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Joined 2Y ago
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Cake day: Jun 15, 2023

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Totally fair gripe, and I have the same one with choice trees in most games. I don’t mind little stuff that doesn’t affect the longer game, but holy shit, if choice A or B is going to wildly change the outcome of the game / who I’m dating / if a character lives or dies / etc, either make it super obvious or flat out tell me! I’d LOVE to have a little info icon next to dialog choices that would say “FYI if you choose this option you’re straight up rejecting any future romance with this char” or something. Immersion breaking? who cares! so is save scumming and a ton of other game mechanics. It’s all for fun anyway, I’d rather know what I’m doing and not waste time.

Sorry, rant over :D


I love reading these daily games posts. They usually sound lovely, and either show me new things or remind me of a fun game I used to play.

Cheers man.


Games like Skyrim always bugged me a bit as I couldn’t walk for more than half a minute before I tripped over a quest or encounter of some sort. I feel like the devs were scared players would get bored if they didn’t see something exciting every few seconds. Sure I want to do stuff, but I also want to breath and look at the scenery and think about what I’m doing.

The real world is way more open; you travel for a good while between cities, and I really like when games do that as well. I’ll have to try Red Dead, but I thought Kingdom Come Deliverance struck a good balance. Even at top speed on a good horse, it takes minutes to ride between the major settlements, with only rare encounters coming up now and again.


Currently sucked into Kingdom Come Deliverance, which is similar to TW3 in that it’s a first person story driven game, but set in IRL 1403 Bohemia instead of the fantasy setting. Very good historical storytelling, I think.