My rule is I can’t buy a game unless I am going to play it that same day.
Even in cases where the rule causes me to miss a sale and end up buying the game later, I’m sure it still saves me money, and - more importantly - saves a tremendous amount of regret and stress caused by buying games that would just sit my library unplayed.
The beginning of this headline had me mislead.
I read ‘creepiest publisher’, and with the state of the industry these days I immediately thought it was going to be some exposé piece on a toxic culture of workplace misogyny, and sexual harassment.
Glad it’s actually a cool studio doing interesting things!
I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have “triple A” visuals - neither from consumers nor industry.
Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.
To me, the unspoken premise of the game is that you’re a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.
The whole game is about replicating that sense of childish fascination and wonder.
The ‘Alien Language’ game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is ‘cool’ in a gaming context.
It’s a very fun mechanic, and my favourite thing about the game.
I agree. After all, they are still selling it, and people are still happily buying it. A friend got one about 3 months ago and he’s been very pleased.
The Steam Deck is still under four years old, let’s remember. The Nintendo Switch is over eight! Of course that’s not an apples-to-oranges comparison as the Steam Deck aims to run any game, not just specifically optomised titles. But it’s an indicator.
On the subject of being old, we get way more life out of PC hardware right now than we did back in the early 2000s. Nowadays if you buy a high end GPU you might get a decade of gaming out of it. Back then you’d get 2-3 years and it would be obsolete, because graphics tech was just evolving so fast. (Of course, cards now cost ten times what they did back then, but that’s another story…)
Point is, there’s plenty of life left in the steam deck yet :)
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.
I’m glad I’m one of those people who can’t seem to percieve any difference above 60Hz
Having low standards is pretty convenient