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Cake day: Mar 18, 2024

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We’ve got lots of problems if autonomous cars become some sort of standard.


It absolutely does increase latency though. If I’ve got the option for steady frame rates without frame gen, I’ll take it over frame gen. Frame gen was just about mandatory for Borderlands 4 at launch, and it gave me a convincing 80 FPS. After a performance patch, the game can get 60 FPS on my machine for real with a few of the settings knocked down, and it feels so much better.


Most people buying a Wii were doing so for Wii Sports anyway.


At that point, it’s combining SKUs of what they consider to be the main “game”. Non-deluxe Mario Kart 8 is a rounding error. Tetris gets really weird to count.


It is a small indie game. And yes, it sold that much. Every time I see that stat, it blows my mind.


Also 600W is likely several times more power draw than the Steam Machine is aiming for, however much that might matter to someone.


It’s been the play for a long time that being second or third to market is still lucrative. It’s being any later than that that’s the problem.


It got way more complicated than it was just a few months ago.


I think it would be difficult to argue that those two don’t count.


If you haven’t played Elden Ring or Baldur’s Gate 3, I’d say that you haven’t played two of the greatest games of all time. And I love me some Factorio.


The old adage is that nine women can’t make a baby in a month, but that doesn’t mean that there isn’t a time and place for large team sizes. Large games employ large teams because that’s the only way they get made. I’m definitely first in line to say that lots of large games could stand to be smaller instead, but there are plenty that I like just the way they are, and they’ll need large teams. That means they’ll be expensive to make.


Yeah, that’ll happen. You can’t make Elden Ring or Baldur’s Gate 3 with that team size though.


This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.


Not so much covered in this article, but the vast majority of the spending is in paying more developers, and executive pay, which is largely in stock, isn’t a large contributing factor. Your favorite game from 25 years ago was probably made by 30 people in 18 months, and now the equivalent level of production value today is made by somewhere between 300 and 1500 people over a longer stretch of time.


It’s broken down by scope of the project, into four main buckets, seemingly not by country.


You’re not playing 500 games per year. Realistically, you’re playing a dozen or so if you’re a real enthusiast. Focus on the ones you like, support them with your time and money, and the market makes more of them. There are so many good games coming out in a year that I can’t keep up with them; I’ve got a spreadsheet and something resembling an Agile planning methodology to get through them more efficiently, and I still don’t have a chance of playing everything that looks good. Hardly any of those have any microtransactions (I definitely don’t buy them in the ones that do), and none of them waste my time.


Yes, they did, but there are measurements to go along with that.
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I mean, funny enough, I head to a pub to play board games every other week, including tonight. I was more referring to suburbia and sprawl destroying “third places”, as well as younger folks’ tendency to drink less. It’s possible that online gaming expanded our ability to choose our social circle more than simple geography used to dictate.


There’s a lot more to what destroyed hanging out in the pub than scheduling, but yes, the games themselves have a lot of value in the socializing part of the equation.


They are not “most games”. They might be most games you’re aware of, because those games spend the most money on marketing. The type of game you want is downright abundant, and even some of the games you’re ranting about have more substance than you give them credit for, though they may not be your cup of tea.

From last year, check out Split Fiction, The Alters, Kingdom Come: Deliverance II (it has a season pass, but you can take it or leave it), Dispatch, or Clair Obscur: Expedition 33. From this year, I can recommend Escape from Ever After first-hand, and I’ve got plenty on my radar that I hear good things about.


I promise I won’t keep trying to sell you on them after this, but the amount of the game that comes down to reactions will vary wildly from game to game, and I don’t know that I’ve found a feeling in games more satisfying than knowing you outsmarted a similarly skilled opponent in a fighting game. If you’ve got any curiosity about it whatsoever, I’d recommend you check out this video by Core-A Gaming that shows just how wildly different they can be from game to game, with the only caveat being that it starts to feel a bit like an advertisement for 2XKO at the end. And if your curiosity survives that video and you see one that you might be interested in, we can leverage the 80/20 rule and I can help you “git gud” in record time.


Oh, so, so many differences. This is my wheelhouse. I doubt you’d see too much in common between Invincible VS and Street Fighter 6.



They improved their support ticket throughput by orders of magnitude by automating a lot of it already. There are lots of versions of automation, too, like collecting information about the user’s problem before you even get to a human.


My guess, and it’s a personal pet peeve of mine, is that it’s the term that people use to refer to anything that isn’t live service. In this case in particular, it’s a perfect example of how stupid it is for that to be the term we use for that. While both can be played with only one player (so can Fortnite), they were both marketed as games that you would be playing primarily multiplayer.


Epic Games Pins ‘Fortnite’ Comeback on Disney Partnership (a Disney extraction shooter)
> “We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it's a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.” Those are two terrible examples to use for single player games.
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The official PS blog says the disc version of the PS5 is $649 and discless is $599. It’s currently on sale on Amazon, but the regular list price for a PS5 with disc drive there is $649.


If you’re a Batman: Arkham combat sicko like me, and you’ve been waiting for an imitator to come along and do it right again, Dead as Disco might be the real deal in a way that the likes of Spider-Man are not.


Sounds like you asked him right after he finished the Tanker chapter but before “Iroquois Pliskin” showed up on the Big Shell.

100%

As for the ending, it was already getting pretty postmodern, so I doubt it would have been substantially different otherwise.


The layoffs across the games industry over the last two years have been widely framed as a cost correction.

They are. Maybe you were fortunate enough for your 1200-person company to sustain itself on one big hit, but an economic downturn shrinks your audience considerably and makes it tougher for you to break even, and that’s assuming the quality of your game and marketing are just as good as your last hit.

I saw this firsthand while leading the external production team during the development of Immortals of Aveum. The project makes a useful case study precisely because it was ambitious and structurally complex: one of the first major titles built on Unreal Engine 5, with multiple external teams contributing across characters, creatures, weapons, and first-person gameplay assets in a multi-vendor AAA environment.

Maybe the problem was that a brand new team made something so ambitious on their first go?

The question is no longer whether external development is essential. It’s whether the industry is willing to treat production continuity as infrastructure — or continue optimizing for short-term cost while the capability that made AAA possible quietly fragments.

Maybe we ought to question whether AAA as the author knows it is really necessary. We can get excellent production value out of small teams that reduces the risk of not breaking even, and Unreal 5 is pretty damn good at enabling that. There’s an enormous success like Clair Obscur, but then there’s also a more modest success like The Alters or The Thaumaturge. I find it interesting that, despite their name and some pretty undeniable successes, a US studio like Supergiant Games can still measure their workforce in the dozens, not hundreds. I’ll bet they’re pretty good at retaining that talent.


And then in 2019 Kojima would make a game about a guy delivering Amazon packages to people hunkered down and social distancing amidst the imminent threat of death.


In middle school, in homeroom, I sat behind a guy who could not contain his excitement for MGS2. It was the first week or so of school. Every day it was a countdown to when he could play the game. “One more day, man. One more day until Metal Gear Solid 2.” So the next day, I asked him, “So how is it?” He was shellshocked. “Snake died, man.” Excitement was gone. His day at school was ruined. I didn’t check in with him later, but presumably, a 7th grader couldn’t make heads or tails of the ending of that game, if he made it that far. I didn’t play it myself until a few years later, and it was one of the most talked-about endings in all of video games, because it was so barely comprehensible, at best.


If you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.


I was a Goldlewis main for a while too. I hope you can get in on zoners without White Wild Assault now.


Certain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had “a look” for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.


No. You can make just about any engine do just about anything, especially if you’ve got low-level access to it. If this question is implying something about Unreal, just level set your expectations for the performance things that usually come along with that, but it’s not a foregone conclusion either.


For my money, it’s one of the best games ever made, especially fighting games. Though I’m not a fan of how this version has to overwrite previous versions of the game. I get that doing what Ultra Street Fighter IV did with version select is tougher to do, but this game has rocked the boat with system mechanics changes a number of times at this point.


I'm not a fan of some of the Purple Roman Cancel changes, as they were expensive options that added depth to the game, but this largely looks like a good patch. If your gripe with the game was either Wild Assault or Happy Chaos (and most of us had gripes with Happy Chaos), then tomorrow will be a great time to give the game another go.
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That’s right now. The economy changes, and that investment is a response to how it’s changed. It will change back again. We’ve been here before.


The days of appealing to the mass market of lower and middle class consumers, is over

It’s not over forever. We’ve had K-shaped recoveries in the past, which is why we have a name for it.



Well, I definitely wasn’t going to buy a PlayStation 5 when it was $500, but now that they’ve stopped putting out versions of their games on PC that run better than PlayStation versions, and now that the console costs $650, I’m definitely enticed to buy one!






> ...in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. Look, at least a little bit of that is true, but fuck right off. At least it's a good severance package. They owe their employees at least that much.
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This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.
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Hopefully with 100% fewer zombies than a game that it looks like.
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Official statement from Valve. > We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. You're right! We should stop that too!
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The full article that was hinted at in interviews last week. > There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC. Interesting... > But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games. I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives. Anyway, that's my two cents.
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His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.
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HE CAN'T KEEP GETTING AWAY WITH THIS Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.
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This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.
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The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.
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Maybe not the news some of us disillusioned with Nintendo want to hear, but it is the news. The Switch 1 has also become Nintendo's best-selling console ever (and in my opinion, will likely stay that way).
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I thought I'd share this because it captures the state of the market right now, as seen by a game developer and someone in games media. I know some of you are tempted to say, "it didn't do everything right, because it didn't do X", but I kept the original title. What I found to be particularly noteworthy was that they both seemed to agree that one of the biggest problems is market saturation, with just an unending stream of great games to play that makes it difficult for all of them to find their audience. And then that too has knock-on effects with funding and investment.
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A Gaming Tour de Force That Is Very, Very French
The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUp's interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and we're going to soon see more games achieving a similar scope and budget with modern tools. > Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies. The overworld map is a miniature version of the explorable realm, allowing players to feel the expanse without forcing designers to render every small detail. > ...“You don’t need to fill your game with hundreds of hours of checklist content,” [Billy] Basso said. “People like more straightforward games.” I kind of wish I could just make this into a sign, point to it, and show every publisher that laid off hundreds of devs making a $200M game in 6 years that no one wanted to play.
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Evo Japan and Las Vegas 2026 lineups announced
Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so... # Evo Japan - 2XKO - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Hakuto No Ken - The King of Fighters XV - Melty Blood: Type Lumina - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage # Evo Las Vegas AKA just "Evo" - 2XKO - BlazBlue: Central Fiction - Fatal Fury: City of the Wolves - GranBlue Fantasy Versus: Rising - Guilty Gear Strive - Invincible Vs - Rivals of Aether II - Street Fighter 6 - Tekken 8 - Under Night In-Birth II [Sys:Celes] - Vampire Savior - Virtua Fighter 5 R.E.V.O. World Stage Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up. This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely. For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.
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I had a very strange personal interaction with one of the heads of this studio at a PAX years ago, but the story of this studio, if it ends here, appears to be that they continually bit off more than they could chew and didn't aim to make a project that they could afford to make well.
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
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