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Cake day: Mar 18, 2024

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I started playing at the end of 2015. I saw the game go through a bunch of different forms. The people pulling higher tier weapons into lower tier bots were mostly doing all-in strategies around that weapon, because they didn’t have enough budget left for much else, IIRC. But it was going to be mathematically impossible to support to 10 tiers of 10v10 matches as the game went on anyway, and it became a really fun competitive game with no tiers in early 2017. Then they went for some kind of half-assed return to tiers at the end of 2018 that made no one happy.


The presence of tiers at all was what bothered me. The version I liked most did have light and heavy blocks with tradeoffs so you could have that depth without wreaking havoc on matchmaking by splitting your player base into 10 different pools.


The loot boxes came along with the beginning of the changes that really spoke to me. Not the loot boxes themselves, but the pivot away from grinding for objectively better parts and toward a flatter structure where everything had its use case. Of course, it sucks that neither of us can play either of those versions anymore.



Two of my favorites are Vagante and Streets of Rogue. Vagante is a great challenge with all sorts of build variety and interesting choices to make along the way. Streets of Rogue is comedy and chaos. Both are a great time either single player or in co-op, either local or online.


Robocraft was near and dear to me. It's also the reason I don't bother with live service games anymore. In 2017-2018-ish, Robocraft was one of my favorite games, ever. Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not replacing the game you liked with something else, then its removal altogether so that no one can play it anymore in any form. It sucks. > It’s with a heavy heart that we have to tell you all that we’re ceasing production on Robocraft 2 and closing Freejam as a studio. With the current market conditions and the server costs required to keep a game like RC2 running, we’re simply unable to launch or sustain development. You know, if you let your customers run the servers themselves, we'd be able to keep playing the game and you wouldn't have to bear the burden of those costs!
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Sure, but that’s tangential to their market position relative to their competitors. CS2 loot boxes are a problem, but they’re not responsible for Steam being the biggest PC game store.



Neither of them has even tried to distribute their own store as a Flatpak. That doesn’t strike me as Valve abusing a monopoly position.


Discord is a bad place to put archived information that ought to be on a forum, but it’s just fine for this use case.


The new C&C is Tempest Rising. The new Neverwinter Nights has a variety of answers, from Baldur’s Gate 3 to Solasta to Pillars of Eternity, depending on what you’re looking for. Commandos has spawned an entire genre at this point; not only is there a new Commandos coming soon that looks good, we just had a series of three and a half games from the sadly-now-defunct Mimimi that all fit the bill, as well as that game Sumerian Six just last year.


Thanks for the recommendation. I’ll check it out. I’ve got Phantom Fury from this past year, and even with a ton of criticism heaped toward it, it was still in the ballpark of what I wanted to scratch this itch.


Games of that era were frequently made a dozen or so people in 18 months. Whether that passes some arbitrary line in the sand for what counts as “indie” or not, I don’t much care; it’s just a market segment that’s been left behind by AAA that I’m waiting for someone to pick up the mantle on. Most genres that AAA have left behind have been filled by now, but FPS games that fit the mold of what we got between ~1998 and ~2016 are still an itch I need scratched. From what I can see on the horizon, there’s Fallen Aces in early access that I’d like to see once it’s 1.0, Core Decay going for a Deus Ex sort of thing, and then Mouse: P.I. for Hire, but I’d still like to see the full package with co-op and deathmatch modes like we got back in the day.



I can only speak for the games I’m most familiar with, and apparently that same problem exists with how these nominees are chosen too, just like the Keighleys. For a second, I thought perhaps the people suggesting the nominees had not heard of Indika, because Indiana Jones and the Great Circle was nominated for narrative and Indika was not. The fighting game category doesn’t hold up very well either, because while the Khaos Reigns expansion is a bit of a stretch, Underdogs is even more of a stretch. Sure, maybe the people submitting nominees haven’t heard of Diesel Legacy (which would be my pick for fighting game of the year), but could you at least be aware of Rivals of Aether II? They didn’t even get Under Night on the list!


Man, I wish we still got FPS games off an assembly line, and I’m waiting for indies to get out of the Quake era.


From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.
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They wanted to release it 6 months ago, rumor has it. But they postponed it to shore up supply to meet launch demand, give extra development time to its key launch games, or to squeeze the last bit of juice out of the Switch 1 – or some combination of those things.

The Switch 2 will do just fine, better even, compared to its next closest competition.


I’m not hoping for regulation to catch up. I’m no lawyer, but I don’t think it counts as a monopoly when you reach your market saturation by just being better than your competitors without putting your thumb on the scale. If it did count as a monopoly, I’d hate to break up the best market actor as punishment for giving people what they want. I’m hoping for the competitors to actually compete. Right now, I’d say the only option out there other than Steam is GOG, and there’s a lot I’d like to see them improve too.


The private equity that would control it after it goes private, in all likelihood, would be the same family who controls it today and always has controlled it. They’re not interested in stripping it for parts, but they’re also not interested in scaling their operations down and learning some hard lessons to make a sustainable video game company.


Ubisoft will likely be a private company soon, and I doubt the situation will change much in the aftermath.


The Steam Deck may have sold a few million copies (four or five from what I hear?), but it’s nowhere near the hundreds of millions of Switches, even in sale pace nowadays.

And yet monthly active Steam users are about the size of all Switches sold over its lifetime, including those who bought multiple Switches as new SKUs came out. I think what the Steam Deck and other handheld PCs capture are people who want to play PC games and play them handheld. Every Switch is handheld, but how many people are they capturing, or will they soon capture, that care very little about Nintendo games and just want to play games handheld? I have a feeling that the “port everything to the Switch” crowd won’t really exist anymore in a world where that game already plays on a similarly-priced PC handheld without having to beg the developers first.


A season pass is a bundle of several DLCs intended to release over a period of time, usually a year, and they usually come with a small discount for buying in bulk or maybe a few extras for buying them all together instead of separately. A battle pass will often have a “free tier” and a “paid tier”, and it’s basically a experience points progression meter that encourages you to keep playing the game longer (and they have an incentive to put the best rewards behind the paid tier to get you to pay for them). Typically battle passes are only available for a limited time, and if you don’t get them while they’re available, you missed out, which creates a greater sense of urgency to play longer during that period of time.


Is making the game live service a quality of life improvement? There’s still a market out there for Titan Quest, Grim Dawn, and Borderlands, after all; a large one.


The best of Windows is running more than just games that got ported to Xbox, and at better settings.


It’s a lot more than that. SteamOS isn’t just Steam Big Picture Mode. There’s some special sauce in there to capture the active window so that you never lose focus of the game window and such. If you just run a Windows machine set to boot into Steam Big Picture on startup, you’ll find lots of times that you have to break out a keyboard to Alt+Tab for a variety of reasons that SteamOS never encounters. And given the other problems Windows has introduced over the past decade, that’s the least of their problems now.


The timing is because CES is happening right now. Microsoft has been eyeing this use case since at least the launch of the Steam Deck.


Seemingly confirming the theory that "Xbox" will just be Windows going forward, at least on handhelds.
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I like matchmaking. I never once found a “community” on a server browser and instead was just frustrated by teams changing rosters mid-match and such. Years later, I’d find that kind of community building in Discord servers and not the likes of de_dust 24/7. But regardless of personal preferences, it’s just about mathematically impossible that matchmaking will sustain a player base forever, so the player-hosted servers need to be there.



I had the Win 2. You needed fairly large pockets, and I wouldn’t really trust its build quality there anyway.


A decade or more ago, I thought surely that was what the app was going to do, considering Humble would package Steam + Android keys in the same purchase back then.


I don't know why Schreier hyphenates "video-game".
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One might argue (I might argue) that live service is just a worse version of some other form that game could take, like the old model of expansion packs, self-hosting servers, and such. They’re going to inevitably turn up the dial on monetization, just like Apex Legends did, once one line crosses another line and their current trajectory is no longer sustainable. Live service games have ongoing costs in a way that non-live service games do not, so they need more incoming revenue to justify it. When that revenue doesn’t make up for their spend, they shut the servers off, and the game is gone forever.



Once again, the opposite of “live service” is not “single player”.

Digital Extremes and Bungie were the first formerly singleplayer-focused studios to find major success making MMOs with more action-heavy gameplay

Both companies were known for making multiplayer games before making live service games. BioWare made plenty of multiplayer games before Mass Effect 3.

If you want a term for something that means “not a live service”, “single player” is a bad way to do it.


I think it’ll be softer for a number of reasons, but “softer than one of the most successful consoles of all time” is still a high bar to clear.


Rumor has it that’s exactly why this launch got delayed. It’s been in production for months now.


Yes, I think it’s going to be quite expensive. They’ve been saying it’s going to be an enormous leap in performance, and that’s not going to come cheap.


The Switch 2 and this console will be separated by about a year.



Maybe they wouldn’t bother if they could get Game Pass on someone else’s console.


Is it Assassin’s Creed: Shadows? Because a failure by Assassin’s Creed standards is still pretty damn successful.


You can’t run a Windows executable on an Xbox as things stand. That’s the difference that a lot of us are expecting to go away.


There are a lot of reasons that this makes sense for them. But also, given the other things they've been promising, I think this is going to be an expensive piece of hardware that basically just hides Windows under the hood.
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Online servers remain on for now. Offline mode requires a new profile and can't be turned into an online mode profile. You'll be able to have one offline and one online profile per account. Somehow it's too difficult to add LAN, I guess.
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Austin Wintory's Journey LIVE, as profiled by Annie Aguiar at the New York Times
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Indiana Jones and the Great Circle - Review Thread
Game Information -------------------- **Game Title**: Indiana Jones and the Great Circle **Platforms**: - Xbox Series X/S (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard) - PC (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard) **Trailers**: - [Indiana Jones and the Great Circle - Official Release Date Trailer](https://www.youtube.com/watch?v=oIHa9ncI21M) - [Indiana Jones and the Great Circle - Official Launch Trailer](https://www.youtube.com/watch?v=mkzeoNvYhSo) - [Gameplay Deep Dive - Indiana Jones and the Great Circle](https://www.youtube.com/watch?v=vujiFT4cQm8) **Developer**: MachineGames **Review Aggregator**: **[OpenCritic - 87 average - 92% recommended - 62 reviews](https://opencritic.com/game/17732/indiana-jones-and-the-great-circle)** Critic Reviews ------------- **[Game Rant](https://opencritic.com/outlet/60/game-rant)** - [Anthony Taormina](https://opencritic.com/critic/262/anthony-taormina) - [8/10](https://gamerant.com/indiana-jones-and-the-great-circle-review/) >Indiana Jones and the Great Circle offers some of the best puzzling and tomb-raiding in a video game, matching Spielberg's films in many respects. ------------- **[PC Gamer](https://opencritic.com/outlet/162/pc-gamer)** - [Ted Litchfield](https://opencritic.com/critic/9234/ted-litchfield-) - [86 / 100](https://www.pcgamer.com/games/adventure/indiana-jones-and-the-great-circle-review/) >Like if an immersive sim got caught in a teleporter accident with Uncharted. Some aspects of The Great Circle are weaker than others, but it joins Batman Arkham and Goldeneye in the god tier of licensed games. ------------- **[Eurogamer](https://opencritic.com/outlet/114/eurogamer)** - [Katharine Castle](https://opencritic.com/critic/6241/katharine-castle) - [5 / 5](https://www.eurogamer.net/indiana-jones-and-the-great-circle-review) >Smart, fun and so very Indiana Jones, The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames. ------------- **[IGN](https://opencritic.com/outlet/56/ign)** - [Luke Reilly](https://opencritic.com/critic/197/luke-reilly) - [9 / 10](https://www.ign.com/articles/indiana-jones-and-the-great-circle-review) >An irresistible and immersive global treasure hunt, and far and away the best Indy story this century, Indiana Jones and the Great Circle doesn’t belong in a museum; it belongs on your hard drive where you can play the heck out of it. ------------- **[TheGamer](https://opencritic.com/outlet/731/thegamer)** - [Eric Switzer](https://opencritic.com/critic/6736/eric-switzer) - [3.5 / 5](https://www.thegamer.com/indiana-jones-and-the-great-circle-review/) >It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat. ------------- **[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Josh West](https://opencritic.com/critic/6971/josh-west) - [5 / 5](https://www.gamesradar.com/games/adventure/indiana-jones-and-the-great-circle-review/) >Indiana Jones and the Great Circle shows that there's still plenty left for Lara Croft and Nathan Drake to learn about raiding tombs from the master ------------- **[GameSpot](https://opencritic.com/outlet/32/gamespot)** - [Richard Wakeling](https://opencritic.com/critic/1425/richard-wakeling) - [9 / 10](https://www.gamespot.com/reviews/indiana-jones-and-the-great-circle-review-im-making-this-up-as-i-go/1900-6418322/?ftag=CAD-01-10abi2f) >Indiana Jones and The Great Circle takes an unexpectedly stealthy and freeform approach, making for a faithful, rip-roaring adventure in which you truly embody the famous archeologist. ------------- I stole this format from @[email protected], so I hope I got it all right. This game looks awesome!
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Another one bites the dust. I'm sure I'd enjoy it if I could have bought a copy and hosted the servers myself.
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Ireland crossed its threshold, meaning the minimum of 7 countries in the EU have now done so. At approximately 395k total people signed, it is currently not on pace to reach 1M by July 31st without a signal boost from someone with a lot of followers.
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I decided to share this here because it's always nice to see a promising new RPG. I especially like this trend that I first saw in BG3 where we're animating the dice rolls on skill checks. I'll take an animated dice roll over a lockpicking minigame any day.
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Includes rollback netcode. Theoretically, this will be the best version of the game to date.
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The leak comes as the devices are prepared for mass production, so these are coming soon.
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That man is David Wise, but you probably knew that already.
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What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.
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I doubt anything comes of it, but here's hoping.
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From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen. https://store.steampowered.com/app/1843840/Rogue_Point/ Early access next year.
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I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.
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Kojima Productions now fully owns the intellectual property.
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I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.
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Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.
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Now if only they could more clearly communicate when games are playable offline.
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Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.
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Lots of changes in here that will take a trained eye to see, and there are plenty that I couldn't spot. - Sol's Heavy Mob Cemetary looks like you can combo into it now, perhaps finally making it useful 3 years after launch. - Faust can launch an afro at you with the golf club. - Asuka can change decks during mulligan super. - Zato can combo into command grab (presumably to allow him agency to rebuild Eddie meter). - I can't tell if they reworked Baiken parry or if this is only on clash, but it now puts the enemy into a punishable crush state. - Ramlethal gets diagonal sword throws for some reason? Did she need that? - Goldlewis can cancel Behemoths into other Behemoths?! I play this character, but did he need that?! It does not appear to be any more scaled, lol. - Potemkin Buster has armor on it now, yikes! - Johnny's Mist Finer destroys projectiles. - I think Jack-O' now has a dash cancel off of soccer kick. - Slayer can cancel his Dandy Step mixups now. Sure, he needed that... /s - Nago can convert off of popping blood rage in the corner. - Anji can cancel spin followups into a new spin. - I-No can kill her music note after it's been set and cancel the recovery.
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Information originally from MinnMax's Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
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Tencent would be capped at a 10% stake. The Guillemot family would remain in control, just the way they want it.
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2024 is about 75% done. Let’s recommend the best games of 2024, but with a twist: only the ones with no paid DLC!
# The Prompt Anecdotally, I've seen a lot of people jaded with modern gaming. I understand why. If you only see the games that have the most marketing, which are the ones you're most likely to see for obvious reasons, then you're primarily seeing the likes of AAA games with second-job-esque battle pass FOMO tactics, loot box gambling, pay to win, and constant reminders that you're missing out on the full experience of the game like coming across fan favorite characters in the DLC of an already-expensive Star Wars game. The plural of "anecdote" is not "data", but it could be this fatigue with the games that the average person is aware of that has led to a drop in spending and the crash that the industry is currently facing (but let's not sugar coat it; there are surely other factors, too). I sympathize with these people, but respectfully, there's a whole wide world out there of great games that never ask for a dime after it's in your possession, so let's call out those games and spread the word. # The Rules 1. One game per top level comment, with the game name behind a "#" symbol so that it forms a heading, and platforms it's available on in parentheses. Leave a brief synopsis with no spoilers and a brief critique. I'll be starting us off with a number of examples. Upvote the ones you agree with, and leave a comment on the top level one for discussion. 2. The game should have no paid DLC, no announced paid DLC, and feel like a complete product as it stands right now. I actually don't mind the most common types of DLC, like what you would find in the Paradox model, but I know there's a large enough contingent of folks who really do mind, so any DLC whatsoever is a deal-breaker for this thread. **I'm making an exception for soundtrack and artbook DLC** since, as far as I know, the existence of this stuff doesn't bother anyone and just allows for avenues for certain artists to get a better cut for their work from super fans. I'm *not* making an exception for cosmetic DLC like you'd find in V Rising, as innocuous as I personally find it to be. 3. The game's first release must have been in 2024. By this, I mean that if it came out on PS5 two years ago but launched on PC this year, it doesn't count, so no God of War: Ragnarok. No collections of old games like Marvel vs. Capcom. 4. No early access games, except for games that *were* in early access and hit v1.0 this year. So no Palworld, but Satisfactory is on the table if you'd like to recommend it. I personally didn't care for it, but if you did, feel free to list it! 5. Only games you've played thoroughly enough to be sure you'd recommend it. If you only started playing the early chapters or levels, maybe let someone else recommend it, just in case the quality nosedives later on. I'm personally only recommending games I've finished or beaten, though that definition admittedly becomes challenging with the likes of UFO 50.
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If you don't retain some kind of actual ownership, they will not be allowed to use terms like "buy" or "purchase" on the store page button. I hope there aren't huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there's no real way to buy a movie or TV show digitally. Not really. EDIT: On re-reading it, there may be huge holes in it. Like if they just "clearly tell you" how little you're getting when you buy it, they can still say "buy" and "purchase".
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Assassin’s Creed Shadows delayed to February 14, 2025, abandoning season pass strategy, Steam launch day 1, and more
They seem to be very caught off guard by Star Wars: Outlaws' underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!
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A half hour, 20 PS5 games, at least one PSVR2, ahead of TGS.
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$200M before the Sony acquisition and $200M after. It's a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC. **UPDATE:** Sources not corroborating $400M number. https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/
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$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
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Luckily it's DRM-free. Back up your installers. I wanted to call attention to this, because in a very unusual move, it's being removed even for people who own a copy, whereas usually stores will only remove a game from sale and still host the files for existing owners to download.
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HiFight via Twitter: Virtual Rival and Replay Takeover coming to SF6 with Terry patch
The virtual rival thing could be cool. There's a lot of room for it to go wrong, and we're no worse off if it does. But replay takeover is huge. This is the holy grail of fighting game training mode features. You can go into a replay of a match and correct the things you did wrong or find answers to situations that are difficult or time consuming to recreate yourself in training mode.
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I know most are probably talking about Path of Exile II or Diablo IV's latest expansion, but those are online-only, and I don't care even a little bit about "seasonal" content, so this is the one I'm excited for.
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