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Cake day: Jan 08, 2025

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That was the last time AAA publishers allowed devs to take risks. Those games, while profitable, were considered financial failures by executives.

That era taught the industry to be risk averse.

Gaming was profitable long before by decades at that point, mostly due to the quick evolution of technology propelling a lot of the innovation and novelty of new titles. Yet, due to how the economics of capitalism work, the industry reached the peak of how much they could ride those coattails before they had to begin creating their own industry growth, which was around the time of those consoles.

Publishers and Devs scrambled to find new ways to bring in more players. They eventually learned what worked and what didn’t, and the economic necessity of growth forced those companies to rely on what they knew had mass appeal instead of taking those risks like before. The wiggle room just wasn’t there anymore.


It is fun but it requires a lot of patience. If you didn’t like Metal Gear and don’t really have much patience then this game most likely isn’t for you.

It’s a very very slow burn, if the first is anything to go by. Like, there are high-action, combative moments but they are absolutely not the focus of the gameplay — majority is just planning routes, figuring the best ways to traverse the landscapes, and helping rebuild the local infrastructure for your Strand (the asynchronous multiplayer server shared with other players)

The main focus is on the messages, themes, and other literary merits of the story. Supposed to get you to think about things from new perspectives.


Yea. The JRPG genre has a lot of amazing modern titles. It is just that the genre fell out of popularity for a while and the newer titles never got the major marketing that Chrono Trigger and FF received.

Though, good news, the genre does seem to be heading towards a revival.


I mean…yea?

Game development and design has evolved tremendously over the decades since those retro games were made. Systems are also just physically capable of so much more.

This inevitably means that a lot of the small design mistakes of those old titles have long since been rectified because we understand now that those aspects weren’t part of what made those games fun — they were just the limitations and scope of knowledge of that era.

This isn’t to say those games are bad, I still play the old classics on my Switch when I have access to them, same with the classic catalogue on PS+, but definitely a lot of them just have modern parallels that do the same thing so much better that it isn’t even worth going back to play them.


Okay? What’s your point? No one was saying it isn’t true. I am, in fact, specifically criticising it because it is true.


No, it just shows that the vast majority of gamers are brainless sheep who just blindly consume media so long as the media is convenient with no regard to the things happening behind the scenes and how it impacts the community as a whole. Not to even mention the gooner bait and overly sexualized character attracting simple-minded teens and young adult men that are completely ignorant to the issue to begin with.

You’re not making the point you think you’re making.