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Cake day: Mar 18, 2024

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Well, I definitely wasn’t going to buy a PlayStation 5 when it was $500, but now that they’ve stopped putting out versions of their games on PC that run better than PlayStation versions, and now that the console costs $650, I’m definitely enticed to buy one!


There is a space for rentals to exist, but if you know exactly what you want already, the price of that indie game you’re looking for already isn’t very expensive, especially during a sale. We’ve probably got a bunch of these games in our libraries already just from bundles.


Gaming centers that buy the same hardware in bulk, is what I understand. So naturally, they’re going to buy them with Windows pre-installed.


They fluctuate a lot, but I have yet to see a fluctuation that can’t be explained away as “a ton of Chinese players played this month” or “a ton of Chinese players did not return this month”. You can check Gaming On Linux’s Steam Tracker page, and the rise has been fairly steady when you filter for English only. That said, these surveys are often revised a handful of days after initial posting, so check back in a week to see the more accurate data.


They want Epic because of Fortnite; that’s why they invested in Epic in the first place, and it’s what the article cites as business reasons for the acquisition. If Unreal is doing what they need to already, it could still see cost cutting that affects video games, as they don’t see as much need to enhance it with features that actually support new games.



The article says Sweeney still retains full voting control, which would mean he’s got at least 51%. As I understand it, he can sell any time he wants, and Tencent gets a portion of the sale.


I debated posting this one myself, but the article does highlight that Disney isn’t even sure if they want to do it, and Tim Sweeney is the gatekeeper of this ever happening. The worst thing that can come from this is that Disney gets bored with owning a video game company a few years down the line and then dissolves the institution responsible for the Unreal engine.


Yeah, I miss it. Given the total obliteration of LAN and the incentive to subscribe to PS+ or XBL, I’m pretty sure LAN is actually forbidden on modern consoles, since the PS4 and Xbox One.


I don’t know about Save the World, but the other modes of Fortnite are barred by anti-cheat on Linux, no matter how you launch it.


Whenever Steam makes a controversial decision, Epic always takes the opposite stance, like on NFTs. Unfortunately, not once has Epic done this on something that I felt would be better for me as the consumer. Here’s some low-hanging fruit: being able to tell what kind of multiplayer a game has, or how much of a game I get to own with my purchase, is awful on every store, including GOG. Steam has a tag to indicate that a game has LAN multiplayer, but plenty of games have it and don’t list it. There is no tag to say, “you can host private servers for this game, whether on LAN or internet”. If a store took a stance to answer these kinds of questions for me, that store would fare better in my eyes. But of course Epic won’t be the ones to do it; their big cash cow is a live service game that must be run through them.


They did have the wisdom to use Fortnite’s proceeds to make something like a Steam competitor that both takes a lot of startup capital and also has the potential to wildly exceed Fortnite’s future review, but they did not have the wisdom to make a store that customers would actually want to use for any reason except giveaways.


From what I’ve learned on Economics Explained, I don’t think it’s something that necessarily leads to better outcomes than global trade, beyond just redundancy. Competitive manufacturing relies on low costs, which relies on low wages, which favors countries where there aren’t thriving sectors of the economy that pay better than manufacturing. And even once that country is favored, it brings in more money, which leads to higher salaries, raising the quality of living, and eventually making the factory jobs non-viable in that country either. If I didn’t get anything in the above incorrect, I believe that’s called the middle income trap.


Almost certainly not, but it’s probably not far down the list.



Roblox gets mods and UGC because people wanted to be there to begin with. Mostly children, but still people. I don’t know how to make an apples to apples comparison about how prevalent modding was back then, because there are just way more games out today in general; but there were still tons of mods. Elder Scrolls and the mod community have always been intertwined, and once again, people like what’s there in the first place. Even with the reputation of Elder Scrolls being a game you install mods on, it’s only something like 10% of players that ever install them. I have never modded Elder Scrolls.


The third-most populated game on Steam right now is Dota 2. Dota 1 is a mod. Counter-Strike was a Half-Life mod. PUBG came from the designer of a Battle Royale mod for Arma.


Were you playing games through the late 90s and early 00s, by any chance? Because we’ve been here before. At least three of the most-played games on Steam right now came from mods.


FPS is a genre usually designed around something that’s easy for a computer to do but difficult for a human to do (aiming). It’s kind of inevitable. I tend to like the ones with small player counts that I can play with a few friends and fill out the rest of the match with bots, and there aren’t many of those these days. By now, I’ve gravitated toward fighting games, where cheating is often difficult for a computer to do by comparison, because any attack a player makes tends to also leave them vulnerable. That’s not to say it doesn’t happen, but in order for someone to win by cheating in a fighting game, you’re hardly touching the controller anymore, because the computer has to do all of the playing for you.


Google couldn’t make cloud gaming work when the entire world was stuck inside with a sudden desire to play more video games. They were given an underhand toss for the best possible scenario to get cloud gaming off the ground, and it didn’t take. The math doesn’t work out.


We’re also losing the ability to shrink our transistors at this point, so the things that made old tech cheaper before don’t really apply anymore.


Speaking to BL4 in particular, it certainly doesn’t make me feel good to have to parse a chart to see which DLC I have to buy to get the thing that I want, but with Paradox games, I definitely don’t want all $300 of DLC, especially at the start and they’re all in a readable linear list. I think I bought 3 expansions for Cities: Skylines, and the others didn’t speak to me, so especially on a sale, it’s not a high buy-in. The “whole package” would include tons of stuff I had no interest in using.


Why was it not an option to buy just the DLC you wanted?


With the exception of Pre-Sequel (which came out after 2 but takes place between 1 and 2), I liked each new game more than the last, so I’m glad they kept making sequels. And unlike Destiny, adding new content doesn’t mean erasing what came before it, so you can still go back and enjoy one that you may have liked better for one reason or another.


I get how that can be a hard sell at $30. I did buy the deluxe edition of the game, so I’ve got this in my account, but I haven’t played the DLC yet because my co-op partner doesn’t have it. You can make an argument that the new character class bundled with it makes it worth it, if you’re in the market to replay the game again with a new play style, but that’s only going to appeal to so many people. I did have a great time with the game, and I will be checking out the DLC sooner or later. I would recommend it on a sale, if nothing else, especially since a few years down the line, whatever your new PC is will be able to brute force its way paced the unfortunately high system requirements. The game still excels in combat design, character class design, and encounter design. They made a really good looter shooter, and unlike most of its contemporaries, they actually let you own it without always-online bullshit.


She’s written for IGN as games media before going on to write for video games themselves. She had a stint working at Sony Santa Monica writing for Cory Barlog’s still-unannounced new game, and she’s now working on a handful of upcoming indie games. She’s done at least one indie film project and she’s done a handful of VO roles in games. Most recently, you probably heard her as Malevola in Dispatch.


The first game system I ever had was a Game Gear when I was 6, but I think every game I ever got for it was a gift. We got a Sega Genesis the following year, when I was 7 (1996). Little did I know at the time it was actually obsolete at that point, but that’s why my parents got it for me when they did; it was dirt cheap. So were the games. I kid you not when I say I could walk into a FuncoLand with $10 and walk out with 20 used Genesis games, most of which were $0.25 each. So as a result, I have no idea what the first game I bought was, because my brother and I bought a plethora of games all at the same time. In that haul though, probably, was Vectorman, Jurassic Park, Clayfighter, and Sonic the Hedgehog 3 (we already got Sonic 1 and 2 with the console, as well as a couple of Mortal Kombat games that our parents made us return when they realized how violent they were, because I guess the title left it ambiguous).


That’s why I said it was the up-front cost that’s cheaper. This is how it’s been for a long, long time now.


Analysts have been calling that this price increase would come to consoles too, and it’s already come for the Xbox. What firm do you work for that your data is telling you otherwise?


Because the equivalent graphics card is about $450, and you still need to buy a CPU, storage, RAM, PSU, and case. And it’s only the up-front cost that’s cheaper.




The “bulk” of that Steam Deck compared to Switch 2 is what I’d call ergonomics. I was actually shocked that Nintendo didn’t reevaluate their joycon design more, because the Switch sucks to hold for long periods of time, and alternate joycons are one of the most prominent third party peripherals.


Even without getting into piracy territory, yes. You need a subscription for online play on console, and there’s a lot of competition among PC stores to keep prices low during sales, including bundles of games. So for perhaps most use cases these days that involve some amount of online play and playing a certain number of games per year, PC ends up cheaper.


And I don’t have data for this, because I’m not an analyst, and Piscatella shares what he shares, so all I’ve got are anecdotal observations.

  • Some Nintendo properties have extremely strong moats, as Warren Buffet might call them. Pokemon, Mario, and Zelda especially. Even if a new property like Splatoon does well, it doesn’t mean it’s a system seller the way old exclusives used to be. The lower bound for this moat is clearly what the Wii U did in sales.
  • Switch 1 was very popular with children, as the machine is cheaper and more durable than handheld PC equivalents. It was very easy to end up with multiple Switch 1s per household. The industry outside of mobile and Nintendo has done, from what I can tell, a horrendous job of catering to children compared to how it used to.

Speaking for myself, even if I wasn’t pissed off at how Nintendo operates as a company and decided not to be a customer of theirs anymore, they’re still running into the same problems that caused me to lose interest in PlayStation. They can’t put out enough exclusives to justify a $500 machine to play them, since I’m going to be playing everything else, at better settings, for the same or lower price, on PC.


Mat Piscatella of Circana makes a good argument that they haven’t proven that. A lot of Xbox titles became all-time PS5 best-sellers immediately after getting ported. People who wanted to play those games could have bought an Xbox at any point to play them before the multiplatform strategy was announced, but they didn’t. He would argue that people have already settled into their platform of choice and just wait for the games they want to come there. Something like a third of all console players (at least Xbox/PS) are only playing multiplatform live service games on those consoles, not any of the marquis exclusives.

And to be honest, that makes sense. In the grand scheme of things, there aren’t even that many exclusives anymore, compared to the deluge that there might have been in the 5th/6th gens.


There are fewer and fewer reasons as time goes on, but the big one is that it’s usually a lower up-front cost (in a lot of cases, still is) and just works without any fuss. We might find the fuss on PC to be pretty minimal, but on console, it approaches 0. PCs have gotten easier to work with, people have become more literate in how to use them, and the long-term savings on PC with a significantly sized library have become more apparent, but there will always still be a market for something like a console, even if that means they abandon some of their defining traits in order to survive the future.


Xbox had already begun raising prices for the same reason Sony’s doing so now.



Skyrim was made two console generations ago, so I’m afraid you can’t use it as any sort of metric for how games are made today. Starfield’s team was about 100 people larger.


I don’t follow you. The Witcher games take place after the books for exactly the same reason, and they’re highly acclaimed.


I would imagine one could gin up a political conflict in that setting either before or after the main story, but I’ve only barely dipped my toe in. Either way, I’d be surprised if they were just retreading the main story.



> ...in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. Look, at least a little bit of that is true, but fuck right off. At least it's a good severance package. They owe their employees at least that much.
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This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.
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Hopefully with 100% fewer zombies than a game that it looks like.
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Official statement from Valve. > We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. You're right! We should stop that too!
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The full article that was hinted at in interviews last week. > There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC. Interesting... > But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games. I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives. Anyway, that's my two cents.
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His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.
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HE CAN'T KEEP GETTING AWAY WITH THIS Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.
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This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.
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The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
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Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.
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It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
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