.


It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.


It was a Sony show. They barely mentioned PC. There’s no listing for Volume 2 on the eShop, and to set your expectations accordingly, I would only expect this game to run on the Switch 2, not the Switch 1.


Not impossible but a colossal pain in the ass such that no one ever thought they’d dip into their pocketbook to fund the work.


It’s a handful of podcasts, and spoilers abound during GOTY in December.


I want to play it, but they made me wait past spoiler season, so I won’t be paying full price for it anymore.


The juice may not be worth the squeeze there, but there might be money in buying the IPs for pennies on the dollar and releasing dead games as self hostable with bots to fill out a match.


Not in multiplayer, at least. LAN was deliberately patched out, and we know from Alanah Pearce’s channel that this game in particular could have LAN back extremely easily if they wanted it.





Skullgirls is very much still alive. I play it every week, and there are people still holding beginner brackets and such.


Not to try to dissuade you from your stance, because as an American who could not be more divorced from knowing anything about soccer, I only learned about Ronaldo when he was announced as a character for Fatal Fury; but a guy who can do mixups with a soccer ball is among the more interesting character designs in that game. Shame who it had to be attached to, but it wasn’t nothing.


But doesn’t it speak volumes about the genre of the eighth best selling game of 2023 can’t support three years of service (as in meaningful content updates)?

Oh, they could have, but this is NetherRealm Studios. This is the first time they went 4 years between fighting games. Ordinarily, they’re on a two-year cadence, and each game sells multiple millions of copies. Which do you think makes more money? Selling a game at $60-$70, or selling DLC to people who already bought an old game? The experiment they tried this past game was the big cinematic expansion, because it was successful for MK11, but they were going to do a series of episodes for MK1 that basically meant the story was never-ending; and they replaced the Krypt mode with Invasions, which was also intended to be never-ending. Neither of those things took off, and this big cinematic expansion also cost $50. Their average customer was not thrilled about Kameos, so it makes far more sense for them to just put out the next Injustice game, as long as their parent company can keep from collapsing long enough that DC superheroes are still intellectual property that this studio is allowed to use.

While there weren’t any Fatal Fury entries, the characters did have presence over the years via King of Fighters, and Mai and Terry were even in SF6.

King of Fighters games are not multimillion sellers. People being vaguely aware of Mai and Terry does a bit of help, but brand recognition takes longer than that. Fatal Fury didn’t get enough production value out of its development budget to do anything like SF6’s world tour mode, or NRS’s story modes, that would bring in the less sweaty players. Instead, it just got Saudi money thrown into marketing a game that was never going to make that money back.

SF6, arguably the biggest game in the genre, is currently in 60th place in the steam 24 hour charts. You might argue consoles have a higher share for the genre than games you find on steam, but still, that’s not totally mainstream.

No, in fact, that’s an old way of thinking. Since the pandemic, there have been a few ways where we’ve been able to measure the share of players on each platform in certain fighting games, and PC is the biggest one every time; I’m sure there are outliers, but PC is the largest platform whether we’re talking about fighting games or not. 60th place on Steam’s charts is phenomenal and not at all niche! There are so many games on Steam being played by about 140M people per month. Only being beaten by 59 of them is incredibly successful.


Except for Fatal Fury, which is a revival of a series that people haven’t heard of in decades, all of those games are tremendously successful and could not be counted as niche anymore. MK1 did poorly by Mortal Kombat standards, which still made it the eighth best-selling game of 2023. DBFZ sold over 10 million copies. The genre is not the problem; not even being a tag fighter is the problem. This game just didn’t take off, and free-to-play games need volume. If anything, the genre is in a gold rush, and there’s still more money to be made, but you’ll have to charge for it up front.


It released. They’ve been juicing fighting game tournaments, and somehow the game made its way to NorthernLion, so I don’t know if that was their marketing or not. I don’t know what they did differently here than marketing for something like Valorant, but I only really saw ads for Valorant around the time that it came to consoles, which 2XKO has now done.


Yeah, it’s not the worst deal in the world for them, but it does show how the game definitely didn’t take off like a free to play game needs to to survive.


If you believe that photo validation lives entirely on your device, you might be surprised by how many times the tech industry straight up lies about this kind of stuff, but I don’t trust that for a minute.



By all means, challenge your government, but I’m not going to upload my ID to a database to use Discord. I can self host a thing that will accomplish the same goals without doing something that stupid.


Thanks. I’ll have to give it a trial run at some point soon.


For me, I think the thing that keeps Bluesky usable is that I can use it as a straight linear feed without an algorithm. It’s not truly federated, but the thing I’m always thinking about is that gag in South Park where they burn down the local Walmart and accidentally turn Joe’s Drugs into the new Walmart. Bluesky is safe from that as long as I’ve got the algorithm-less feed. Plus, Mastodon still works, always will, and I still use that too. Even if Discord users migrate to some other closed platform, it gives open alternatives more time to catch up to the most important features before that new platform takes a turn, too.


Migrations like this happen when the other thing sucks. Linux usage even on Steam has tripled in the past four years, and these days if I’m not coming across a PewDiePie or Linus Tech Tips video about switching to Linux, I’m hearing my least tech savvy friends come to me to say I was right for the past 9 years and that their next PC is going to run Linux, if not a Steam Machine. People switch to Bluesky or Mastodon when Twitter becomes all bots due to incentives that Musk put in place, or when his company-sanctioned AI generates CSAM. People will switch off of Discord when enough is enough, and requiring ID uploads to a database that will certainly be hacked one day could be it.


Don’t get me wrong, fuck this age verification nonsense, but it’s pretty clear this is some very specific government regulatory appeasement where Discord is attempting to avoid culpability for holding data at basically every joint possible.

That’s 100% what it is. It also sincerely makes me not want to use Discord, because even if this is what governments want, it’s extremely bad for users.



I can convince my friends to try lots of things if I take care of the hard parts. Discord’s changes are not going over well in our server, so we’re looking for the parachutes. I understand it depends, but would you say it works well enough? Or is there even some other hack we can run where I’ve got OBS open in another window sending a stream out to something that isn’t Twitch, like our own video clients? If that’s easy enough to do, I could even convince my friends to do that.


How well does Matrix / Element work for screen sharing games?


How does it handle game windows? Presumably TeamSpeak cares more about such a use case, but I have to ask. How well does P2P screen sharing work for a group of about 10 people?


The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
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I’d like to see a 2026 release date for Marvel Tokon, even though there’s a very real possibility that PSN screws with Linux compatibility on PC.

Intergalactic isn’t due out for at least a year still, so we might see it, but we might not. Behind the scenes, there’s also that new sci-fi project from Sony Santa Monica that Cory Barlog has been working on, plus a Greek God of War 2.5D metroidvania from another studio. A release date for Wolverine is pretty likely, and we’ll probably see more of Saros, given how imminent its release is.

From third parties, aside from just seeing brand new announcements for games we didn’t know we wanted, which is always exciting, it would be nice to get release dates for the likes of Mina the Hollower and Bloodstained: The Scarlet Engagement.


Not anymore, but I doubt a graphic like the one they used would have cost a pretty penny.


Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
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It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
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At this rate, the PS6 will be out by the time this game is ready.
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Pillars 2's turn based mode was such a great addition that it propelled me through the game a second time after I'd already finished it in RtwP. Pillars 1 didn't have that option when I played it, but from Pillars 2, I'm quite certain it will be the better way to play the game from now on.
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Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It's worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.
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Oh, and turns out New World, Amazon's one reasonably-sized success in gaming, is shutting down in 2026, and development is ending imminently.
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> “For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.” The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.
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There's a paywall, but you can sort of read most of it before they tell you that you need a subscription. Also, reloading the page a handful of times seems to get by it? > The current Xbox dev kit is moving from $1,500 to $2,000, a 33 percent jump in price. “The adjustment reflects macroeconomic developments,” says Microsoft in an announcement to Xbox developers, seen by The Verge. “We remain committed to providing high-quality tools and support for your development efforts.” I asked Microsoft to comment on the price rise, but the company didn’t respond in time for publication.
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Yes, yes, 2XKO just launched, but I'm not installing a rootkit on my computer to play a fighting game, and this game looks more interesting anyway. This guy looks cool, and having no familiarity with the source material, I also understand that in the lore, he's just a normal dude, so I like the help they let him call in to raise him to the power level of the super powered folks. Unless something stops me, I think I'll be able to get hands on with this game tomorrow, and I'm excited. EDIT: I got to play it, and I remain excited.
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Cancelled because a black man killing the Klan, after all the morons complaining about Yasuke, was going to be too controversial of a video game in our (Americans') "unstable" country.
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Featuring Control, Astro Bot, Donkey Kong Bananza, Red Faction: Guerrilla, Teardown, The Finals, and more.
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