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Cake day: Mar 18, 2024

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Couch competitive multiplayer? Because it’s not a fighting game, and I’d say it has more in common with Speedrunners than it does Smash Bros. And Samurai Gunn is a good one of those.


This studio in particular has a hell of a history of making some all-time greats, so it sucks to see it squandered.


This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.
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I’ll probably pick up Kena: Bridge of Spirits, and depending on launch discounts and reviews, I might pick up Screamer as well, if the sale is still running by the 26th. There’s no point in picking up anything else if I don’t think I’ll get around to it by the next Steam sale.




This entire medium is built on iteration. Basically every fantasy thing you ever played was basically a palette swap of Tolkien or someone who copied Tolkien before them. Original D&D had “hobbits” until they were changed into halflings. Palworld is also parody, which thrives on the similarity as it calls pals bastards for breaking out of their capture, or arms them with modern weaponry. Not only that, but “survival game with a riff on Pokemon” is creating something original.


What brought the game to court compared to the other monster collectors is that this one made a shit-ton of money, and the other ones didn’t, so Nintendo and The Pokemon Company were, for the first time, threatened.


If memory serves, the plagiarism allegations were doctored. Nintendo tried to find whatever they could sue them for, and it wasn’t plagiarizing monster designs; it was for things like “riding a captured creature” and “catching creatures by throwing a ball at them”. Some aspect of Japanese law allowed for them to make new patents after Palworld came out and then sue them for it retroactively.


You can find full playthroughs of most games with no commentary on the YouTube channel MKIceAndFire.


Yup. The only game to really stress test it was Borderlands 4, but…that’s because the performance in that game sucks across the board. Even then, they put out a performance patch that helped a ton, and I can still run it on high settings with some frame gen, or a few settings turned down to medium without it.


This one is interesting. On its face, I definitely agree with the idea that asset reuse is essential. Ubisoft and Far Cry Primal are standout exceptions though. Ubisoft in general has reused so many of not just their assets but also their gameplay systems, such that despite having a half dozen different concurrent franchises, it can often feel like they’re all the same game, and that’s what hurt the likes of Star Wars Outlaws; we’ve played that game so many times already, even if it looks like Star Wars this time.

And as for Far Cry Primal: reusing a reload animation is one thing. Reusing your open world map is something else entirely, speaking from experience. The game often is discovering that map, so if I’ve seen it before, the game can become very boring very quickly. If a sequel to a 2D platformer was the exact same levels but your character had a few new tricks up their sleeve, you probably wouldn’t be happy about that either. Likewise, I’m not interested in Crackdown 2, The Legend of Zelda: Tears of the Kingdom, or any other open world that reuses the same map. The map is important to be different each time. Spider-Man needs to be in New York, but in order to make that interesting, you’re going to need to lean heavily on instanced indoor missions between the open world stuff; Insomniac’s games are well-done, but I can’t say I’m dying to play Spider-Man 2 after the first game and Miles Morales. I’ve only played two Yakuza games, so I don’t know yet how I’ll feel about that map re-use, but they do seem to rely a lot on instanced interiors to mix things up.


The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.


The meme was because it was clearly expensive and also so obviously going to flop, much like Concord. The difference in the money wasted between the two was probably an order of magnitude more for Concord though.


RX6800 XT. It did cost me an arm and a leg when I bought it, due to the shortage at the time, but it’s lasted a long, long time.


I’ve been rocking the same graphics card since 2021, and it still plays every new game on high settings. There are very few games that can even afford the production budget that would push a card like that or even a PS5 to its limits anyway. My most-played game is a 2D game from 2012 that can run on a cheap laptop, and the market at large is most focused on games that are so low spec that they can run on phones too.


Steam reviews are one data point in your pocket. And I’ve found they average out to be pretty useful.


The engine is Godot, which he chose specifically because it was open enough that he could rip out the existing rendering code and replace it.


Hopefully with 100% fewer zombies than a game that it looks like.
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It’s an automated tool for pulling the latest fixes to get a game running as well as it possibly can with as little fuss as possible. Basically a bunch of scripts to automatically pull mods and configuration options and such, especially for Linux compatibility.


I do think parents have plenty of responsibility here. I don’t think that absolves Valve. We put regulations on who can legally gamble because we know it’s addicting, and I think it’s a problem how little Valve have done to prevent it from being done by those who aren’t legally supposed to. I’m not advocating for government intrusion to collect more PII, nor am I convinced necessarily that that’s what NY state is asking for, but it’s certainly what Valve would like you to believe they’re fighting against. I would love to see things legally categorized as gambling that currently are not, and the space that Valve is operating in may be less of a gray area than their competitors operate in due to the resale market.



Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.


Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.


“Well, they clothed, fed, and loved their child and sent them to school for an education, but they also gave them an iPad and bought them skins in Fortnite, so they’re lousy parents.”


I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.

It also might not be exactly what NY is asking for, even if that’s how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.


I’m not a parent, and it’s certainly a strange metric to judge one by whether or not they gave their kid V-Bucks for their birthday, because that’s nearly all of them these days.



I’m not a lawyer, and even having perused the official filing, it’s still legalese that I can’t swear I fully understand. There are two possibilities of what NY state actually wants:

  1. just stop selling loot boxes
  2. you can sell loot boxes, but only if you’ve verified that your customers are of legal gambling age

And I don’t know for sure which is true. Of course it’s in Valve’s best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with “Free Fortnite” ready to go.


You didn’t learn budgeting in one go. I learned it in part by not being able to afford every video game I wanted. Part of how this generation of kids will learn budgeting is by only having a finite amount of V-Bucks and not being able to get every skin that they want, but they’ll keep playing Fortnite, and they’ll keep seeing new skins they want.


I don’t really partake, so I’m always hesitant to have a really firm line in the sand, but we’ve seen a ton of harm come from the constant access to gambling that we’ve got now via sports betting that we didn’t have before deregulation in the wake of Draft Kings, so I’m inclined to lean toward it only being in designated locations. The problem here is similar in that you can access it everywhere and definitely exacerbated by not even doing the bare minimum amount of countermeasures against underage gambling, because they want to pretend that it isn’t gambling.


I’m not a psychologist or any sort of expert who can properly evaluate something as “gambling” or “not gambling”, but I’ve seen kids going through pack after pack of Magic cards at the shop and I’ve seen people going through scratch-off after scratch-off at the corner store, and to my eye, it’s the same picture.


You don’t need V-Bucks to play Fortnite, but kids aren’t also known for having fully-developed skills like budgeting and delayed gratification. Perhaps it holds today’s kids’ attention longer because it’s changing in a way that games didn’t when we were kids.


You can buy gift cards for Steam from the drug store or Walmart with cash, and there are many non-gambling ways to spend money on Steam.



I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.

But I’d also like to see more companies held accountable for this than just Valve.



Official statement from Valve. > We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. You're right! We should stop that too!
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The children getting V-Bucks for birthdays and Christmas didn’t earn any money in the first place, but they ask for V-Bucks and Roblox money rather than full entire video games.


I’m sure inflation has eaten into their margins, including salaries (though they’ve done layoffs in the intervening years, so who knows), and I’m sure the game is not at the height of its popularity and spending anymore. That said, they’re raising prices because they’re confident they can get away with them, not because they’re in dire straits.



It’s the project they’re currently working on. I don’t know why they announced it when they did, but at their current pace, I’d expect it to come out in the next two years and change.


I think I’d be okay if we never got another Fallout game. What we’ve got is satisfying, including the Wasteland and Outer Worlds games, and the Fallout show is great too. Maybe if Bethesda had a tendency to knock our socks off with something new every time they put out a game, then I’d be excited, but that’s not the Bethesda we know.


The full article that was hinted at in interviews last week. > There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC. Interesting... > But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games. I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives. Anyway, that's my two cents.
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His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.
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HE CAN'T KEEP GETTING AWAY WITH THIS Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.
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This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.
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The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
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Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
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It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
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At this rate, the PS6 will be out by the time this game is ready.
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Pillars 2's turn based mode was such a great addition that it propelled me through the game a second time after I'd already finished it in RtwP. Pillars 1 didn't have that option when I played it, but from Pillars 2, I'm quite certain it will be the better way to play the game from now on.
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Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It's worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.
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Oh, and turns out New World, Amazon's one reasonably-sized success in gaming, is shutting down in 2026, and development is ending imminently.
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