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Cake day: Mar 18, 2024

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Both Dauntless and Horizon are games inspired by Monster Hunter that I like more than Monster Hunter. And not only does this look worse than both of those, it’ll probably be monetized to hell.


Even after having gone through the tutorial, 2 hours is more than enough time to see the loop of Highguard several times and decide you don’t like it. 2 hours is more than enough to count as “the old college try” for any game, as it should be a goal of the designers to make your game fun and interesting right away. If I’m waiting more than how long it would take me to watch a feature length movie before I start having fun, then they screwed up.


I mean, to be clear, I never liked Overwatch. Back when it was new, my friends were so into it that playing it with them was the only way we’d spend any time together. They’re the ones who miss that launch game, lol.


I can’t say that was my experience when I played it last year, and you can see my recorded play times for the series below in this thread. In fact, I’d say I spent less time traversing empty spaces due to the game’s more relaxed rules on fast travel.


Apparently it’s doing really well in Japan and less well elsewhere, but its success in Japan was enough to more than make up for it and exceed their forecast.


This is salt in the wound for my friends who miss launch Overwatch.


If you say so. I can tell you I’ve been tracking my times pretty judiciously in the past year. For each of those Borderlands games, my times were:

  • Borderlands 1: 23h17m
  • Borderlands 2: 35h15m
  • Borderlands: The Pre-Sequel: 22h21m
  • Borderlands 3: 35h25m
  • Borderlands 4: 28h26m

So I guess Borderlands 2 wasn’t longer, like I may have remembered it. In each case for the above, I basically just did enough side missions to keep pace with the recommended level of the next main story mission, which amounted to a few hours per game. All of those times include the DLC except for Borderlands 4, and the DLC is also very similarly sized and paced across games.


Add the fact that roguelikes are almost exclusively procedurally generate

If they’re not procedurally generated, they’re not roguelikes. It’s a defining feature. It’s also not lazy to define a set of rules that generate good, interesting levels every time you boot it up. I’m basically the only guy who didn’t enjoy Hades, and a large reason why is that their level generation is sorely lacking compared to so many others (though Hades is more lite than like) I’ve played.


Their How Long to Beat times are all a tight spread. Having just played through them all in the past year, I can tell you that the only thing that makes 2 longer than the rest is that it has more DLC.



I think the onboarding ramp is pretty standard across the series. If you stopped at 2, I thought the active abilities and corresponding upgrades were far more interesting in 3 and 4, even from the get go.


I really enjoyed both of them. It may just not be your cup of tea, but I get the sense that the average person just plays them sort of mindlessly. For 3 and 4 especially, I found there’s a really interesting layer in there when you start min/maxing around creating a feedback loop. In case you ever found yourself curious enough to give them another try. It makes them very memorable experiences.



Having played it on PC, if they got that running acceptably on a Switch 2, I’d be shocked.


The sane reckoning that more of the industry needs to have. And both Outer Worlds 2 and Avowed were some of my favorite games from last year, so hopefully what they’re talking about with building on the work they’ve already done can speed things along.


If the world needs more good games, they should have designed it to last rather than inevitably shutting down in under two years if it doesn’t take off.


There was a whole price fixing thing for retro games that happened in the same time frame, so it’s not an experiment that could be run with only a single variable. Old hardware is going to become more expensive as time goes on, as it becomes harder to source; young people are finding a curiosity with old tech that has no mandatory online connectivity, for a host of reasons; and quite honestly, the Switch 1 launched with Mario Odyssey and Breath of the Wild in its first year, with Smash soon after, Mario Kart 8 being one of the best-selling games of all time even before the pandemic, and Animal Crossing would have done gangbusters regardless. I’m convinced the pandemic had little to do with its success, even if Animal Crossing has a major chapter in it.


Unless there’s a prolonged software drought, analysts say that if it did this well during the holiday, it will probably do just fine into the future. Switch 1 numbers are a high bar to clear long term, but it’s on pace to outdo most consoles historically. In less than one year, it’s already putting up numbers that rival what the Gamecube or Xbox did in four or five years.


Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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You’ll have to convince those other developers to release on GOG. It’s not Valve preventing them from doing so.


I think you just internalized this to be only about online shopping, but that was never what I meant.


If consumers’ regular buying habits at the time were not to buy on Steam by default (which they weren’t), then it’s unimpressive, and not a feasible poster child, for one’s game’s ability to survive in the modern market without Steam. That’s the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.


Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn’t a regular habit for years after that. It wasn’t about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.


Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.


To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.


In 2005 when Roblox came out? No. League of Legends came out in 2009, and I had barely started shopping on Steam for non-Valve games back then. Most of us were still buying games on disc at Walmart. Minecraft was doing early access before Steam had the feature.


I’d love to see this as an official tag on the store page.


A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale.

This is also survivorship and selection bias though. Not only would you not have heard of the ones that failed, but these are the games confident enough to not launch on Steam in the first place. Several of them are so old that Steam was in its infancy and not the de facto storefront when they came out.


Plenty of great games are not immune to failing even when they’re on Steam. The market is tough. But at the same time, it makes perfect sense that Steam has a rule preventing you from taking advantage of their infrastructure for marketing and communicating with customers while you make it available on Epic first for less money.


The only people I’ve friended online that I didn’t know in person were other people who play Skullgirls, because it was the only way to pick their brain on how I can improve, or even just to send a “ggs”. These days, we’re basically all in the same Discord server, so I can usually start typing @ and a few letters of the name they used in quick match and find them pretty easily, so it’s been a while. Still, those people are mostly strangers to me, and sometimes their accounts get hacked. The scam I’ve seen multiple times at this point is that they need people to go to an external site and vote for them to get approved for a Counter-Strike ranked league or something. I don’t know how it works, but I’m not clicking that link. If that’s how that CS ranked league works, find another one with a better method of letting you in.


Neither of these are redemption arcs where a company was let off the hook. They’re using early access the way it’s intended. The biggest thing stopping me from playing early access games is the deluge of finished games coming out all the time.


The argument they gave, cited in the article, is that there’s a skill component to them. By which I’m guessing they mean playing Ultimate Team with the contents of the loot boxes, but it doesn’t get specific. And I still don’t think that would add a skill component to the loot boxes themselves.


Iridium Studios? Man, I thought this studio closed down or something. Their last game was a long time ago.


I’d like to see these justices demonstrate the skill involved in opening these loot boxes. What are the hot strats?


With any luck, it’s because this issue is such a slam dunk that it’s got broader support than more divisive initiatives. In reality though, it’s most likely just because YouTuber drama got more eyeballs on it; and if that’s the difference here, the EU really ought to re-examine how they do these initiatives. 1M signatures out of a population of 440M is a tough bar to clear.


Sure, but you take the good with the bad. Most games work, and you get to actually own a copy via GOG. Hopefully they do proper integration with Proton in the future, and this position they’re hiring for may very well lead to that. There’s the option to buy games through Heroic, which gives Heroic a cut of GOG sales, so I’m sure to always do that so that I send the signal to GOG what’s important to me and how they can earn my whole dollar.


There’s also a very generous 30 day refund policy, so if you’re at all unsure, make sure it’s working in that first month. I was pretty close to refunding The Alters, because that game just barely works via Proton, even with the right workarounds. Hell of a game though.


It is the role of government to regulate those problems, but you can’t uninvent a technology. As for me in my work, the most I can say is that I almost used AI once; a coworker did it for me before I could get to our company approved AI page. That, plus other companies mandating its usage (if it was really so great, it wouldn’t be difficult to convince anyone to use it) is why I’m not confident that it is one of those inevitable technologies. But if it is, being a dick to people about it is stupid.


I believe I did answer your question, though I’d disagree with the idea that I’m “defending” anything. There exists nuance between “pro AI” and “anti AI”.


I used an example of two technologies that were destructive and inevitable, now both definitely parts of your daily life, to show how silly it is take a stance against a technology like that. I don’t need to work at GOG for that to be the case. And to reiterate, AI might not be inevitable. If it’s not, this problem takes care of itself economically, and you don’t need to shame anyone.









I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
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It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
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At this rate, the PS6 will be out by the time this game is ready.
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Pillars 2's turn based mode was such a great addition that it propelled me through the game a second time after I'd already finished it in RtwP. Pillars 1 didn't have that option when I played it, but from Pillars 2, I'm quite certain it will be the better way to play the game from now on.
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Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It's worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.
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Oh, and turns out New World, Amazon's one reasonably-sized success in gaming, is shutting down in 2026, and development is ending imminently.
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> “For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.” The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.
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There's a paywall, but you can sort of read most of it before they tell you that you need a subscription. Also, reloading the page a handful of times seems to get by it? > The current Xbox dev kit is moving from $1,500 to $2,000, a 33 percent jump in price. “The adjustment reflects macroeconomic developments,” says Microsoft in an announcement to Xbox developers, seen by The Verge. “We remain committed to providing high-quality tools and support for your development efforts.” I asked Microsoft to comment on the price rise, but the company didn’t respond in time for publication.
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Yes, yes, 2XKO just launched, but I'm not installing a rootkit on my computer to play a fighting game, and this game looks more interesting anyway. This guy looks cool, and having no familiarity with the source material, I also understand that in the lore, he's just a normal dude, so I like the help they let him call in to raise him to the power level of the super powered folks. Unless something stops me, I think I'll be able to get hands on with this game tomorrow, and I'm excited. EDIT: I got to play it, and I remain excited.
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Cancelled because a black man killing the Klan, after all the morons complaining about Yasuke, was going to be too controversial of a video game in our (Americans') "unstable" country.
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Featuring Control, Astro Bot, Donkey Kong Bananza, Red Faction: Guerrilla, Teardown, The Finals, and more.
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They're trying to soften the blow by adding new features to each tier, but it's still just to disguise a price hike. More games are coming to the $15 tier, but it still won't be day and date releases. First party games come to the $15 tier "within a year", but that's even excluding Call of Duty.
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In a deal involving a company owned by Jared Kushner, a company that is basically just the Saudis, and $20B of debt.
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Electronic Arts nears roughly $50 billion deal to go private, WSJ reports
> A group of investors including private-equity firm Silver Lake and Saudi Arabia's Public Investment Fund could unveil a deal for the publisher best known for its sports games as soon as next week, WSJ said.
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