


We’re in this place because AI companies are buying up all the supply, and in order to do that, they have to pay higher than market rates to buy what’s left of the supply available. That means their break-even point is now higher than it would be in a rational economy, and they’re already not profitable. That’s a bubble. It doesn’t matter if it’s tulip bulbs, a business with “dot com” on the end of its name, or a home that no one lives in; if you’re expecting to make money off of the next greater fool, it will pop.
But let’s say it doesn’t. The other way to meet the supply-demand curve and make money off of consumers like you and I who want to buy hardware at prices that we can afford is to increase production so that there’s more supply. If this is the new normal (it’s not), the component producers can increase their manufacturing capacity, and in a handful of years (pessimistically about a decade to build those sorts of factories, which would be brutal if true), they’ll have enough throughput to meet everyone’s demand. And I don’t think those producers are looking to scale up because they also don’t believe this is the new normal. If they believed that, then they’re leaving future profits on the table by not scaling up production to meet demand.


I think they lost the appetite for loss leading around the time the PS4 and Xbox One came out. I have no insider information, but this is what I tend to hear from those that do. Nintendo famously doesn’t loss lead, and that’s a long standing policy, but the latest word on Switch 2 is that their price increase keeps them profitable but with smaller margins than they had when it initially launched.




If you like AC’s museum mode, you might be into Kingdom Come: Deliverance 1 and 2. The first game is a bit janky at times, and some of the characters are fictional, but there will be a pop-up video-esque prompt to let you know what the real history is, what they changed, and why.
Also, I haven’t gotten around to playing it yet myself, but I’ve seen people learn a lot about space missions second-hand via Kerbal Space Program.


the creator is notorious for making games that take forever and succumbing to development hell before the studio steps in and finishes it for him
Including this one, it happened like twice. Prior to that, Irrational put out 5 games in 6 years, which was maybe a little faster than the industry cadence at the time.


I expect it’s the same way game companies have gotten by with “licensing” games to us for so long and remotely disabling them with no recourse. And that’s only just now being fought legally. It’ll be another 15 years before we can expect the average politician to be a gamer the way that the average person watches TV and movies or listens to music.


I think the difference in money between them is exactly it, but in how many developers it took to make and how many it still takes to continue to add to it. There is no chance that Warframe had the capex or opex of Destiny at any point in either game’s life.
And as much as people’s minds can be blown by the size of executive bonuses, I have yet to see reporting that ties it as a major contributing factor to why games became too expensive to make or maintain. That cost is mostly in just how many people those games employ to make them multiplied across how many years they’re working on it.


I suspect chicken and egg is reversed in a lot of comments like this. Did popularity fall because they increased monetization? Or did they increase monetization because popularity fell and live services are expensive beasts? Gotta say, I expect it’s the latter, especially since we know Bungie wasn’t doing so hot when Sony bought them.




25 years ago, they weren’t going to get any closer than the original Xbox did. PC gaming was extraordinarily different from what we know today, and much as you might not want to hear it, a lot of the reasons it got better were also because of Microsoft. The truth is we can only have something like a Steam Machine today because of incremental improvements that have been done over long periods of time. Valve basically started work on Proton right after the first batch of Steam Machines came out and bombed, and it took until 2022 for their next batch of hardware to materialize that made use of it. Closed platforms can fuck off and die these days, but they solved real problems for decades.


It used to be way better than what you got for free, because they put up the infrastructure to make it better for what you paid. But not long after Sony started charging for online, the way the wind was blowing in the industry meant you were, more often than not, playing on the publisher’s servers and not Sony’s. So what are you even paying for anymore? Friends lists, I guess?


I’m an advocate for Stop Killing Games, but I don’t think it applies here. It’s not asking to stop delisting; that seemingly has to do with car licenses expiring. It’s phenomenally stupid to license real cars with expiration dates in a damn Lego game, but here we are. Like clockwork, those games will be delisted. SKG is about preventing them from disabling things you’ve already bought. It appears this game not only has an offline mode but also has offline multiplayer. It’s likely not network multiplayer that will work offline, but none of SKG’s demands have ever been that specific, likely because every game is so different that trying to apply that terminology in a blanket way is a recipe for failure. I’m afraid that framing it this way is going to be ammunition for the game lobby to fight SKG.
Along similar lines, I’m a fighting game player. With a few notable exceptions like Multiversus and 2XKO, this entire genre works in local multiplayer when the servers are eventually retired, and that’s why I feel okay buying these games and not the likes of live services like Battlefield 6 or whatnot. Local multiplayer is what you’ll choose when it’s an option, but it often isn’t, and these games still come with the caveat that they’re built with good online net code that will be rendered inoperable at some point in the future since there’s no option for direct IP connections.
I may or may not end up playing Pathfinder 2e until a video game comes out with it; I know there’s one on the horizon, but I don’t know if it’ll be any good. Fabula Ultima is even less likely, if I’m being honest, because this is the first time I’ve heard of it, and I’ve only got so much time in my life for TTRPGs.
Nope, but like I said, other folks are better traveled than I am. Still, I have sampled lots of RPG systems, and 5e’s is the best I’ve come across. I’ve played the Pathfinder 1 system via Kingmaker, and I’ve played both Pillars of Eternity games, which share a lot of the same DNA, and I’d for sure take 5e’s multiclassing over what those offer. Yes, BG3 is 5e. Yes, it changes some things, but so, so much of it is intact, including multiclassing. It’s one of the things I miss most as I’m playing through the first Solasta.
There’s very little out there that will check all of those boxes. Never Knows Best did a great video on it. Lots of imitators have decided to hone in on a few of those aspects that make Bethesda games tick without spreading their focus like Bethesda games do, because one can easily argue that in a Bethesda game, no one part of the formula is every truly great on its own. That said, other than KCD2, which you’ve acknowledged as non-fantasy, there are two other options that I know of.
There’s Tainted Grail: The Fall of Avalon that came out last year. I haven’t gotten around to it yet, but I hear good things. Never Knows Best had his own issues with things that it did worse than Bethesda, but I think that was while the game was in early access or something. The other is called The Lantern of the Laughless Saint that I first heard about on the Computer RPG community here on Lemmy; it isn’t out yet, but has a release date listed as 2026, which might be early access for all I know. They put together a somewhat funny stereotypical TikTok trailer for the game where they’re really honing in on the systemic nature that people romanticize about Bethesda games, touting that you can use magic to make yourself jump so high that you won’t survive the fall.
You already named Baldur’s Gate 3, and I don’t think I’ve found one more interesting or elegant than D&D 5e. Maybe other folks are more well-traveled than I am, but I’ve played most of your examples, and 5e still takes the cake. You can still do better, especially since not every attribute is equally important across classes, but it still makes for fun synergies as is.


It’s way easier to get rid of an entire computer second hand than it is bespoke parts that you’ve replaced, so this is what I do too. I used to be on a 4-year cadence with new PCs, but then I kept getting more and more mileage out of my machines, since graphics don’t leap forward so quickly like they used to. My current machine is 5 years old and still runs the latest games on high settings.


The studio’s previous game, which is very similar on a gameplay level, sold over 1M copies. Saros costs $10 more than Returnal cost and almost twice as much as Xenonauts 2. Beyond that, Returnal was a difficult game, and trophy data shows lots of people didn’t get anywhere close to finishing it; distaste for the previous game and a slightly higher price for what is, by Sony’s standards, less production value than you can find in other PS5 games at $70, are far better explainers for Saros’ performance.


No, I was commenting on just the first paragraph. January 2027 is too soon for any game that’s currently in development to be reasonably expected to pivot by then, and the same goes for any game that’s already available and expects to have a long tail on its sales, so it’s sort of like lighting the fuse on a bomb. The licensing argument is stupid nonsense, and they know it.




































Just ad infinitum? If so, the most profitable venture for any human being to be involved in right now would be RAM production. All of those producers would be expanding, because there would be infinite demand. No, these purchases are capex costs; the kind that they have to do once or every so many years. And the only way it happens every so many years is if the companies currently buying these things survive long enough to replace those parts when they reach their end of life.