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Cake day: Mar 18, 2024

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I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.


I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I’ve gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I’ve put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between “controller mode” and “mouse and keyboard” mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to “aim”, which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven’t been using my Steam controller lately.


An additional post on BlueSky from Danny O'Dwyer indicates that NoClip was actively in the middle of filming a documentary about the making of this game.
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I’ve been looking for deathmatch shooters for a long time, like what we got from the late 90s to the mid 10s. There are very very few. I don’t care if I or anyone else move on quickly, because I primarily want to play with my friends, and the deathmatch mode typically came alongside a campaign and maybe co-op modes. That’s not a prisoner’s dilemma, and the market hasn’t really been making games like that anymore. Same for things like arcade racers akin to F-Zero or Burnout.


I think there’s also an argument to be made that all of this desire to suck up our attention has made it more difficult for the same developers to market their next game, since their potential customers are all preoccupied with something they haven’t stopped playing. It’s extremely natural for most people to fall off of a game after its initial release, and it’s definitely going to happen once they take their thumbs off the scales.


I think the incentives matter. Diablo II is about making number go up, but Diablo IV has an active incentive to slow you down and make that number go up at a certain rate so that they can upsell you again later. And rather than taking a hardline position, I’d at least ask the question out loud: Is it possible to have a business model for a game other than selling a good product at a fair price and not have it eventually evolve into something gross? Maybe the old shareware model, which is basically just a demo, but other than that, I’m not sure.


Loot boxes, for example, aren’t inherently predatory; they can add an exciting and rewarding surprise element when balanced with noble intentions.

When you sell them, they’re unregulated gambling that children can access.

When designing a battle pass, a designer must answer questions like “How much faster should a premium player progress compared to a F2P player?” and “How long should it take for a player to finish the battle pass?” I’ve seen designers balance it fairly, like by requiring 30 minutes of daily play to complete the free track or $5 to unlock the premium pass.

I still don’t see a way that this could ever be anything other than creating an incentive to play the game for reasons beyond the game being fun, no matter how “fair” it is to the person needing to spend money or not. They’re still artificially creating another body in the matchmaking pool that creates value for someone more willing to part with their dollar. If your player base dries up when you stop offering your battle pass incentives, I’d say that was some artificial retention, and it’s kind of gross.

I definitely didn’t need more reasons to hate live services. The business model has always affected the game design, and a lot of the author’s bullet points could be seen as far back as the arcades, but I don’t think we’ve ever had a better business model for all parties than “sell a good product at a fair price”.


Depending on how you do accounting, they may or may not have paid off the $70B. They’re firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.



They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.

I wouldn’t be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there’s a $20 tier with the really juicy stuff, that’s at least a quarter of a billion dollars per month in revenue. Now that’s revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they’ve built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.



The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.


It’s not online only, but this Thursday night get-together is online-only.


I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.


“Our Board”:

Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.


Do you ever hunt around Facebook Marketplace? When electronics drop in value enough, often times, people will just give them away. I have. It’s (sometimes) less hassle than trying to haggle with people over a few dollars for severely outdated hardware, and my goal at that point is to get it into someone’s hands who will use it rather than have the stuff go to a landfill. Even a very outdated PC will still play tons and tons of great games for cheap or free. They frequently won’t be the latest and greatest, but there’s less and less correlation these days with high game quality and high system requirements.




Nintendo (and, it must be said, MS/Sony) don’t really go after the old stuff for the most part.

They absolutely do. And again, I probably wouldn’t mind if all of the sites they shut down were hosting games that could be legally purchased in a consumer friendly way, but they can’t. Shutting down the Switch emulator built on ill-gotten code is one thing; buying out the legitimate Switch emulator is a super dick move.

Sony already does this too

Thanks for reminding me. I don’t think of Sony much at all, honestly, but they do tend to lock their retro games behind a subscription, some of which can only be played that way. I think they tend to be time-limited and eventually return to sale in most cases? So not quite as bad as what Nintendo does, but still not admirable. I know you went in a different direction with this, but their subscription incentives are theirs to decide; I just hate it when something is only available via subscription when it doesn’t have to be.

In my opinion this is just a bad faith argument. Of course they’re not putting their games on PC, they would cannibalize their own sales. Trying to pretend that you should boycott Nintendo for not actively destroying their own economic model is certainly A Take.

Boycott is a strong word. All of the other reasons I don’t buy their stuff is because of what they do with the revenue that I would give them, but in this case in particular, it’s because I don’t buy bad products when I can instead buy good products. I’m certainly not about to spend $530 plus sales tax to play Tears of the Kingdom at acceptable frame rates on a machine that’s going to sit under my TV collecting dust when I’m done with the game. I already have a PC that could run it if they made it available there, and it would still run it better than Switch 2. Of course they’re doing what they’re doing because it’s more lucrative for them, but if that’s not aligned with what matters to me, then I’m not inclined to give them my money. There are so many other games out there worth playing instead that respect me more as a customer.


About my lowest threshold for success is that this at least makes disclosures about what you’re buying more prominent and restricts the ability for software licenses to just alter the deal and pray that they don’t alter them further. Even better disclosures would make the raw deal you’re getting become more poisonous before the point of sale. Especially as an American, I’m going to have wait a few years after any legislation goes through before I can trust online multiplayer games again.


  • They put their money towards suing the shit out of emulation projects and removing ROM sites.
  • This is compounded by the fact that they won’t even sell you those ROMs anymore. They only make them available to rent in perpetuity. People are rightly skeptical of a future where Microsoft only makes their games available via Game Pass rather than it just being an economical option, but Nintendo is already doing the thing that people are afraid of.
  • They’re the last holdout that won’t put their games on PC in an era where console exclusivity doesn’t make sense anymore. There’s no reason to play Zelda at 20 FPS and 360p when, at the time of release, my PC was already quite capable of running the game at acceptable resolutions and frame rates. This is just willfully selling people an inferior product when they have the ability to deliver a better one. Then they have the gall to charge their customers, who already paid $70, even more for an upgrade to finally run those games at acceptable performance on their next console. And in case you think this is me justifying piracy, I didn’t pirate the game; I didn’t play it at all.
  • I’m a competitive fighting game player, and the way they fight against their own fans for trying to compete in Smash Bros. is atrocious.

I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.


I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.


Nintendo gives us so many legitimate reasons to not want to give them money. Who do you think would be behind astroturfing? To my knowledge, it doesn’t usually come in the form of being against one company but in being against a piece of legislation or regulation. People on Lemmy are probably just predisposed to being willing to go against the mainstream when it starts turning shit, or else we’d still be on reddit.


Fresh off the Borderlands movie, they sold tons of their Pandora collection, and concurrent players shot up. It may not have been the movie they wanted it to be, but it mostly achieved the same goal.



Tiny Tina is a spin-off, and I doubt the EULA changes will result in much more than the Modern Warfare 2 boycott. Borderlands 3 still sold multiple millions of copies before it even had its first discount, and over 15 million copies total. It was still in high enough demand after an Epic exclusivity period to get hundreds of thousands of concurrent players when it eventually launched on Steam. It’s one of very few multi-billion dollar franchises in video games.



Warner Bros. and Bastion was a bit different. Microsoft used to have a set number of “slots” per publisher to put up a certain number of games on Xbox Live Arcade per year. WB didn’t have anything to fill the slot, so Supergiant basically negotiated with them to use that slot themselves, is how I understand the situation.


Other than GOTY edition of the first game, this entire series has LAN (so far), which is commendable and stupidly rare! I hope the GOTY edition doesn’t show that they’re nixing this for BL4 as well.



It’s a weird dynamic, but it also makes sense that a success like that isn’t as correlated to future work as TV or movies. You got <insert big actor here…I don’t know…Tom Cruise> in all sorts of movies because they put asses in seats. The performance is comparatively much more of the appeal in a movie than it is in a game, even a story-driven one. So even if you give an award-winning performance, how important to a game’s success is an award-winning performer? For plenty of games, probably not very. And even if it is important for a particular game’s success, maybe the award winner is more expensive, and you can get a good performance out of someone who’s a great actor but hasn’t had that exposure and is willing to do it for less money.


You can download Game Pass games and play them on SteamOS? News to me, even after a quick web search to verify it. Streaming is a poor substitute.


The good thing about GOG is that you don’t have to trust them, since there’s no ecosystem lock-in like other stores have. If you continue to shop there, it’s only in your favor, and they’ve got a better shot at sticking around. They’re currently leaning into the concerns that more and more of us have about preservation, so that appears to be a market worth money, and hopefully they’re right. Microsoft is not in the business of loss leading right now, so I’m not super concerned about that kind of threat, and if they were going to try to squeeze out a competitor, they’d be going after Steam, not GOG.



Streaming has plateaued, and I don’t see anyone overcoming that plateau. The console market is coming to an end, but the transition is to PC gaming, not streaming, and we can measure that.


It’s too expensive to make those kinds of exclusives anymore, which means they take longer to make, which means there are fewer of them. Sony can’t make enough PlayStation exclusives to justify me buying a PlayStation anymore, so I don’t buy one, so they put them on PC too, so there’s even less reason for me to have a PlayStation. Console exclusives are on their way out of fashion.


“There is literally no reason to buy this handheld,” Fryer opined of the ROG Xbox Ally. "

You want access to games or services that are either better or only available on Windows without having to deal with the desktop Windows interface. That is literally the reason to buy it. Game Pass and popular live services can woo plenty of people over.

Gotta say, from the few times I’ve come across her channel, she seems like a shit-stirrer, and right wing rage baiters seem to love quoting her.

But what is the long-term plan?

To transition to a world where “Xbox” is the brand slapped across Microsoft’s Windows gaming endeavors and they mostly serve as a Game Pass purveyor and the largest third party publisher by market cap.

Where are the new hits?

This one is really surprising as a question, because if you could will hits into existence, everyone would do it, but for a publisher of their size, they’re doing more in recent years to create new franchises than most, even if they then lay off the team behind Hi-Fi Rush. South of Midnight came out this year; Outer Worlds 2, Avowed, and Grounded all came out of Obsidian as well as the much smaller Pentiment; and Clockwork Revolution got a sizable demo on display just this summer.


Will [FBC: Firebreak] have the staying power for the long-run?

Maybe not! But that’s (probably) okay! It’s not a live service. (It doesn’t have LAN either, which is a personal gripe of mine, but they don’t seem to intend for you to play this one for very long.) Most games don’t last very long in the public consciousness, no matter how good they are. I just played some Hypercharged: Unboxed with a friend of mine, because there haven’t been much of any deathmatch shooters in years, and it was just what the doctor ordered. It’s been so long since the FPS genre was about this that Perfect Dark (the person on Lemmy) might not even remember an era where shooters were often very similar to Perfect Dark (the video game), and that sucks.

Speaking of things that suck, I hope your health situation improves. Best of luck. We’ll be here when you get back.


It’s the in between missions riding that I was referring to. The previous game was much more lenient about giving you opportunities to fast travel. Also, when I played the game, mods weren’t an option, and OP might be looking for Xbox games.


I would describe Red Dead Redemption II as having significant fluff, not just in how much time it wastes getting from A to B a lot of times but also in that whole island chapter, Act 4, I think.



The end of Stop Killing Games [Accursed Farms]
* The EU Citizens petition to stop killing games is not looking good. It's shy of halfway where it needs to be, on a very high threshold, and it's over in a month and change. * paraphrasing a little more than a half hour of the video: "Man, *fuck* Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign." * The past year has been quite draining on Ross, so he's done campaigning after next month. * It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK's seems to be run by old men who don't understand what's going on. * At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
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GOG summer sale is live
Enjoy your gaming. I picked up a couple of things already. And DMC1-4 are now in the Good Old Games program. Steam's sale is supposed to start this Friday, if I'm not mistaken.
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Marathon is delayed
No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.
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A lot of it is almost exactly what you'd expect.
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Not just a mini documentary about where this game and studio came from but also a pretty good look at how it works. I can't deduce what the button configuration is or how that top meter on each character works, but it does seem like active tagging reduces your combo meter and allows you to get greedy with longer combos, at the cost of giving your opponent an opportunity to break the combo.
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PlayStation Executive Jade Raymond Leaves Studio She Founded
You can see the writing on the wall for FairGame$ and Marathon from a mile away, and this can't possibly instill confidence in the people still working there.
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Also noteworthy that not only are PS5 sales behind PS4, but the PlayStation's competition has almost entirely disappeared, and that hasn't resulted in more PlayStations sold.
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Giant Bomb, a web site about video games, has been purchased from Fandom
Just announced on twitch.tv/pax, live from PAX East. The reaction was so negative to what happened with Giant Bomb that Fandom sold to Jeff Grubb and Jeff Bakalar. It sounds like this deal closed yesterday. Along with those two, Dan Ryckert and Jan Ochoa are now co-owners. Mike Minotti was informed of this deal this morning, and he will be the fifth co-owner when he comes back from Disney World. Blight Club and Grubb's morning news show sound like they are returning this coming week. This PAX panel is officially episode #889 of the Giant Bombcast.
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> “We think there’s a large audience for compelling stories that don’t require massive time commitments,” 2K president David Ismailer said in a statement. “We’re excited to offer a game like Mafia: The Old Country in our portfolio, and to provide a linear highly-polished narrative experience that can easily complement the other more persistent games our players also love and engage with on a more consistent basis.” So wait, is this that thing where AAA publishers think shorter, linear action games are inherently worth less than shitty bloated open world games? Like how Hi-Fi Rush was $30 and Redfall was $70? I mean, I'm not complaining about it costing less, but it's so weird, if so. Going by the store page, it seems like you do have to travel places, implying open world in some capacity, but maybe just a small open world? Cynically, is this them pricing a game lower than usual that they know is bad? EDIT: Confirmed via FAQ, this is a linear action game and not open world. Optimistically: great! Most open world games don't make great use of it, and I'm here for the crime story anyway. Pessimistically: there's a good chance they salvaged a bad open world game into a wonky feeling linear game with open world vestiges, like Ride to Hell: Retribution, and the low price is to just get any kind of return on a project that produced a bad video game. I hope it's the former!
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Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.
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Other than what they explicitly call out as a change to address criticisms of Borderlands 3, I don't know what this does differently from Borderlands 3, but I really like what I see. This looks great.
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Wario64: Borderlands 4 is moving its release date up to September 12th
I've been playing through the Borderlands games for the first time lately and really enjoying them. I should be through the Pre-Sequel and 3 by then. Also, there's probably something we can infer about the GTA 6 release date from this, given the leak that Mafia: The Old Country comes out August 8th.
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1. Larian is working on two games right now and restructuring the company around making both of those projects flow. 2. They've got a new narrative team meant to improve the work processes of detecting issues with player reactivity in complex RPGs. 3. Vincke has a lot to say about machine learning, and it's somehow both vague and nuanced. He sees it as a way to speed up development on certain tasks, particularly prototyping and detecting problems that come up from iteration and changes, without replacing the need for handcrafted content. 4. For some reason, we're still talking about "single player games are dead" discourse, even though Larian made the Best Multiplayer Game of 2023 and single player games are demonstrably, all the time, not dead. 5. At least #4 led to an interesting discussion about how to lead a sustainable game business, including how to manage your "S" growth curve with more innovation. Mostly, Vincke summarizes it as "happy player, happy business", which you might have surmised from his Game Awards speech. 6. Then there's some pretty low-hanging fruit when it comes to interacting with a game's community that's difficult to argue with, like "embrace mods that put your characters in other games". 7. Vincke says the team finds DLC boring to make, so they don't really want to make it anymore. 8. As far as what Larian's actually doing next, with the interviewer Tamoor Hussain keeping it to things that Vincke will actually answer, Vincke is hoping to make a pipeline over the next 5 years where they can get multiple RPGs in development at the same time smoothly. About as close as we'll get to a timeline on their next game is that Vincke says his wife will divorce him if their next game isn't out 5 years from now.
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Prices for accessories will be increasing to compensate for tariffs.
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"Europe" also includes the UK. It's worth noting that GTA 6 will move a lot of PS5s when it releases.
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The link is a livestream, and it was just announced during the Arc World Tour finals. In case you aren't familiar, the stand-in for ranked mode in the game for the past four years has been this awful tower system that more or less everyone hated since we saw it in the beta, but ArcSys dug their heels in and said it's staying. It's now going to be replaced by (exist alongside, as a legacy feature) a proper ranked mode like any other competitive game. And if you don't know what frame data is in fighting games, it's the information that competitive players use to answer questions in training mode. This has existed as a mod for the PC version for some time, that frustratingly goes out of date every time a new patch for the game comes out, so it's great to finally have it in the game. Strive has been successful sort of despite these things.
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From Jez Corden. Further supporting the idea that the next Xbox is just a PC with a custom shell, which is about the only way a new Xbox makes sense anyway. EDIT: [Also from Jez Corden, Xbox handheld coming later this year.](https://www.windowscentral.com/gaming/xbox/xbox-hardware-report-project-keenan-next-gen-xbox-2027)
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I'm not well versed in C&C, but it's always good to see more games open sourced.
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BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.
Warner Bros. is also canceling the Wonder Woman game. This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.
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#StopKillingGames A bit poetic for it to coincide with the next big Monster Hunter, as I liked it better than Monster Hunter.
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Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.
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We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.
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You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.
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A NYTimes piece on Will Wright, as well as talking about some of the themes in the Sims that got overlooked or lost in its massive success.
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Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.
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A Direct is announced for April 2nd to cover the games.
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Jeff Grubb confirming. It's a 2-step reveal. On the 16th will be almost 100% hardware with little to say about software. It's expected to launch by summer.
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Robocraft was near and dear to me. It's also the reason I don't bother with live service games anymore. In 2017-2018-ish, Robocraft was one of my favorite games, ever. Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not replacing the game you liked with something else, then its removal altogether so that no one can play it anymore in any form. It sucks. > It’s with a heavy heart that we have to tell you all that we’re ceasing production on Robocraft 2 and closing Freejam as a studio. With the current market conditions and the server costs required to keep a game like RC2 running, we’re simply unable to launch or sustain development. You know, if you let your customers run the servers themselves, we'd be able to keep playing the game and you wouldn't have to bear the burden of those costs!
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From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.
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Seemingly confirming the theory that "Xbox" will just be Windows going forward, at least on handhelds.
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I don't know why Schreier hyphenates "video-game".
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