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Cake day: Mar 18, 2024

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I think it has to be insane levels of incompetence. They’re not patient enough to wait around for 3 years for Bluepoint to put out something that makes money, so they probably gave them some busy work, like support work for other studios, until they could go through the bureaucracy of closing the studio.


What happened is that pivoting from a bad idea like this takes a long time and a lot of money for a company this large, and they had no plan B, which is stupid, so they’d rather just reduce their operating expenses.


Word is this live service push was Jim Ryan’s initiative, and he left the company right before it all fell apart.


I think the reason Sekiro 1 happened was that they started making a Tenchu game and then changed their minds.


He’s only got vibes to go on in the EU, but the vibes were good from the people representing the movement there. There’s an NGO that already got the ball rolling in the US, and even though it’ll still be difficult, there may actually be legislation drafted in the US before the EU, which Ross finds hilarious. The UK’s initiative hasn’t been going well, but there’s one more long shot chance they have of some movement there.


I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don’t animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.




It happens all the time, but you need startup capital. And a lot of what they did is remaking games (at high quality) that they don’t own the rights to.


What a needlessly stupid thing it was to put them on a live service project, and what a waste to close it down.


I’m reading between the lines a bit here, but back when I regularly attended PAX East, one of my favorite panels to attend was the video game data panel hosted by EEDAR (now a part of Circana). The games like NBA 2K, GTA, Call of Duty, or Assassin’s Creed that can regularly break $1B in revenue are the kinds of games that may sell to people like you or me on a gaming forum, but also that they can sell to the kind of person who only plays four or fewer games per year. Since then, I imagine live service games that keep you hooked on that one game in particular have only exacerbated that figure of four or fewer games per year. That’s a huge segment of the market. And I imagine that’s the customer that the market is losing on a Friday night to TikTok or OnlyFans.


There’s plenty of great new stuff too, often times even modern iterations of the retro stuff we loved, but it doesn’t get the same level of marketing, so it’s harder to find.


Dr. Mario 64 is my family’s most played N64 game by far. It didn’t hurt that it was a game that my dad actually found a taste for. One of the things that made it so easy for everyone to play is that you could adjust difficulty individually for everyone until it felt fair.

I doubt any of us were playing at the highest level of competitive play, but the reason garbage would be a factor for us is when you start taking risks to catch up to a player in the lead. Otherwise, I always appreciated that it was sort of a race to clear your own board. Garbage does slow people down, and not just in the animations but in how much time it takes to clear the garbage from what otherwise would have been an easy clear.

I said this before when you made your Puyo Puyo video, but if you’re left wanting by the state of the competitive puzzle gaming scene, even if you’ve never made a video game before, nothing could be a better target for a first project. The barrier to entry is just about zero these days. Take your pick of Godot, Game Maker, Unity, or Unreal, and iterate on one of these.



I didn’t think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur’s Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.


Not content to look outdated in 2015 or 2023, now they’re going to look outdated in 2030.


Yours is an aggressive timeline, but I think the market is naturally trending that way for a lot of reasons.



They’re also not really comparable. Teams were so small and project timelines were so short that you often knew exactly what the end would look like. My favorite optimization story from 20+ years ago is that a dev (who went nameless, and so did the game, as the story was posted anonymously) made a habit of declaring a large empty variable at the beginning of a project, and that variable’s only job was to be deleted when they encroached on their memory budget so they knew when to stop.


The most anyone can do is make hay while the sun is shining and prepare for a rainy day, because it will rain. This is probably not the first or last bubble in your lifetime.


The further you get into CO:E33, the more it becomes about parries, and the less your actual RPG systems matter. And the story…I’m guessing you understood it just fine. It kind of discards a lot of its setup in the transition from act 2 to act 3, replacing the beginning of one story for the ending of a totally different one.



I played Remake when it was included in PS+ back in ~2020, and I played the original right after (I was very confused by the ending sequence of Remake at the time). I have yet to play Rebirth, but I’ll get to it after a replay of Remake and before part 3 comes out.

I thought very little about the story differences between the two. The part that stood out to me was, politically, why people would support Shinra at all (a change in Remake), as you hear more from the average resident of Midgar. And I thought they gave you more time to get attached to all those doomed folks in your band of eco terrorists before they die.

I’m way into prog rock, so the soundtrack was just better for me in Remake. Maybe it’s not as good as the orchestral version of the original soundtrack, but that wasn’t in the original, so I only have the MIDI to compare it to. The main theme sounds fantastic, way better than the original actually, and you still get that Kansas-esque battle theme against the robot when you’re scaling the tower. Loved it. Going from either of those back to the original MIDI is cute, but it’s a downgrade.

The story changes are because this isn’t a straight upgrade meant to replace the old game. This is a game whose story is about the reverence for the original game. Or at least, that’s what it sets up in Part 1, and I can’t speak to Part 2. As for wasting your time, yeah, it does that. I had a great time skipping the side missions in Remake, and from what I heard of Rebirth, that’s probably what I’ll do again, since that content is pretty phoned in. The original game’s version of wasting your time is a random battle encounter rate that’s set too high, plus the macguffin hunt right before the end of the game.


The AI bubble isn’t immune to basic realities of economics. Eventually the bubble pops, and prices come back down; they can’t keep getting investment for demand that doesn’t exist. Analysts think that will be as long as two years, so take good care of your stuff for at least that long. And as a silver lining for replacing anything that does break, there ought to be more refurb or used parts available in the near term, since Microsoft made a bunch of people upgrade their perfectly usable machines due to Windows 11 and TPM 2.0 requirements.


That is surprising. Don’t expect this game to run well on Switch 1, lol.


Yeah, can’t argue with that. But I wouldn’t really mind which direction the solution came from.


At the same time though, I wish we could retain old versions, like how Ultra Street Fighter IV did. I know doing so is harder, but you can lose a thing you enjoy to a new version of the game that you don’t. I didn’t like Strive season 2, but fortunately, I liked every other season. I feel like Strive is in a really good place right now, and I’m nervous about this 2.0 update they’re talking about. If it’s a major update to the software and not the gameplay, then hell yeah, I’m on board, but I’m nervous that it could be another season 2.


That’s why SF6 has freak fights, MK has challenge towers and king of the hill, DBFZ has weird random modes on rotation, etc.


Even that is tricky though, because now you have to program the computer player to take bait. A computer Guile that can tell when you’re blocking and when you’re not could be just about unbeatable, and a human player can’t tell that, so they have to guess. In any case, I think the genre’s single player modes are lacking because we’ve only been taking them seriously for about 15 years. NetherRealm does what they do well, but they could still stand to do a better job of diagetically teaching you through the story mode like you’re saying. SF6 has its RPG mode, which I think is a better idea on paper than it is in how they executed it. RGG is talking a big game about the single player offering in the new Virtua Fighter, and I believe they’ll probably do a great job at it, because if you fork the code for Yakuza, you’re most of the way to a single player Virtua Fighter already; just make the plot something like Blood Sport.


You phrased it as “the newer generation of AI”, so it was unclear what you meant, but it seemingly referred to the AI we hear about all too often these days in the news. I do think there’s more room to get closer to approximating a human opponent in fighting games, and I know how I’d attempt to tackle it at a high level, but it must be harder than I think it is, or it would have been done by now; one potential pitfall would be having to update it every time you put out a balance patch, because that would affect how the computer player would have to behave.


Every era of video games was affected by its business model. Games used to be far more obtuse to sell guides and hint hotlines, and they used to be hard to the point that they were less fun so that it took longer to finish them. In the early 2000s, when the industry was largely between alternate revenue streams, you tended to get a lot of padding so that they could put a larger number of levels as a bullet point on the back of the box, so the first few levels would be great, but somewhere in the middle, they’d be pretty phoned in.


Yeah, it’s an article that makes you think it cites its sources and did its homework, but it doesn’t even examine why SF2’s success is so high, like that arcade revenue in the 90s is basically a cheat code compared to selling copies of console games, or that SF2 had a number of versions across that entire decade that all factor into that several billion dollars it earned. What the article refers to as “the dark ages” is actually a different era than what most would assign to the moniker to, misnomer though it might be. And it also states things as facts that aren’t; not just your Guilty Gear example but that somehow SF6 is the most homogenized SF game somehow. This feels like the author is just salty that they don’t care for the last few years’ offerings personally.


Guilty Gear is now a multi-million seller when every previous game didn’t even crack a tenth of that. Yes, what they did to Guilty Gear demonstrably worked. Tekken and Dragon Ball FighterZ are both huge. If I were a betting man, I’d say Marvel Tokon will do about as well as any of the other most successful fighting games out there.


I don’t want to be mean, but your best summary didn’t capture the counter system or the multi tiered stages. DOA rules as a fighting game.


I just played Escape from Ever After. Every bit as good and polished as the old Paper Mario games. $25. They cost $50-$65 back then.


I have, and the last Mortal Kombat that had a problem with infinite combos was 15 years ago. There’s also a structure to MK combos that reduces your need to memorize anything.


That’s neither here nor there, and it’s not much of a problem in the genre either.


It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.


It was a Sony show. They barely mentioned PC. There’s no listing for Volume 2 on the eShop, and to set your expectations accordingly, I would only expect this game to run on the Switch 2, not the Switch 1.


Not impossible but a colossal pain in the ass such that no one ever thought they’d dip into their pocketbook to fund the work.


It’s a handful of podcasts, and spoilers abound during GOTY in December.




The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
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Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
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It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
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At this rate, the PS6 will be out by the time this game is ready.
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Pillars 2's turn based mode was such a great addition that it propelled me through the game a second time after I'd already finished it in RtwP. Pillars 1 didn't have that option when I played it, but from Pillars 2, I'm quite certain it will be the better way to play the game from now on.
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Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It's worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.
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Oh, and turns out New World, Amazon's one reasonably-sized success in gaming, is shutting down in 2026, and development is ending imminently.
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> “For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.” The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.
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There's a paywall, but you can sort of read most of it before they tell you that you need a subscription. Also, reloading the page a handful of times seems to get by it? > The current Xbox dev kit is moving from $1,500 to $2,000, a 33 percent jump in price. “The adjustment reflects macroeconomic developments,” says Microsoft in an announcement to Xbox developers, seen by The Verge. “We remain committed to providing high-quality tools and support for your development efforts.” I asked Microsoft to comment on the price rise, but the company didn’t respond in time for publication.
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Yes, yes, 2XKO just launched, but I'm not installing a rootkit on my computer to play a fighting game, and this game looks more interesting anyway. This guy looks cool, and having no familiarity with the source material, I also understand that in the lore, he's just a normal dude, so I like the help they let him call in to raise him to the power level of the super powered folks. Unless something stops me, I think I'll be able to get hands on with this game tomorrow, and I'm excited. EDIT: I got to play it, and I remain excited.
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Cancelled because a black man killing the Klan, after all the morons complaining about Yasuke, was going to be too controversial of a video game in our (Americans') "unstable" country.
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Featuring Control, Astro Bot, Donkey Kong Bananza, Red Faction: Guerrilla, Teardown, The Finals, and more.
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