Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
That all changes if you upgrade your ship and focus on automation, if your still running around shooting rocks you’re doing it wrong you set up either auto miners or deep surface mines I would argue the entire point of the game is to rise above the mundanity, and combat has that Fallout problem where it almost deliberately sucks until you upgrade everything don’t get me wrong it’s no COD and fighting sentinels feels tedious and boring but I don’t think they actually want you fighting them I think it’s supposed to be like real life in you avoid fighting law enforcement if at all possible, fighting pirates can be really fun but sentimental’s just infinitely respawn.
The steam deck runs Linux and has to use a modified version of WINE(Wine Is Not an Emulator, that’s the downvotes I assume) but almost all games are made exclusively for windows, the games you can play on the steam deck are all running through a translation layer, now steam handles this well and they make it almost seamless but that doesn’t change the fact that you get some Jank and incompatible games, AntiCheat is the big one that comes to mind but hardly everything, I know it has troubles with Dx9 and earlier Dx, I have trouble with the Arkham Knight games, Gta 5 just borked the update, Vr isn’t playable,
It amazes me that one person can crash seven of the world’s biggest software distribution centers at once